Module: OnyxCord::Internal::EventBus

Includes:
Events
Included in:
Bot
Defined in:
lib/onyxcord/internal/event_bus.rb

Instance Method Summary collapse

Methods included from Events

#added_members, matches_all

Instance Method Details

#call_raw_handler(handler, packet) ⇒ Object



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# File 'lib/onyxcord/internal/event_bus.rb', line 577

def call_raw_handler(handler, packet)
  @event_executor.post do
    Thread.current[:onyxcord_name] = next_event_thread_name('rt')
    handler.call(packet)
  rescue StandardError => e
    log_exception(e)
  end
end

#dispatch_packet(packet) ⇒ Object



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# File 'lib/onyxcord/internal/event_bus.rb', line 552

def dispatch_packet(packet)
  type = packet['t']&.intern
  data = packet['d']

  case @mode
  when :raw
    dispatch_raw_packet(packet)
    notify_raw_ready if type == :READY
  when :hybrid
    dispatch_raw_packet(packet)
    handle_dispatch(type, data)
  else
    handle_dispatch(type, data)
  end
end

#dispatch_raw_packet(packet) ⇒ Object



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# File 'lib/onyxcord/internal/event_bus.rb', line 568

def dispatch_raw_packet(packet)
  handlers = @raw_handlers
  return unless handlers

  handlers.dup.each do |handler|
    call_raw_handler(handler, packet) if handler.matches?(packet)
  end
end

#handle_dispatch(type, data) ⇒ Object



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# File 'lib/onyxcord/internal/event_bus.rb', line 8

def handle_dispatch(type, data)
  # Check whether there are still unavailable servers and there have been more than 10 seconds since READY
  if @unavailable_servers&.positive? && @unavailable_timeout_time && (Time.now - @unavailable_timeout_time) > 10 && !(@intents || 0).nobits?(INTENTS[:servers])
    # The server streaming timed out!
    LOGGER.debug("Server streaming timed out with #{@unavailable_servers} servers remaining")
    LOGGER.debug('Calling ready now because server loading is taking a long time. Servers may be unavailable due to an outage, or your bot is on very large servers.')

    # Unset the unavailable server count so this doesn't get triggered again
    @unavailable_servers = 0

    notify_ready
  end

  case type
  when :READY
    # As READY may be called multiple times over a single process lifetime, we here need to reset the cache entirely
    # to prevent possible inconsistencies, like objects referencing old versions of other objects which have been
    # replaced.
    init_cache

    @profile = Profile.new(data['user'], self)

    @client_id ||= data['application']['id']&.to_i

    # Initialize servers
    @servers = {}

    # Count unavailable servers
    @unavailable_servers = 0

    data['guilds'].each do |element|
      # Check for true specifically because unavailable=false indicates that a previously unavailable server has
      # come online
      if element['unavailable']
        @unavailable_servers += 1

        # Ignore any unavailable servers
        next
      end

      ensure_server(element, true)
    end

    # Don't notify yet if there are unavailable servers because they need to get available before the bot truly has
    # all the data
    if @unavailable_servers.zero?
      # No unavailable servers - we're ready!
      notify_ready
    end

    @ready_time = Time.now
    @unavailable_timeout_time = Time.now
  when :GUILD_MEMBERS_CHUNK
    id = data['guild_id'].to_i
    server = server(id)
    server.process_chunk(data['members'], data['chunk_index'], data['chunk_count'])
  when :USER_UPDATE
    @profile = Profile.new(data, self)
  when :INVITE_CREATE
    invite = Invite.new(data, self)
    raise_event(InviteCreateEvent.new(data, invite, self))
  when :INVITE_DELETE
    raise_event(InviteDeleteEvent.new(data, self))
  when :MESSAGE_CREATE
    if ignored?(data['author']['id'])
      debug("Ignored author with ID #{data['author']['id']}")
      return
    end

    if @ignore_bots && data['author']['bot']
      debug("Ignored Bot account with ID #{data['author']['id']}")
      return
    end

    if !should_parse_self && profile.id == data['author']['id'].to_i
      debug('Ignored message from the current bot')
      return
    end

