Class: Clacky::UI2::LayoutManager
- Inherits:
-
Object
- Object
- Clacky::UI2::LayoutManager
- Defined in:
- lib/clacky/ui2/layout_manager.rb
Overview
LayoutManager manages screen layout with split areas (output area on top, input area on bottom)
Instance Attribute Summary collapse
-
#input_area ⇒ Object
readonly
Returns the value of attribute input_area.
-
#screen ⇒ Object
readonly
Returns the value of attribute screen.
-
#todo_area ⇒ Object
readonly
Returns the value of attribute todo_area.
Instance Method Summary collapse
-
#append_output(content) ⇒ Object
Append content to output area This is the main output method - handles scrolling and fixed area preservation.
-
#calculate_display_width(text) ⇒ Integer
Calculate display width of a string (considering multi-byte characters).
-
#calculate_layout ⇒ Object
Calculate layout dimensions based on screen size and component heights.
-
#char_display_width(char) ⇒ Integer
Calculate display width of a single character.
-
#cleanup_screen ⇒ Object
Cleanup the screen (restore cursor).
-
#clear_output ⇒ Object
Clear output area (for /clear command).
-
#enter_fullscreen(lines, hint: "Press Ctrl+O to return") ⇒ Object
Enter fullscreen mode with alternate screen buffer.
-
#exit_fullscreen ⇒ Object
Exit fullscreen mode and restore previous screen.
-
#fixed_area_height ⇒ Object
Calculate fixed area height (gap + todo + input).
-
#fixed_area_start_row ⇒ Object
Calculate the starting row for fixed areas (from screen bottom).
-
#fullscreen_mode? ⇒ Boolean
Check if in fullscreen mode.
-
#initialize(input_area:, todo_area: nil) ⇒ LayoutManager
constructor
A new instance of LayoutManager.
-
#initialize_screen ⇒ Object
Initialize the screen (render initial content).
-
#position_inline_input_cursor(inline_input) ⇒ Object
Position cursor for inline input in output area.
-
#process_pending_resize ⇒ Object
Check and process pending resize (should be called from main thread periodically).
-
#recalculate_layout ⇒ Object
Recalculate layout (called when input height changes).
-
#refresh_fullscreen(lines) ⇒ Object
Refresh fullscreen content in-place (for real-time updates without re-entering alt screen).
-
#remove_last_line(line_count = 1) ⇒ Object
Remove the last N lines from output area.
-
#render_all ⇒ Object
Render all layout areas.
-
#render_all_internal ⇒ Object
Internal render all (without mutex).
-
#render_fixed_areas(skip_buffer_rerender: false) ⇒ Object
Render fixed areas (gap, todo, input) at screen bottom.
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#render_input ⇒ Object
Render just the input area.
-
#render_output ⇒ Object
Render output area - with native scroll, just ensure input stays in place.
-
#rerender_all ⇒ Object
Re-render everything from scratch (useful after modal dialogs).
-
#restore_cursor_to_input ⇒ Object
Restore cursor to input area.
-
#restore_screen ⇒ Object
Restore screen from fullscreen mode (re-render everything).
-
#scroll_output_down(lines = 1) ⇒ Object
Scroll output area down (legacy no-op).
-
#scroll_output_up(lines = 1) ⇒ Object
Scroll output area up (legacy no-op).
-
#update_last_line(content, old_line_count = 1) ⇒ Object
Update the last N lines in output area (for inline input updates).
-
#update_todos(todos) ⇒ Object
Update todos and re-render.
-
#wrap_long_line(line) ⇒ Array<String>
Wrap a long line into multiple lines based on terminal width Considers display width of multi-byte characters (e.g., Chinese characters).
-
#write_output_line(line) ⇒ Object
Write a single line to output area Handles scrolling when reaching fixed area.
Constructor Details
#initialize(input_area:, todo_area: nil) ⇒ LayoutManager
Returns a new instance of LayoutManager.
