Module: Inform::Parser

Includes:
English, Verbs
Included in:
Inform, InformLibrary
Defined in:
lib/inform/English.h.rb,
lib/inform/parserm.h.rb,
lib/inform/verblibm.h.rb

Overview

The Parser module

Defined Under Namespace

Classes: Ambiguous, AnimateExpected, AskScope, CannotUnderstandSentence, CantSeeError, ExceptedUnnecessarily, InanimateAddressee, IncompleteSentence, ItGone, JunkAfter, MissingAddressee, MultipleMultiples, NoMatchesAvailable, NotHeld, NothingMatched, NothingToRepeat, NumberUnrecognized, ParserError, PartiallyUnderstood, RepeatedOrder, SceneryIsIrrelevant, SpeechImpediment, TooFew, TooLittle, UnexpectedComma, UnexpectedMultiple, Vague, VerbUnrecognized

Constant Summary collapse

OTHER_BIT =

These will be used in Adjudicate()

1
MY_BIT =

to disambiguate choices

2
THAT_BIT =
4
PLURAL_BIT =
8
LIT_BIT =
16
UNLIT_BIT =
32
SCORE__CHOOSEOBJ =
1000
SCORE__IFGOOD =
500
SCORE__UNCONCEALED =
100
SCORE__BESTLOC =
60
SCORE__NEXTBESTLOC =
40
SCORE__NOTCOMPASS =
20
SCORE__NOTSCENERY =
10
SCORE__NOTACTOR =
5
SCORE__GNA =
1
SCORE__DIVISOR =
20
PARSING_REASON =

Searching through scope and parsing "scope=Routine" grammar tokens

:parsing
TALKING_REASON =

Possible reasons for searching scope

:talking
EACH_TURN_REASON =
:each_turn
REACT_BEFORE_REASON =
:react_before
REACT_AFTER_REASON =
:react_after
LOOPOVERSCOPE_REASON =
:loop_over_scope
TESTSCOPE_REASON =
:test_scope
STUCK_PE =

PARSING_REASON = 0 # Possible reasons for searching scope TALKING_REASON = 1 EACH_TURN_REASON = 2 REACT_BEFORE_REASON = 3 REACT_AFTER_REASON = 4 LOOPOVERSCOPE_REASON = 5 TESTSCOPE_REASON = 6

1
UPTO_PE =
2
NUMBER_PE =
3
CANTSEE_PE =
4
TOOLIT_PE =
5
NOTHELD_PE =
6
MULTI_PE =
7
MMULTI_PE =
8
VAGUE_PE =
9
EXCEPT_PE =
10
ANIMA_PE =
11
VERB_PE =
12
SCENERY_PE =
13
ITGONE_PE =
14
JUNKAFTER_PE =
15
TOOFEW_PE =
16
NOTHING_PE =
17
ASKSCOPE_PE =
18
PowersOfTwo_TB =

[ # Used in converting case numbers to case bitmaps
  0b100000000000,
  0b010000000000,
  0b001000000000,
  0b000100000000,
  0b000010000000,
  0b000001000000,
  0b000000100000,
  0b000000010000,
  0b000000001000,
  0b000000000100,
  0b000000000010,
  0b000000000001
].freeze
POSSESS_PK =
Constants, and one variable, needed for the language definition file

0x0100
DEFART_PK =
0x0101
INDEFART_PK =
0x0102
REPARSE_CODE =

Signals “reparse the text” as a reply from NounDomain

10_000
LanguageCases =
1
ElementaryTokens =
The definition of the token-numbering system used by Inform.

%i[
  noun held multi multiheld multiexcept multiinside creature special number topic end
].freeze
GPR_FAIL =

Return values from General Parsing

false
GPR_PREPOSITION =

Routines

0
GPR_NUMBER =
1
GPR_MULTIPLE =
2
GPR_REPARSE =
REPARSE_CODE
GPR_NOUN =
0xff00
GPR_HELD =
0xff01
GPR_MULTI =
0xff02
GPR_MULTIHELD =
0xff03
GPR_MULTIEXCEPT =
0xff04
GPR_MULTIINSIDE =
0xff05
GPR_CREATURE =
0xff06
GPR_TEXT =
0xff07
START_MOVE =

Traditionally 0 for Infocom, 1 for Inform

0
MAX_TIMERS =

Max number timers/daemons active at once

32
MATCH_LIST_SIZE =

The match list of candidate objects for a given token

Integer::MAX
Darkness =

“Darkness” is not really a place: but it has to be an object so that the

location-name on the status line can be "Darkness".

Inform::Ephemeral::Object.new "(darkness object)"
SelfObj =

If you want to use the third-person of the narrative voice, you will need to replace this selfobj with your own.

Object("(self object)") {
  with {
    def short_name; return L__M(:Miscellany, 18); end
    def description; return L__M(:Miscellany, 19); end
    def before; nil; end
    def after; nil; end
    def life; nil; end
    def each_turn; nil; end
    def time_out; nil; end
    def describe; nil; end
    def add_to_scope; nil; end
    capacity 100
    parse_name 0
    orders 0
    def number; 0; end
    def before_implicit; nil; end
  }
  has :concealed, :animate, :proper, :transparent
}
InitalState =
Struct.new(:memo).new
ConversationStarterPattern =

To simplify the picture a little, a rough map of the main routine:

(A) Get the input, do "oops" and "again"
(B) Is it a direction, and so an implicit "go"?  If so go to (K)
(C) Is anyone being addressed?
(D) Get the verb: try all the syntax lines for that verb
(E) Break down a syntax line into analysed tokens
(F) Look ahead for advance warning for multiexcept/multiinside
(G) Parse each token in turn (calling ParseToken to do most of the work)
(H) Cheaply parse otherwise unrecognised conversation and return
(I) Print best possible error message
(J) Retry the whole lot
(K) Last thing: check for "then" and further instructions(s), return.

The strategic points (A) to (K) are marked in the commentary.

Note that there are three different places where a return can happen.

%r{\w+, }.freeze
CommaWordPattern =

ParseToken(type, data):
    Parses the given token, from the current word number wn, with exactly
    the specification of a general parsing routine.
    (Except that for "topic" tokens and prepositions, you need to supply
    a position in a valid grammar line as third argument.)

Returns:
  GPR_REPARSE  for "reconstructed input, please re-parse from scratch"
  GPR_PREPOSITION  for "token accepted with no result"
  $ff00 + x    for "please parse ParseToken(ELEMENTARY_TT, x) instead"
  0            for "token accepted, result is the multiple object list"
  1            for "token accepted, result is the number in parsed_number"
  object num   for "token accepted with this object as result"
  false        for "token rejected"

(A)            Analyse the token; handle all tokens not involving
               object lists and break down others into elementary tokens
(B)            Begin parsing an object list
(C)            Parse descriptors (articles, pronouns, etc.) in the list
(D)            Parse an object name
(E)            Parse connectives ("and", "but", etc.) and go back to (C)
(F)            Return the conclusion of parsing an object list

%r{,$}.freeze
DidScopeAction =
defined?(Java) ? java.util.concurrent.ConcurrentHashMap.new : {}
KnownNumberProperties =
%i[number capacity time_left].freeze
MethodWriterPattern =
%r{=$}.freeze
StorageForShortName =

if defined?(VN_1630)

{ buffer: [] }.freeze
PrefaceByArticle_COUNTER =
Struct.new(:memo).new(0)

