Class: Clacky::UI2::UIController
- Inherits:
-
Object
- Object
- Clacky::UI2::UIController
- Includes:
- Clacky::UIInterface
- Defined in:
- lib/clacky/ui2/ui_controller.rb
Overview
UIController is the MVC controller layer that coordinates UI state and user interactions
Instance Attribute Summary collapse
-
#config ⇒ Object
Returns the value of attribute config.
-
#inline_input ⇒ Object
readonly
Returns the value of attribute inline_input.
-
#input_area ⇒ Object
readonly
Returns the value of attribute input_area.
-
#layout ⇒ Object
readonly
Returns the value of attribute layout.
-
#renderer ⇒ Object
readonly
Returns the value of attribute renderer.
-
#running ⇒ Object
readonly
Returns the value of attribute running.
Instance Method Summary collapse
-
#append_output(content) ⇒ Object
Append output to the output area.
-
#clear_input ⇒ Object
Clear the input area.
-
#display_session_history(user_messages) ⇒ Object
Display recent user messages when loading session.
-
#display_welcome_banner ⇒ Object
Display welcome banner with logo and agent info.
-
#filter_thinking_tags(content) ⇒ String
Filter out thinking tags from content Some models (e.g., MiniMax M2.1) wrap their reasoning in <think>…</think> tags.
-
#format_tool_call(name, args) ⇒ String
Format tool call for display.
-
#get_tool_instance(tool_name) ⇒ Object?
Get tool instance by name.
-
#handle_inline_input_key(key) ⇒ Object
Handle key input for InlineInput.
-
#handle_key(key) ⇒ Object
Handle keyboard input - delegate to InputArea or InlineInput.
-
#initialize(config = {}) ⇒ UIController
constructor
A new instance of UIController.
-
#initialize_and_show_banner(recent_user_messages: nil) ⇒ Object
Initialize screen and show banner (separate from input loop).
-
#input_loop ⇒ Object
Main input loop.
-
#interrupt_all_progress ⇒ Object
Finish every active progress handle, top to bottom.
-
#log(message, level: :info) ⇒ Object
Log message to output area (use instead of puts).
-
#on_input(&block) ⇒ Object
Set callback for user input.
-
#on_interrupt(&block) ⇒ Object
Set callback for interrupt (Ctrl+C).
-
#on_mode_toggle(&block) ⇒ Object
Set callback for mode toggle (Shift+Tab).
-
#on_time_machine(&block) ⇒ Object
Set callback for time machine (ESC key).
-
#progress_active? ⇒ Boolean
Returns true if any progress indicator is currently active.
-
#register_progress(handle) ⇒ Object
Called by ProgressHandle#start.
-
#render_frame(handle, frame) ⇒ Object
Called by ProgressHandle’s ticker and
update. -
#request_confirmation(message, default: true) ⇒ Boolean, ...
Request confirmation from user (blocking).
-
#set_agent(agent, agent_profile = nil) ⇒ Object
Set agent for command suggestions.
-
#set_idle_status ⇒ Object
Set workspace status to idle (called when agent stops working).
-
#set_input_tips(message, type: :info) ⇒ Object
Set input tips message.
-
#set_skill_loader(skill_loader, agent_profile = nil) ⇒ Object
Set skill loader for command suggestions in the input area.
-
#set_working_status ⇒ Object
Set workspace status to working (called when agent starts working).
-
#show_assistant_message(content, files:) ⇒ Object
Show assistant message.
-
#show_command_output ⇒ Object
Show fullscreen command output view.
-
#show_complete(iterations:, cost:, duration: nil, cache_stats: nil, awaiting_user_feedback: false, cost_source: nil) ⇒ Object
Show completion status (only for tasks with more than 5 iterations).
-
#show_config_modal(current_config, test_callback: nil) ⇒ Hash?
Show configuration modal dialog with multi-model support.
-
#show_diff(old_content, new_content, max_lines: 50) ⇒ Object
Show diff between old and new content.
-
#show_error(message) ⇒ Object
Show error message.
-
#show_file_edit_preview(path) ⇒ Object
Show file operation preview (Edit tool).
-
#show_file_error(error_message) ⇒ Object
Show file operation error.
-
#show_file_write_preview(path, is_new_file:) ⇒ Object
Show file operation preview (Write tool).
-
#show_help ⇒ Object
Show help text.
-
#show_info(message, prefix_newline: true) ⇒ Object
Show info message.
-
#show_progress(message = nil, prefix_newline: true, progress_type: "thinking", phase: "active", metadata: {}) ⇒ Object
——————————————————————— Legacy shim: show_progress(message, phase:, progress_type:, …).
-
#show_shell_preview(command) ⇒ Object
Show shell command preview.
-
#show_success(message) ⇒ Object
Show success message.
-
#show_time_machine_menu(history) ⇒ Integer?
Show time machine menu for task undo/redo.
-
#show_token_usage(token_data) ⇒ Object
Display token usage statistics.
-
#show_tool_args(formatted_args) ⇒ Object
Show tool call arguments.
-
#show_tool_call(name, args) ⇒ Object
Show tool call.
-
#show_tool_error(error) ⇒ Object
Show tool error.
-
#show_tool_result(result) ⇒ Object
Show tool result.
-
#show_tool_stdout(lines) ⇒ Object
Receive a chunk of shell stdout from the on_output callback.
-
#show_warning(message) ⇒ Object
Show warning message.
-
#start ⇒ Object
Start the UI controller.
-
#start_input_loop ⇒ Object
Start input loop (separate from initialization).
-
#start_progress(message: nil, style: :primary, quiet_on_fast_finish: false) ⇒ Clacky::UI2::ProgressHandle
Start a new progress indicator and return its owned handle.
-
#stop ⇒ Object
Stop the UI controller.
-
#stop_fullscreen_refresh_thread ⇒ Object
Stop the fullscreen refresh thread gracefully via flag + join.
