Class: Mysigner::Build::Detector
- Inherits:
-
Object
- Object
- Mysigner::Build::Detector
- Defined in:
- lib/mysigner/build/detector.rb
Defined Under Namespace
Classes: NoProjectError
Class Method Summary collapse
-
.detect(directory = Dir.pwd, platform: nil) ⇒ Object
Detect project in directory Returns: { platform: :ios/:android, type: :workspace/:project/:gradle, path: String, framework: :capacitor/:react_native/:flutter/:native }.
-
.detect_android(directory = Dir.pwd) ⇒ Object
Detect Android project in directory Returns: { platform: :android, type: :gradle, path: String, framework: :capacitor/:react_native/:flutter/:native }.
-
.detect_capacitor(directory) ⇒ Object
iOS detection for cross-platform frameworks (existing methods).
-
.detect_capacitor_android(directory) ⇒ Object
Android detection for cross-platform frameworks.
- .detect_dotnet_android(directory, csproj_path) ⇒ Object
- .detect_flutter(directory) ⇒ Object
- .detect_flutter_android(directory) ⇒ Object
-
.detect_ios(directory = Dir.pwd) ⇒ Object
Detect iOS project in directory (original detect behavior).
- .detect_react_native(directory) ⇒ Object
- .detect_react_native_android(directory) ⇒ Object
Class Method Details
.detect(directory = Dir.pwd, platform: nil) ⇒ Object
Detect project in directory Returns: { platform: :ios/:android, type: :workspace/:project/:gradle, path: String, framework: :capacitor/:react_native/:flutter/:native }
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# File 'lib/mysigner/build/detector.rb', line 12 def self.detect(directory = Dir.pwd, platform: nil) # If platform is explicitly android, detect android return detect_android(directory) if platform == :android # Default behavior: detect iOS (backwards compatible) detect_ios(directory) end |
.detect_android(directory = Dir.pwd) ⇒ Object
Detect Android project in directory Returns: { platform: :android, type: :gradle, path: String, framework: :capacitor/:react_native/:flutter/:native }
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# File 'lib/mysigner/build/detector.rb', line 22 def self.detect_android(directory = Dir.pwd) # 1. Check for Capacitor (most specific first) if File.exist?("#{directory}/capacitor.config.json") || File.exist?("#{directory}/capacitor.config.ts") return detect_capacitor_android(directory) end # 2. Check for Expo (managed workflow - no android folder) if (File.exist?("#{directory}/app.json") || File.exist?("#{directory}/app.config.js")) && File.exist?("#{directory}/package.json") content = File.read("#{directory}/package.json") if content.include?('expo') && !Dir.exist?("#{directory}/android") # Auto-run expo prebuild puts "\nš¦ Expo managed workflow detected (no android/ folder)" puts "š§ Running: npx expo prebuild --platform android\n\n" result = system("cd #{directory} && npx expo prebuild --platform android") unless result && Dir.exist?("#{directory}/android") raise NoProjectError, <<~ERROR Failed to generate Android project with expo prebuild. Try running manually: npx expo prebuild --platform android Alternative: Use EAS Build (Expo's cloud service) Learn more: https://docs.expo.dev/bare/overview/ ERROR end puts "\nā Android project generated successfully\n\n" end end # 3. Check for React Native if File.exist?("#{directory}/package.json") && Dir.exist?("#{directory}/android") content = File.read("#{directory}/package.json") return detect_react_native_android(directory) if content.include?('react-native') end # 3. Check for Flutter return detect_flutter_android(directory) if File.exist?("#{directory}/pubspec.yaml") # 4. Check for .NET MAUI / Xamarin maui_project = Dir.glob("#{directory}/*.csproj").first if maui_project content = File.read(maui_project) if content.include?('Maui') || content.include?('Xamarin.Forms') || content.include?('Xamarin.Android') return detect_dotnet_android(directory, maui_project) end end # 5. Check for native Android project # Look for app/build.gradle (standard Android project structure) app_gradle = "#{directory}/app/build.gradle" app_gradle_kts = "#{directory}/app/build.gradle.kts" root_gradle = "#{directory}/build.gradle" root_gradle_kts = "#{directory}/build.gradle.kts" if File.exist?(app_gradle) || File.exist?(app_gradle_kts) return { platform: :android, type: :gradle, path: File.absolute_path(directory), framework: :native, directory: directory, android_directory: directory, app_build_gradle: File.exist?