Constants included from Verbs

Verbs::LibraryMessages, Verbs::MAKE__TS, Verbs::TASK_DONE, Verbs::TASK_SCORES

Constants included from English

English::AGAIN1__WD, English::AGAIN2__WD, English::AGAIN3__WD, English::ALL1__WD, English::ALL2__WD, English::ALL3__WD, English::ALL4__WD, English::ALL5__WD, English::AMBIGUOUS, English::AMUSING__WD, English::AND1__WD, English::AND2__WD, English::AND3__WD, English::AND__TX, English::ANIMATE_EXPECTED, English::ARE2__TX, English::ARE__TX, English::BUT1__WD, English::BUT2__WD, English::BUT3__WD, English::CANNOT_UNDERSTAND, English::CANTGO__TX, English::CANT_SEE, English::CANT_TALK, English::COMMA__TX, English::Compass, English::DARKNESS__TX, English::ENGLISH_DIALECT, English::EXCEPTED_UNECESSARILY, English::FORMER__TX, English::FULLSCORE1__WD, English::FULLSCORE2__WD, English::IS2__TX, English::IS__TX, English::LISTAND2__TX, English::LISTAND__TX, English::LanguageAnimateGender, English::LanguageArticles, English::LanguageContractionForms, English::LanguageDescriptors, English::LanguageGNAsToArticles, English::LanguageInanimateGender, English::LanguageNumbers, English::LanguagePronouns, English::MANUAL_PRONOUNS, English::ME1__WD, English::ME2__WD, English::ME3__WD, English::MOVES__TX, English::NKEY1__KY, English::NKEY2__KY, English::NKEY__TX, English::NO1__WD, English::NO2__WD, English::NO3__WD, English::NONSENSE, English::NOTHING, English::NOTHING_TO_REPEAT, English::NOTHING__TX, English::NOT_HELD, English::NO_MULTIPLES, English::NO_OBJECT, English::NUMBER_UNRECOGNIZED, English::NumbersLanguage, English::OF1__WD, English::OF2__WD, English::OF3__WD, English::OF4__WD, English::OOPS1__WD, English::OOPS2__WD, English::OOPS3__WD, English::OR__TX, English::OTHER1__WD, English::OTHER2__WD, English::OTHER3__WD, English::PARTIALLY_UNDERSTOOD, English::PKEY1__KY, English::PKEY2__KY, English::PKEY__TX, English::Prepositions, English::QKEY1__KY, English::QKEY1__TX, English::QKEY2__KY, English::QKEY2__TX, English::QUIT1__WD, English::QUIT2__WD, English::REPEATED_ORDER, English::RESTART__WD, English::RESTORE__WD, English::RKEY__TX, English::SCENERY_IS_IRRELEVANT, English::SCORE__TX, English::SPEECH_THERAPY, English::THAT__TX, English::THEN1__WD, English::THEN2__WD, English::THEN3__WD, English::THOSET__TX, English::TIME__TX, English::TOOFEW, English::TOOLITTLE, English::TOOMANY, English::TREE_ERROR, English::UNDO1__WD, English::UNDO2__WD, English::UNDO3__WD, English::UNEXPECTED_COMMA, English::UNRECOGNIZED, English::VAGUE, English::WHICH__TX, English::WHOM__TX, English::YES1__WD, English::YES2__WD, English::YES3__WD, English::YOU2__TX, English::YOUR2__TX, English::YOURSELF__TX, English::YOUR__TX, English::YOU__TX

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Verbs

#AllowPushDir, #AnswerSub, #ArrivalDir, #AskForSub, #AskSub, #AskToSub, #AttackSub, #AttemptToTakeObject, #Banner, #BlowSub, #BurnSub, #BuySub, #ClimbSub, #CloseSub, #CommonAncestor, #ConsultSub, #CutSub, #DigSub, #DisrobeSub, #DrinkSub, #DropSub, #EatSub, #EconomyVersion, #EmptySub, #EmptyTSub, #EnterSub, #ExamineSub, #ExitSub, #FillSub, #FindVisibilityLevels, #GetOffSub, #GiveRSub, #GiveSub, #GoInSub, #GoSub, #GonearSub, #GotoSub, #IndirectlyContains, #InsertSub, #InvSub, #InvTallSub, #InvWideSub, #JumpOverSub, #JumpSub, #KissSub, #LMode1Sub, #LMode2Sub, #LMode3Sub, #ListEqual, #ListenSub, #Locale, #LockSub, #LookSub, #LookUnderSub, #MildSub, #MoveFloatingObjects, #MovePlayer, #NextEntry, #NoSub, #NotSupportingThePlayer, #NoteArrival, #NotifyOffSub, #NotifyOnSub, #ObjectIsUntouchable, #ObjectScopedBySomething, #ObjectsSub, #OpenSub, #Places1Sub, #PlacesSub, #PlayerTo, #PraySub, #Print_ScL, #Print__Spaces, #PullSub, #PushDirSub, #PushSub, #PutOnSub, #QuitSub, #RMaybe, #RemoveSub, #RestartSub, #RestoreSub, #RubSub, #RunTimeError, #SMaybe, #SaveSub, #SayWhatsOn, #ScopeSub, #ScoreArrival, #SearchSub, #SetSub, #SetToSub, #ShowRSub, #ShowSub, #SingSub, #SleepSub, #SmellSub, #SorrySub, #SortOutList, #SortTogether, #SqueezeSub, #StrongSub, #SwimSub, #SwingSub, #SwitchoffSub, #SwitchonSub, #TakeSub, #TasteSub, #TellSub, #ThinkSub, #ThrowAtSub, #TieSub, #TouchSub, #TransferSub, #TurnSub, #UnlockSub, #VagueGoSub, #VerifySub, #VersionSub, #VisibleContents, #Vmaybe, #Vwrong, #WaitSub, #WakeOtherSub, #WakeSub, #WaveHandsSub, #WaveSub, #WearSub, #WillRecurs, #WriteAfterEntry, #WriteBeforeEntry, #WriteListFrom, #WriteListR, #XAbstractSub, #XObj, #XPurloinSub, #XTestMove, #XTreeSub, #YesOrNo, #YesSub, #task_done, #task_scores

Methods included from English

#CThatorThose, #CTheyreorThats, #IsorAre, #ItorThem, #LanguageContraction, #LanguageDirection, #LanguageNumber, #LanguageTimeOfDay, #LanguageToInformese, #LanguageVerbIsDebugging, #LanguageVerbLikesAdverb, #LanguageVerbMayBeName, #ThatorThose, #language_lm, #library_messages

Class Method Details

.initial_stateObject



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# File 'lib/inform/parserm.h.rb', line 549

def self.initial_state
  InitalState.memo ||= Inform::Parser.instance_variables.each_with_object({}) do |variable, memo|
    memo[variable] = Inform::Parser.instance_variable_get(variable)
  end
end

Instance Method Details

#AddToScope(obj) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 3751

def AddToScope(obj)
  ScopeWithin_O(obj, nil, @ats_flag) if @ats_flag
  if @ats_flag.nil?
    @ats_hls = true if HasLightSource(obj)
  end
end

#Adjudicate(context) ⇒ Object


The Adjudicate routine tries to see if there is an obvious choice, when
faced with a list of objects (the match_list) each of which matches the
player's specification equally well.

To do this it makes use of the context (the token type being worked on).
It counts up the number of obvious choices for the given context
(all to do with where a candidate is, except for 6 (animate) which is to
do with whether it is animate or not);

if only one obvious choice is found, that is returned;

if we are in indefinite mode (don't care which) one of the obvious choices
  is returned, or if there is no obvious choice then an unobvious one is
  made;

at this stage, we work out whether the objects are distinguishable from
  each other or not: if they are all indistinguishable from each other,
  then choose one, it doesn't matter which;

otherwise, 0 (meaning, unable to decide) is returned (but remember that
  the equivalence classes we've just worked out will be needed by other
  routines to clear up this mess, so we can't economise on working them
  out).

