Module: Audio
- Defined in:
- ext/audio/audio.c
Class Method Summary collapse
-
.add_delay_tap(channel_id, time_ms, volume) ⇒ Object
============================================================================.
- .duration(clip) ⇒ Object
-
.enable_reverb(channel_id, enabled) ⇒ Object
============================================================================.
-
.init ⇒ Object
============================================================================.
-
.load(file) ⇒ Object
============================================================================.
-
.next_free_channel ⇒ Object
============================================================================.
- .on_channel_freed(callback) ⇒ Object
- .pause(channel_id) ⇒ Object
-
.play(channel_id, clip) ⇒ Object
Playback.
- .remove_delay_tap(channel_id, tap_id) ⇒ Object
- .reset_all_channels ⇒ Object
- .resume(channel_id) ⇒ Object
- .seek(channel_id, seconds) ⇒ Object
- .set_delay_tap_time(channel_id, tap_id, time_ms) ⇒ Object
- .set_delay_tap_volume(channel_id, tap_id, volume) ⇒ Object
- .set_looping(channel_id, looping) ⇒ Object
- .set_pan(channel_id, pan) ⇒ Object
- .set_pitch(channel_id, pitch) ⇒ Object
- .set_pos(channel_id, angle, distance) ⇒ Object
- .set_reverb_damping(channel_id, damp) ⇒ Object
- .set_reverb_dry(channel_id, dry) ⇒ Object
- .set_reverb_room_size(channel_id, size) ⇒ Object
- .set_reverb_wet(channel_id, wet) ⇒ Object
-
.set_volume(channel_id, volume) ⇒ Object
============================================================================.
- .stop(channel_id) ⇒ Object
Class Method Details
.add_delay_tap(channel_id, time_ms, volume) ⇒ Object
============================================================================
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# File 'ext/audio/audio.c', line 481
VALUE audio_add_delay_tap(VALUE self, VALUE channel_id, VALUE time_ms, VALUE volume)
{
int channel = NUM2INT(channel_id);
float ms = (float)NUM2DBL(time_ms);
float vol = (float)NUM2DBL(volume);
if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) {
rb_raise(rb_eArgError, "Invalid channel or no delay node: %d", channel);
return Qnil;
}
int tap_id = multi_tap_delay_add_tap(delay_nodes[channel], ms, vol);
if (tap_id < 0) {
rb_raise(rb_eRuntimeError, "Failed to add delay tap (max taps reached)");
return Qnil;
}
return rb_int2inum(tap_id);
}
|
.duration(clip) ⇒ Object
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# File 'ext/audio/audio.c', line 164
VALUE audio_duration(VALUE self, VALUE clip)
{
int clip_id = NUM2INT(clip);
if (clip_id < 0 || clip_id >= sound_count || sounds[clip_id] == NULL) {
rb_raise(rb_eArgError, "Invalid clip ID: %d", clip_id);
return Qnil;
}
float length;
ma_result result = ma_sound_get_length_in_seconds(sounds[clip_id], &length);
if (result != MA_SUCCESS) {
return Qnil;
}
return rb_float_new(length);
}
|
.enable_reverb(channel_id, enabled) ⇒ Object
============================================================================
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# File 'ext/audio/audio.c', line 549
VALUE audio_enable_reverb(VALUE self, VALUE channel_id, VALUE enabled)
{
int channel = NUM2INT(channel_id);
ma_bool32 en = RTEST(enabled) ? MA_TRUE : MA_FALSE;
if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) {
return Qnil;
}
reverb_set_enabled(reverb_nodes[channel], en);
return Qnil;
}
|
.init ⇒ Object
============================================================================
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# File 'ext/audio/audio.c', line 94
VALUE audio_init(VALUE self)
{
if (engine_initialized) {
return Qnil;
}
const char *driver = getenv("NATIVE_AUDIO_DRIVER");
int use_null = (driver != NULL && strcmp(driver, "null") == 0);
ma_engine_config config = ma_engine_config_init();
config.listenerCount = 1;
config.channels = 2;
if (use_null) {
ma_backend backends[] = { ma_backend_null };
ma_result ctx_result = ma_context_init(backends, 1, NULL, &context);
if (ctx_result != MA_SUCCESS) {
rb_raise(rb_eRuntimeError, "Failed to initialize null audio context");
return Qnil;
}
context_initialized = 1;
using_null_backend = 1;
config.pContext = &context;
}
ma_result result = ma_engine_init(&config, &engine);
