Class: PGN::Game
- Inherits:
-
Object
- Object
- PGN::Game
- Defined in:
- lib/pgn/game.rb
Overview
Constant Summary collapse
- LEFT =
/(a|\x1B\[D)\z/- RIGHT =
/(d|\x1B\[C)\z/- EXIT =
/(q|\x03)\z/
Instance Attribute Summary collapse
-
#comment ⇒ Object
Returns the value of attribute comment.
-
#moves ⇒ Array<String>
A list of the moves in standard algebraic notation.
-
#pgn ⇒ Object
Returns the value of attribute pgn.
-
#result ⇒ String
The outcome of the game.
-
#tags ⇒ Hash<String, String>
Metadata about the game.
Instance Method Summary collapse
-
#current_position ⇒ PGN::Position
The current Position (the last position after replaying all moves), or the starting position when there are no moves.
-
#each_position {|position| ... } ⇒ Enumerator, self
The replay loop is shared with #positions so eager and lazy paths produce identical position objects in identical order.
-
#fen_list ⇒ Array<String>
List of the fen representations of the positions.
- #initial_fen ⇒ Object
-
#initialize(moves, tags = nil, result = nil, pgn = nil, comment = nil) ⇒ Game
constructor
A new instance of Game.
-
#outcome ⇒ Symbol?
The terminal status of the game: :checkmate, :stalemate, or :draw (insufficient material, 50-move rule, or threefold repetition).
-
#play ⇒ Object
Interactively step through the game.
-
#pop ⇒ PGN::MoveText?
Remove and return the last move, or nil if there are none.
-
#positions ⇒ Array<PGN::Position>
List of the Positions in the game.
-
#push(san) ⇒ self
Append a move in SAN, validating legality when the native engine is available.
-
#root ⇒ Object
Build a fresh, navigable Node tree over the mainline.
- #starting_position ⇒ Object
-
#threefold? ⇒ Boolean
Whether any position has occurred three times in this game (the threefold-repetition draw).
-
#to_pgn ⇒ String
A canonical PGN string for this game, ending with a trailing newline.
Constructor Details
#initialize(moves, tags = nil, result = nil, pgn = nil, comment = nil) ⇒ Game
Returns a new instance of Game.
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# File 'lib/pgn/game.rb', line 83 def initialize(moves, = nil, result = nil, pgn = nil, comment = nil) self.moves = moves self. = self.result = result self.pgn = pgn self.comment = comment end |
Instance Attribute Details
#comment ⇒ Object
Returns the value of attribute comment.
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# File 'lib/pgn/game.rb', line 72 def comment @comment end |
#moves ⇒ Array<String>
Returns a list of the moves in standard algebraic notation.
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# File 'lib/pgn/game.rb', line 71 class Game attr_accessor :tags, :result, :pgn, :comment attr_reader :moves LEFT = /(a|\x1B\[D)\z/ RIGHT = /(d|\x1B\[C)\z/ EXIT = /(q|\x03)\z/ # @param moves [Array<String>] a list of moves in SAN # @param tags [Hash<String, String>] metadata about the game # @param result [String] the outcome of the game # def initialize(moves, = nil, result = nil, pgn = nil, comment = nil) self.moves = moves self. = self.result = result self.pgn = pgn self.comment = comment end # @param moves [Array<String>] a list of moves in SAN # # Standardize castling moves to use O's instead of 0's # def moves=(moves) @moves = moves.map { |m| standardize_castling(m) } end # @return [String] a canonical PGN string for this game, ending with a # trailing newline. # def to_pgn PGN::Serializer.new(self).to_s end def initial_fen && ['FEN'] end def starting_position @starting_position ||= if initial_fen PGN::FEN.new(initial_fen).to_position else PGN::Position.start end end # @return [Array<PGN::Position>] list of the {PGN::Position}s in the game # def positions @positions ||= each_position.to_a end # @return [Enumerator, self] with a block: yields each {PGN::Position} # in order (starting position, then one per move) and returns self. # Without a