Returns -1 if an error occurred

Raises:



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# File 'lib/inform/parserm.h.rb', line 2835

def Adjudicate(context)
  @match_scores ||= []
  @match_scores.clear
  @match_classes ||= []
  @match_classes.clear

  if defined?(DEBUG)
  if @parser_trace >= 4
    print "   [Adjudicating match list of size #{@number_matched} in context #{context}\n"
    print "   "
    if @indef_mode
      print "indefinite type: "
      print "other "  if (@indef_type & OTHER_BIT) != 0
      print "my "     if (@indef_type & MY_BIT) != 0
      print "that "   if (@indef_type & THAT_BIT) != 0
      print "plural " if (@indef_type & PLURAL_BIT) != 0
      print "lit "    if (@indef_type & LIT_BIT) != 0
      print "unlit "  if (@indef_type & UNLIT_BIT) != 0
      print "owner:" + @indef_owner.name if @indef_owner
      new_line
      print "   number wanted: "
      if @indef_wanted == Integer::MAX then print "all" else print @indef_wanted end
      new_line
      print "   most likely GNAs of names: #{@indef_cases}\n";
    else print "definite object\n"
    end
  end
  end # DEBUG

  j = @number_matched - 1; good_ones = 0; last = @match_list.length;
  for n in @match_list
    i = @match_list.index n
    @match_scores[i] = 0
    good_flag = false

    case context
    when :held, :multiheld
      good_flag = true if parent(n) == @actor
    when :multiexcept
      if @advance_warning == -1
        good_flag = true
      else
        good_flag = true if n != @advance_warning
      end
    when :multiinside
      if @advance_warning == -1
        good_flag = true if parent(n) != @actor
      else
        good_flag = true if @advance_warning.include?(n)
      end
    when :creature
      good_flag = true if CreatureTest(n)
    else
      good_flag = true
    end

    if good_flag
      @match_scores[i] = SCORE__IFGOOD
      good_ones += 1; last = n
    end
  end
  return last if good_ones == 1

  # If there is ambiguity about what was typed, but it definitely wasn't
  # animate as required, then return anything; higher up in the parser
  # a suitable error will be given.  (This prevents a question being asked.)

  return @match_list.first if context == :creature && good_ones == 0

  @indef_type = 0 if @indef_mode == false

  @match_list, @match_scores, @number_matched = ScoreMatchL(
    context, @match_list, @match_scores, @number_matched)
  raise NoMatchesAvailable if @number_matched == 0

  if @indef_mode == false
    # Is there now a single highest-scoring object?
    i = SingleBestGuess()
    unless i.nil?
      if defined?(DEBUG)
        println "   Single best-scoring object returned.]" if @parser_trace >= 4
      end # DEBUG
      return i
    end
  end

  if @indef_mode && (@indef_type & PLURAL_BIT) != 0
    unless %i[multi multiheld multiexcept multiinside].include?(context)
      @etype = UnexpectedMultiple
      return -1
    end
    # while (j = BestGuess()) != -1 && i < @indef_wanted
    loop do
      j = BestGuess()
      break if j == -1 # || i >= @indef_wanted # Don't need this anymore

      if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
        println ">>In Adjudicate..."
        println ">>...Best guess is #{j}"
        println ">>...Action to be is #{@action_to_be}"
      end # DEBUG

      flag = 0
      flag = 1 if j.hasnt? :concealed, :worn
      flag = 0 if parent(j) != @actor && %i[multiheld multiexcept].include?(context)

      if parent(j) == @actor && (@action_to_be == :Take || @action_to_be == :Remove)
        flag = 0
      end

      if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
        println ">>Choosing objects..."
        println ">>...Object is #{j}"
        println ">>...Parser preference is to " + (flag == 0 ? "reject" : "accept") + "."
      end # DEBUG

      k = ChooseObjects(j, flag)

      if k == 1
        flag = 1
      else
        flag = 0 if k == 2
      end

      if flag > 0
        @multiple_object << j
        if defined?(DEBUG)
          println "   Accepting it" if @parser_trace >= 4
        end # DEBUG
      else
        if defined?(DEBUG)
          println "   Rejecting it" if @parser_trace >= 4
        end # DEBUG
      end
    end
    # while
    if @multiple_object.length < @indef_wanted && @indef_wanted < Integer::MAX
      @etype = TooFew; @multi_wanted = @indef_wanted
      @multi_had = @multiple_object.length
      raise NoMatchesAvailable
    end
    @multi_context = context
    if defined?(DEBUG)
      println "   Made multiple object of size #{@multiple_object.length}]" if @parser_trace >= 4
    end # DEBUG
    return 1
  end

  @match_classes.fill(0, 0...@number_matched)

  n = 1
  for i in (0...@number_matched)
    next unless @match_classes[i] == 0

    @match_classes[i] = n; n += 1; flag = 0
    for j in ((i + 1)...@number_matched)
      next unless @match_classes[j] == 0
      next unless Identical(@match_list[i], @match_list[j])
      flag = 1
      @match_classes[j] = @match_classes[i]
    end
    @match_classes[i] = 1 - n if flag > 0
  end
  n -= 1; @number_of_classes = n

  if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>In Adjudicate match classes are #{@match_classes.inspect}"
    println ">>...@number_matched is #{@number_matched}"
  end

  if defined?(DEBUG)
  if @parser_trace >= 4
    println "   Grouped into #{n} possibilities by name:"
    for i in (0...@number_matched)
      if @match_classes[i] > 0
        print "   " + The(@match_list[i]) + " (#{@match_list[i].object_id})  ---  group #{@match_classes[i]}\n"
      end
    end
  end
  end # DEBUG

  unless @indef_mode
    if n > 1
      k = -1
      for i in (0...@number_matched)
        if @match_scores[i] > k
          k = @match_scores[i]
          j = @match_classes[i]; j = j * j
          flag = 0
        elsif @match_scores[i] == k
          if @match_classes[i] * @match_classes[i] != j
            flag = 1
          end
        end
      end # for

      if flag > 0
        if defined?(DEBUG)
          println "   Unable to choose best group, so ask player.]" if @parser_trace >= 4
        end # DEBUG
        return 0
      end
      if defined?(DEBUG)
        println "   Best choices are all from the same group." if @parser_trace >= 4
      end # DEBUG
    end # if n > 1
  end

  #  When the player is really vague, or there's a single collection of
  #  indistinguishable objects to choose from, choose the one the player
  #  most recently acquired, or if the player has none of them, then
  #  the one most recently put where it is.

  @dont_infer = true if n == 1
  return BestGuess()
end

#AdjustLight(flag = false) ⇒ Object




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# File 'lib/inform/parserm.h.rb', line 4195

def AdjustLight(flag = false)
  i = @lightflag
  @lightflag = OffersLight(parent(@player))

  if (i.nil? || i == false) && @lightflag
    @location = @real_location
    log.debug "Looking after light adjustment for #{@player}" # TODO: Remove
    return _invoke :Look unless flag
  end

  if !i.nil? && !@lightflag
    @real_location = @location; @location = thedark
    unless flag
      NoteArrival()
      return L__M(:Miscellany, 9)
    end
  end
  @location = thedark if !i.nil? && !@lightflag
end

#AnalyseToken(token) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 187

def AnalyseToken(token)
  @found_tdata = token
  if token.nil? then @found_ttype = :illegal; return; end
  if token.is_a?(Symbol) && Inform.attributes.include?(token)
    @found_ttype = :attribute_filter
    return
  end
  case token
  when /^scope=(.*)$/
    @found_ttype = :scope
    @found_tdata = $LAST_MATCH_INFO[1]
  when /^.*=(.*)$/
    @found_ttype = :routine_filter
    @found_tdata = $LAST_MATCH_INFO[1]
  when /^'.*'$/
    @found_ttype = :preposition
    @found_tdata = token
  when /^(#{ElementaryTokens.join('|')})$/
    @found_ttype = token
  else
    @found_ttype = :general_parse_routine
    @found_tdata = token
  end
  nil
end