if (result != MA_SUCCESS) {
if (context_initialized) {
ma_context_uninit(&context);
context_initialized = 0;
}
rb_raise(rb_eRuntimeError, "Failed to initialize audio engine");
return Qnil;
}
engine_initialized = 1;
rb_set_end_proc(cleanup_audio, Qnil);
return Qnil;
}
|
.load(file) ⇒ Object
============================================================================
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# File 'ext/audio/audio.c', line 140
VALUE audio_load(VALUE self, VALUE file)
{
const char *path = StringValueCStr(file);
ma_sound *sound = (ma_sound *)malloc(sizeof(ma_sound));
if (sound == NULL) {
rb_raise(rb_eRuntimeError, "Failed to allocate memory for sound");
return Qnil;
}
ma_result result = ma_sound_init_from_file(&engine, path, MA_SOUND_FLAG_DECODE, NULL, NULL, sound);
if (result != MA_SUCCESS) {
free(sound);
rb_raise(rb_eRuntimeError, "Failed to load audio file: %s", path);
return Qnil;
}
int id = sound_count;
sounds[id] = sound;
sound_count++;
return rb_int2inum(id);
}
|
.next_free_channel ⇒ Object
============================================================================
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# File 'ext/audio/audio.c', line 618
VALUE audio_next_free_channel(VALUE self)
{
cleanup_finished_channels(-1);
// Prefer fully drained channels to preserve reverb tails
for (int i = 0; i < MAX_CHANNELS; i++) {
if (channels[i] == NULL && drain_until_frame[i] == 0) {
return rb_int2inum(i);
}
}
// Fall back to draining channels if all else is exhausted
for (int i = 0; i < MAX_CHANNELS; i++) {
if (channels[i] == NULL) {
return rb_int2inum(i);
}
}
return rb_int2inum(-1);
}
|
.on_channel_freed(callback) ⇒ Object
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# File 'ext/audio/audio.c', line 667
VALUE audio_on_channel_freed(VALUE self, VALUE callback)
{
if (channel_freed_callback != Qnil) {
rb_gc_unregister_address(&channel_freed_callback);
}
channel_freed_callback = callback;
rb_gc_register_address(&channel_freed_callback);
return Qnil;
}
|
.pause(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 357
VALUE audio_pause(VALUE self, VALUE channel_id)
{
int channel = NUM2INT(channel_id);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_sound_stop(channels[channel]);
return Qnil;
}
|
.play(channel_id, clip) ⇒ Object
Playback
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# File 'ext/audio/audio.c', line 225
VALUE audio_play(VALUE self, VALUE channel_id, VALUE clip)
{
int channel = NUM2INT(channel_id);
int clip_id = NUM2INT(clip);
if (clip_id < 0 || clip_id >= sound_count || sounds[clip_id] == NULL) {
rb_raise(rb_eArgError, "Invalid clip ID: %d", clip_id);
return Qnil;
}
if (channel < 0 || channel >= MAX_CHANNELS) {
rb_raise(rb_eArgError, "Invalid channel ID: %d", channel);
return Qnil;
}
cleanup_finished_channels(channel);
// Cancel any pending drain timer for this channel
drain_until_frame[channel] = 0;
// Clean up existing resources on this channel
if (channels[channel] != NULL) {
ma_sound_stop(channels[channel]);
ma_sound_uninit(channels[channel]);
free(channels[channel]);
channels[channel] = NULL;
}
if (delay_nodes[channel] != NULL) {
multi_tap_delay_uninit(delay_nodes[channel]);
free(delay_nodes[channel]);
delay_nodes[channel] = NULL;
}
if (reverb_nodes[channel] != NULL) {
reverb_uninit(reverb_nodes[channel]);
free(reverb_nodes[channel]);
reverb_nodes[channel] = NULL;
}
// Create sound copy for playback
ma_sound *playback = (ma_sound *)malloc(sizeof(ma_sound));
if (playback == NULL) {
rb_raise(rb_eRuntimeError, "Failed to allocate memory for playback");
return Qnil;
}
ma_result result = ma_sound_init_copy(&engine, sounds[clip_id], MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT, NULL, playback);
if (result != MA_SUCCESS) {
free(playback);
rb_raise(rb_eRuntimeError, "Failed to create sound copy for playback");
return Qnil;
}
// Create delay node
ma_uint32 sampleRate = ma_engine_get_sample_rate(&engine);
ma_uint32 numChannels = ma_engine_get_channels(&engine);
multi_tap_delay_node *delayNode = (multi_tap_delay_node *)malloc(sizeof(multi_tap_delay_node));
if (delayNode == NULL) {
ma_sound_uninit(playback);
free(playback);
rb_raise(rb_eRuntimeError, "Failed to allocate memory for delay node");