block: returns an Enumerator that yields the same. # # The replay loop is shared with {#positions} so eager and lazy paths # produce identical position objects in identical order. def each_position return enum_for(:each_position) unless block_given? position = starting_position yield position moves.each do |move| position = position.move(move.notation) yield position end self end # @return [Array<String>] list of the fen representations of the positions # def fen_list positions.map { |p| p.to_fen.inspect } end # The current {PGN::Position} (the last position after replaying all # moves), or the starting position when there are no moves. # # @return [PGN::Position] def current_position positions.last end # Append a move in SAN, validating legality when the native engine is # available. Raises ArgumentError for an illegal move (when the engine is # loaded). Grows the memoized position list in step, if it is populated. # # @param san [String, PGN::MoveText] the move to append # @return [self] def push(san) move = standardize_castling(san) if PGN::Bitboard.const_defined?(:Engine, false) && !current_position.legal?(move.notation) raise ArgumentError, "illegal move: #{san}" end @moves << move @positions << @positions.last.move(move.notation) if @positions self end # Remove and return the last move, or nil if there are none. Shrinks the # memoized position list in step, if it is populated. # # @return [PGN::MoveText, nil] def pop return nil if @moves.empty? move = @moves.pop @positions&.pop move end # Whether any position has occurred three times in this game (the # threefold-repetition draw). Uses {PGN::Position#hash} (the Zobrist # hash of the FEN-relevant state) over {#positions}, so a prior or # subsequent call that also needs the position list shares the replay. # # @return [Boolean] def threefold? counts = Hash.new(0) positions.each { |position| counts[position.hash] += 1 } counts.any? { |_, count| count >= 3 } end # The terminal status of the game: :checkmate, :stalemate, or :draw # (insufficient material, 50-move rule, or threefold repetition). nil # if the game is still in progress. Requires the native extension for # checkmate/stalemate detection. # # @return [Symbol, nil] def outcome final = positions.last result = final&.outcome return result if result return :draw if threefold? nil end # Interactively step through the game # # Use +d+ to move forward, +a+ to move backward, and +^C+ to exit. # def play index = 0 hist = Array.new(3, '') loop do puts "\e[H\e[2J" puts positions[index].inspect hist[0..2] = (hist[1..2] << $stdin.getch) case hist.join when LEFT index -= 1 if index.positive? when RIGHT index += 1 if index < moves.length when EXIT break end end end # Build a fresh, navigable {PGN::Node} tree over the mainline. The tree # is a live view of the underlying +MoveText+ structure; mutate it # through the node API, then call +#root+ again for a fresh tree. def root PGN::Node.new( move: nil, parent: nil, line: @moves, index: -1, starting_position: starting_position, game: self ) end private # A MoveText is reused as-is (no new object) when its notation needs no # '0'->'O' fix; otherwise a new MoveText is built. clean_text is idempotent # (it only strips a *single* outermost brace pair), so reusing or rebuilding # a MoveText never corrupts a comment that still contains inner braces. def standardize_castling(entry) return MoveText.new(MoveText.normalize_castling(entry)) if entry.is_a?(String) notation = MoveText.normalize_castling(entry.notation) return entry if notation.equal?(entry.notation) MoveText.new(notation, entry.annotation, entry.comment, entry.variations) end end |
#pgn ⇒ Object
Returns the value of attribute pgn.
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# File 'lib/pgn/game.rb', line 72 def pgn @pgn end |
#result ⇒ String
Returns the outcome of the game.