#BestGrammar(grammars) ⇒ Object


Grammar selection

Raises:

  • (@etype)


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# File 'lib/inform/parserm.h.rb', line 1221

def BestGrammar(grammars)
  @best_grammar = nil

  # Handle single-word commands expecting no arguments
  if grammars.first.empty?
    if num_words == 1
      @results = [grammars.first.action, 0, nil, nil]
      @best_grammar = grammars.first
      return true
    elsif num_words > 1
      raise PartiallyUnderstood if grammars.empty?
    end
    grammars = grammars[1..]
  end

  for grammar in grammars
    # @multiflag = false # TODO: Is this needed?

    line = grammars.index(grammar)

    # Unpack the syntax line from Inform format into three arrays; ensure that
    # the sequence of tokens ends in an ENDIT_TOKEN.

    grammar = UnpackGrammarLine(grammar)

    if defined?(DEBUG)
    if @parser_trace >= 1
      new_line if @parser_trace >= 2
      print "[line #{line}"; DebugGrammarLine(grammar)
      println "]"
    end
    end # DEBUG

    # We aren't in "not holding" or inferring modes, and haven't entered
    # any parameters on the line yet, or any special numbers; the multiple
    # object is still empty.

    @not_holding = nil
    @inferfrom = 0
    @parameters = 0
    @nsns = 0; @special_word = nil; @special_number = 0
    @multiple_object ||= []
    @multiple_object.clear
    @multi_context = nil
    @etype = CannotUnderstandSentence

    # Put the word marker back to just after the verb

    @wn = @verb_wordnum + 1

  ############################################################################
  #
  # F: Look ahead for advance warning for multiexcept/multiinside
  #
  ############################################################################

    # There are two special cases where parsing a token now has to be
    # affected by the result of parsing another token later, and these
    # two cases (multiexcept and multiinside tokens) are helped by a quick
    # look ahead, to work out the future token now.  We can only carry this
    # out in the simple (but by far the most common) case:
    #
    #     multiexcept <one or more prepositions> noun
    #
    # and similarly for multiinside.

    @advance_warning = nil; @indef_mode = false
    i = 0; m = false; @pcount = 0
    # TODO: FIXME
    # prepositions = []
    # if (preposition_token = grammar.grep(/'\w+'(\/'\w+')*/).first)
    #   prepositions.concat preposition_token.split(/('\/'|')/) if preposition_token
    #   i = grammar.index(preposition_token)
    # end

    while @line_token[@pcount] != :end
      @scope_token = nil

      i += 1 if @line_ttype[@pcount] != :preposition

      if ElementaryTokens.include? @line_token[@pcount]
        m = true if @line_token[@pcount] == :multi
        cur_line_token = @line_token[@pcount]
        if i == 1 && %i[multiexcept multiinside].include?(cur_line_token)
          # First non-preposition is "multiexcept" or
          # "multiinside", so look ahead.

          if defined?(DEBUG)
            println " [Trying look-ahead]" if @parser_trace >= 2
          end # DEBUG

          # We need this to be followed by 1 or more prepositions.

          @pcount += 1
          if @line_ttype[@pcount] == :preposition
            prepositions = @line_token[@pcount].split(/\//).map { |s| s[1..-2] }
            @pcount += 1 while @line_ttype[@pcount] == :preposition

            if ElementaryTokens.include?(@line_ttype[@pcount]) && @line_tdata[@pcount] == :noun

              # Advance past the last preposition

              while @wn < num_words
                l = NextWord()
                if prepositions.include?(l)   # if preposition
                  next if [ALL1__WD, ALL2__WD, ALL3__WD, ALL4__WD, ALL5__WD].include?(l)
                  l = Descriptors() # skip past THE etc
                  @etype = l if l != 0 || l != false # don't allow multiple objects
                  l = NounDomain(@actors_location, @actor, :noun)
                  if defined?(DEBUG)
                  if @parser_trace >= 2
                    print " [Advanced to \"noun\" token: "
                    println "re-parse request]" if l == REPARSE_CODE
                    println "but multiple found]" if [1, true].include?(l) # TODO: FIXME
                    println "error #{etype}]" if [0, true].include?(l) # TODO: FIXME
                    println the(l) + "]" if l.object?
                  end
                  end # DEBUG
                  throw :ReParse if l == REPARSE_CODE
                  @advance_warning = l if l.object?
                end
              end
            end
          end
          break
        end
      end
      # if ElementaryTokens.include? @line_token[@pcount]
      @pcount += 1
    end
    # while @line_token[@pcount] != :end

    # Slightly different line-parsing rules will apply to "take multi", to
    # prevent "take all" behaving correctly but misleadingly when there's
    # nothing to take.

    if !m.nil? && @params_wanted == 1 && @action_to_be == :Take
      @take_all_rule = 1
    end

    # And now start again, properly, forearmed or not as the case may be.
    # As a precaution, we clear all the variables again (they may have been
    # disturbed by the call to NounDomain, which may have called outside
    # code, which may have done anything!).

    @not_holding = nil
    @inferfrom = 0
    @parameters = 0
    @nsns = 0; @special_word = nil; @special_number = 0
    @multiple_object ||= []
    @multiple_object.clear
    @etype = CannotUnderstandSentence
    @wn = @verb_wordnum + 1

  ############################################################################
  #
  # G: Parse each token in turn (calling ParseToken to do most of the work)
  #
  ############################################################################

    # "Pattern" gradually accumulates what has been recognised so far,
    # so that it may be reprinted by the parser later on

    @pattern2 ||= []
    @pattern2.clear
    @pattern2 << @pattern.first

    @pcount = 1
    loop do
      @pattern = @pattern[0...@pcount]

      token = grammar[@pcount - 1]
      @lookahead = grammar[@pcount]

      if defined?(DEBUG)
      if @parser_trace >= 2
        println " [line #{line} token #{@pcount} word #{@wn + 1} : #{token}]"
      end
      end # DEBUG

      if token != :end
        @scope_reason = PARSING_REASON
        AnalyseToken(token)

        # if @action_to_be == :AskTo && ElementaryTokens.include?(@found_ttype) &&
        #     @found_tdata == :topic
        #   l = @results[2]
        #   @wn -= 1
        #   j = @wn
        #   return Conversation2()
        # end

        @line_ttype[grammar.index(token)] = @found_ttype

        if defined?(DEBUG) && @parser_trace >= 10
          new_line
          println "Parsing the current word '#{current_word}' as a #{@found_ttype} in this grammar:"
          println grammar.to_s
          println ">>Before invoking ParseToken(#{@found_ttype})..."
          println ">>...The found token data is #{@found_tdata}"
          println ">>...The current word number is #{@wn + 1}"
          println ">>...The current word is '#{current_word}'"
          println ">>...The pattern is #{@pattern}"
          println ">>...The pattern count is at #{@pcount}"
        end # DEBUG

        l = ParseToken(@found_ttype, @found_tdata, @pcount - 1, token)
        @scope_reason = PARSING_REASON

        if l == GPR_PREPOSITION
          if @found_ttype != :preposition
            if !ElementaryTokens.include?(@found_ttype) || @found_tdata != :topic
              @params_wanted -= 1
            end
          end
          l = true
        elsif l == GPR_TEXT
          @parameters += 1
          @pattern[@pcount] = @consult_words
          l = true
        elsif l == false
          # l = false
        elsif l != GPR_REPARSE
          if l == GPR_NUMBER
            if @nsns == 0 then @special_number1 = @parsed_number
            else @special_number2 = @parsed_number
            end
            @nsns += 1; l = 1
          end
          l = 0 if l == GPR_MULTIPLE
          @results[@parameters + 2] = l
          @parameters += 1
          @pattern[@pcount] = l
          l = true
        end