-
#toggle_mode ⇒ Object
Toggle permission mode between confirm_safes and auto_approve.
-
#unregister_progress(handle, final_frame:) ⇒ Object
Called by ProgressHandle#finish.
-
#update_sessionbar(tasks: nil, cost: nil, cost_source: nil, status: nil, latency: nil, session_id: nil) ⇒ Object
Update session bar with current stats.
-
#update_todos(todos) ⇒ Object
Update todos display.
-
#with_progress(message: nil, style: :primary, quiet_on_fast_finish: false) {|handle| ... } ⇒ Object
Run the given block with a progress indicator active.
Constructor Details
#initialize(config = {}) ⇒ UIController
Returns a new instance of UIController.
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# File 'lib/clacky/ui2/ui_controller.rb', line 22 def initialize(config = {}) @renderer = ViewRenderer.new # Set theme if specified ThemeManager.set_theme(config[:theme]) if config[:theme] # Store configuration @config = { working_dir: config[:working_dir], mode: config[:mode], model: config[:model], theme: config[:theme] } # Initialize layout components @input_area = Components::InputArea.new @todo_area = Components::TodoArea.new @welcome_banner = Components::WelcomeBanner.new @inline_input = nil # Created when needed @layout = LayoutManager.new( input_area: @input_area, todo_area: @todo_area ) @running = false @input_callback = nil @interrupt_callback = nil @time_machine_callback = nil @tasks_count = 0 @total_cost = 0.0 @session_id = nil @last_diff_lines = nil # ── Progress subsystem (v2: owned handles, stacked) ────────────── # Every progress indicator is an owned ProgressHandle. UiController # is the "owner" in the handle protocol: it keeps a stack of live # handles, only the top of which is rendered. See ProgressHandle # for the full protocol and stack semantics. @progress_stack = [] @progress_mutex = Mutex.new end |
Instance Attribute Details
#config ⇒ Object
Returns the value of attribute config.
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# File 'lib/clacky/ui2/ui_controller.rb', line 20 def config @config end |
#inline_input ⇒ Object (readonly)
Returns the value of attribute inline_input.
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# File 'lib/clacky/ui2/ui_controller.rb', line 19 def inline_input @inline_input end |
#input_area ⇒ Object (readonly)
Returns the value of attribute input_area.
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# File 'lib/clacky/ui2/ui_controller.rb', line 19 def input_area @input_area end |
#layout ⇒ Object (readonly)
Returns the value of attribute layout.
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# File 'lib/clacky/ui2/ui_controller.rb', line 19 def layout @layout end |
#renderer ⇒ Object (readonly)
Returns the value of attribute renderer.
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# File 'lib/clacky/ui2/ui_controller.rb', line 19 def renderer @renderer end |
#running ⇒ Object (readonly)
Returns the value of attribute running.
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# File 'lib/clacky/ui2/ui_controller.rb', line 19 def running @running end |
Instance Method Details
#append_output(content) ⇒ Object
Append output to the output area.
If a progress indicator is currently active (somewhere in the buffer), rotate it to the tail after the append: business content ends up above, the spinner stays at the bottom. Without this, every subsequent ticker tick on a non-tail progress entry would trigger a full output repaint (visible flicker) and the visual order would have business messages appearing below the spinner.
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# File 'lib/clacky/ui2/ui_controller.rb', line 209 def append_output(content) @progress_mutex.synchronize do top = @progress_stack.last if top && top.entry_id @layout.remove_entry(top.entry_id) top.__detach_entry! new_id = @layout.append_output(content) progress_id = @layout.append_output(render_for(top)) top.__rebind_entry!(progress_id) new_id else @layout.append_output(content) end end end |
#clear_input ⇒ Object
Clear the input area
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# File 'lib/clacky/ui2/ui_controller.rb', line 159 def clear_input @input_area.clear end |
#display_session_history(user_messages) ⇒ Object
Display recent user messages when loading session
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# File 'lib/clacky/ui2/ui_controller.rb', line 1151 def display_session_history() theme = ThemeManager.current_theme # Show logo banner only append_output(@welcome_banner.render_logo(width: @layout.screen.width)) # Show simple header append_output(theme.format_text("Recent conversation:", :info)) # Display each user message with numbering .each_with_index do |msg, index| # Truncate long messages display_msg = if msg.length > 140 "#{msg[0..137]}..." else msg end # Show with number and indentation append_output(" #{index + 1}. #{display_msg}") end # Bottom spacing and continuation prompt append_output("") append_output(theme.format_text("Session restored. Feel free to continue with your next task.", :success)) end |
#display_welcome_banner ⇒ Object
Display welcome banner with logo and agent info
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# File 'lib/clacky/ui2/ui_controller.rb', line 1126 def content = @welcome_banner.render_full( working_dir: @config[:working_dir], mode: @config[:mode], width: @layout.screen.width ) append_output(content) # Check if API key is configured (show warning AFTER banner) check_api_key_configuration end |
#filter_thinking_tags(content) ⇒ String
Filter out thinking tags from content Some models (e.g., MiniMax M2.1) wrap their reasoning in <think>…</think> tags
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# File 'lib/clacky/ui2/ui_controller.rb', line 423 def (content) return content if content.nil? # Remove <think>...</think> blocks (multiline, case-insensitive) # Also handles variations like <thinking>...</thinking> filtered = content.gsub(%r{<think(?:ing)?>[\s\S]*?</think(?:ing)?>}mi, '') # Clean up multiple empty lines left behind (max 2 consecutive newlines) filtered.gsub!(/\n{3,}/, "\n\n") # Remove leading and trailing whitespace filtered.strip end |
#format_tool_call(name, args) ⇒ String
Format tool call for display
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# File 'lib/clacky/ui2/ui_controller.rb', line 1088 def format_tool_call(name, args) args_hash = args.is_a?(String) ? JSON.parse(args, symbolize_names: true) : args # Try to get tool instance for custom formatting tool = get_tool_instance(name) if tool begin return tool.format_call(args_hash) rescue StandardError # Fallback end end # Simple fallback "#{name}(...)" rescue JSON::ParserError "#{name}(...)" end |
#get_tool_instance(tool_name) ⇒ Object?