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# File 'lib/pgn/game.rb', line 71 class Game attr_accessor :tags, :result, :pgn, :comment attr_reader :moves LEFT = /(a|\x1B\[D)\z/ RIGHT = /(d|\x1B\[C)\z/ EXIT = /(q|\x03)\z/ # @param moves [Array<String>] a list of moves in SAN # @param tags [Hash<String, String>] metadata about the game # @param result [String] the outcome of the game # def initialize(moves, = nil, result = nil, pgn = nil, comment = nil) self.moves = moves self. = self.result = result self.pgn = pgn self.comment = comment end # @param moves [Array<String>] a list of moves in SAN # # Standardize castling moves to use O's instead of 0's # def moves=(moves) @moves = moves.map { |m| standardize_castling(m) } end # @return [String] a canonical PGN string for this game, ending with a # trailing newline. # def to_pgn PGN::Serializer.new(self).to_s end def initial_fen && ['FEN'] end def starting_position @starting_position ||= if initial_fen PGN::FEN.new(initial_fen).to_position else PGN::Position.start end end # @return [Array<PGN::Position>] list of the {PGN::Position}s in the game # def positions @positions ||= each_position.to_a end # @return [Enumerator, self] with a block: yields each {PGN::Position} # in order (starting position, then one per move) and returns self. # Without a block: returns an Enumerator that yields the same. # # The replay loop is shared with {#positions} so eager and lazy paths # produce identical position objects in identical order. def each_position return enum_for(:each_position) unless block_given? position = starting_position yield position moves.each do |move| position = position.move(move.notation) yield position end self end # @return [Array<String>] list of the fen representations of the positions # def fen_list positions.map { |p| p.to_fen.inspect } end # The current {PGN::Position} (the last position after replaying all # moves), or the starting position when there are no moves. # # @return [PGN::Position] def current_position positions.last end # Append a move in SAN, validating legality when the native engine is # available. Raises ArgumentError for an illegal move (when the engine is # loaded). Grows the memoized position list in step, if it is populated. # # @param san [String, PGN::MoveText] the move to append # @return [self] def push(san) move = standardize_castling(san) if PGN::Bitboard.const_defined?(:Engine, false) && !current_position.legal?(move.notation) raise ArgumentError, "illegal move: #{san}" end @moves << move @positions << @positions.last.move(move.notation) if @positions self end # Remove and return the last move, or nil if there are none. Shrinks the # memoized position list in step, if it is populated. # # @return [PGN::MoveText, nil] def pop return nil if @moves.empty? move = @moves.pop @positions&.pop move end # Whether any position has occurred three times in this game (the # threefold-repetition draw). Uses {PGN::Position#hash} (the Zobrist # hash of the FEN-relevant state) over {#positions}, so a prior or # subsequent call that also needs the position list shares the replay. # # @return [Boolean] def threefold? counts = Hash.new(0) positions.each { |position| counts[position.hash] += 1 } counts.any? { |_, count| count >= 3 } end # The terminal status of the game: :checkmate, :stalemate, or :draw # (insufficient material, 50-move rule, or threefold repetition). nil # if the game is still in progress. Requires the native extension for # checkmate/stalemate detection. # # @return [Symbol, nil] def outcome final = positions.last result = final&.outcome return result if result return :draw if threefold? nil end # Interactively step through the game # # Use +d+ to move forward, +a+ to move backward, and +^C+ to exit. # def play index = 0 hist = Array.new(3, '') loop do puts "\e[H\e[2J" puts positions[index].inspect hist[0..2] = (hist[1..2] << $stdin.getch) case hist.join when LEFT index -= 1 if index.positive? when RIGHT index += 1 if index < moves.length when EXIT break end end end # Build a fresh, navigable {PGN::Node} tree over the mainline. The tree # is a live view of the underlying +MoveText+ structure; mutate it # through the node API, then call +#root+ again for a fresh tree. def root PGN::Node.new( move: nil, parent: nil, line: @moves, index: -1, starting_position: starting_position, game: self ) end private # A MoveText is reused as-is (no new object) when its notation needs no # '0'->'O' fix; otherwise a new MoveText is built. clean_text is idempotent # (it only strips a *single* outermost brace pair), so reusing or rebuilding # a MoveText never corrupts a comment that still contains inner braces. def standardize_castling(entry) return MoveText.new(MoveText.normalize_castling(entry)) if entry.is_a?(String) notation = MoveText.normalize_castling(entry.notation) return entry if notation.equal?(entry.notation) MoveText.new(notation, entry.annotation, entry.comment, entry.variations) end end |
#tags ⇒ Hash<String, String>
Returns metadata about the game.