        if defined?(DEBUG) && @parser_trace >= 10
          println ">>After invoking ParseToken..."
          println ">>...The current word number is #{@wn + 1}"
          println ">>...The current word is '#{current_word}'"
          println ">>...The found token type is #{@found_ttype}"
          println ">>...The result is " + a(l.class) + " called '#{l}'" if l.object?
          println ">>...The parsed number is #{@parsed_number}" if @parsed_number
          println ">>...The pattern is #{@pattern}"
          println ">>...The pattern count is at #{@pcount}"
          println ">>...The etype is #{@etype}"
        end # DEBUG

        if defined?(DEBUG)
        if @parser_trace >= 3
          print "  [token resulted in "
          print "re-parse request]\n" if l == REPARSE_CODE
          print "failure with error type #{@etype}]\n" unless l
          print "success]\n" if l
        end
        end # DEBUG

        next if l == REPARSE_CODE
        break if l == false
      else # token == :end

        # If the player has entered enough already but there's still
        # text to wade through: store the pattern away so as to be able to produce
        # a decent error message if this turns out to be the best we ever manage,
        # and in the mean time give up on this line

        # However, if the superfluous text begins with a comma or "then" then
        # take that to be the start of another instruction

        # TODO: FIXME
        if @wn < num_words
          NextWord()
          if [THEN1__WD, THEN2__WD, THEN3__WD].include?(current_word)
            @held_back_mode = true; @hb_wn = @wn - 1
          else
            @pattern2 = @pattern.dup
            @pcount2 = @pcount
            @best_etype = @etype = PartiallyUnderstood
            break
          end
        end

        # Now, we may need to revise the multiple object because of the single one
        # we now know (but didn't when the list was drawn up).

        if @parameters >= 1 && @results[2] == 0
          l = ReviseMulti(@results[3])
          if l then @etype = l; @results[0] = @action_to_be; break; end
        end
        if @parameters >= 2 && @results[3] == 0
          l = ReviseMulti(@results[2])
          if l then @etype = l; break; end
        end

        # To trap the case of "take all" inferring only "yourself" when absolutely
        # nothing else is in the vicinity...

        if @take_all_rule == 2 && @results[3] == @actor
          @best_etype = NothingMatched
          raise @best_etype
        end

        if defined?(DEBUG)
        println "[Line successfully parsed]" if @parser_trace >= 1
        end # DEBUG

        # The line has successfully matched the text.  Declare the input error-free...

        @oops_from = 0

        # ...explain any inferences made (using the pattern)...

        # PrintInferredCommand(@inferfrom) if @inferfrom != 0

        if @inferfrom != 0
          print "("; PrintCommand(@inferfrom); print ")\n"
        end

        # ...copy the action number, and the number of parameters...

        @results[0] = @action_to_be
        @results[1] = @parameters

        # ...reverse first and second parameters if need be...

        if @action_reversed && @parameters > 1
          @results[2], @results[3] = @results[3], @results[2]
          if @nsns == 2
            @special_number1, @special_number2 = @special_number2, @special_number1
          end
        end

        # ...and to reset "it"-style objects to the first of these parameters, if
        # there is one (and it really is an object)...

        PronounNotice(@results[2]) if @parameters > 0 && @results[2].object?

        # ...and worry about the case where an object was allowed as a parameter
        # even though the player wasn't holding it and should have been: in this
        # event, keep the results for next time round, go into "not holding" mode,
        # and for now tell the player what's happening and return a "take" request
        # instead...

        if @not_holding && @actor == @player
          @action = :Take
          i = RunRoutines(@not_holding, :before_implicit)
          # i = 0: Take the object, tell the player (default)
          # i = 1: Take the object, don't tell the player
          # i = 2: don't Take the object, continue
          # i = 3: don't Take the object, don't continue
          if i > 2 then @best_etype = NotHeld; raise @best_etype end
          if i < 2      # perform the implicit Take
            if i != 1   # and tell the player
              println L__M(:Miscellany, 26, @not_holding)
            end
            @notheld_mode = true
            @kept_results = @results.dup
            @results[0] = :Take
            @results[1] = 1
            @results[2] = @not_holding
          end
        end

        # (Notice that implicit takes are only generated for the player, and not
        # for other actors.  This avoids entirely logical, but misleading, text
        # being printed.)

        # ...and return from the parser altogether, having successfully matched
        # a line.

        if @held_back_mode
          @wn = @hb_wn
          return LookForMore()
        end
        @best_grammar = grammar
        return true
      end # token != :end
      @pcount += 1
    end
    # loop

    # The line has failed to match.
    # We continue the outer "for" loop, trying the next line in the grammar.

    @best_etype = @etype if @etype > @best_etype
    @nextbest_etype = @etype if @etype != AskScope && !@etype.nil? && @etype > @nextbest_etype

    # ...unless the line was something like "take all" which failed because
    # nothing matched the "all", in which case we stop and give an error now.

    break if @take_all_rule == 2 && @etype == NothingMatched

  end
  # for grammar in grammars

  # The grammar is exhausted: every line has failed to match.

  ############################################################################
  #
  # H: Cheaply parse otherwise unrecognised conversation and return
  #
  ############################################################################

  # label :GiveError do

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>@etype is #{@etype}"
    println ">>@best_etype is #{@best_etype}"
  end # DEBUG
  @etype = @best_etype

  # Errors are handled differently depending on who was talking.
  # If the command was addressed to somebody else (eg, "dwarf, sfgh") then
  # it is taken as conversation which the parser has no business in disallowing.

  # TODO: Implement conversations
  # if @actor != @player
  #   if @usual_grammar_after
  #     @verb_wordnum = @usual_grammar_after
  #     throw :AlmostReParse
  #   end
  #   @wn = @verb_wordnum
  #   @special_word = NextWord()
  #   if @special_word == @comma_word
  #     @special_word = NextWord()
  #     @verb_wordnum++
  #   end
  #   @special_number = TryNumber(@verb_wordnum)
  #   @results[0] = :NotUnderstood
  #   @results[1] = 2
  #   @results[2] = 1; @special_number1 = @special_word
  #   @results[3] = @actor
  #   @consult_from = @verb_wordnum; @consult_words = @num_words-@consult_from+1
  #   return true
  # end

  ############################################################################
  #
  # I: Print best possible error message
  #
  ############################################################################

  # If the player was the actor (eg, in "take dfghh") the error must be printed,
  # and fresh input called for.  In three cases the oops word must be jiggled.

  @pronoun_word = @pronoun__word; @pronoun_obj = @pronoun__obj

  raise @etype

  ############################################################################
  #
  # J: Retry the whole lot
  #
  ############################################################################

  # And go (almost) right back to square one...
  return true # rubocop: disable Lint/UnreachableCode

  # ...being careful not to go all the way back, to avoid infinite repetition
  # of a deferred command causing an error.
end

#BestGuessObject


BestGuess makes the best guess it can out of the match list, assuming that
everything in the match list is textually as good as everything else;
however it ignores items marked as -1, and so marks anything it chooses.
It returns -1 if there are no possible choices.