    # If create_message is overwritten with a method that returns the parsed message, use that instead, so we don't
    # parse the message twice (which is just thrown away performance)
    message = create_message(data)
    message = Message.new(data, self) unless message.is_a? Message

    # Update the existing member if it exists in the cache.
    if data['member']
      member = message.channel.server&.member(data['author']['id'].to_i, false)
      data['member']['user'] = data['author']
      member&.update_data(data['member'])
    end

    # Dispatch a ChannelCreateEvent for channels we don't have cached
    if message.channel.private? && !@pm_channels&.key?(message.channel.recipient.id)
      create_channel(message.channel)

      raise_event(ChannelCreateEvent.new(message.channel, self))
    end

    message.channel.process_last_message_id(message.id) if message.id

    event = MessageEvent.new(message, self)
    raise_event(event)

    # Raise a mention event for any direct mentions.
    if message.mentions.any? { |user| user.id == profile.id }
      event = MentionEvent.new(message, self, false)
      raise_event(event)
    end

    # Raise a mention event for the current bot's auto-generated role.
    if message.role_mentions.any? { |role| role.tags&.bot_id == profile.id }
      event = MentionEvent.new(message, self, true)
      raise_event(event)
    end

    if message.channel.private?
      event = PrivateMessageEvent.new(message, self)
      raise_event(event)
    end
  when :MESSAGE_UPDATE
    update_message(data)

    if !should_parse_self && profile.id == data['author']['id'].to_i
      debug('Ignored message from the current bot')
      return
    end

    message = Message.new(data, self)

    event = MessageUpdateEvent.new(message, self)
    raise_event(event)

    if data['author'].nil?
      LOGGER.debug("Edited a message with nil author! Content: #{message.content.inspect}, channel: #{message.channel.inspect}")
      return
    end

    # Update the existing member if it exists in the cache.
    if data['member']
      member = message.channel.server&.member(data['author']['id'].to_i, false)
      data['member']['user'] = data['author']
      member&.update_data(data['member'])
    end

    event = MessageEditEvent.new(message, self)
    raise_event(event)
  when :MESSAGE_DELETE
    delete_message(data)

    event = MessageDeleteEvent.new(data, self)
    raise_event(event)
  when :MESSAGE_DELETE_BULK
    debug("MESSAGE_DELETE_BULK will raise #{data['ids'].length} events")

    data['ids'].each do |single_id|
      # Form a data hash for a single ID so the methods get what they want
      single_data = {
        'id' => single_id,
        'channel_id' => data['channel_id']
      }

      # Raise as normal
      delete_message(single_data)

      event = MessageDeleteEvent.new(single_data, self)
      raise_event(event)
    end
  when :TYPING_START
    start_typing(data)

    begin
      event = TypingEvent.new(data, self)
      raise_event(event)
    rescue OnyxCord::Errors::NoPermission
      debug 'Typing started in channel the bot has no access to, ignoring'
    end
  when :MESSAGE_REACTION_ADD
    add_message_reaction(data)

    return if profile.id == data['user_id'].to_i && !should_parse_self

    if data['member']
      server = self.server(data['guild_id'].to_i)

      server&.cache_member(Member.new(data['member'], server, self))
    end

    event = ReactionAddEvent.new(data, self)
    raise_event(event)
  when :MESSAGE_REACTION_REMOVE
    remove_message_reaction(data)

    return if profile.id == data['user_id'].to_i && !should_parse_self

    event = ReactionRemoveEvent.new(data, self)
    raise_event(event)
  when :MESSAGE_REACTION_REMOVE_ALL
    remove_all_message_reactions(data)

    event = ReactionRemoveAllEvent.new(data, self)
    raise_event(event)
  when :MESSAGE_REACTION_REMOVE_EMOJI

    event = ReactionRemoveEmojiEvent.new(data, self)
    raise_event(event)
  when :PRESENCE_UPDATE
    # Ignore friends list presences
    return unless data['guild_id']
    return unless data['user']
    return unless @users

    new_activities = (data['activities'] || []).map { |act_data| Activity.new(act_data, self) }
    presence_user = @users[data['user']['id'].to_i]
    old_activities = (presence_user&.activities || [])
    update_presence(data)