(app_gradle) ? app_gradle : app_gradle_kts } end # Check for single-module project (build.gradle at root with android block) if File.exist?(root_gradle) || File.exist?(root_gradle_kts) gradle_file = File.exist?(root_gradle) ? root_gradle : root_gradle_kts content = File.read(gradle_file) if content.include?('android {') || content.include?('android{') return { platform: :android, type: :gradle, path: File.absolute_path(directory), framework: :native, directory: directory, android_directory: directory, app_build_gradle: gradle_file } end end raise NoProjectError, "No Android project found in #{directory}. Run in an Android project directory." end |
.detect_capacitor(directory) ⇒ Object
iOS detection for cross-platform frameworks (existing methods)
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# File 'lib/mysigner/build/detector.rb', line 282 def self.detect_capacitor(directory) ios_dir = "#{directory}/ios/App" # Capacitor always creates App.xcworkspace workspace = "#{ios_dir}/App.xcworkspace" project = "#{ios_dir}/App.xcodeproj" if File.exist?(workspace) return { platform: :ios, type: :workspace, path: File.absolute_path(workspace), framework: :capacitor, directory: directory, ios_directory: ios_dir } elsif File.exist?(project) return { platform: :ios, type: :project, path: File.absolute_path(project), framework: :capacitor, directory: directory, ios_directory: ios_dir } end raise NoProjectError, "Capacitor project detected but no Xcode project found. Run 'npx cap sync ios' first." end |
.detect_capacitor_android(directory) ⇒ Object
Android detection for cross-platform frameworks
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# File 'lib/mysigner/build/detector.rb', line 186 def self.detect_capacitor_android(directory) android_dir = "#{directory}/android" unless Dir.exist?(android_dir) raise NoProjectError, "Capacitor project detected but no android/ folder found. Run 'npx cap add android' first." end app_gradle = "#{android_dir}/app/build.gradle" app_gradle_kts = "#{android_dir}/app/build.gradle.kts" if File.exist?(app_gradle) || File.exist?(app_gradle_kts) return { platform: :android, type: :gradle, path: File.absolute_path(android_dir), framework: :capacitor, directory: directory, android_directory: android_dir, app_build_gradle: File.exist?(app_gradle) ? app_gradle : app_gradle_kts } end raise NoProjectError, "Capacitor project detected but no Android build.gradle found. Run 'npx cap sync android' first." end |
.detect_dotnet_android(directory, csproj_path) ⇒ Object
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# File 'lib/mysigner/build/detector.rb', line 258 def self.detect_dotnet_android(directory, csproj_path) content = File.read(csproj_path) framework_type = if content.include?('Maui') :maui elsif content.include?('Xamarin.Forms') :xamarin_forms else :xamarin end { platform: :android, type: :dotnet, path: File.absolute_path(csproj_path), framework: framework_type, directory: directory, android_directory: directory, csproj_path: csproj_path } end |
.detect_flutter(directory) ⇒ Object
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# File 'lib/mysigner/build/detector.rb', line 344 def self.detect_flutter(directory) ios_dir = "#{directory}/ios" # Flutter typically uses Runner.xcworkspace workspace = "#{ios_dir}/Runner.xcworkspace" if File.exist?(workspace) return { platform: :ios, type: :workspace, path: File.absolute_path(workspace), framework: :flutter, directory: directory, ios_directory: ios_dir } end # Fall back to Runner.xcodeproj project = "#{ios_dir}/Runner.xcodeproj" if File.exist?(project) return { platform: :ios, type: :project, path: File.absolute_path(project), framework: :flutter, directory: directory, ios_directory: ios_dir } end raise NoProjectError, "Flutter project detected but no Xcode project found. Run 'flutter build ios' first." end |
.detect_flutter_android(directory) ⇒ Object