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# File 'lib/pgn/game.rb', line 71 class Game attr_accessor :tags, :result, :pgn, :comment attr_reader :moves LEFT = /(a|\x1B\[D)\z/ RIGHT = /(d|\x1B\[C)\z/ EXIT = /(q|\x03)\z/ # @param moves [Array<String>] a list of moves in SAN # @param tags [Hash<String, String>] metadata about the game # @param result [String] the outcome of the game # def initialize(moves, = nil, result = nil, pgn = nil, comment = nil) self.moves = moves self. = self.result = result self.pgn = pgn self.comment = comment end # @param moves [Array<String>] a list of moves in SAN # # Standardize castling moves to use O's instead of 0's # def moves=(moves) @moves = moves.map { |m| standardize_castling(m) } end # @return [String] a canonical PGN string for this game, ending with a # trailing newline. # def to_pgn PGN::Serializer.new(self).to_s end def initial_fen && ['FEN'] end def starting_position @starting_position ||= if initial_fen PGN::FEN.new(initial_fen).to_position else PGN::Position.start end end # @return [Array<PGN::Position>] list of the {PGN::Position}s in the game # def positions @positions ||= each_position.to_a end # @return [Enumerator, self] with a block: yields each {PGN::Position} # in order (starting position, then one per move) and returns self. # Without a block: returns an Enumerator that yields the same. # # The replay loop is shared with {#positions} so eager and lazy paths # produce identical position objects in identical order. def each_position return enum_for(:each_position) unless block_given? position = starting_position yield position moves.each do |move| position = position.move(move.notation) yield position end self end # @return [Array<String>] list of the fen representations of the positions # def fen_list positions.map { |p| p.to_fen.inspect } end # The current {PGN::Position} (the last position after replaying all # moves), or the starting position when there are no moves. # # @return [PGN::Position] def current_position positions.last end # Append a move in SAN, validating legality when the native engine is # available. Raises ArgumentError for an illegal move (when the engine is # loaded). Grows the memoized position list in step, if it is populated. # # @param san [String, PGN::MoveText] the move to append # @return [self] def push(san) move = standardize_castling(san) if PGN::Bitboard.const_defined?(:Engine, false) && !current_position.legal?(move.notation) raise ArgumentError, "illegal move: #{san}" end @moves << move @positions << @positions.last.move(move.notation) if @positions self end # Remove and return the last move, or nil if there are none. Shrinks the # memoized position list in step, if it is populated. # # @return [PGN::MoveText, nil] def pop return nil if @moves.empty? move = @moves.pop @positions&.pop move end # Whether any position has occurred three times in this game (the # threefold-repetition draw). Uses {PGN::Position#hash} (the Zobrist # hash of the FEN-relevant state) over {#positions}, so a prior or # subsequent call that also needs the position list shares the replay. # # @return [Boolean] def threefold? counts = Hash.new(0) positions.each { |position| counts[position.hash] += 1 } counts.any? { |_, count| count >= 3 } end # The terminal status of the game: :checkmate, :stalemate, or :draw # (insufficient material, 50-move rule, or threefold repetition). nil # if the game is still in progress. Requires the native extension for # checkmate/stalemate detection. # # @return [Symbol, nil] def outcome final = positions.last result = final&.outcome return result if result return :draw if threefold? nil end # Interactively step through the game # # Use +d+ to move forward, +a+ to move backward, and +^C+ to exit. # def play index = 0 hist = Array.new(3, '') loop do puts "\e[H\e[2J" puts positions[index].inspect hist[0..2] = (hist[1..2] << $stdin.getch) case hist.join when LEFT index -= 1 if index.positive? when RIGHT index += 1 if index < moves.length when EXIT break end end end # Build a fresh, navigable {PGN::Node} tree over the mainline. The tree # is a live view of the underlying +MoveText+ structure; mutate it # through the node API, then call +#root+ again for a fresh tree. def root PGN::Node.new( move: nil, parent: nil, line: @moves, index: -1, starting_position: starting_position, game: self ) end private # A MoveText is reused as-is (no new object) when its notation needs no # '0'->'O' fix; otherwise a new MoveText is built. clean_text is idempotent # (it only strips a *single* outermost brace pair), so reusing or rebuilding # a MoveText never corrupts a comment that still contains inner braces. def standardize_castling(entry) return MoveText.new(MoveText.normalize_castling(entry)) if entry.is_a?(String) notation = MoveText.normalize_castling(entry.notation) return entry if notation.equal?(entry.notation) MoveText.new(notation, entry.annotation, entry.comment, entry.variations) end end |
Instance Method Details
#current_position ⇒ PGN::Position
The current Position (the last position after replaying all moves), or the starting position when there are no moves.