    # Starting a new game
    playing_change = new_activities.reject do |act|
      old_activities.find { |old| old.name == act.name }
    end

    # Exiting an existing game
    playing_change += old_activities.reject do |old|
      new_activities.find { |act| act.name == old.name }
    end

    if playing_change.any?
      playing_change.each do |act|
        raise_event(PlayingEvent.new(data, act, self))
      end
    else
      raise_event(PresenceEvent.new(data, self))
    end
  when :VOICE_STATE_UPDATE
    old_channel_id = update_voice_state(data)

    event = VoiceStateUpdateEvent.new(data, old_channel_id, self)
    raise_event(event)
  when :VOICE_SERVER_UPDATE
    update_voice_server(data)

    event = VoiceServerUpdateEvent.new(data, self)
    raise_event(event)
  when :CHANNEL_CREATE
    create_channel(data)

    event = ChannelCreateEvent.new(data, self)
    raise_event(event)
  when :CHANNEL_UPDATE
    update_channel(data)

    event = ChannelUpdateEvent.new(data, self)
    raise_event(event)
  when :CHANNEL_DELETE
    delete_channel(data)

    event = ChannelDeleteEvent.new(data, self)
    raise_event(event)
  when :CHANNEL_PINS_UPDATE
    event = ChannelPinsUpdateEvent.new(data, self)

    event.channel.process_last_pin_timestamp(data['last_pin_timestamp']) if data.key?('last_pin_timestamp')

    raise_event(event)
  when :GUILD_MEMBER_ADD
    add_guild_member(data)

    event = ServerMemberAddEvent.new(data, self)
    raise_event(event)
  when :GUILD_MEMBER_UPDATE
    update_guild_member(data)

    event = ServerMemberUpdateEvent.new(data, self)
    raise_event(event)
  when :GUILD_MEMBER_REMOVE
    delete_guild_member(data)

    event = ServerMemberDeleteEvent.new(data, self)
    raise_event(event)
  when :GUILD_AUDIT_LOG_ENTRY_CREATE
    event = AuditLogEntryCreateEvent.new(data, self)
    raise_event(event)
  when :GUILD_BAN_ADD
    add_user_ban(data)

    event = UserBanEvent.new(data, self)
    raise_event(event)
  when :GUILD_BAN_REMOVE
    remove_user_ban(data)

    event = UserUnbanEvent.new(data, self)
    raise_event(event)
  when :GUILD_ROLE_UPDATE
    update_guild_role(data)

    event = ServerRoleUpdateEvent.new(data, self)
    raise_event(event)
  when :GUILD_ROLE_CREATE
    update_guild_role(data)

    event = ServerRoleCreateEvent.new(data, self)
    raise_event(event)
  when :GUILD_ROLE_DELETE
    delete_guild_role(data)

    event = ServerRoleDeleteEvent.new(data, self)
    raise_event(event)
  when :INTEGRATION_CREATE
    event = IntegrationCreateEvent.new(data, self)
    raise_event(event)
  when :INTEGRATION_UPDATE
    event = IntegrationUpdateEvent.new(data, self)
    raise_event(event)
  when :INTEGRATION_DELETE
    event = IntegrationDeleteEvent.new(data, self)
    raise_event(event)
  when :GUILD_CREATE
    create_guild(data)

    # Check for false specifically (no data means the server has never been unavailable)
    if data['unavailable'].is_a? FalseClass
      @unavailable_servers -= 1 if @unavailable_servers
      @unavailable_timeout_time = Time.now

      notify_ready if @unavailable_servers.zero?

