Class: InformLibrary
Overview
The InformLibrary class. Inform 6 defines this as an Object.
Constant Summary
Inform::Parser::ANIMA_PE, Inform::Parser::ASKSCOPE_PE, Inform::Parser::CANTSEE_PE, Inform::Parser::CommaWordPattern, Inform::Parser::ConversationStarterPattern, Inform::Parser::DEFART_PK, Inform::Parser::Darkness, Inform::Parser::DidScopeAction, Inform::Parser::EACH_TURN_REASON, Inform::Parser::EXCEPT_PE, Inform::Parser::ElementaryTokens, Inform::Parser::GPR_CREATURE, Inform::Parser::GPR_FAIL, Inform::Parser::GPR_HELD, Inform::Parser::GPR_MULTI, Inform::Parser::GPR_MULTIEXCEPT, Inform::Parser::GPR_MULTIHELD, Inform::Parser::GPR_MULTIINSIDE, Inform::Parser::GPR_MULTIPLE, Inform::Parser::GPR_NOUN, Inform::Parser::GPR_NUMBER, Inform::Parser::GPR_PREPOSITION, Inform::Parser::GPR_REPARSE, Inform::Parser::GPR_TEXT, Inform::Parser::INDEFART_PK, Inform::Parser::ITGONE_PE, Inform::Parser::InitalState, Inform::Parser::JUNKAFTER_PE, Inform::Parser::KnownNumberProperties, Inform::Parser::LIT_BIT, Inform::Parser::LOOPOVERSCOPE_REASON, Inform::Parser::LanguageCases, Inform::Parser::MATCH_LIST_SIZE, Inform::Parser::MAX_TIMERS, Inform::Parser::MMULTI_PE, Inform::Parser::MULTI_PE, Inform::Parser::MY_BIT, Inform::Parser::MethodWriterPattern, Inform::Parser::NOTHELD_PE, Inform::Parser::NOTHING_PE, Inform::Parser::NUMBER_PE, Inform::Parser::OTHER_BIT, Inform::Parser::PARSING_REASON, Inform::Parser::PLURAL_BIT, Inform::Parser::POSSESS_PK, Inform::Parser::PowersOfTwo_TB, Inform::Parser::PrefaceByArticle_COUNTER, Inform::Parser::REACT_AFTER_REASON, Inform::Parser::REACT_BEFORE_REASON, Inform::Parser::REPARSE_CODE, Inform::Parser::SCENERY_PE, Inform::Parser::SCORE__BESTLOC, Inform::Parser::SCORE__CHOOSEOBJ, Inform::Parser::SCORE__DIVISOR, Inform::Parser::SCORE__GNA, Inform::Parser::SCORE__IFGOOD, Inform::Parser::SCORE__NEXTBESTLOC, Inform::Parser::SCORE__NOTACTOR, Inform::Parser::SCORE__NOTCOMPASS, Inform::Parser::SCORE__NOTSCENERY, Inform::Parser::SCORE__UNCONCEALED, Inform::Parser::START_MOVE, Inform::Parser::STUCK_PE, Inform::Parser::SelfObj, Inform::Parser::StorageForShortName, Inform::Parser::TALKING_REASON, Inform::Parser::TESTSCOPE_REASON, Inform::Parser::THAT_BIT, Inform::Parser::TOOFEW_PE, Inform::Parser::TOOLIT_PE, Inform::Parser::UNLIT_BIT, Inform::Parser::UPTO_PE, Inform::Parser::VAGUE_PE, Inform::Parser::VERB_PE
Inform::Verbs::LibraryMessages, Inform::Verbs::MAKE__TS, Inform::Verbs::TASK_DONE, Inform::Verbs::TASK_SCORES
Inform::English::AGAIN1__WD, Inform::English::AGAIN2__WD, Inform::English::AGAIN3__WD, Inform::English::ALL1__WD, Inform::English::ALL2__WD, Inform::English::ALL3__WD, Inform::English::ALL4__WD, Inform::English::ALL5__WD, Inform::English::AMBIGUOUS, Inform::English::AMUSING__WD, Inform::English::AND1__WD, Inform::English::AND2__WD, Inform::English::AND3__WD, Inform::English::AND__TX, Inform::English::ANIMATE_EXPECTED, Inform::English::ARE2__TX, Inform::English::ARE__TX, Inform::English::BUT1__WD, Inform::English::BUT2__WD, Inform::English::BUT3__WD, Inform::English::CANNOT_UNDERSTAND, Inform::English::CANTGO__TX, Inform::English::CANT_SEE, Inform::English::CANT_TALK, Inform::English::COMMA__TX, Inform::English::Compass, Inform::English::DARKNESS__TX, Inform::English::DEFART_PK, Inform::English::ENGLISH_DIALECT, Inform::English::EXCEPTED_UNECESSARILY, Inform::English::FORMER__TX, Inform::English::FULLSCORE1__WD, Inform::English::FULLSCORE2__WD, Inform::English::INDEFART_PK, Inform::English::IS2__TX, Inform::