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# File 'lib/clacky/ui2/layout_manager.rb', line 13 def initialize(input_area:, todo_area: nil) @screen = ScreenBuffer.new @input_area = input_area @todo_area = todo_area @render_mutex = Mutex.new @output_row = 0 # Track current output row position @last_fixed_area_height = 0 # Track previous fixed area height to detect shrinkage @fullscreen_mode = false # Track if in fullscreen mode @resize_pending = false # Flag to indicate resize is pending @output_buffer = Utils::LimitStack.new(max_size: 500) # Buffer to store output lines with auto-rolling calculate_layout setup_resize_handler end |
Instance Attribute Details
#input_area ⇒ Object (readonly)
Returns the value of attribute input_area.
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# File 'lib/clacky/ui2/layout_manager.rb', line 11 def input_area @input_area end |
#screen ⇒ Object (readonly)
Returns the value of attribute screen.
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# File 'lib/clacky/ui2/layout_manager.rb', line 11 def screen @screen end |
#todo_area ⇒ Object (readonly)
Returns the value of attribute todo_area.
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# File 'lib/clacky/ui2/layout_manager.rb', line 11 def todo_area @todo_area end |
Instance Method Details
#append_output(content) ⇒ Object
Append content to output area This is the main output method - handles scrolling and fixed area preservation
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# File 'lib/clacky/ui2/layout_manager.rb', line 241 def append_output(content) return if content.nil? # Scrub any invalid byte sequences before they reach the render pipeline. # wrap_long_line calls each_char which raises ArgumentError on invalid UTF-8. content = Clacky::Utils::Encoding.sanitize_utf8(content) unless content.valid_encoding? @render_mutex.synchronize do lines = content.split("\n", -1) # -1 to keep trailing empty strings lines.each_with_index do |line, index| # Wrap long lines to prevent display issues wrapped_lines = wrap_long_line(line) wrapped_lines.each do |wrapped_line| write_output_line(wrapped_line) end end # Re-render fixed areas to ensure they stay at bottom render_fixed_areas screen.flush end end |
#calculate_display_width(text) ⇒ Integer
Calculate display width of a string (considering multi-byte characters)
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# File 'lib/clacky/ui2/layout_manager.rb', line 559 def calculate_display_width(text) width = 0 text.each_char do |char| width += char_display_width(char) end width end |
#calculate_layout ⇒ Object
Calculate layout dimensions based on screen size and component heights
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# File 'lib/clacky/ui2/layout_manager.rb', line 29 def calculate_layout todo_height = @todo_area&.height || 0 input_height = @input_area.required_height gap_height = 1 # Blank line between output and input # Layout: output -> gap -> todo -> input (with its own separators and status) @output_height = screen.height - gap_height - todo_height - input_height @output_height = [1, @output_height].max # Minimum 1 line for output @gap_row = @output_height @todo_row = @gap_row + gap_height @input_row = @todo_row + todo_height # Update component dimensions @input_area.row = @input_row end |
#char_display_width(char) ⇒ Integer
Calculate display width of a single character
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# File 'lib/clacky/ui2/layout_manager.rb', line 534 def char_display_width(char) code = char.ord # East Asian Wide and Fullwidth characters take 2 columns if (code >= 0x1100 && code <= 0x115F) || (code >= 0x2329 && code <= 0x232A) || (code >= 0x2E80 && code <= 0x303E) || (code >= 0x3040 && code <= 0xA4CF) || (code >= 0xAC00 && code <= 0xD7A3) || (code >= 0xF900 && code <= 0xFAFF) || (code >= 0xFE10 && code <= 0xFE19) || (code >= 0xFE30 && code <= 0xFE6F) || (code >= 0xFF00 && code <= 0xFF60) || (code >= 0xFFE0 && code <= 0xFFE6) || (code >= 0x1F300 && code <= 0x1F9FF) || (code >= 0x20000 && code <= 0x2FFFD) || (code >= 0x30000 && code <= 0x3FFFD) 2 else 1 end end |
#cleanup_screen ⇒ Object
Cleanup the screen (restore cursor)