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# File 'lib/pgn/game.rb', line 152 def current_position positions.last end |
#each_position {|position| ... } ⇒ Enumerator, self
The replay loop is shared with #positions so eager and lazy paths produce identical position objects in identical order.
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# File 'lib/pgn/game.rb', line 130 def each_position return enum_for(:each_position) unless block_given? position = starting_position yield position moves.each do |move| position = position.move(move.notation) yield position end self end |
#fen_list ⇒ Array<String>
Returns list of the fen representations of the positions.
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# File 'lib/pgn/game.rb', line 144 def fen_list positions.map { |p| p.to_fen.inspect } end |
#initial_fen ⇒ Object
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# File 'lib/pgn/game.rb', line 106 def initial_fen && ['FEN'] end |
#outcome ⇒ Symbol?
The terminal status of the game: :checkmate, :stalemate, or :draw (insufficient material, 50-move rule, or threefold repetition). nil if the game is still in progress. Requires the native extension for checkmate/stalemate detection.
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# File 'lib/pgn/game.rb', line 203 def outcome final = positions.last result = final&.outcome return result if result return :draw if threefold? nil end |
#play ⇒ Object
Interactively step through the game
Use d to move forward, a to move backward, and ^C to exit.
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# File 'lib/pgn/game.rb', line 216 def play index = 0 hist = Array.new(3, '') loop do puts "\e[H\e[2J" puts positions[index].inspect hist[0..2] = (hist[1..2] << $stdin.getch) case hist.join when LEFT index -= 1 if index.positive? when RIGHT index += 1 if index < moves.length when EXIT break end end end |
#pop ⇒ PGN::MoveText?
Remove and return the last move, or nil if there are none. Shrinks the memoized position list in step, if it is populated.
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# File 'lib/pgn/game.rb', line 177 def pop return nil if @moves.empty? move = @moves.pop @positions&.pop move end |
#positions ⇒ Array<PGN::Position>
Returns list of the Positions in the game.
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# File 'lib/pgn/game.rb', line 120 def positions @positions ||= each_position.to_a end |
#push(san) ⇒ self
Append a move in SAN, validating legality when the native engine is available. Raises ArgumentError for an illegal move (when the engine is loaded). Grows the memoized position list in step, if it is populated.
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# File 'lib/pgn/game.rb', line 162 def push(san) move = standardize_castling(san) if PGN::Bitboard.const_defined?(:Engine, false) && !current_position.legal?(move.notation) raise ArgumentError, "illegal move: #{san}" end @moves << move @positions << @positions.last.move(move.notation) if @positions self end |
#root ⇒ Object
Build a fresh, navigable Node tree over the mainline. The tree
is a live view of the underlying MoveText structure; mutate it
through the node API, then call #root again for a fresh tree.
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# File 'lib/pgn/game.rb', line 239 def root PGN::Node.new( move: nil, parent: nil, line: @moves, index: -1, starting_position: starting_position, game: self ) end |
#starting_position ⇒ Object
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# File 'lib/pgn/game.rb', line 110 def starting_position @starting_position ||= if initial_fen PGN::FEN.new(initial_fen).to_position else PGN::Position.start end end |
#threefold? ⇒ Boolean
Whether any position has occurred three times in this game (the threefold-repetition draw). Uses Position#hash (the Zobrist hash of the FEN-relevant state) over #positions, so a prior or subsequent call that also needs the position list shares the replay.
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# File 'lib/pgn/game.rb', line 191 def threefold? counts = Hash.new(0) positions.each { |position| counts[position.hash] += 1 } counts.any? { |_, count| count >= 3 } end |
#to_pgn ⇒ String
Returns a canonical PGN string for this game, ending with a trailing newline.
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# File 'lib/pgn/game.rb', line 102 def to_pgn PGN::Serializer.new(self).to_s end |