English::IS__TX, Inform::English::LISTAND2__TX, Inform::English::LISTAND__TX, Inform::English::LanguageAnimateGender, Inform::English::LanguageArticles, Inform::English::LanguageContractionForms, Inform::English::LanguageDescriptors, Inform::English::LanguageGNAsToArticles, Inform::English::LanguageInanimateGender, Inform::English::LanguageNumbers, Inform::English::LanguagePronouns, Inform::English::MANUAL_PRONOUNS, Inform::English::ME1__WD, Inform::English::ME2__WD, Inform::English::ME3__WD, Inform::English::MOVES__TX, Inform::English::NKEY1__KY, Inform::English::NKEY2__KY, Inform::English::NKEY__TX, Inform::English::NO1__WD, Inform::English::NO2__WD, Inform::English::NO3__WD, Inform::English::NONSENSE, Inform::English::NOTHING, Inform::English::NOTHING_TO_REPEAT, Inform::English::NOTHING__TX, Inform::English::NOT_HELD, Inform::English::NO_MULTIPLES, Inform::English::NO_OBJECT, Inform::English::NUMBER_UNRECOGNIZED, Inform::English::NumbersLanguage, Inform::English::OF1__WD, Inform::English::OF2__WD, Inform::English::OF3__WD, Inform::English::OF4__WD, Inform::English::OOPS1__WD, Inform::English::OOPS2__WD, Inform::English::OOPS3__WD, Inform::English::OR__TX, Inform::English::OTHER1__WD, Inform::English::OTHER2__WD, Inform::English::OTHER3__WD, Inform::English::PARTIALLY_UNDERSTOOD, Inform::English::PKEY1__KY, Inform::English::PKEY2__KY, Inform::English::PKEY__TX, Inform::English::POSSESS_PK, Inform::English::Prepositions, Inform::English::QKEY1__KY, Inform::English::QKEY1__TX, Inform::English::QKEY2__KY, Inform::English::QKEY2__TX, Inform::English::QUIT1__WD, Inform::English::QUIT2__WD, Inform::English::REPEATED_ORDER, Inform::English::RESTART__WD, Inform::English::RESTORE__WD, Inform::English::RKEY__TX, Inform::English::SCENERY_IS_IRRELEVANT, Inform::English::SCORE__TX, Inform::English::SPEECH_THERAPY, Inform::English::THAT__TX, Inform::English::THEN1__WD, Inform::English::THEN2__WD, Inform::English::THEN3__WD, Inform::English::THOSET__TX, Inform::English::TIME__TX, Inform::English::TOOFEW, Inform::English::TOOLITTLE, Inform::English::TOOMANY, Inform::English::TREE_ERROR, Inform::English::UNDO1__WD, Inform::English::UNDO2__WD, Inform::English::UNDO3__WD, Inform::English::UNEXPECTED_COMMA, Inform::English::UNRECOGNIZED, Inform::English::VAGUE, Inform::English::WHICH__TX, Inform::English::WHOM__TX, Inform::English::YES1__WD, Inform::English::YES2__WD, Inform::English::YES3__WD, Inform::English::YOU2__TX, Inform::English::YOUR2__TX, Inform::English::YOURSELF__TX, Inform::English::YOUR__TX, Inform::English::YOU__TX
Instance Attribute Summary collapse
Instance Method Summary
collapse
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#ActionPrimitive(a = @action) ⇒ Object
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#AdvanceWorldClock ⇒ Object
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#AfterGameOver ⇒ Object
(also: #RRQL)
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#AfterRoutines ⇒ Object
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#BeforeRoutines(_a = @action) ⇒ Object
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#begin_action(a, n, s, source) ⇒ Object
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#end_turn_sequence ⇒ Object
-
#inflib ⇒ Object
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#inform(text) ⇒ Object
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#Initialise ⇒ Object
-
#initialize ⇒ InformLibrary
constructor
A new instance of InformLibrary.