Get tool instance by name
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# File 'lib/clacky/ui2/ui_controller.rb', line 1110 def get_tool_instance(tool_name) # Convert tool_name to class name (e.g., "file_reader" -> "FileReader") class_name = tool_name.split('_').map(&:capitalize).join # Try to find the class in Clacky::Tools namespace if Clacky::Tools.const_defined?(class_name) tool_class = Clacky::Tools.const_get(class_name) tool_class.new else nil end rescue NameError nil end |
#handle_inline_input_key(key) ⇒ Object
Handle key input for InlineInput
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# File 'lib/clacky/ui2/ui_controller.rb', line 1281 def handle_inline_input_key(key) # Get old line count BEFORE modification old_line_count = @inline_input.line_count result = @inline_input.handle_key(key) case result[:action] when :update # Update the output area with current input (considering wrapped lines) @layout.update_last_line(@inline_input.render, old_line_count) # Position cursor for inline input @layout.position_inline_input_cursor(@inline_input) when :submit, :cancel # InlineInput is done, will be cleaned up by request_confirmation after collect returns # Don't render anything here - let request_confirmation handle cleanup return when :toggle_expand # If there's command output available, show it; otherwise show diff if @stdout_lines && !@stdout_lines.empty? show_command_output else redisplay_diff end when :toggle_mode # Update mode and session bar info, but don't render yet current_mode = @config[:mode] new_mode = case current_mode.to_s when /confirm_safes/ "auto_approve" when /auto_approve/ "confirm_safes" else "auto_approve" end @config[:mode] = new_mode @mode_toggle_callback&.call(new_mode) # Update session bar data (will be rendered by request_confirmation's render_all) @input_area.( session_id: @session_id, working_dir: @config[:working_dir], mode: @config[:mode], model: @config[:model], tasks: @tasks_count, cost: @total_cost ) end end |
#handle_key(key) ⇒ Object
Handle keyboard input - delegate to InputArea or InlineInput
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# File 'lib/clacky/ui2/ui_controller.rb', line 1205 def handle_key(key) # If in fullscreen mode, only handle Ctrl+O to exit if @layout.fullscreen_mode? if key == :ctrl_o # Signal the real-time refresh thread to stop gracefully, then join it. # Avoid Thread#kill which can interrupt the thread mid-render and # leave @render_mutex permanently locked. stop_fullscreen_refresh_thread @layout.exit_fullscreen # Restore main screen content after returning from alternate buffer @layout.rerender_all end return end # If InlineInput is active, delegate to it if @inline_input&.active? handle_inline_input_key(key) return end result = @input_area.handle_key(key) # Handle height change first if result[:height_changed] @layout.recalculate_layout end # Handle actions case result[:action] when :submit handle_submit(result[:data]) when :exit stop exit(0) when :interrupt # Stop all active progress indicators (ticker threads + entries). # An interrupt may happen at any point in a nested flow (e.g. # idle compression during a task); finish the whole stack from # top to bottom so nothing is left running. interrupt_all_progress # Check if input area has content input_was_empty = @input_area.empty? # Notify CLI to handle interrupt (stop agent or exit) @interrupt_callback&.call(input_was_empty: input_was_empty) when :clear_output # Pass to callback with data for display @input_callback&.call("/clear", [], display: result[:data][:display]) when :scroll_up @layout.scroll_output_up when :scroll_down @layout.scroll_output_down when :help # Pass to callback with data for display @input_callback&.call("/help", [], display: result[:data][:display]) when :toggle_mode toggle_mode when :toggle_expand # If there's command output available, show it; otherwise show diff if @stdout_lines && !@stdout_lines.empty? show_command_output else redisplay_diff end when :time_machine # Trigger time machine callback @time_machine_callback&.call end # Always re-render input area after key handling @layout.render_input end |
#initialize_and_show_banner(recent_user_messages: nil) ⇒ Object
Initialize screen and show banner (separate from input loop)
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# File 'lib/clacky/ui2/ui_controller.rb', line 72 def (recent_user_messages: nil) @running = true # Set session bar data before initializing screen @input_area.( session_id: @session_id, working_dir: @config[:working_dir], mode: @config[:mode], model: @config[:model], tasks: @tasks_count, cost: @total_cost ) @layout.initialize_screen # Display welcome banner or session history if && !.empty? display_session_history() else end end |
#input_loop ⇒ Object
Main input loop
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# File 'lib/clacky/ui2/ui_controller.rb', line 1179 def input_loop @layout.screen.enable_raw_mode while @running # Process any pending resize events @layout.process_pending_resize key = @layout.screen.read_key(timeout: 0.1) next unless key handle_key(key) end rescue Clacky::AgentInterrupted # Signal.trap("INT") raised AgentInterrupted on the main thread. # Route through the normal Ctrl+C path so on_interrupt callback fires # (interrupt task thread if running, or exit if idle) instead of quitting blindly. handle_key(:ctrl_c) rescue => e stop raise e ensure @layout.screen.disable_raw_mode end |
#interrupt_all_progress ⇒ Object
Finish every active progress handle, top to bottom. Used by the interrupt path (Ctrl+C) so a single keypress guarantees the UI is quiescent regardless of how many nested/background progresses are running.