return Qnil;
}
result = multi_tap_delay_init(delayNode, ma_engine_get_node_graph(&engine), sampleRate, numChannels);
if (result != MA_SUCCESS) {
free(delayNode);
ma_sound_uninit(playback);
free(playback);
rb_raise(rb_eRuntimeError, "Failed to initialize delay node");
return Qnil;
}
// Create reverb node
reverb_node *reverbNode = (reverb_node *)malloc(sizeof(reverb_node));
if (reverbNode == NULL) {
multi_tap_delay_uninit(delayNode);
free(delayNode);
ma_sound_uninit(playback);
free(playback);
rb_raise(rb_eRuntimeError, "Failed to allocate memory for reverb node");
return Qnil;
}
result = reverb_init(reverbNode, ma_engine_get_node_graph(&engine), sampleRate, numChannels);
if (result != MA_SUCCESS) {
free(reverbNode);
multi_tap_delay_uninit(delayNode);
free(delayNode);
ma_sound_uninit(playback);
free(playback);
rb_raise(rb_eRuntimeError, "Failed to initialize reverb node");
return Qnil;
}
// Route: sound -> delay_node -> reverb_node -> endpoint
ma_node *endpoint = ma_engine_get_endpoint(&engine);
ma_node_attach_output_bus(&reverbNode->base, 0, endpoint, 0);
ma_node_attach_output_bus(&delayNode->base, 0, &reverbNode->base, 0);
ma_node_attach_output_bus((ma_node *)playback, 0, &delayNode->base, 0);
delay_nodes[channel] = delayNode;
reverb_nodes[channel] = reverbNode;
channels[channel] = playback;
ma_sound_start(playback);
return rb_int2inum(channel);
}
|
.remove_delay_tap(channel_id, tap_id) ⇒ Object
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# File 'ext/audio/audio.c', line 501
VALUE audio_remove_delay_tap(VALUE self, VALUE channel_id, VALUE tap_id)
{
int channel = NUM2INT(channel_id);
int tap = NUM2INT(tap_id);
if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) {
return Qnil;
}
multi_tap_delay_remove_tap(delay_nodes[channel], tap);
return Qnil;
}
|
.reset_all_channels ⇒ Object
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# File 'ext/audio/audio.c', line 639
VALUE audio_reset_all_channels(VALUE self)
{
for (int i = 0; i < MAX_CHANNELS; i++) {
if (channels[i] != NULL) {
ma_sound_stop(channels[i]);
ma_sound_uninit(channels[i]);
free(channels[i]);
channels[i] = NULL;
}
if (delay_nodes[i] != NULL) {
multi_tap_delay_uninit(delay_nodes[i]);
free(delay_nodes[i]);
delay_nodes[i] = NULL;
}
if (reverb_nodes[i] != NULL) {
reverb_uninit(reverb_nodes[i]);
free(reverb_nodes[i]);
reverb_nodes[i] = NULL;
}
drain_until_frame[i] = 0;
}
return Qnil;
}
|
.resume(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 370
VALUE audio_resume(VALUE self, VALUE channel_id)
{
int channel = NUM2INT(channel_id);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_sound_start(channels[channel]);
return Qnil;
}
|
.seek(channel_id, seconds) ⇒ Object
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# File 'ext/audio/audio.c', line 449
VALUE audio_seek(VALUE self, VALUE channel_id, VALUE seconds)
{
int channel = NUM2INT(channel_id);
float s = (float)NUM2DBL(seconds);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_sound_seek_to_second(channels[channel], s);
return Qnil;
}
|
.set_delay_tap_time(channel_id, tap_id, time_ms) ⇒ Object
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# File 'ext/audio/audio.c', line 530
VALUE audio_set_delay_tap_time(VALUE self, VALUE channel_id, VALUE tap_id, VALUE time_ms)
{
int channel = NUM2INT(channel_id);
int tap = NUM2INT(tap_id);
float ms = (float)NUM2DBL(time_ms);
if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) {
return Qnil;
}
multi_tap_delay_set_time(delay_nodes[channel], tap, ms);
return Qnil;
}
|
.set_delay_tap_volume(channel_id, tap_id, volume) ⇒ Object
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# File 'ext/audio/audio.c', line 515
VALUE audio_set_delay_tap_volume(VALUE self, VALUE channel_id, VALUE tap_id, VALUE volume)
{
int channel = NUM2INT(channel_id);
int tap = NUM2INT(tap_id);
float vol = (float)NUM2DBL(volume);
if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) {
return Qnil;
}
multi_tap_delay_set_volume(delay_nodes[channel], tap, vol);
return Qnil;
}
|
.set_looping(channel_id, looping) ⇒ Object
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# File 'ext/audio/audio.c', line 463
VALUE audio_set_looping(VALUE self, VALUE channel_id, VALUE looping)
{
