Module: OllamaChat::PromptManagement

Included in:
Chat
Defined in:
lib/ollama_chat/prompt_management.rb

Overview

Provides administrative and interactive management for prompt templates stored in the database.

This module handles the user-facing selection process for prompts, allowing users to interactively pick a prompt from the database.

Instance Method Summary collapse

Instance Method Details

#add_new_promptBoolean?

Interactively prompts the user for a name and content (optionally loading from a file) to create a new prompt template.

Returns:

  • (Boolean, nil)

    true if the prompt was added, nil if the process was cancelled



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# File 'lib/ollama_chat/prompt_management.rb', line 69

def add_new_prompt
  switch_history(:add_prompt) do
    name = nil
    loop do
      name = ask?(
        prompt: "❓ Enter new system prompt name to add, C-c ⇒ cancel: "
      )
      if name.nil?
        STDOUT.puts "Cancelled."
        return nil
      end
      if prompt(name)
        STDOUT.puts "Prompt named #{bold{name}} already exists."
      else
        break
      end
    end
    patterns = ask?(
      prompt: "❓ Enter file patterns to load file, C-u ⇒ new, C-c ⇒ cancel: ",
      prefill: '**/*.{txt,md}'
    )
    patterns.nil? and return
    content = nil
    patterns.present? and content = load_prompt_from_file(patterns)
    prompt = edit_text(content)
    store_prompt(name, prompt).to_s
    true
  end
end

#all_prompts(default: nil) ⇒ Array<SearchUI::Wrapper>

Retrieves all stored prompts, decorated with a heart if they are marked as favourites.

Parameters:

  • default (Boolean, nil) (defaults to: nil)

    filter for default prompts (true: only defaults, false: only non-defaults)

Returns:

  • (Array<SearchUI::Wrapper>)

    the list of prompts for display in a chooser



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# File 'lib/ollama_chat/prompt_management.rb', line 16

def all_prompts(default: nil)
  favs = all_favourited('prompt')
  each_prompt(default:).sort_by(&:name).map do |p|
    prompt_with_favourite(p.name, favs[p.name])
  end
end

#choose_and_delete_promptObject

Interactively selects an existing non-default prompt and deletes it after confirmation.



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# File 'lib/ollama_chat/prompt_management.rb', line 101

def choose_and_delete_prompt
  prompt = choose_prompt(default: false, prompt: 'Which template has outlived its usefulness? ') or return
  STDOUT.puts kramdown_ansi_parse(
    prompt.to_s + "\n---"
  )
  confirm?(
    prompt: "🔔 Really delete the prompt #{bold{prompt.name}}? (y/n) ",
    yes: /\Ay/i
  ) or return
  prompt.destroy
end

#choose_and_edit_promptself?

Interactively selects an existing prompt and allows the user to edit its content via the integrated editor.

Returns:

  • (self, nil)

    the current context on success, or nil if cancelled



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# File 'lib/ollama_chat/prompt_management.rb', line 117

def choose_and_edit_prompt
  prompt = choose_prompt(prompt: 'Which spell needs some fine-tuning? ') or return
  prompt.['content'] = edit_text(prompt.['content'].to_s)
  prompt.save
  self
end

#choose_prompt(default: nil, prompt: 'Select a prompt template: ') ⇒ OllamaChat::Database::Models::Prompt?

The choose_prompt method presents a menu of available prompts for selection. It retrieves the list of prompt names from the database, adds an ‘[EXIT]’ option, and displays them via the Chooser utility.

Parameters:

  • default (Boolean, nil) (defaults to: nil)

    filter for default prompts (true: only defaults, false: only non-defaults)

  • prompt (String) (defaults to: 'Select a prompt template: ')

    the prompt message to display when asking for input

Returns:



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# File 'lib/ollama_chat/prompt_management.rb', line 33

def choose_prompt(default: nil, prompt: 'Select a prompt template: ')
  prompts = all_prompts(default: default)
  prompts.unshift('[EXIT]')
  case chosen = choose_entry(prompts, prompt:)
  when '[EXIT]', nil
    STDOUT.puts "Exiting chooser."
    return
  when SearchUI::Wrapper
    prompt(chosen.value)
  end
end

#duplicate_promptself?

Duplicates an existing prompt.

This method initiates an interactive workflow:

  1. Prompts the user to select a prompt to clone.

  2. Displays the content of the selected prompt for verification.

  3. Requests a new name for the duplicate, validating that it does not already exist in the database.

  4. Creates and saves the new prompt record using the Database::Duplicatable mixin.

Returns:

  • (self, nil)

    the current context on success, or nil if the user cancelled the operation or no prompt was selected.



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# File 'lib/ollama_chat/prompt_management.rb', line 135

def duplicate_prompt
  prompt = choose_prompt(prompt: 'Which prompt shall be the basis for a new one? ') or return
  STDOUT.puts kramdown_ansi_parse(
    prompt.to_s + "\n---"
  )
  name = nil
  loop do
    name = ask?(
      prompt: "❓ Enter new prompt name to duplicate as, C-c ⇒ cancel: "
    )
    if name.nil?
      STDOUT.puts "Cancelled."
      return nil
    end
    if prompt(name)
      STDOUT.puts "Prompt named #{bold{name}} already exists."
    else
      break
    end
  end
  duplicated_prompt = prompt.duplicate
  duplicated_prompt.name = name
  duplicated_prompt.['default'] = false
  duplicated_prompt.save
  self
end

#export_promptself?