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# File 'lib/clacky/ui2/ui_controller.rb', line 601 def interrupt_all_progress # Snapshot outside the handle's finish() (which also grabs the # mutex via unregister_progress) to avoid re-entrant lock issues. handles = @progress_mutex.synchronize { @progress_stack.dup } # Finish from top (newest) to bottom (oldest) so each top is the # one currently rendering when it finishes. handles.reverse_each(&:finish) # Also drop legacy-shim handle registry so a subsequent # show_progress(phase: "done") from unmigrated callers is a no-op. @legacy_progress_handles&.clear end |
#log(message, level: :info) ⇒ Object
Log message to output area (use instead of puts)
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# File 'lib/clacky/ui2/ui_controller.rb', line 236 def log(, level: :info) theme = ThemeManager.current_theme output = case level when :debug # Gray dimmed text for debug messages theme.format_text(" [DEBUG] #{}", :thinking) when :info # Info symbol with normal text "#{theme.format_symbol(:info)} #{}" when :warning # Warning rendering @renderer.render_warning() when :error # Error rendering @renderer.render_error() else # Default to info "#{theme.format_symbol(:info)} #{}" end append_output(output) end |
#on_input(&block) ⇒ Object
Set callback for user input
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# File 'lib/clacky/ui2/ui_controller.rb', line 172 def on_input(&block) @input_callback = block end |
#on_interrupt(&block) ⇒ Object
Set callback for interrupt (Ctrl+C)
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# File 'lib/clacky/ui2/ui_controller.rb', line 178 def on_interrupt(&block) @interrupt_callback = block end |
#on_mode_toggle(&block) ⇒ Object
Set callback for mode toggle (Shift+Tab)
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# File 'lib/clacky/ui2/ui_controller.rb', line 184 def on_mode_toggle(&block) @mode_toggle_callback = block end |
#on_time_machine(&block) ⇒ Object
Set callback for time machine (ESC key)
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# File 'lib/clacky/ui2/ui_controller.rb', line 190 def on_time_machine(&block) @time_machine_callback = block end |
#progress_active? ⇒ Boolean
Returns true if any progress indicator is currently active.
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# File 'lib/clacky/ui2/ui_controller.rb', line 593 def progress_active? @progress_mutex.synchronize { !@progress_stack.empty? } end |
#register_progress(handle) ⇒ Object
Called by ProgressHandle#start.
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# File 'lib/clacky/ui2/ui_controller.rb', line 621 def register_progress(handle) @progress_mutex.synchronize do prev_top = @progress_stack.last if prev_top # Plan B: the lower handle loses its OutputBuffer entry until # the new top finishes. We remove its on-screen line now and # tell it to forget its id; we'll allocate a new id on restore. remove_entry(prev_top.entry_id) prev_top.__detach_entry! end @progress_stack.push(handle) entry_id = append_output_unlocked(render_for(handle)) entry_id end end |
#render_frame(handle, frame) ⇒ Object
Called by ProgressHandle’s ticker and update. Writes frame into the handle’s entry iff it is currently top-of-stack. Non-top handles silently do nothing (their entry was detached in register_progress).
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# File 'lib/clacky/ui2/ui_controller.rb', line 674 def render_frame(handle, frame) @progress_mutex.synchronize do return unless @progress_stack.last == handle return unless handle.entry_id has_output = @stdout_lines && !@stdout_lines.empty? suffix = has_output ? " (Ctrl+C to interrupt · Ctrl+O to view output)" : " (Ctrl+C to interrupt)" decorated = "#{frame}#{suffix}" painted = handle.style == :primary ? @renderer.render_working(decorated) : @renderer.render_progress(decorated) update_entry(handle.entry_id, painted) # Re-evaluate sessionbar: a quiet handle that crosses the fast-finish # threshold should upgrade the status bar to "working" so long-running # tools (terminal running a build, web_fetch) visibly reflect activity. end end |
#request_confirmation(message, default: true) ⇒ Boolean, ...
Request confirmation from user (blocking)
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# File 'lib/clacky/ui2/ui_controller.rb', line 926 def request_confirmation(, default: true) # Show question in output with theme styling theme = ThemeManager.current_theme question_symbol = theme.format_symbol(:info) append_output("#{question_symbol} #{}") # Pause InputArea @input_area.pause @layout.recalculate_layout # Create InlineInput with styled prompt inline_input = Components::InlineInput.new( prompt: "Press Enter/y to approve(Shift+Tab for all), 'n' to reject, or type feedback: ", default: nil ) @inline_input = inline_input # Add inline input line to output (use layout to track position) inline_id = @layout.append_output(inline_input.render) @layout.position_inline_input_cursor(inline_input) result_text = nil begin # Collect input (blocks until user presses Enter). # May raise AgentInterrupted if main thread Thread#raises the # worker mid-pop — we MUST still restore input state in ensure. result_text = inline_input.collect ensure # Clean up - remove the inline input lines (handle wrapped lines). # Use the tracked id so removal is safe even when more output # was appended in between. @layout.remove_entry(inline_id) if inline_id # Deactivate InlineInput and restore the main InputArea. This # MUST run even on exception so the user can type after # interrupting a confirmation prompt. @inline_input = nil @input_area.resume @layout.recalculate_layout @layout.render_all end # Append the final response to output (only on normal return) if result_text.nil? append_output(theme.format_text(" [Cancelled]", :error)) else display_text = result_text.empty? ? (default ? "y" : "n") : result_text append_output(theme.format_text(" #{display_text}", :success)) end # Parse result return nil if result_text.nil? # Cancelled response = result_text.strip.downcase case response when "y", "yes" then true when "n", "no" then false when "" then default else result_text # Return feedback text end end |
#set_agent(agent, agent_profile = nil) ⇒ Object
Set agent for command suggestions