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# File 'lib/mysigner/build/detector.rb', line 234 def self.detect_flutter_android(directory) android_dir = "#{directory}/android" raise NoProjectError, "Flutter project detected but no android/ folder found. Run 'flutter create .' first." unless Dir.exist?(android_dir) app_gradle = "#{android_dir}/app/build.gradle" app_gradle_kts = "#{android_dir}/app/build.gradle.kts" if File.exist?(app_gradle) || File.exist?(app_gradle_kts) return { platform: :android, type: :gradle, path: File.absolute_path(android_dir), framework: :flutter, directory: directory, android_directory: android_dir, app_build_gradle: File.exist?(app_gradle) ? app_gradle : app_gradle_kts } end raise NoProjectError, "Flutter project detected but no Android build.gradle found. Run 'flutter build apk' first." end |
.detect_ios(directory = Dir.pwd) ⇒ Object
Detect iOS project in directory (original detect behavior)
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# File 'lib/mysigner/build/detector.rb', line 114 def self.detect_ios(directory = Dir.pwd) # 1. Check for Capacitor (most specific first) if File.exist?("#{directory}/capacitor.config.json") || File.exist?("#{directory}/capacitor.config.ts") return detect_capacitor(directory) end # 2. Check for Expo (managed workflow) if (File.exist?("#{directory}/app.json") || File.exist?("#{directory}/app.config.js")) && File.exist?("#{directory}/package.json") content = File.read("#{directory}/package.json") if content.include?('expo') && !Dir.exist?("#{directory}/ios") # Auto-run expo prebuild puts "\nš¦ Expo managed workflow detected (no ios/ folder)" puts "š§ Running: npx expo prebuild --platform ios\n\n" result = system("cd #{directory} && npx expo prebuild --platform ios") unless result && Dir.exist?("#{directory}/ios") raise NoProjectError, <<~ERROR Failed to generate iOS project with expo prebuild. Try running manually: npx expo prebuild --platform ios Alternative: Use EAS Build (Expo's cloud service) Learn more: https://docs.expo.dev/bare/overview/ ERROR end puts "\nā iOS project generated successfully\n\n" end end # 3. Check for React Native if File.exist?("#{directory}/package.json") && Dir.exist?("#{directory}/ios") content = File.read("#{directory}/package.json") return detect_react_native(directory) if content.include?('react-native') end # 4. Check for Flutter return detect_flutter(directory) if File.exist?("#{directory}/pubspec.yaml") # 5. Check for native iOS project (workspace first, then project) workspace = Dir.glob("#{directory}/*.xcworkspace").first if workspace return { platform: :ios, type: :workspace, path: File.absolute_path(workspace), framework: :native, directory: directory } end project = Dir.glob("#{directory}/*.xcodeproj").first if project return { platform: :ios, type: :project, path: File.absolute_path(project), framework: :native, directory: directory } end raise NoProjectError, "No Xcode project found in #{directory}. Run in a project directory or try 'mysigner init' first." end |
.detect_react_native(directory) ⇒ Object
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# File 'lib/mysigner/build/detector.rb', line 312 def self.detect_react_native(directory) ios_dir = "#{directory}/ios" # Look for workspace first (CocoaPods) workspace = Dir.glob("#{ios_dir}/*.xcworkspace").first if workspace return { platform: :ios, type: :workspace, path: File.absolute_path(workspace), framework: :react_native, directory: directory, ios_directory: ios_dir } end # Fall back to project project = Dir.glob("#{ios_dir}/*.xcodeproj").first if project return { platform: :ios, type: :project, path: File.absolute_path(project), framework: :react_native, directory: directory, ios_directory: ios_dir } end raise NoProjectError, 'React Native project detected but no Xcode project found in ios/ directory.' end |
.detect_react_native_android(directory) ⇒ Object
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# File 'lib/mysigner/build/detector.rb', line 213 def self.detect_react_native_android(directory) android_dir = "#{directory}/android" app_gradle = "#{android_dir}/app/build.gradle" app_gradle_kts = "#{android_dir}/app/build.gradle.kts" if File.exist?(app_gradle) || File.exist?(app_gradle_kts) return { platform: :android, type: :gradle, path: File.absolute_path(android_dir), framework: :react_native, directory: directory, android_directory: android_dir, app_build_gradle: File.exist?(app_gradle) ? app_gradle : app_gradle_kts } end raise NoProjectError, 'React Native project detected but no Android build.gradle found in android/ directory.' end |