Interactively exports a prompt to a specified file.

The process follows these steps:

  1. Prompts the user to select a prompt via ‘choose_prompt`.

  2. Displays the prompt’s current content to the terminal.

  3. Prompts for a destination filename via

`determine_valid_output_filename`.
  1. Writes the prompt content to the chosen file.

Returns:

  • (self, nil)

    returns self if the export was successful, or nil if the process was cancelled during prompt selection or filename entry.



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# File 'lib/ollama_chat/prompt_management.rb', line 206

def export_prompt
  prompt = choose_prompt(prompt: 'Which template are you exporting to disk? ') or return
  STDOUT.puts kramdown_ansi_parse(
    prompt.to_s + "\n---"
  )
  filename = determine_valid_output_filename('to write to') or return
  filename.write(prompt.to_s)
  STDOUT.puts "Prompt #{prompt.name.inspect} was exported as #{filename.to_path.inspect}?"
  self
end

#import_prompt(filename) ⇒ self?

Interactively imports a prompt from a file.

The process follows these steps:

  1. Resolves the source file path (either using the provided filename or prompting the user to choose one).

  2. Prompts for a unique name for the new prompt via ‘determine_valid_new_name_for_prompt`.

  3. Reads the file content and stores it in the database.

Parameters:

  • filename (String, Pathname, nil)

    the path to the file to import, or nil to trigger interactive file selection.

Returns:

  • (self, nil)

    the current context on success, or nil if the import was cancelled.



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# File 'lib/ollama_chat/prompt_management.rb', line 174

def import_prompt(filename)
  if filename
    if File.exist?(filename)
      filename = Pathname.new(filename)
    else
      filename = choose_filename(filename)
    end
  else
    filename = choose_filename('**/*.md')
  end
  unless filename
    STDOUT.puts "Cancelled."
    return
  end
  prompt_name = determine_valid_new_name_for_prompt('to import') or return
  prompt = filename.read
  store_prompt(prompt_name, prompt)
  STDOUT.puts "Imported prompt as #{prompt_name.inspect}."
  self
end

#info_promptself?

Displays detailed information about a selected prompt template.

Returns:

  • (self, nil)

    the current context on success, or nil if cancelled



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# File 'lib/ollama_chat/prompt_management.rb', line 48

def info_prompt
  if prompt = choose_prompt(prompt: 'Which blueprint would you like to inspect? ')
    use_pager do |output|
      output.puts kramdown_ansi_parse(<<~EOT)
        # Prompt #{prompt.name}
        ---

        #{prompt.to_s}

        ---
      EOT
    end
  end
  self
end

#list_promptsArray

Lists all prompt templates in the database, indicating which are defaults and showing a truncated preview of their content.

Returns:

  • (Array)

    the result of the prompt mapping



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# File 'lib/ollama_chat/prompt_management.rb', line 262

def list_prompts
  favs = all_favourited('prompt')
  each_prompt.sort_by(&:name).map do |prompt|
    default = prompt.['default'] ? '' : ''
    start   = '%s %s' % [ default, bold { prompt.name } ]
    start   = prefix_favourite(start, favs[prompt.name])
    content = prompt.to_s.inspect[1..-2]
    content = Kramdown::ANSI::Width.truncate(
      content, length: 0.9 * (Tins::Terminal.columns - start.size)
    )
    STDOUT.print start
    STDOUT.puts ' %s' % italic { content }
  end
end

#prepare_conversation_historyString

Aggregates the current conversation history into a single string for context-aware generation.

Each message is formatted as “Sender Name: Message Content”, skipping messages that contain no content.

Returns:

  • (String)

    The flattened conversation history.



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# File 'lib/ollama_chat/prompt_management.rb', line 224

def prepare_conversation_history
  messages.each_message.inject('') do |result, message|
    message_content = message.content.full? or next result
    sender_name     = sender_name_displayed(message, template: false)
    result << "%s: %s" % [ sender_name, message_content ]
  end
end

#reset_prompt_to_default(name) ⇒ Boolean?

Resets a prompt’s content to the default value defined in the configuration.

Parameters:

  • name (String, Symbol)

    the name of the prompt to reset

Returns:

  • (Boolean, nil)

    true if the prompt was reset, false if no default was found



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# File 'lib/ollama_chat/prompt_management.rb', line 281

def reset_prompt_to_default(name)
  if content = config.prompts[name.to_s]
    store_prompt(name, content)
    true
  end
end

#suggest_promptsString?

Interactively generates follow-up prompt suggestions based on the current session.

This method prompts the user to select a suggestion strategy (e.g., coding or roleplaying), constructs a prompt containing the conversation history, and requests a generation from the AI model. The resulting suggestions are then opened in the editor for final refinement before being returned.

Returns:

  • (String, nil)

    The refined suggestion text, or nil if the process was cancelled.



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# File 'lib/ollama_chat/prompt_management.rb', line 242

def suggest_prompts
  # Let the user pick a prompt template (e.g., suggest_coding, suggest_roleplaying)
  instruction = choose_prompt(prompt: 'Which suggestion strategy shall we employ? ') or return

  # Build the context by gathering all current conversation messages
  history     = prepare_conversation_history
  full_prompt = "Conversation History:\n#{history}\n\n#{instruction}"

  # Execute a silent generation call (doesn't add to history)
  response = generate(prompt: full_prompt)
  suggestions = response.response

  # Pass the AI's suggestions through the editor for final refinement
  edit_text(suggestions)
end