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# File 'lib/clacky/ui2/ui_controller.rb', line 197 def set_agent(agent, agent_profile = nil) @input_area.set_agent(agent, agent_profile) end |
#set_idle_status ⇒ Object
Set workspace status to idle (called when agent stops working)
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# File 'lib/clacky/ui2/ui_controller.rb', line 846 def set_idle_status # Safety net: close any legacy progress slots that were opened via # show_progress(progress_type: X, phase: "active") but never paired # with a corresponding phase: "done" call. Historically the # "retrying" slot in LlmCaller was leaked on every successful # recovery, leaving the user with a stale "Network failed ... (NNN s)" # line ticking forever. LlmCaller now closes its own slot (see the # ensure in call_llm), but we mirror that defense here so any # future code path that forgets to close a slot still gets cleaned # up at the well-defined idle boundary. close_leaked_legacy_progress_handles (status: 'idle') @last_sessionbar_status = 'idle' # Clear user tip when agent stops working @input_area.clear_user_tip # Hide todo area while idle (data preserved, restored on next work) @layout.hide_todos @layout.render_input end |
#set_input_tips(message, type: :info) ⇒ Object
Set input tips message
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# File 'lib/clacky/ui2/ui_controller.rb', line 166 def set_input_tips(, type: :info) @input_area.set_tips(, type: type) end |
#set_skill_loader(skill_loader, agent_profile = nil) ⇒ Object
Set skill loader for command suggestions in the input area
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# File 'lib/clacky/ui2/ui_controller.rb', line 104 def set_skill_loader(skill_loader, agent_profile = nil) @input_area.set_skill_loader(skill_loader, agent_profile) end |
#set_working_status ⇒ Object
Set workspace status to working (called when agent starts working)
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# File 'lib/clacky/ui2/ui_controller.rb', line 884 def set_working_status (status: 'working') # Restore todo area if it was hidden during idle @layout.show_todos # Show a random user tip with 40% probability when agent starts working @input_area.show_user_tip(probability: 0.4) @layout.render_input end |
#show_assistant_message(content, files:) ⇒ Object
Show assistant message
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# File 'lib/clacky/ui2/ui_controller.rb', line 410 def (content, files:) # Filter out thinking tags from models like MiniMax M2.1 that use <think>...</think> filtered_content = (content) return if filtered_content.nil? || filtered_content.strip.empty? output = @renderer.(filtered_content) append_output(output) end |
#show_command_output ⇒ Object
Show fullscreen command output view
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# File 'lib/clacky/ui2/ui_controller.rb', line 1053 def show_command_output return unless @stdout_lines && !@stdout_lines.empty? return if @layout.fullscreen_mode? lines = build_command_output_lines @layout.enter_fullscreen(lines, hint: "Press Ctrl+O to return · Output updates in real-time") # Start background thread to refresh fullscreen content in real-time. # Use a dedicated stop flag so we can join() the thread cleanly and # avoid Thread#kill interrupting the thread while it holds @render_mutex. @fullscreen_refresh_stop = false @fullscreen_refresh_thread = Thread.new do until @fullscreen_refresh_stop || !@layout.fullscreen_mode? sleep 0.3 next if @fullscreen_refresh_stop || !@layout.fullscreen_mode? @layout.refresh_fullscreen(build_command_output_lines) end rescue StandardError # Silently handle thread errors end end |
#show_complete(iterations:, cost:, duration: nil, cache_stats: nil, awaiting_user_feedback: false, cost_source: nil) ⇒ Object
Show completion status (only for tasks with more than 5 iterations)
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# File 'lib/clacky/ui2/ui_controller.rb', line 509 def show_complete(iterations:, cost:, duration: nil, cache_stats: nil, awaiting_user_feedback: false, cost_source: nil) # Update status back to 'idle' when task is complete (status: 'idle') # Clear user tip when agent stops working @input_area.clear_user_tip # Hide todo area while idle (data preserved, restored on next work) @layout.hide_todos @layout.render_input # Don't show completion message if awaiting user feedback return if awaiting_user_feedback # Only show completion message for complex tasks (>5 iterations) return if iterations <= 5 cache_tokens = cache_stats&.dig(:cache_read_input_tokens) cache_requests = cache_stats&.dig(:total_requests) cache_hits = cache_stats&.dig(:cache_hit_requests) output = @renderer.render_task_complete( iterations: iterations, cost: cost, duration: duration, cache_tokens: cache_tokens, cache_requests: cache_requests, cache_hits: cache_hits ) append_output(output) end |
#show_config_modal(current_config, test_callback: nil) ⇒ Hash?
Show configuration modal dialog with multi-model support
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# File 'lib/clacky/ui2/ui_controller.rb', line 1357 public def show_config_modal(current_config, test_callback: nil) modal = Components::ModalComponent.new loop do # Build menu choices choices = [] # Add model list current_config.models.each_with_index do |model, idx| is_current = (idx == current_config.current_model_index) model_name = model["model"] || "unnamed" masked_key = mask_api_key(model["api_key"]) # Add type badge if present type_badge = case model["type"] when "default" then "[default] " when "lite" then "[lite] " else "" end display_name = "#{type_badge}#{model_name} (#{masked_key})" choices << { name: display_name, value: { action: :switch, model_id: model["id"] } } end # Add action buttons choices << { name: "─" * 50, disabled: true } choices << { name: "[+] Add New Model", value: { action: :add } } if current_config.models.length > 0 choices << { name: "[*] Edit Current Model", value: { action: :edit } } choices << { name: "[-] Delete Model", value: { action: :delete } } if current_config.models.length > 1 end choices << { name: "[X] Close", value: { action: :close } } # Show menu result = modal.show( title: "Model Configuration", choices: choices, on_close: -> { @layout.rerender_all } ) return nil if result.nil? case result[:action] when :switch # Just signal the caller which model to switch to. # All side effects (agent.switch_model_by_id to rebuild the Client, # set_default_model_by_id, persistence) are done by the CLI layer # in handle_config_command — this keeps show_config_modal a pure # UI component and avoids the modal half-mutating config while # the agent's @client still points at the old credentials. return { action: :switch, model_id: result[:model_id] } when :add new_model = show_model_edit_form(nil, test_callback: test_callback) if new_model # Determine anthropic_format based on provider # For Anthropic provider, use Anthropic API format anthropic_format = new_model[:provider] == "anthropic" current_config.add_model( model: new_model[:model], api_key: new_model[:api_key], base_url: new_model[:base_url], anthropic_format: anthropic_format ) # Hand off the new model's stable id to the caller. CLI layer # decides whether to switch to it / mark default / persist. new_id = current_config.models.last["id"] return { action: :add, model_id: new_id } end when :edit current_model = current_config.current_model edited = show_model_edit_form(current_model, test_callback: test_callback) if edited # Update current model in place (keep anthropic_format unchanged). # Because we mutate the same hash that's in @models, the model's # stable id is preserved — the caller will rebuild the agent's # Client by calling agent.switch_model_by_id with the same id, # which reruns the Bedrock/anthropic/api_key detection. current_model["api_key"] = edited[:api_key] current_model["model"] = edited[:model] current_model["base_url"] = edited[:base_url] return { action: :edit, model_id: current_model["id"] } end when :delete if current_config.models.length <= 1 # Can't delete - show error and continue next end # Delete current model — this clears @current_model_id so the # next current_model lookup picks type:default or index fallback. current_config.remove_model(current_config.current_model_index) # New current model id after deletion (may be nil briefly; resolved # on next current_model call, which also re-anchors @current_model_id). new_current = current_config.current_model return { action: :delete, model_id: new_current && new_current["id"] } when :close # Just close the modal return nil end end end |
#show_diff(old_content, new_content, max_lines: 50) ⇒ Object
Show diff between old and new content
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# File 'lib/clacky/ui2/ui_controller.rb', line 993 def show_diff(old_content, new_content, max_lines: 50) require 'diffy' diff = Diffy::Diff.new(old_content, new_content, context: 3) diff_lines = diff.to_s(:color).lines # Store for fullscreen toggle @last_diff_lines = diff_lines # Show diff without line numbers diff_lines.take(max_lines).each do |line| append_output(line.chomp) end if diff_lines.size > max_lines append_output("\n... (#{diff_lines.size - max_lines} more lines hidden. Press Ctrl+O to open full diff in pager)") end rescue LoadError # Fallback if diffy is not available append_output(" Old size: #{old_content.bytesize} bytes") append_output(" New size: #{new_content.bytesize} bytes") @last_diff_lines = nil end |
#show_error(message) ⇒ Object
Show error message
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# File 'lib/clacky/ui2/ui_controller.rb', line 833 def show_error() output = @renderer.render_error() append_output(output) end |
#show_file_edit_preview(path) ⇒ Object
Show file operation preview (Edit tool)
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# File 'lib/clacky/ui2/ui_controller.rb', line 385 def show_file_edit_preview(path) theme = ThemeManager.current_theme file_label = theme.format_symbol(:file) append_output("\n#{file_label} #{path || '(unknown)'}") end |
#show_file_error(error_message) ⇒ Object
Show file operation error
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# File 'lib/clacky/ui2/ui_controller.rb', line 393 def show_file_error() theme = ThemeManager.current_theme append_output(" #{theme.format_text("Warning:", :error)} #{}") end |
#show_file_write_preview(path, is_new_file:) ⇒ Object
Show file operation preview (Write tool)
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# File 'lib/clacky/ui2/ui_controller.rb', line 375 def show_file_write_preview(path, is_new_file:) theme = ThemeManager.current_theme file_label = theme.format_symbol(:file) status = is_new_file ? theme.format_text("Creating new file", :success) : theme.format_text("Modifying existing file", :warning) append_output("\n#{file_label} #{path || '(unknown)'}") append_output(status) end |
#show_help ⇒ Object
Show help text
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# File 'lib/clacky/ui2/ui_controller.rb', line 894 def show_help theme = ThemeManager.current_theme # Separator line separator = theme.format_text("─" * 60, :info) lines = [ separator, "", theme.format_text("Commands:", :info), " #{theme.format_text("/clear", :success)} - Clear output and restart session", " #{theme.format_text("/exit", :success)} - Exit application", "", theme.format_text("Input:", :info), " #{theme.format_text("Shift+Enter", :success)} - New line", " #{theme.format_text("Up/Down", :success)} - History navigation", " #{theme.format_text("Ctrl+V", :success)} - Paste image (Ctrl+D to delete, max 3)", " #{theme.format_text("Ctrl+C", :success)} - Clear input (press 2x to exit)", "", theme.format_text("Other:", :info), " Supports Emacs-style shortcuts (Ctrl+A, Ctrl+E, etc.)", "", separator ] lines.each { |line| append_output(line) } end |
#show_info(message, prefix_newline: true) ⇒ Object
Show info message
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# File 'lib/clacky/ui2/ui_controller.rb', line 819 def show_info(, prefix_newline: true) output = @renderer.(, prefix_newline: prefix_newline) append_output(output) end |
#show_progress(message = nil, prefix_newline: true, progress_type: "thinking", phase: "active", metadata: {}) ⇒ Object
Legacy shim: show_progress(message, phase:, progress_type:, …)
This method preserves the pre-refactor API so existing call sites (Agent#run, Agent#think, LlmCaller retry, trigger_idle_compression, MemoryUpdater) keep working until they’re migrated to the owned- handle API.
Each progress_type owns its own handle slot so two concurrent background flows (e.g. idle compression + thinking) can coexist without stomping on each other — exactly the race that caused the yellow/gray flicker bug.