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# File 'lib/clacky/ui2/layout_manager.rb', line 198 def cleanup_screen @render_mutex.synchronize do # Clear fixed areas (gap + todo + input) fixed_start = fixed_area_start_row (fixed_start...screen.height).each do |row| screen.move_cursor(row, 0) screen.clear_line end # Move cursor to start of a new line after last output # Use \r to ensure we're at column 0, then move down screen.move_cursor([@output_row, 0].max, 0) print "\r" # Carriage return to column 0 screen.show_cursor screen.flush end end |
#clear_output ⇒ Object
Clear output area (for /clear command)
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# File 'lib/clacky/ui2/layout_manager.rb', line 217 def clear_output @render_mutex.synchronize do # Clear all lines in output area (from 0 to where fixed area starts) max_row = fixed_area_start_row (0...max_row).each do |row| screen.move_cursor(row, 0) screen.clear_line end # Reset output position to beginning @output_row = 0 # Clear the output buffer so re-renders don't restore old content @output_buffer.clear # Re-render fixed areas to ensure they stay in place render_fixed_areas screen.flush end end |
#enter_fullscreen(lines, hint: "Press Ctrl+O to return") ⇒ Object
Enter fullscreen mode with alternate screen buffer
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# File 'lib/clacky/ui2/layout_manager.rb', line 657 def enter_fullscreen(lines, hint: "Press Ctrl+O to return") @render_mutex.synchronize do return if @fullscreen_mode @fullscreen_mode = true @fullscreen_hint = hint # Enter alternate screen buffer and do a full clean: # \e[?1049h - switch to alternate screen buffer (separate from primary) # \e[2J - erase the entire visible screen # \e[H - move cursor to top-left # The alternate screen buffer has no scrollback history by design, so # there is nothing to scroll up to once we clear the visible area. print "\e[?1049h\e[2J\e[H" $stdout.flush render_fullscreen_content(lines) end end |
#exit_fullscreen ⇒ Object
Exit fullscreen mode and restore previous screen
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# File 'lib/clacky/ui2/layout_manager.rb', line 690 def exit_fullscreen @render_mutex.synchronize do return unless @fullscreen_mode @fullscreen_mode = false @fullscreen_hint = nil # Exit alternate screen buffer (automatically restores previous screen content) print "\e[?1049l" $stdout.flush end end |
#fixed_area_height ⇒ Object
Calculate fixed area height (gap + todo + input)
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# File 'lib/clacky/ui2/layout_manager.rb', line 568 def fixed_area_height todo_height = @todo_area&.height || 0 input_height = @input_area.required_height 1 + todo_height + input_height # gap + todo + input end |
#fixed_area_start_row ⇒ Object
Calculate the starting row for fixed areas (from screen bottom)
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# File 'lib/clacky/ui2/layout_manager.rb', line 575 def fixed_area_start_row screen.height - fixed_area_height end |
#fullscreen_mode? ⇒ Boolean
Check if in fullscreen mode
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# File 'lib/clacky/ui2/layout_manager.rb', line 650 def fullscreen_mode? @fullscreen_mode end |
#initialize_screen ⇒ Object
Initialize the screen (render initial content)
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# File 'lib/clacky/ui2/layout_manager.rb', line 190 def initialize_screen screen.clear_screen screen.hide_cursor @output_row = 0 render_all end |
#position_inline_input_cursor(inline_input) ⇒ Object
Position cursor for inline input in output area
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# File 'lib/clacky/ui2/layout_manager.rb', line 140 def position_inline_input_cursor(inline_input) return unless inline_input # Use InlineInput's method to calculate cursor position (handles continuation prompt correctly) width = screen.width wrap_row, wrap_col = inline_input.cursor_position_for_display(width) # Get the number of lines InlineInput occupies (considering wrapping) line_count = inline_input.line_count(width) # InlineInput starts at @output_row - line_count # Cursor is at wrap_row within that cursor_row = @output_row - line_count + wrap_row cursor_col = wrap_col # Move terminal cursor to the correct position screen.move_cursor(cursor_row, cursor_col) screen.flush end |
#process_pending_resize ⇒ Object
Check and process pending resize (should be called from main thread periodically)
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# File 'lib/clacky/ui2/layout_manager.rb', line 754 def process_pending_resize return unless @resize_pending @resize_pending = false handle_resize_safely end |