int channel = NUM2INT(channel_id);
ma_bool32 loop = RTEST(looping) ? MA_TRUE : MA_FALSE;
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_sound_set_looping(channels[channel], loop);
return Qnil;
}
|
.set_pan(channel_id, pan) ⇒ Object
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# File 'ext/audio/audio.c', line 435
VALUE audio_set_pan(VALUE self, VALUE channel_id, VALUE pan)
{
int channel = NUM2INT(channel_id);
float p = (float)NUM2DBL(pan);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_sound_set_pan(channels[channel], p);
return Qnil;
}
|
.set_pitch(channel_id, pitch) ⇒ Object
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# File 'ext/audio/audio.c', line 401
VALUE audio_set_pitch(VALUE self, VALUE channel_id, VALUE pitch)
{
int channel = NUM2INT(channel_id);
float p = (float)NUM2DBL(pitch);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_sound_set_pitch(channels[channel], p);
return Qnil;
}
|
.set_pos(channel_id, angle, distance) ⇒ Object
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# File 'ext/audio/audio.c', line 415
VALUE audio_set_pos(VALUE self, VALUE channel_id, VALUE angle, VALUE distance)
{
int channel = NUM2INT(channel_id);
int ang = NUM2INT(angle);
int dist = NUM2INT(distance);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
float rad = ang * (MA_PI / 180.0f);
float normalized_dist = dist / 255.0f;
float x = normalized_dist * sinf(rad);
float z = -normalized_dist * cosf(rad);
ma_sound_set_position(channels[channel], x, 0.0f, z);
return Qnil;
}
|
.set_reverb_damping(channel_id, damp) ⇒ Object
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# File 'ext/audio/audio.c', line 575
VALUE audio_set_reverb_damping(VALUE self, VALUE channel_id, VALUE damp)
{
int channel = NUM2INT(channel_id);
float d = (float)NUM2DBL(damp);
if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) {
return Qnil;
}
reverb_set_damping(reverb_nodes[channel], d);
return Qnil;
}
|
.set_reverb_dry(channel_id, dry) ⇒ Object
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# File 'ext/audio/audio.c', line 601
VALUE audio_set_reverb_dry(VALUE self, VALUE channel_id, VALUE dry)
{
int channel = NUM2INT(channel_id);
float d = (float)NUM2DBL(dry);
if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) {
return Qnil;
}
reverb_set_dry(reverb_nodes[channel], d);
return Qnil;
}
|
.set_reverb_room_size(channel_id, size) ⇒ Object
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# File 'ext/audio/audio.c', line 562
VALUE audio_set_reverb_room_size(VALUE self, VALUE channel_id, VALUE size)
{
int channel = NUM2INT(channel_id);
float s = (float)NUM2DBL(size);
if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) {
return Qnil;
}
reverb_set_room_size(reverb_nodes[channel], s);
return Qnil;
}
|
.set_reverb_wet(channel_id, wet) ⇒ Object
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# File 'ext/audio/audio.c', line 588
VALUE audio_set_reverb_wet(VALUE self, VALUE channel_id, VALUE wet)
{
int channel = NUM2INT(channel_id);
float w = (float)NUM2DBL(wet);
if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) {
return Qnil;
}
reverb_set_wet(reverb_nodes[channel], w);
return Qnil;
}
|
.set_volume(channel_id, volume) ⇒ Object
============================================================================
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# File 'ext/audio/audio.c', line 387
VALUE audio_set_volume(VALUE self, VALUE channel_id, VALUE volume)
{
int channel = NUM2INT(channel_id);
int vol = NUM2INT(volume);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_sound_set_volume(channels[channel], vol / 128.0f);
return Qnil;
}
|
.stop(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 336
VALUE audio_stop(VALUE self, VALUE channel_id)
{
int channel = NUM2INT(channel_id);
if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) {
return Qnil;
}
ma_uint64 now = ma_engine_get_time_in_pcm_frames(&engine);
ma_uint32 sample_rate = ma_engine_get_sample_rate(&engine);
ma_sound_stop(channels[channel]);
ma_sound_uninit(channels[channel]);
free(channels[channel]);
channels[channel] = NULL;
drain_until_frame[channel] = now + (ma_uint64)(REVERB_DRAIN_SECONDS * sample_rate);
return Qnil;
}
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