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# File 'lib/clacky/ui2/ui_controller.rb', line 760 def show_progress( = nil, prefix_newline: true, progress_type: "thinking", phase: "active", metadata: {}) _ = prefix_newline # ignored in v2; layout is not the caller's concern type = progress_type.to_s style = %w[retrying idle_compress].include?(type) ? :quiet : :primary @legacy_progress_handles ||= {} if phase.to_s == "done" handle = @legacy_progress_handles[type] handle&.finish(final_message: ) @legacy_progress_handles.delete(type) return end # "active" phase — start a new handle or update the existing one. existing = @legacy_progress_handles[type] if existing&.running? # Bare re-entry: no new info → just leave the existing spinner alone. # This preserves the long-standing "Agent#run and Agent#think both # call show_progress for fast feedback" idiom. return if .nil? && .empty? attempt = [:attempt] total = [:total] suffix = (attempt && total) ? " (#{attempt}/#{total})" : "" existing.update(message: "#{ || existing.}#{suffix}", metadata: ) return end attempt = [:attempt] total = [:total] suffix = (attempt && total) ? " (#{attempt}/#{total})" : "" display = (( && !.to_s.strip.empty?) ? .to_s : Clacky::THINKING_VERBS.sample) + suffix @legacy_progress_handles[type] = start_progress(message: display, style: style) end |
#show_shell_preview(command) ⇒ Object
Show shell command preview
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# File 'lib/clacky/ui2/ui_controller.rb', line 400 def show_shell_preview(command) theme = ThemeManager.current_theme cmd_label = theme.format_symbol(:command) append_output("\n#{cmd_label} #{command}") end |
#show_success(message) ⇒ Object
Show success message
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# File 'lib/clacky/ui2/ui_controller.rb', line 840 def show_success() output = @renderer.render_success() append_output(output) end |
#show_time_machine_menu(history) ⇒ Integer?
Show time machine menu for task undo/redo
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# File 'lib/clacky/ui2/ui_controller.rb', line 1466 public def (history) modal = Components::ModalComponent.new # Build menu choices from history choices = history.map do |task| # Build visual indicator indicator = if task[:status] == :current "→ " # Current task elsif task[:status] == :future "↯ " # Future task (after undo) else " " # Past task end # Add branch indicator indicator += "⎇ " if task[:has_branches] # Truncate summary to fit on screen max_summary_length = 60 summary = task[:summary] if summary.length > max_summary_length summary = summary[0...max_summary_length] + "..." end { name: "#{indicator}Task #{task[:task_id]}: #{summary}", value: task[:task_id] } end # Show modal result = modal.show( title: "Time Machine - Select Task to Navigate", choices: choices, on_close: -> { @layout.rerender_all } ) result # Return selected task_id or nil end |
#show_token_usage(token_data) ⇒ Object
Display token usage statistics
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# File 'lib/clacky/ui2/ui_controller.rb', line 290 def show_token_usage(token_data) theme = ThemeManager.current_theme pastel = Pastel.new token_info = [] # Delta tokens with color coding (green/yellow/red + dim) delta_tokens = token_data[:delta_tokens] delta_str = delta_tokens.negative? ? "#{delta_tokens}" : "+#{delta_tokens}" color_style = if delta_tokens > 10000 :red elsif delta_tokens > 5000 :yellow else :green end colored_delta = if delta_tokens.negative? pastel.cyan(delta_str) else pastel.decorate(delta_str, color_style, :dim) end token_info << colored_delta # Cache status indicator (using theme) cache_write = token_data[:cache_write] cache_read = token_data[:cache_read] cache_used = cache_read > 0 || cache_write > 0 if cache_used token_info << pastel.dim(theme.symbol(:cached)) end # Input tokens (with cache breakdown if available) prompt_tokens = token_data[:prompt_tokens] if cache_write > 0 || cache_read > 0 input_detail = "#{prompt_tokens} (cache: #{cache_read} read, #{cache_write} write)" token_info << pastel.dim("Input: #{input_detail}") else token_info << pastel.dim("Input: #{prompt_tokens}") end # Output tokens token_info << pastel.dim("Output: #{token_data[:completion_tokens]}") # Total token_info << pastel.dim("Total: #{token_data[:total_tokens]}") # Cost for this iteration with color coding (red/yellow for high cost, dim for normal) # :api => "$0.001234" (exact, from API) # :price => "~$0.001234" (estimated from pricing table) # :default => "N/A" (model not in pricing table, unknown cost) cost_source = token_data[:cost_source] if cost_source == :default token_info << pastel.dim("Cost: N/A") elsif token_data[:cost] cost = token_data[:cost] cost_value = cost_source == :price ? "~$#{cost.round(6)}" : "$#{cost.round(6)}" if cost >= 0.1 # High cost - red warning colored_cost = pastel.decorate(cost_value, :red, :dim) token_info << pastel.dim("Cost: ") + colored_cost elsif cost >= 0.05 # Medium cost - yellow warning colored_cost = pastel.decorate(cost_value, :yellow, :dim) token_info << pastel.dim("Cost: ") + colored_cost else # Low cost - normal gray token_info << pastel.dim("Cost: #{cost_value}") end end # Display through output system (already all dimmed, just add prefix) token_display = pastel.dim(" [Tokens] ") + token_info.join(pastel.dim(' | ')) append_output(token_display) end |
#show_tool_args(formatted_args) ⇒ Object
Show tool call arguments
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# File 'lib/clacky/ui2/ui_controller.rb', line 367 def show_tool_args(formatted_args) theme = ThemeManager.current_theme append_output("\n#{theme.format_text("Args: #{formatted_args}", :thinking)}") end |
#show_tool_call(name, args) ⇒ Object
Show tool call
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# File 'lib/clacky/ui2/ui_controller.rb', line 440 def show_tool_call(name, args) # Reset stdout buffer on each new tool call so previous command output # doesn't bleed into the next one, and so the buffer is ready before # on_output starts firing (which can happen before show_progress is called). @stdout_lines = nil # Special handling for request_user_feedback: render as a readable interactive card # with the full question and options, rather than the truncated format_call summary. if name.to_s == "request_user_feedback" args_data = args.is_a?(String) ? (JSON.parse(args, symbolize_names: true) rescue {}) : args args_data = args_data.transform_keys(&:to_sym) if args_data.is_a?(Hash) question = args_data[:question].to_s.strip context = args_data[:context].to_s.strip = Array(args_data[:options]) theme = ThemeManager.current_theme parts = [] parts << context unless context.empty? parts << question unless question.empty? if .any? parts << "" .each_with_index { |opt, i| parts << " #{i + 1}. #{opt}" } end card_text = parts.join("\n") output = @renderer.(card_text, prefix_newline: true) append_output(output) return end formatted_call = format_tool_call(name, args) output = @renderer.render_tool_call(tool_name: name, formatted_call: formatted_call) append_output(output) end |
#show_tool_error(error) ⇒ Object
Show tool error
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# File 'lib/clacky/ui2/ui_controller.rb', line 487 def show_tool_error(error) error_msg = error.is_a?(Exception) ? error. : error.to_s output = @renderer.render_tool_error(error: error_msg) append_output(output) end |
#show_tool_result(result) ⇒ Object
Show tool result
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# File 'lib/clacky/ui2/ui_controller.rb', line 480 def show_tool_result(result) output = @renderer.render_tool_result(result: result) append_output(output) end |
#show_tool_stdout(lines) ⇒ Object
Receive a chunk of shell stdout from the on_output callback. Lines are buffered into @stdout_lines so that Ctrl+O can open a fullscreen live view, matching the original output_buffer interaction.