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#LoopOverScope(routine, act) ⇒ Object
-
#NoteObjectAcquisitions ⇒ Object
-
#OBIT_HEAD ⇒ Object
-
#parse(s) ⇒ Object
-
#parse_input ⇒ Object
-
#play ⇒ Object
-
#playing ⇒ Object
-
#PrintOrRun(obj, prop, flag = 0) ⇒ Object
-
#PrintOrRunVar(var, flag) ⇒ Object
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#R_Process(a, i, j) ⇒ Object
-
#resume ⇒ Object
-
#RRQPL ⇒ Object
-
#RunEachTurnProperties ⇒ Object
-
#RunLife(a, j) ⇒ Object
-
#RunRoutines(obj, prop) ⇒ Object
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#RunTimersAndDaemons ⇒ Object
-
#state ⇒ Object
-
#state=(state) ⇒ Object
-
#stop ⇒ Object
-
#TestScope(obj, act) ⇒ Object
—————————————————————————-.
-
#ValueOrRun(obj, prop) ⇒ Object
-
#ZRegion(z) ⇒ Object
#AddToScope, #Adjudicate, #AdjustLight, #AnalyseToken, #BestGrammar, #BestGuess, #CDefart, #CInDefArt, #CantSee, #Cap, #Centre, #ChangePlayer, #Conversation, #Conversation2, #CreatureTest, #DebugAction, #DebugAttribute, #DebugGrammarLine, #DebugToken, #Defart, #Descriptors, #DoOops, #DoScopeAction, #DontAccept, #DrawStatusLine, #FailToken, #FreshInput, #GetGNAOfObject, #GetGender, #HasLightSource, #HidesLightSource, #Identical, #Incomplete, #Indefart, #IsSeeThrough, #KeyCharPrimitive, #KeyDelay, #KeyTimerInterrupt, #Keyboard, #KeyboardPrimitive, #LanguageVerb, #LookForMore, #LowerCase, #MakeMatch, #MakeMatchByParseName, #MultiAdd, #MultiFilter, #MultiSub, #NextWord, #NextWordStopped, #NoWordsMatch, #NounDomain, #NounWord, #NumberWord, #OffersLight, #PSN__, #ParseToken, #Parser__parse, #PassToken, #PlaceInScope, #PrefaceByArticle, #PrepositionChain, #PrintCapitalised, #PrintCommand, #PrintVerb, #PronounNotice, #PronounValue, #PronounsSub, #Refers, #ResetDescriptors, #ResetVagueWords, #ReviseMulti, #ScopeCeiling, #ScopeWithin, #ScopeWithin_O, #ScoreMatchL, #ScreenWidth, #SearchScope, #SetPronoun, #ShowVerbSub, #ShowobjSub, #SingleBestGuess, #TraceAction, #TryGivenObject, #TryNumber, #UnpackGrammarLine, #UpperCase, #UserFilter, #VerbAccepted, #WhichOne, #WordAddress, #WordCount, #WordInProperty, #WordLength, initial_state, #initialize_state, #selfobj, #selfobj=, #thedark
#AllowPushDir, #AnswerSub, #ArrivalDir, #AskForSub, #AskSub, #AskToSub, #AttackSub, #AttemptToTakeObject, #Banner, #BlowSub, #BurnSub, #BuySub, #ClimbSub, #CloseSub, #CommonAncestor, #ConsultSub, #CutSub, #DigSub, #DisrobeSub, #DrinkSub, #DropSub, #EatSub, #EconomyVersion, #EmptySub, #EmptyTSub, #EnterSub, #ExamineSub, #ExitSub, #FillSub, #FindVisibilityLevels, #GetOffSub, #GiveRSub, #GiveSub, #GoInSub, #GoSub, #GonearSub, #GotoSub, #IndirectlyContains, #InsertSub, #InvSub, #InvTallSub, #InvWideSub, #JumpOverSub, #JumpSub, #KissSub, #LMode1Sub, #LMode2Sub, #LMode3Sub, #ListEqual, #ListenSub, #Locale, #LockSub, #LookSub, #LookUnderSub, #MildSub, #MoveFloatingObjects, #MovePlayer, #NextEntry, #NoSub, #NotSupportingThePlayer, #NoteArrival, #NotifyOffSub, #NotifyOnSub, #ObjectIsUntouchable, #ObjectScopedBySomething, #ObjectsSub, #OpenSub, #Places1Sub, #PlacesSub, #PlayerTo, #PraySub, #Print_ScL, #Print__Spaces, #PullSub, #PushDirSub, #PushSub, #PutOnSub, #QuitSub, #RMaybe, #RemoveSub, #RestartSub, #RestoreSub, #RubSub, #RunTimeError, #SMaybe, #SaveSub, #SayWhatsOn, #ScopeSub, #ScoreArrival, #SearchSub, #SetSub, #SetToSub, #ShowRSub, #ShowSub, #SingSub, #SleepSub, #SmellSub, #SorrySub, #SortOutList, #SortTogether, #SqueezeSub, #StrongSub, #SwimSub, #SwingSub, #SwitchoffSub, #SwitchonSub, #TakeSub, #TasteSub, #TellSub, #ThinkSub, #ThrowAtSub, #TieSub, #TouchSub, #TransferSub, #TurnSub, #UnlockSub, #VagueGoSub, #VerifySub, #VersionSub, #VisibleContents, #Vmaybe, #Vwrong, #WaitSub, #WakeOtherSub, #WakeSub, #WaveHandsSub, #WaveSub, #WearSub, #WillRecurs, #WriteAfterEntry, #WriteBeforeEntry, #WriteListFrom, #WriteListR, #XAbstractSub, #XObj, #XPurloinSub, #XTestMove, #XTreeSub, #YesOrNo, #YesSub, #task_done, #task_scores
#CThatorThose, #CTheyreorThats, #IsorAre, #ItorThem, #LanguageContraction, #LanguageDirection, #LanguageNumber, #LanguageTimeOfDay, #LanguageToInformese, #LanguageVerb, #LanguageVerbIsDebugging, #LanguageVerbLikesAdverb, #LanguageVerbMayBeName, #ThatorThose, #language_lm, #library_messages
Constructor Details
Returns a new instance of InformLibrary.
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# File 'lib/inform/parserm.h.rb', line 4990
def initialize
super('(Inform Library)')
has :proper
initialize_state
self
end
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Instance Attribute Details
#player ⇒ Object
Returns the value of attribute player.
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# File 'lib/inform/parserm.h.rb', line 4988
def player
@player
end
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Instance Method Details
#ActionPrimitive(a = @action) ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5470
def ActionPrimitive(a = @action)
indirect(a)
end
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#AdvanceWorldClock ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5417
def AdvanceWorldClock
return unless defined? SINGLE_PLAYER
@turns += 1
if !@the_time.nil?