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# File 'lib/inform/parserm.h.rb', line 3201

def BestGuess
  earliest = 0; best = -1
  for i in (0...@number_matched)
    if @match_list[i]
      its_score = @match_scores[i]
      if its_score > best then best = its_score; earliest = i; end
    end
  end
  if defined?(DEBUG)
  if @parser_trace >= 4
    if best < 0 then println "   Best guess ran out of choices"
    else println "   Best guess " + the(@match_list[earliest]) + " (#{@match_list[earliest]})"
    end
  end
  end # DEBUG
  return -1 if best < 0
  i = @match_list[earliest]
  @match_list.delete_at earliest
  @bestguess_score = best
  if !i.object?
    println "****"
    println "BestGuess i is not an object! #=> #{i}"
    println "****"
  end
  return i
end

#CantSeeObject


The CantSee routine returns a good error number for the situation where
the last word looked at didn't seem to refer to any object in context.

The idea is that: if the actor is in a location (but not inside something
like, for instance, a tank which is in that location) then an attempt to
refer to one of the words listed as meaningful-but-irrelevant there
will cause "you don't need to refer to that in this game" rather than
"no such thing" or "what's 'it'?".
(The advantage of not having looked at "irrelevant" local nouns until now
is that it stops them from clogging up the ambiguity-resolving process.
Thus game objects always triumph over scenery.)



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# File 'lib/inform/parserm.h.rb', line 3386

def CantSee
  @saved_oops = @oops_from

  if @scope_token
    @scope_error = @scope_token
    return AskScope
  end

  @wn -= 1; w = NextWord()
  e = CantSeeError
  if !w.nil? && w == @pronoun_word
    @pronoun__word = @pronoun_word; @pronoun__obj = @pronoun_obj
    e = ItGone
  end

  e
end

#Cap(str, nocaps = false) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4652

def Cap(str, nocaps = false)
  if nocaps then print str.to_s
  else           PrintCapitalised(str)
  end
end

#CDefart(o) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4802

def CDefart(o)
  if defined?(YOU__TX)
    if o == @player
      print YOU__TX
      return true
    end
  end
  i = @indef_mode; @indef_mode = false;
  if !o.object? || o.has?(:proper)
    @indef_mode = false; print PSN__(o); @indef_mode = i
    return true
  end
  PrefaceByArticle(o, 0); @indef_mode = i;
end

#Centre(a, b) ⇒ Object

new_line if flag == false && (obj.&prop) == WORDSIZE && metaclass(obj.prop) == String

return

end



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# File 'lib/inform/parserm.h.rb', line 4648

def Centre(a, b)
  PrintCapitalised(a, b, false, true, true)
end

#ChangePlayer(obj) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4257

def ChangePlayer(obj)
  # return RunTimeError(7,obj) unless obj.respond_to? :number
  @actor = obj if @actor == @player
  # take @player, :transparent, :concealed
  # i = obj; while parent(i)
  #   give i, :transparent if i.has? :animate
  #   i = parent(i)
  # end
  # @player.short_name = FORMER__TX if @player == selfobj

  @player = obj

  @player.short_name = nil if @player == selfobj
  # give @player, :transparent, :concealed, :animate, :proper
  i = @player; i = parent(i) until parent(i).nil?
  @location = i; @real_location = @location
  return RunTimeError(10) unless parent(@player)
  # MoveFloatingObjects()
  @lightflag = OffersLight(parent(@player))
  @location = thedark unless @lightflag
  @print_player_flag = flag
end

#CInDefArt(o) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4783

def CInDefArt(o)
  i = @indef_mode; @indef_mode = true;
  if o.has?(:proper) then @indef_mode = false; print PSN__(o); return; end
  if o.respond_to? :article
    PrintCapitalised(o, :article, true); print " " + PSN__(o); @indef_mode = i
    return true
  end
  PrefaceByArticle(o, 2, false, true); @indef_mode = i
end

#ConversationObject

NextWord nudges the word number wn on by one each time, so we’ve now advanced past a comma. (A comma is a word all on its own in the table.)

Raises:



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# File 'lib/inform/parserm.h.rb', line 1151

def Conversation
  j = @wn - 1
  if j == 1
    raise UnexpectedComma
  end

  # Use NounDomain (in the context of "animate creature") to see if the
  # words make sense as the name of someone held or nearby

  @wn = 1; @lookahead = HELD_TOKEN
  @scope_reason = TALKING_REASON
  l = NounDomain(@player,@actors_location,6)
  @scope_reason = PARSING_REASON
  throw :ReParse if l == REPARSE_CODE
  raise MissingAddressee if l == 0

  Conversation2()
end

#Conversation2Object



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# File 'lib/inform/parserm.h.rb', line 1170

def Conversation2

  # The object addressed must at least be "talkable" if not actually "animate"
  # (the distinction allows, for instance, a microphone to be spoken to,
  # without the parser thinking that the microphone is human).

  if l.hasnt? :animate, :talkable
    raise InanimateAddressee
  end

  # Check that there aren't any mystery words between the end of the person's
  # name and the comma (eg, throw out "dwarf sdfgsdgs, go north").

  if @wn != j
    raise SpeechImpediment
  end

  # The player has now successfully named someone.  Adjust "him", "her", "it":

  PronounNotice(l)

  # Set the global variable "actor", adjust the number of the first word,
  # and begin parsing again from there.

  @verb_wordnum = j + 1

  # Stop things like "me, again":

  if l == @player
    @wn = @verb_wordnum
    if [AGAIN1__WD, AGAIN2__WD, AGAIN3__WD].include?(NextWordStopped())
      L__M(:Miscellany, 20)
      jump ReType
    end
  end

  @actor = l
  @actors_location = ScopeCeiling(l)
  if defined?(DEBUG)
  if @parser_trace >= 1
    println "[Actor is " + the(actor) + " in " + @actors_location + "]"
  end
  end # DEBUG

  BeginCommand()
end

#CreatureTest(obj) ⇒ Object


CreatureTest: Will this person do for a "creature" token?



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# File 'lib/inform/parserm.h.rb', line 1853

def CreatureTest(obj)
  if defined?(DEBUG) && @parser_trace >= 10
    println ">>Is #{obj} a creature?"
  end # DEBUG
  return true if obj.has?(:animate)
  return false if obj.hasnt?(:talkable)
  return true if %i[Ask Answer Tell AskFor].include?(@action_to_be)
  false
end

#DebugAction(a) ⇒ Object

if defined?(DEBUG)



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# File 'lib/inform/parserm.h.rb', line 4284

def DebugAction(a)
  a.to_s
end

#DebugAttribute(a, anames = []) ⇒ Object

rubocop: disable Lint/UnusedMethodArgument



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# File 'lib/inform/parserm.h.rb', line 4293

def DebugAttribute(a, anames = [])
  # if a < 0 or a >= 48
  #   print "<invalid attribute " + a + ">"
  # else
  #   anames = #identifiers_table; anames = anames + 2*(anames[0]);
  #   print anames[a].to_s;
  # end
  a.to_s
end

#DebugGrammarLine(line) ⇒ Object

rubocop: enable Lint/UnusedMethodArgument



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# File 'lib/inform/parserm.h.rb', line 4304

def DebugGrammarLine(line)
  print " * "
  for token in line[0..-2]
    # print "/ " if token
    print DebugToken(token) + " "
  end
  print "-> " + DebugAction(@action_to_be)
  print " reverse" if @action_reversed
end

#DebugToken(token) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4288

def DebugToken(token)
  token.to_s
end

#Defart(o) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4793

def Defart(o)
  i = @indef_mode; @indef_mode = false;
  if !o.object? || o.has?(:proper)
    @indef_mode = false; print PSN__(o); @indef_mode = i
    return true
  end
  PrefaceByArticle(o, 1); @indef_mode = i
end

#DescriptorsObject

TODO: FIXME 2021-08-01 This appears to be broken and advances the word number when not appropriate.