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# File 'lib/clacky/ui2/ui_controller.rb', line 497 def show_tool_stdout(lines) return if lines.nil? || lines.empty? @stdout_lines ||= [] @stdout_lines.concat(lines.map(&:chomp)) end |
#show_warning(message) ⇒ Object
Show warning message
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# File 'lib/clacky/ui2/ui_controller.rb', line 826 def show_warning() output = @renderer.render_warning() append_output(output) end |
#start ⇒ Object
Start the UI controller
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# File 'lib/clacky/ui2/ui_controller.rb', line 65 def start start_input_loop end |
#start_input_loop ⇒ Object
Start input loop (separate from initialization)
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# File 'lib/clacky/ui2/ui_controller.rb', line 96 def start_input_loop @running = true input_loop end |
#start_progress(message: nil, style: :primary, quiet_on_fast_finish: false) ⇒ Clacky::UI2::ProgressHandle
Start a new progress indicator and return its owned handle.
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# File 'lib/clacky/ui2/ui_controller.rb', line 564 def start_progress(message: nil, style: :primary, quiet_on_fast_finish: false) display = (.nil? || .to_s.strip.empty?) ? Clacky::THINKING_VERBS.sample : .to_s ProgressHandle.new( owner: self, message: display, style: style, quiet_on_fast_finish: quiet_on_fast_finish ).start end |
#stop ⇒ Object
Stop the UI controller
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# File 'lib/clacky/ui2/ui_controller.rb', line 153 def stop @running = false @layout.cleanup_screen end |
#stop_fullscreen_refresh_thread ⇒ Object
Stop the fullscreen refresh thread gracefully via flag + join.
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# File 'lib/clacky/ui2/ui_controller.rb', line 806 def stop_fullscreen_refresh_thread @fullscreen_refresh_stop = true if @fullscreen_refresh_thread&.alive? joined = @fullscreen_refresh_thread.join(1.0) @fullscreen_refresh_thread.kill unless joined end @fullscreen_refresh_thread = nil @fullscreen_refresh_stop = false end |
#toggle_mode ⇒ Object
Toggle permission mode between confirm_safes and auto_approve
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# File 'lib/clacky/ui2/ui_controller.rb', line 133 def toggle_mode current_mode = @config[:mode] new_mode = case current_mode.to_s when /confirm_safes/ "auto_approve" when /auto_approve/ "confirm_safes" else "auto_approve" # Default to auto_approve if unknown mode end @config[:mode] = new_mode # Notify CLI to update agent_config @mode_toggle_callback&.call(new_mode) end |
#unregister_progress(handle, final_frame:) ⇒ Object
Called by ProgressHandle#finish.
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# File 'lib/clacky/ui2/ui_controller.rb', line 640 def unregister_progress(handle, final_frame:) @progress_mutex.synchronize do # If this handle still holds its entry (it's currently top), we # render one last frame there and release the id. If it was # previously detached (someone above is still active), its entry # is already gone and the final_frame is simply dropped. if handle.entry_id if final_frame && !final_frame.to_s.strip.empty? update_entry(handle.entry_id, @renderer.render_progress(final_frame)) else remove_entry(handle.entry_id) end end @progress_stack.delete(handle) # Restore the new top, if any: allocate a fresh entry and let it # resume rendering from where it left off. if (restored = @progress_stack.last) new_id = append_output_unlocked(render_for(restored)) restored.__reattach_entry!(new_id) end # Recompute sessionbar status from whatever remains on the stack. # This handles: (a) empty stack → idle, (b) mixed stack (e.g. a # long-running quiet tool still active underneath) → working. end end |
#update_sessionbar(tasks: nil, cost: nil, cost_source: nil, status: nil, latency: nil, session_id: nil) ⇒ Object
Update session bar with current stats
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# File 'lib/clacky/ui2/ui_controller.rb', line 115 def (tasks: nil, cost: nil, cost_source: nil, status: nil, latency: nil, session_id: nil) @tasks_count = tasks if tasks @total_cost = cost if cost @session_id = session_id if session_id @input_area.( session_id: @session_id, working_dir: @config[:working_dir], mode: @config[:mode], model: @config[:model], tasks: @tasks_count, cost: @total_cost, cost_source: cost_source, status: status ) @layout.render_input end |
#update_todos(todos) ⇒ Object
Update todos display
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# File 'lib/clacky/ui2/ui_controller.rb', line 277 def update_todos(todos) @layout.update_todos(todos) end |
#with_progress(message: nil, style: :primary, quiet_on_fast_finish: false) {|handle| ... } ⇒ Object
Run the given block with a progress indicator active. The handle is always finished in an ensure block, so exceptions (including Thread#raise) cannot leave the ticker or entry orphaned.
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# File 'lib/clacky/ui2/ui_controller.rb', line 579 def with_progress(message: nil, style: :primary, quiet_on_fast_finish: false) handle = start_progress( message: , style: style, quiet_on_fast_finish: quiet_on_fast_finish ) begin yield handle ensure handle.finish end end |