if @time_rate >= 0 then @the_time = @the_time + @time_rate
else
@time_step -= 1
if @time_step == 0
@the_time += 1
@time_step = -@time_rate
end
end
@the_time = @the_time % 1440
end
end
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#AfterGameOver ⇒ Object
Also known as:
RRQL
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# File 'lib/inform/parserm.h.rb', line 5479
def AfterGameOver
return unless defined? SINGLE_PLAYER
prompt
@temp_global = 0
i = @parse[1]
if [QUIT1__WD, QUIT2__WD].include?(i)
quit
end
if i == RESTART__WD
restart
end
if i == RESTORE__WD
RestoreSub()
return RRQPL()
end
if [FULLSCORE1__WD, FULLSCORE2__WD].include?(i) && TASKS_PROVIDED == 0
new_line; FullScoreSub()
return RRQPL()
end
if @deadflag == 2 && i == AMUSING__WD && AMUSING_PROVIDED == 0
new_line; Amusing()
return RRQPL()
end
L__M(:Miscellany, 8)
return RRQL()
end
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#AfterRoutines ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5563
def AfterRoutines
@scope_reason = scope_reason = REACT_AFTER_REASON; @parser_one = nil
SearchScope(ScopeCeiling(@player), @player, nil, scope_reason); @scope_reason = PARSING_REASON
return true if @parser_one
return true if !@location.nil? && RunRoutines(@location, :after)
return true if @inp1.object? && RunRoutines(@inp1, :after)
return GamePostRoutine()
end
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#BeforeRoutines(_a = @action) ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5551
def BeforeRoutines(_a = @action)
return true if GamePreRoutine()
return true if RunRoutines(@player, @orders)
@scope_reason = scope_reason = REACT_BEFORE_REASON; @parser_one = nil
SearchScope(ScopeCeiling(@player), @player, scope_reason)
@scope_reason = PARSING_REASON
return true if @parser_one
return true if !@location.nil? && RunRoutines(@location, :before)
return true if @inp1.object? && RunRoutines(@inp1, :before)
false
end
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#begin_action(a, n, s, source) ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5371
def begin_action(a, n, s, source)
sa = @action; sn = @noun; ss = @second
@action = a; @noun = @inp1 = n; @second = @inp2 = s
if defined?(DEBUG)
TraceAction(source, a) if (@debug_flag & 2) != 0
end
@source = 0
if defined?(DEBUG) && @parser_trace >= 10
println "Beginning #{@action}(noun=#{@noun}, second=#{@second})..."
end
contextualize
if (!@verb.nil? && @verb.meta?) || BeforeRoutines(a) == false
rv = ActionPrimitive(a)
end
return rv
ensure
@action = sa; @noun = sn; @second = ss
end
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#end_turn_sequence ⇒ Object
#inflib ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 4999
def inflib; self; end
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# File 'lib/inform/parserm.h.rb', line 5074
def inform(text)
@buffer = text
if respond_to?(:session) && !session.nil? && session.valid_state?(self)
return session.update self
end
:playing
end
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#Initialise ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 4997
def Initialise; true; end
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#LoopOverScope(routine, act) ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5540
def LoopOverScope(routine, act)
p1 = @parser_one; sr = @scope_reason; a = @actor; al = @actors_location
@parser_one = routine;
if act.nil? then @actor = act else @actor = player end
@actors_location = ScopeCeiling(@actor)
@scope_reason = scope_reason = LOOPOVERSCOPE_REASON
SearchScope(@actors_location, @actor, scope_reason)
ensure
@parser_one = p1; @scope_reason = sr; @actor = a; @actors_location = al
end
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#NoteObjectAcquisitions ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5513
def NoteObjectAcquisitions
return unless defined? SINGLE_PLAYER
player.objectloop.each do |i|
if i.hasnt?(:moved)
give i, :moved
if i.has?(:scored)
self.score = self.score + OBJECT_SCORE
self.things_score = self.things_score + OBJECT_SCORE
end
end
end
end
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#OBIT_HEAD ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5392
def OBIT_HEAD
print "\n\n "
style :bold
color :black_on_white
bgcolor :white
print "***"
L__M(:Miscellany, 3) if deadflag == true
L__M(:Miscellany, 4) if deadflag == 2
if deadflag != false && deadflag != true && deadflag != 2
print " "
DeathMessage()
print " "
end
print "***";
unbgcolor :white
uncolor :black_on_white
unstyle :bold
if defined? NO_SCORE
print "\n\n"
else
print "\n\n\n"
end false
end
|
#parse(s) ⇒ Object
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# File 'lib/inform/parserm.h.rb', line 5086
def parse(s)
@input = s
return L__M(:Miscellany, 10) if @input.empty?