      # Return here so the event doesn't get triggered
      return
    end

    event = ServerCreateEvent.new(data, self)
    raise_event(event)
  when :GUILD_UPDATE
    update_guild(data)

    event = ServerUpdateEvent.new(data, self)
    raise_event(event)
  when :GUILD_DELETE
    delete_guild(data)

    if data['unavailable'].is_a? TrueClass
      LOGGER.warn("Server #{data['id']} is unavailable due to an outage!")
      return # Don't raise an event
    end

    event = ServerDeleteEvent.new(data, self)
    raise_event(event)
  when :GUILD_EMOJIS_UPDATE
    server_id = data['guild_id'].to_i
    server = @servers[server_id]
    old_emoji_data = server.emoji.clone
    update_guild_emoji(data)
    new_emoji_data = server.emoji

    created_ids = new_emoji_data.keys - old_emoji_data.keys
    deleted_ids = old_emoji_data.keys - new_emoji_data.keys
    updated_ids = old_emoji_data.select do |k, v|
      new_emoji_data[k] && (v.name != new_emoji_data[k].name || v.roles != new_emoji_data[k].roles)
    end.keys

    event = ServerEmojiChangeEvent.new(server, data, self)
    raise_event(event)

    created_ids.each do |e|
      event = ServerEmojiCreateEvent.new(server, new_emoji_data[e], self)
      raise_event(event)
    end

    deleted_ids.each do |e|
      event = ServerEmojiDeleteEvent.new(server, old_emoji_data[e], self)
      raise_event(event)
    end

    updated_ids.each do |e|
      event = ServerEmojiUpdateEvent.new(server, old_emoji_data[e], new_emoji_data[e], self)
      raise_event(event)
    end
  when :APPLICATION_COMMAND_PERMISSIONS_UPDATE
    event = ApplicationCommandPermissionsUpdateEvent.new(data, self)

    raise_event(event)
  when :INTERACTION_CREATE
    event = InteractionCreateEvent.new(data, self)
    raise_event(event)

    case data['type']
    when Interaction::TYPES[:command]
      event = ApplicationCommandEvent.new(data, self)

      @event_executor.post do
        Thread.current[:onyxcord_name] = next_event_thread_name('it')
        handler = @application_commands[event.command_name]
        handler&.call(event)
      rescue StandardError => e
        log_exception(e)
      end
    when Interaction::TYPES[:component]
      case data['data']['component_type']
      when Webhooks::View::COMPONENT_TYPES[:button]
        event = ButtonEvent.new(data, self)

        raise_event(event)
      when Webhooks::View::COMPONENT_TYPES[:string_select]
        event = StringSelectEvent.new(data, self)

        raise_event(event)
      when Webhooks::View::COMPONENT_TYPES[:user_select]
        event = UserSelectEvent.new(data, self)

        raise_event(event)
      when Webhooks::View::COMPONENT_TYPES[:role_select]
        event = RoleSelectEvent.new(data, self)

        raise_event(event)
      when Webhooks::View::COMPONENT_TYPES[:mentionable_select]
        event = MentionableSelectEvent.new(data, self)

        raise_event(event)
      when Webhooks::View::COMPONENT_TYPES[:channel_select]
        event = ChannelSelectEvent.new(data, self)

        raise_event(event)
      end
    when Interaction::TYPES[:modal_submit]

      event = ModalSubmitEvent.new(data, self)
      raise_event(event)
    when Interaction::TYPES[:autocomplete]

      event = AutocompleteEvent.new(data, self)
      raise_event(event)
    end
  when :WEBHOOKS_UPDATE
    event = WebhookUpdateEvent.new(data, self)
    raise_event(event)
  when :THREAD_CREATE
    create_channel(data)

    event = ThreadCreateEvent.new(data, self)
    raise_event(event)
  when :THREAD_UPDATE
    update_channel(data)

    event = ThreadUpdateEvent.new(data, self)
    raise_event(event)
  when :THREAD_DELETE
    delete_channel(data)
    @thread_members.delete(data['id']&.resolve_id)