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# File 'lib/inform/parserm.h.rb', line 1761

def Descriptors
  ResetDescriptors()
  return false if @wn > num_words

  flag = true
  while flag
    o = NextWordStopped(); flag = false

    if defined?(DEBUG) && @parser_trace >= 11
      println ">>Descriptors next word stopped is '#{o}'"
    end # DEBUG

    if language_descriptors.keys.include? o
      if defined?(DEBUG) && @parser_trace >= 11
        println ">>The word '#{o}' is a language descriptor!"
      end # DEBUG
      flag = true
      type = language_descriptors[o][1]
      @indef_mode = true if type != DEFART_PK
      @indef_possambig = true
      @indef_cases = @indef_cases & (language_descriptors[o][0])

      if type == POSSESS_PK
        cto = language_descriptors[o][2]
        case cto
        when 0 then @indef_type = @indef_type | MY_BIT
        when 1 then @indef_type = @indef_type | THAT_BIT
        else
          @indef_owner = PronounValue(cto)
          # @indef_owner = InformParser unless @indef_owner
        end
      end

      @indef_type = @indef_type | LIT_BIT if type == :light
      @indef_type = @indef_type | UNLIT_BIT if type == :nolight
    end

    if [OTHER1__WD, OTHER2__WD, OTHER3__WD].include?(o)
      @indef_mode = true
      flag = true
      @indef_type = @indef_type | OTHER_BIT
    end

    if [ALL1__WD, ALL2__WD, ALL3__WD, ALL4__WD, ALL5__WD].include?(o)
      @indef_mode = true
      flag = true
      @indef_wanted = Integer::MAX
      @take_all_rule = 2 if @take_all_rule == 1
      @indef_type = @indef_type | PLURAL_BIT
    end

    if @allow_plurals
      n = TryNumber(@wn - 1)
      unless n.nil?
        if n == 1
          @indef_mode = true
          flag = true
        end
        if n > 1
          @indef_guess_p = true
          @indef_mode = true
          flag = true
          @indef_wanted = n
          @indef_nspec_at = @wn - 1
          @indef_type = @indef_type | PLURAL_BIT
        end
      end
    end
    if flag == true && ![OF1__WD, OF2__WD, OF3__WD, OF4__WD].include?(NextWordStopped())
      if defined?(DEBUG) && @parser_trace >= 11
        println ">>Skipping 'of' after these"
      end # DEBUG
      @wn -= 1 # Skip 'of' after these
    end
    if defined?(DEBUG) && @parser_trace >= 11
      println format(">>Is the word '#{o}' a descriptor? %s", flag ? 'yes' : 'no')
      println ">>The @wn is: #{@wn}"
    end # DEBUG
  end
  # while flag
  @wn -= 1
  if defined?(DEBUG) && @parser_trace >= 11
    println ">>Descriptors returning false"
    println ">>The @wn is: #{@wn}"
  end
  return false
end

#DontAccept(domain, nosearch = nil, context = nil) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 3717

def DontAccept(domain, nosearch = nil, context = nil)
  # Shall we consider the possessions of the current object, as well?
  # Only if it's a container (so, for instance, if a dwarf carries a
  # sword, then "drop sword" will not be accepted, but "dwarf, drop sword"
  # will).
  # Also, only if there are such possessions.
  #
  # Notice that the parser can see "into" anything flagged as
  # transparent - such as a dwarf whose sword you can get at.
  if domain.child && domain != nosearch && IsSeeThrough(domain)
    ScopeWithin(domain, nosearch, context)
  end

  # Drag any extras into context

  # contextualize # TODO: Test removal
  ad = domain.&:add_to_scope
  unless ad.nil?
    # Test if the property value is not an object.
    i = !ad.object?

    if i == true
      @ats_flag = context
      RunRoutines(domain, :add_to_scope)
      @ats_flag = nil
    elsif ad.respond_to?(:each)
      for additional in ad
        ScopeWithin_O(additional, nil, context) unless additional.nil?
      end
    end
  end
  false
end

#DoOopsObject



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# File 'lib/inform/parserm.h.rb', line 722

def DoOops
  if @oops_from == 0
    L__M(:Miscellany, 14)
    return FreshInput()
  end
  if nw == 1
    L__M(:Miscellany, 15)
    return FreshInput()
  end
  if nw > 2
    L__M(:Miscellany, 16)
    return FreshInput()
  end

  # So now we know: there was a previous mistake, and the player has
  # attempted to correct a single word of it.

  (o..INPUT_BUFFER_LEN).each { |i| buffer2[i] = a_buffer[i] }
  if defined? TARGET_ZCODE
  x1 = a_table[9] # Start of word following "oops"
  x2 = a_table[8] # Length of word following "oops"
  else # TARGET_GLULX
  x1 = a_table[6] # Start of word following "oops"
  x2 = a_table[5] # Length of word following "oops"
  end # TARGET_

  # Repair the buffer to the text that was in it before the "oops"
  # was typed:

  64.times { |i| a_buffer[i] = oops_workspace[i] }
  Tokenise__(a_buffer, a_table)

  # Work out the position in the buffer of the word to be corrected:

  if defined? TARGET_ZCODE
  w = a_table[(4 * oops_from) + 1] # Start of word to go
  w2 = a_table[4 * oops_from]    # Length of word to go
  else # TARGET_GLULX
  w = a_table[3 * oops_from]      # Start of word to go
  w2 = a_table[(3 * oops_from) - 1] # Length of word to go
  end # TARGET_

  # Write spaces over the word to be corrected:

  w2.times { |i| a_buffer[i + w] = ' ' }

  if w2 < x2
    # If the replacement is longer than the original, move up...
    i = INPUT_BUFFER_LEN - 1
    while i >= w + x2
      a_buffer[i] = a_buffer[i - x2 + w2]
      i -= 1
    end

    # ...increasing buffer size accordingly.
    if defined? TARGET_ZCODE
    a_buffer[1] = a_buffer[1] + (x2 - w2)
    else # TARGET_GLULX
    a_buffer[0] = a_buffer[0] + (x2 - w2)
    end # TARGET_
  end

  # Write the correction in:

  x2.times { |j| a_buffer[j + w] = @buffer2[j + x1] }

  Tokenise__(a_buffer, a_table)
  if defined? TARGET_ZCODE
  nw = a_table[1]
  else # TARGET_GLULX
  nw = a_table.length
  end # TARGET_

  return nw
end

#DoScopeAction(thing, scope_reason = @scope_reason) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 3586

def DoScopeAction(thing, scope_reason = @scope_reason)
  s = scope_reason; p1 = @parser_one
  DidScopeAction[thing] ||= {}
  DidScopeAction[thing][scope_reason] ||= 0
  DidScopeAction[thing][scope_reason] += 1
  if defined?(DEBUG)
  println "DidScopeAction[#{thing}][#{scope_reason}]: #{DidScopeAction[thing][scope_reason]}"
  if @parser_trace >= 6
    println "[DSA on " + the(thing) + " with reason = " + scope_reason.to_s +
            " p1 = #{@parser_one} p2 = #{@parser_two}]"
    # TODO: Remove
    if name(thing) == 'Nels'
      caller.each { |t| println t }
    elsif DidScopeAction[thing][scope_reason] > 1
      println "Did DoScopeAction(#{thing}) with reason = #{scope_reason} more than once!"
      caller.each { |t| println t }
    end
  end
  end # DEBUG
  case scope_reason
  when REACT_BEFORE_REASON
    return unless thing.react_before?(action)
    if defined?(DEBUG)
    println "[Considering react_before for " + the(thing) + "]" if @parser_trace >= 2
    end
    @parser_one ||= RunRoutines(thing, :react_before)
  when REACT_AFTER_REASON
    return unless thing.react_after?(action)
    if defined?(DEBUG)
    println "[Considering react_after for " + the(thing) + "]" if @parser_trace >= 2
    end # DEBUG
    @parser_one ||= RunRoutines(thing, :react_after)
  when EACH_TURN_REASON
    return unless thing.respond_to? :each_turn
    if defined?(DEBUG)
    println "[Considering each_turn for " + the(thing) + "]" if @parser_trace >= 2
    end # DEBUG
    PrintOrRun(thing, :each_turn)
  when TESTSCOPE_REASON
    @parser_two = 1 if thing == @parser_one
  when LOOPOVERSCOPE_REASON
    if @parser_one.is_a?(Proc)
      @parser_one.call(thing)
    elsif self.respond_to?(@parser_one)
      self.send(@parser_one, thing)
    end
    @parser_one = p1
  end
  @scope_reason = s
end