@results = [nil, 0, nil, nil]; @meta = false
2.times do catch :ReParse do
parse_input
return if deadflag && !@meta
end
@action = @results[0]
if @action == :Tell && noun == @player && @actor != @player
@noun = @actor; @actor = @player; @action = :Ask
end
if @action == :Ask || @action == :Tell || @action == :Answer
@special_word = @special_number1
end
@multiflag = false; @onotheld_mode = @notheld_mode; @notheld_mode = false
@inp1 = nil; @inp2 = nil; i = @results[1]
@inp1 = @results[2] if i >= 1
@inp2 = @results[3] if i >= 2
if @inp1 == 1 then @noun = @special_number1 else @noun = @inp1 end
if @inp2 == 1
if @inp1 == 1 then @second = @special_number2
else @second = @special_number1
end
else @second = @inp2
end
if (i == 0) ||
(i == 1 && @inp1 != 0) ||
(i == 2 && @inp1 != 0 && @inp2 != 0) ||
(i == @parameters && @inp1 != 0 && @inp2 != 0)
result = self.begin_action(@action, @noun, @second, 0)
else
@multiflag = true
if @multiple_object.empty?
return L__M(:Miscellany, 2)
end
if @toomany_flag
@toomany_flag = false
print L__M(:Miscellany, 1)
end
i = @location
for l in @multiple_object
return if deadflag
return L__M(:Miscellany, 51) if @location != i
PronounNotice(l)
@second = @results[3]
print "#{l}: "
if @inp1 == 0
@inp1 = l; zmsnp self.begin_action(@action, l, @second, 0); @inp1 = 0
else
@inp2 = l; zmsnp self.begin_action(@action, @noun, l, 0); @inp2 = 0
end
end
end
if @notheld_mode
NoteObjectAcquisitions()
println(result, should_prompt: false)
return true if result == false
next
end
return result if @meta
if defined? SINGLE_PLAYER
self.end_turn_sequence() unless deadflag
end
println(result) if result.is_a?(String)
return true
end
rescue RepeatedOrder
return L__M(:Miscellany, REPEATED_ORDER)
rescue NothingToRepeat
return L__M(:Miscellany, NOTHING_TO_REPEAT)
rescue InanimateAddressee
return L__M(:Miscellany, CANT_TALK, noun)
rescue SpeechImpediment
return L__M(:Miscellany, SPEECH_THERAPY)
rescue CannotUnderstandSentence
return L__M(:Miscellany, CANNOT_UNDERSTAND)
rescue PartiallyUnderstood
L__M(:Miscellany, PARTIALLY_UNDERSTOOD)
@pattern = @pattern2.dup
@pcount = @pcount2
PrintCommand(0)
return L__M(:Miscellany, 56)
rescue NumberUnrecognized
return L__M(:Miscellany, NUMBER_UNRECOGNIZED)
rescue CantSeeError
@oops_from = @saved_oops
return L__M(:Miscellany, CANT_SEE)
rescue TooLittle
return L__M(:Miscellany, TOOLITTLE)
rescue NotHeld
@oops_from = @saved_oops
return L__M(:Miscellany, NOT_HELD)
rescue UnexpectedMultiple
return L__M(:Miscellany, NO_MULTIPLES)
rescue MultipleMultiples
return L__M(:Miscellany, MULITPLES_ONLY_ONCE)
rescue Vague
return L__M(:Miscellany, VAGUE)
rescue ExceptedUnnecessarily
return L__M(:Miscellany, EXCEPTED_UNECESSARILY)
rescue AnimateExpected
return L__M(:Miscellany, ANIMATE_EXPECTED)
rescue VerbUnrecognized
return L__M(:Miscellany, UNRECOGNIZED)
rescue SceneryIsIrrelevant
return L__M(:Miscellany, SCENERY_IS_IRRELEVANT)
rescue ItGone
if @pronoun_obj then L__M(:Miscellany, 40)
else L__M(:Miscellany, 35)
end
rescue JunkAfter
return L__M(:Miscellany, 41)
rescue TooFew
return L__M(:Miscellany, TOOFEW, number)
rescue NothingMatched
if @results[0] == :Remove && results[3].object?