#recalculate_layout ⇒ Object
Recalculate layout (called when input height changes)
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# File 'lib/clacky/ui2/layout_manager.rb', line 47 def recalculate_layout @render_mutex.synchronize do # Save old layout values before recalculating old_gap_row = @gap_row # This is the old fixed_area_start old_input_row = @input_row calculate_layout # If layout changed, clear old fixed area and re-render at new position if @input_row != old_input_row # Clear old fixed area lines (from old gap_row to screen bottom) ([old_gap_row, 0].max...screen.height).each do |row| screen.move_cursor(row, 0) screen.clear_line end # When input is paused (InlineInput active), fixed_area_start_row has grown # (input_area.required_height returns 0 while paused), so the cleared rows # now belong to the output area. Re-render output from buffer to fill them in. if input_area.paused? render_output_from_buffer else # Re-render fixed areas at new position render_fixed_areas end screen.flush end end end |
#refresh_fullscreen(lines) ⇒ Object
Refresh fullscreen content in-place (for real-time updates without re-entering alt screen)
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# File 'lib/clacky/ui2/layout_manager.rb', line 679 def refresh_fullscreen(lines) @render_mutex.synchronize do return unless @fullscreen_mode # Move cursor to top-left and erase visible area, then redraw print "\e[2J\e[H" render_fullscreen_content(lines) end end |
#remove_last_line(line_count = 1) ⇒ Object
Remove the last N lines from output area
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# File 'lib/clacky/ui2/layout_manager.rb', line 355 def remove_last_line(line_count = 1) @render_mutex.synchronize do # Fullscreen owns the alternate screen; skip main-screen updates return if @fullscreen_mode return if @output_row == 0 # No output to remove # Calculate start row for removal start_row = @output_row - line_count start_row = 0 if start_row < 0 # Clear all lines being removed (start_row...@output_row).each do |row| screen.move_cursor(row, 0) screen.clear_line end # Also remove from output buffer to prevent re-rendering line_count.times do @output_buffer.pop if @output_buffer.size > 0 end # Update output_row @output_row = start_row # Re-render fixed areas to ensure consistency. # Skip buffer re-render: lines were removed both from screen and buffer above, # re-rendering would push stale content back into the terminal scrollback. render_fixed_areas(skip_buffer_rerender: true) screen.flush end end |
#render_all ⇒ Object
Render all layout areas
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# File 'lib/clacky/ui2/layout_manager.rb', line 78 def render_all @render_mutex.synchronize do render_all_internal end end |
#render_all_internal ⇒ Object
Internal render all (without mutex)
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# File 'lib/clacky/ui2/layout_manager.rb', line 626 def render_all_internal # Output flows naturally, just render fixed areas render_fixed_areas screen.flush end |
#render_fixed_areas(skip_buffer_rerender: false) ⇒ Object
Render fixed areas (gap, todo, input) at screen bottom
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# File 'lib/clacky/ui2/layout_manager.rb', line 584 def render_fixed_areas(skip_buffer_rerender: false) # When input is paused (InlineInput active), don't render fixed areas # The InlineInput is rendered inline with output return if input_area.paused? # Do not corrupt the alternate screen while in fullscreen mode return if @fullscreen_mode current_fixed_height = fixed_area_height start_row = fixed_area_start_row gap_row = start_row todo_row = gap_row + 1 input_row = todo_row + (@todo_area&.height || 0) # Detect height changes and re-render output area if needed. # Skip when the caller (update_last_line / remove_last_line) has already # written the correct content directly — re-rendering would push duplicate # content into the terminal scrollback, causing repeated lines on scroll-up. if !skip_buffer_rerender && @last_fixed_area_height > 0 && @last_fixed_area_height != current_fixed_height # Fixed area height changed - re-render output area from buffer # This prevents output content from being hidden when fixed area grows # (e.g., multi-line input, command suggestions appearing) render_output_from_buffer end # Update last height for next comparison @last_fixed_area_height = current_fixed_height # Render gap line screen.move_cursor(gap_row, 0) screen.clear_line # Render todo if @todo_area&.visible? @todo_area.render(start_row: todo_row) end # Render input (InputArea renders its own visual cursor via render_line_with_cursor) input_area.render(start_row: input_row, width: screen.width) end |