    # raise ThreadDeleteEvent
  when :THREAD_LIST_SYNC
    server_id = data['guild_id'].to_i
    server = @servers[server_id]

    # The `channel_ids` field has two meanings:
    #
    # 1. If the field is not present, the thread list is being synced for the whole server.
    #
    # 2. We are syncing the threads for a specific channel. This can happen when gaining access
    #    to a channel.
    if (ids = data['channel_ids']&.map(&:to_i))
      @channels.delete_if { |_, channel| channel.thread? && ids.any?(channel.parent&.id) }
      server&.clear_threads(ids)
    else
      @channels.delete_if { |_, channel| channel.server.id == server_id && channel.thread? }
      server&.clear_threads
    end

    data['members'].each { |member| ensure_thread_member(member) }
    data['threads'].each { |channel| ensure_channel(channel) }

    # raise ThreadListSyncEvent?
  when :THREAD_MEMBER_UPDATE
    ensure_thread_member(data)
  when :THREAD_MEMBERS_UPDATE
    data['added_members']&.each do |added_member|
      ensure_thread_member(added_member) if added_member['user_id']
    end

    data['removed_member_ids']&.each do |member_id|
      @thread_members[data['id']&.resolve_id]&.delete(member_id&.resolve_id)
    end

    event = ThreadMembersUpdateEvent.new(data, self)
    raise_event(event)
  when :MESSAGE_POLL_VOTE_ADD
    event = PollVoteAddEvent.new(data, self)
    raise_event(event)
  when :MESSAGE_POLL_VOTE_REMOVE
    event = PollVoteRemoveEvent.new(data, self)
    raise_event(event)
  when :GUILD_SCHEDULED_EVENT_CREATE
    update_guild_scheduled_event(data)

    event = ScheduledEventCreateEvent.new(data, self)
    raise_event(event)
  when :GUILD_SCHEDULED_EVENT_UPDATE
    update_guild_scheduled_event(data)

    event = ScheduledEventUpdateEvent.new(data, self)
    raise_event(event)
  when :GUILD_SCHEDULED_EVENT_DELETE
    @servers[data['guild_id'].to_i]&.delete_scheduled_event(data['id'].to_i)

    event = ScheduledEventDeleteEvent.new(data, self)
    raise_event(event)
  when :GUILD_SCHEDULED_EVENT_USER_ADD
    server = @servers[data['guild_id'].to_i]
    server&.scheduled_event(data['guild_scheduled_event_id'], request: false)&.increment_user_count

    event = ScheduledEventUserAddEvent.new(data, self)
    raise_event(event)
  when :GUILD_SCHEDULED_EVENT_USER_REMOVE
    server = @servers[data['guild_id'].to_i]
    server&.scheduled_event(data['guild_scheduled_event_id'], request: false)&.deincrement_user_count

    event = ScheduledEventUserRemoveEvent.new(data, self)
    raise_event(event)
  else
    # another event that we don't support yet
    debug "Event #{type} has been received but is unsupported. Raising UnknownEvent"

    event = UnknownEvent.new(type, data, self)
    raise_event(event)
  end

  # The existence of this array is checked before for performance reasons, since this has to be done for *every*
  # dispatch.
  if @event_handlers && @event_handlers[RawEvent]
    event = RawEvent.new(type, data, self)
    raise_event(event)
  end
rescue Interrupt, SystemExit
  raise
rescue StandardError => e
  if defined?(Async::Cancel) && e.is_a?(Async::Cancel)
    LOGGER.debug('Gateway message handling was cancelled.')
    return
  end

  LOGGER.error('Gateway message error!')
  log_exception(e)
end

#notify_raw_readyObject



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# File 'lib/onyxcord/internal/event_bus.rb', line 586

def notify_raw_ready
  return if @raw_ready_notified

  @raw_ready_notified = true
  LOGGER.good 'Ready'
  @gateway.notify_ready
end