@noun = results[3] if noun.has?(:animate) then L__M(:Take, 6, noun)
elsif noun.hasnt?(:container, :supporter) then L__M(:Insert, 2, noun)
elsif noun.has?(:container) && noun.hasnt?(:open) then L__M(:Take, 9, noun)
elsif noun.empty? then L__M(:Search, 6, noun)
else @results[0] = nil
end
end
if @results[0] != :Remove
if @multi_wanted == 100 then L__M(:Miscellany, 43)
else L__M(:Miscellany, 44)
end
end
rescue AskScope
@scope_stage = 3
if indirect(@scope_error) == false
@best_etype = @nextbest_etype
raise @best_etype
end
rescue IncompleteSentence => e
ambiguity = e
return Incomplete(ambiguity)
rescue Ambiguous => e
ambiguity = e
return WhichOne(ambiguity)
rescue NoSuchObject
return L__M(:Miscellany, NO_OBJECT)
rescue CycleError
return L__M(:Miscellany, TREE_ERROR)
rescue NoVerbRoutine, NotImplemented
return "Sorry, that action is not yet implemented."
rescue NoMethodError => e
log.error "Error parsing user command: #{e.class}: #{e}"
e.backtrace.each { |t| log.error t }
log.error "Parser was #{self.identity}"
log.error "Input was: #{@input}"
log.error "Actor was: #{@actor}"
log.error "Action was: #{@action}"
return "Sorry, something went wrong."
rescue TypeError => e
log.error "Error parsing user command: #{e.class}: #{e}"
e.backtrace.each { |t| log.error t }
log.error "Parser was #{self.identity}"
log.error "Input was: #{@input}"
log.error "Actor was: #{@actor}"
log.error "Action was: #{@action}"
return "Sorry, something went wrong."
rescue StandardError => e
log.error "Error parsing user command: #{e.class}: #{e}"
e.backtrace.each { |t| log.error t }
log.error "Parser was #{self.identity}"
log.error "Input was: #{@input}"
log.error "Actor was: #{@actor}"
log.error "Action was: #{@action}"
return "Sorry, something went seriously wrong."
end
|
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|
# File 'lib/inform/parserm.h.rb', line 5082
def parse_input
return Parser__parse()
end
|
#play ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5010
def play
@real_location = thedark
@player = selfobj; @actor = @player
selfobj.capacity = MAX_CARRIED
new_line
LibraryExtensions.RunAll(:ext_initialise)
j = Initialise()
println j if j.is_a?(String)
move @player, @location
light_adjusted @player
@location = @location.parent until @location.parent.nil?
@real_location = @location
@actor = @player Banner() if j != 2
@lightflag = OffersLight(@player.parent)
if @lightflag == false
@real_location = @location
@location = @thedark
end
OBIT_HEAD() if deadflag
@player.mute if deadflag
invoke :Look
deadflag ? :death : :playing
end
|
#playing ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5037
def playing
@player.unmute if @player.respond_to?(:unmute) && !deadflag
enqueue(command: @buffer.dup)
unless deadflag
return session.state if respond_to?(:session) && !session.nil?
return __method__
end
AfterLife() if deadflag != 2
return very__late__error if deadflag == 0
OBIT_HEAD()
ScoreSub()
DisplayStatus()
AfterGameOver()
log.debug "#{@player} is entering the death state" :death
end
|
#PrintOrRun(obj, prop, flag = 0) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5592
def PrintOrRun(obj, prop, flag = 0)
si = obj.inflib; obj.inflib = inflib
return RunRoutines(obj, prop) if obj.properties.include?(prop)
if obj.respond_to?(prop) && !obj.method(prop).nil?