#render_input ⇒ Object
Render just the input area
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# File 'lib/clacky/ui2/layout_manager.rb', line 94 def render_input @render_mutex.synchronize do # Clear and re-render entire fixed area to ensure consistency render_fixed_areas screen.flush end end |
#render_output ⇒ Object
Render output area - with native scroll, just ensure input stays in place
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# File 'lib/clacky/ui2/layout_manager.rb', line 85 def render_output @render_mutex.synchronize do # Output is written directly, just need to re-render fixed areas render_fixed_areas screen.flush end end |
#rerender_all ⇒ Object
Re-render everything from scratch (useful after modal dialogs)
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# File 'lib/clacky/ui2/layout_manager.rb', line 103 def rerender_all @render_mutex.synchronize do # Clear entire screen screen.clear_screen # Re-render output from buffer render_output_from_buffer # Re-render fixed areas at new positions render_fixed_areas screen.flush end end |
#restore_cursor_to_input ⇒ Object
Restore cursor to input area
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# File 'lib/clacky/ui2/layout_manager.rb', line 633 def restore_cursor_to_input input_row = fixed_area_start_row + 1 + (@todo_area&.height || 0) input_area.position_cursor(input_row) screen.show_cursor end |
#restore_screen ⇒ Object
Restore screen from fullscreen mode (re-render everything)
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# File 'lib/clacky/ui2/layout_manager.rb', line 640 def restore_screen @render_mutex.synchronize do screen.clear_screen screen.hide_cursor render_all_internal end end |
#scroll_output_down(lines = 1) ⇒ Object
Scroll output area down (legacy no-op)
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# File 'lib/clacky/ui2/layout_manager.rb', line 396 def scroll_output_down(lines = 1) # No-op - terminal handles scrolling natively end |
#scroll_output_up(lines = 1) ⇒ Object
Scroll output area up (legacy no-op)
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# File 'lib/clacky/ui2/layout_manager.rb', line 390 def scroll_output_up(lines = 1) # No-op - terminal handles scrolling natively end |
#update_last_line(content, old_line_count = 1) ⇒ Object
Update the last N lines in output area (for inline input updates)
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# File 'lib/clacky/ui2/layout_manager.rb', line 269 def update_last_line(content, old_line_count = 1) @render_mutex.synchronize do # Fullscreen owns the alternate screen; skip main-screen updates return if @fullscreen_mode return if @output_row == 0 # No output yet lines = content.split("\n", -1) new_line_count = lines.length # Calculate start row (last N lines) start_row = @output_row - old_line_count start_row = 0 if start_row < 0 # If lines grew, check if we would overflow into the fixed area and scroll if needed if new_line_count > old_line_count max_output_row = fixed_area_start_row needed_end_row = start_row + new_line_count if needed_end_row > max_output_row # Calculate how many extra rows we need overflow = needed_end_row - max_output_row # Scroll the terminal by printing newlines at the bottom of the output area overflow.times do screen.move_cursor(screen.height - 1, 0) print "\n" end # Adjust start_row and output_row upward after scroll start_row -= overflow start_row = 0 if start_row < 0 @output_row = [start_row + old_line_count, max_output_row].min # Re-render fixed areas after scroll to prevent corruption. # Skip buffer re-render to avoid duplicating content in scrollback. render_fixed_areas(skip_buffer_rerender: true) end end # Clear all lines that will be updated (start_row...@output_row).each do |row| screen.move_cursor(row, 0) screen.clear_line end # Remove old lines from buffer old_line_count.times do @output_buffer.pop if @output_buffer.size > 0 end # Re-render the content current_row = start_row lines.each do |line| screen.move_cursor(current_row, 0) print line # Add updated line to buffer @output_buffer << line current_row += 1 end # Update output_row to new line count @output_row = start_row + new_line_count # Clear any remaining old lines if new content has fewer lines # This handles the case where content shrinks (e.g., delete from 2 lines to 1 line) old_end_row = @output_row + (old_line_count - new_line_count) if old_end_row > @output_row && old_end_row <= start_row + old_line_count # Clear the extra old lines (@output_row...old_end_row).each do |row| screen.move_cursor(row, 0) screen.clear_line end end # Re-render fixed areas to restore cursor position in input area. # Skip buffer re-render: the content was written directly above, so # re-rendering from buffer would duplicate it in the terminal scrollback. render_fixed_areas(skip_buffer_rerender: true) screen.flush end end |
#update_todos(todos) ⇒ Object
Update todos and re-render
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# File 'lib/clacky/ui2/layout_manager.rb', line 162 def update_todos(todos) return unless @todo_area @render_mutex.synchronize do old_height = @todo_area.height old_gap_row = @gap_row @todo_area.update(todos) new_height = @todo_area.height # Recalculate layout if height changed if old_height != new_height calculate_layout # Clear old fixed area lines (from old gap_row to screen bottom) ([old_gap_row, 0].max...screen.height).each do |row| screen.move_cursor(row, 0) screen.clear_line end end # Render fixed areas at new position render_fixed_areas screen.flush end end |
#wrap_long_line(line) ⇒ Array<String>
Wrap a long line into multiple lines based on terminal width Considers display width of multi-byte characters (e.g., Chinese characters)
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# File 'lib/clacky/ui2/layout_manager.rb', line 479 def wrap_long_line(line) return [""] if line.nil? || line.empty? max_width = screen.width return [line] if max_width <= 0 # Strip ANSI codes for width calculation visible_line = line.gsub(/\e\[[0-9;]*m/, '') # Check if line needs wrapping display_width = calculate_display_width(visible_line) return [line] if display_width <= max_width # Line needs wrapping - split by considering display width wrapped = [] current_line = "" current_width = 0 ansi_codes = [] # Track ANSI codes to carry over # Extract ANSI codes and text segments segments = line.split(/(\e\[[0-9;]*m)/) segments.each do |segment| if segment =~ /^\e\[[0-9;]*m$/ # ANSI code - add to current codes ansi_codes << segment current_line += segment else # Text segment - process character by character segment.each_char do |char| char_width = char_display_width(char) if current_width + char_width > max_width && !current_line.empty? # Complete current line wrapped << current_line # Start new line with carried-over ANSI codes current_line = ansi_codes.join current_width = 0 end current_line += char current_width += char_width end end end # Add remaining content wrapped << current_line unless current_line.empty? || current_line == ansi_codes.join wrapped.empty? ? [""] : wrapped end |
#write_output_line(line) ⇒ Object
Write a single line to output area Handles scrolling when reaching fixed area
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# File 'lib/clacky/ui2/layout_manager.rb', line 440 def write_output_line(line) # Add to buffer so content is available when returning from fullscreen @output_buffer << line # Fullscreen owns the alternate screen; skip rendering to avoid corruption return if @fullscreen_mode # Calculate where fixed area starts (this is where output area ends) max_output_row = fixed_area_start_row # If we're about to write into the fixed area, scroll first if @output_row >= max_output_row # Trigger terminal scroll by printing newline at bottom screen.move_cursor(screen.height - 1, 0) print "\n" # After scroll, position to write at the last row of output area @output_row = max_output_row - 1 # Re-render fixed areas after scroll to prevent corruption. # Skip buffer re-render: new line hasn't been drawn yet; re-rendering from # buffer would put a duplicate into the scrollback (the \n above already # pushed previous content up, so a full buffer repaint here would repeat it). render_fixed_areas(skip_buffer_rerender: true) end # Now write the line at current position screen.move_cursor(@output_row, 0) screen.clear_line print line # Move to next row for next write @output_row += 1 end |