result = obj.send(prop)
if result.is_a?(Class) || result.nil? || obj.linked?(prop)
return RunTimeError(2, obj, prop)
elsif result.is_a?(String)
print result.to_s
new_line if flag == 0
return true
else
return result
end
elsif obj.linked?(prop)
return RunTimeError(2, obj, prop)
end
ensure
obj.inflib = si
end
|
#PrintOrRunVar(var, flag) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5613
def PrintOrRunVar(var, flag)
if var.respond_to?(:name)
print var.name
elsif var.is_a?(String)
print var
new_line if flag == 0
elsif var.respond_to?(:call)
return var.call
else
print "(#{var})"
end
true
end
|
#R_Process(a, i, j) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5507
def R_Process(a, i, j)
s1 = @inp1; s2 = @inp2
@inp1 = i; @inp2 = j; InformLibrary.begin_action(a, i, j, 1)
@inp1 = s1; @inp2 = s2
end
|
#resume ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5070
def resume
send(VerbRoutine(@action))
end
|
#RRQPL ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5474
def RRQPL
L__M(:Miscellany, 5)
AfterGameOver()
end
|
#RunEachTurnProperties ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5462
def RunEachTurnProperties
return unless defined? SINGLE_PLAYER
@scope_reason = scope_reason = EACH_TURN_REASON; @verb_word = nil
DoScopeAction(@location, scope_reason)
SearchScope(ScopeCeiling(@player), @player, nil)
@scope_reason = PARSING_REASON
end
|
#RunLife(a, j) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5572
def RunLife(a, j)
if defined?(DEBUG)
TraceAction(2, j) if @debug_flag & 2 != 0
end sv = @reason_code; @reason_code = j;
return RunRoutines(a, :life)
ensure
@reason_code = sv
end
|
#RunRoutines(obj, prop) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5632
def RunRoutines(obj, prop)
obj = @real_location if obj == thedark && prop.notin?(:initial, :short_name, :description, :life)
return false if prop.nil?
val = obj.&(prop); return val unless val.nil?
return reacts_to?(obj, prop)
end
|
#RunTimersAndDaemons ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5433
def RunTimersAndDaemons
return if !defined?(SINGLE_PLAYER)
if defined?(DEBUG)
if (@debug_flag & 4) != 0
@active_timers.each do |the_timer|
next if the_timer.nil?
print name(the_timer & !WORD_HIGHBIT) + ": "
if (the_timer & WORD_HIGHBIT) != 0 then print "daemon"
else
print "timer with " + the_timer.time_left + " turns to go"
end
new_line
end
end
end
@active_timers.each do |the_timer|
break if deadflag != 0
next if the_timer.nil?
if (the_timer & WORD_HIGHBIT) != 0 then RunRoutines(the_timer & !WORD_HIGHBIT, daemon)
elsif the_timer.time_left == 0
StopTimer(the_timer)
RunRoutines(the_timer, time_out)
else
the_timer.time_left = the_timer.time_left - 1
end
end
end
|
#state ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5001
def state
@player.|(:game_state, (session ? session.state : :playing))
end
|
#state=(state) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5005
def state=(state)
@player.&(:game_state, state)
session.state = state if session
end
|
#stop ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5057
def stop
session.state = session.default unless session.nil?
if @player.nil?
log.warn "The player object was missing when stopping the game"
return
end
@player.unsubscribe_all
InformLibrary.libraries.delete @player.identity
@player = @player.safe_refresh
@player.remove if !@player.nil? && @player.is_a?(Character)
@player = @actor = @selfobj = nil
end
|
#TestScope(obj, act) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5528
def TestScope(obj, act)
x = @parser_one; p2 = @parser_two;
@parser_one = obj; @parser_two = 0; a = @actor; al = @actors_location
sr = @scope_reason; @scope_reason = scope_reason = TESTSCOPE_REASON
if act.nil? then @actor = @player else @actor = act end
@actors_location = ScopeCeiling(actor)
SearchScope(@actors_location, @actor, scope_reason); @scope_reason = sr; @actor = a
return x
ensure
@parser_one = x; @parser_two = p2; @actor = a; @actors_location = al; @scope_reason = sr
end
|
#ValueOrRun(obj, prop) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5627
def ValueOrRun(obj, prop)
value = obj.respond_to?(prop) ? obj.send(prop) : RunRoutines(obj, prop)
return value.number? ? value.to_i : value
end
|
#ZRegion(z) ⇒ Object
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|
# File 'lib/inform/parserm.h.rb', line 5582
def ZRegion(z)
return 0 if z.nil?
case z.class when Object, Class then 1
when Symbol then 2
when String then 3
end
end
|