#DrawStatusLineObject

TODO: Fix, and extend in zmud with full telnet protocol support



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# File 'lib/inform/parserm.h.rb', line 4483

def DrawStatusLine
#    width, x, charw, scw, mvw = nil
#    #(0-->8) = (0-->8) &~ $$00000100
#
#    StatusLineHeight(gg_statuswin_size)
#    # Now clear the window. This isn't totally trivial. Our approach is to select the
#    # fixed space font, measure its width, and print an appropriate
#    # number of spaces. We round up if the screen isn't a whole number
#    # of characters wide, and rely on window 1 being set to clip by default.
#    MoveCursor(1, 1)
#    #set_font 4, x
#    width = ScreenWidth()
#    #spaces width
#    # Back to standard font for the display. We use output_stream 3 to
#    # measure the space required, the aim being to get 50 characters
#    # worth of space for the location name.
#    MoveCursor(1, 2)
#    #set_font 1, x
#    if location == thedark
#      print location
#    else
#        FindVisibilityLevels()
#        if @visibility_ceiling == location then print location
#        else                                    print The(@visibility_ceiling)
#        end
#    end
#    #get_wind_prop 1, 3, width
#    #get_wind_prop 1, 13, charw
#    #charw = charw & $FF
#    #output_stream 3, StorageForShortName
#    print SCORE__TX + "00000"
#    #output_stream -3; scw = HDR_PIXELSTO3.length + charw
#    #output_stream 3, StorageForShortName
#    print MOVES__TX + "00000"
#    #output_stream -3; mvw = HDR_PIXELSTO3.length + charw
#    if width - scw - mvw >= 50*charw
#      x = 1+width-scw-mvw
#      #set_cursor 1, x; print SCORE__TX + sline1
#      x = x+scw
#      #set_cursor 1, x; print MOVES__TX + sline2
#    else
#      #output_stream 3, StorageForShortName
#      print "00000/00000";
#      #output_stream -3; scw = HDR_PIXELSTO3.length + charw;
#      if width - scw >= 50*charw
#        x = 1+width-scw
#        #set_cursor 1, x; print sline1 + "/" + sline2
#      end
#    end
#    # Reselect roman, as Infocom's interpreters interpreters go funny
#    # if reverse is selected twice.
#    MainWindow()
end

#FailToken(desc_wn, prev_indef_wanted) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 2443

def FailToken(desc_wn, prev_indef_wanted)
  if @allow_plurals && @indef_guess_p
    prev_indef_wanted = @indef_wanted
    @allow_plurals = false
    @wn = desc_wn
    throw :TryAgain
  end
  ResetDescriptors()
  @etype = UnexpectedMultiple if (@indef_wanted > 0 || prev_indef_wanted > 0) && !@multiflag
  return GPR_FAIL
end

#FreshInputObject

TODO: Port for completeness; likely won’t use



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# File 'lib/inform/parserm.h.rb', line 608

def FreshInput
  # ! Save the start of the buffer, in case "oops" needs to restore it
  # ! to the previous time's buffer

  # for (i=0 : i<64 : i++) oops_workspace->i = a_buffer->i;

  # ! In case of an array entry corruption that shouldn't happen, but would be
  # ! disastrous if it did:

  # #Ifdef TARGET_ZCODE;
  # a_buffer->0 = INPUT_BUFFER_LEN;
  # a_table->0 = 15;  ! Allow to split input into this many words
  # #Endif; ! TARGET_

  # ! Print the prompt, and read in the words and dictionary addresses

  # L__M(##Prompt);
  # AfterPrompt();
  # #IfV5;
  # DrawStatusLine();
  # #Endif; ! V5
  # KeyboardPrimitive(a_buffer, a_table);
  # #Ifdef TARGET_ZCODE;
  # nw = a_table->1;
  # #Ifnot; ! TARGET_GLULX
  # nw = a_table-->0;
  # #Endif; ! TARGET_

  # ! If the line was blank, get a fresh line
  # if (nw == 0) {
  #     L__M(##Miscellany, 10);
  #     jump FreshInput;
  # }

  # ! Unless the opening word was "oops", return
  # ! Conveniently, a_table-->1 is the first word in both ZCODE and GLULX.

  # w = a_table-->1;
  # if (w == OOPS1__WD or OOPS2__WD or OOPS3__WD) jump DoOops;

  # if (a_buffer->WORDSIZE == COMMENT_CHARACTER) {
  #     #Ifdef TARGET_ZCODE;
  #     if ((HDR_GAMEFLAGS-->0) & 1 || xcommsdir)
  #                                        L__M(##Miscellany, 54);
  #     else                               L__M(##Miscellany, 55);
  #     #Ifnot; ! TARGET_GLULX
  #     if (gg_scriptstr || gg_commandstr) L__M(##Miscellany, 54);
  #     else                               L__M(##Miscellany, 55);
  #     #Endif; ! TARGET_

  #     jump FreshInput;
  # }

  # #IfV5;
  # ! Undo handling

  # if ((w == UNDO1__WD or UNDO2__WD or UNDO3__WD) && (nw==1)) {
  #     if (turns == START_MOVE) {
  #         L__M(##Miscellany, 11);
  #         jump FreshInput;
  #     }
  #     if (undo_flag == 0) {
  #         L__M(##Miscellany, 6);
  #         jump FreshInput;
  #     }
  #     if (undo_flag == 1) jump UndoFailed;
  #     #Ifdef TARGET_ZCODE;
  #     @restore_undo i;
  #     #Ifnot; ! TARGET_GLULX
  #     @restoreundo i;
  #     i = (~~i);
  #     #Endif; ! TARGET_
  #     if (i == 0) {
  #       .UndoFailed;
  #         L__M(##Miscellany, 7);
  #     }
  #     jump FreshInput;
  # }
  # #Ifdef TARGET_ZCODE;
  # @save_undo i;
  # #Ifnot; ! TARGET_GLULX
  # @saveundo i;
  # if (i == -1) {
  #     GGRecoverObjects();
  #     i = 2;
  # }
  # else  i = (~~i);
  # #Endif; ! TARGET_
  # just_undone = 0;
  # undo_flag = 2;
  # if (i == -1) undo_flag = 0;
  # if (i == 0) undo_flag = 1;
  # if (i == 2) {
  #     RestoreColours();
  #     #Ifdef TARGET_ZCODE;
  #     style bold;
  #     #Ifnot; ! TARGET_GLULX
  #     glk($0086, 4); ! set subheader style
  #     #Endif; ! TARGET_
  #     print (name) location, "^";
  #     #Ifdef TARGET_ZCODE;
  #     style roman;
  #     #Ifnot; ! TARGET_GLULX
  #     glk($0086, 0); ! set normal style
  #     #Endif; ! TARGET_
  #     L__M(##Miscellany, 13);
  #     just_undone = 1;
  #     jump FreshInput;
  # }
  # #Endif; ! V5

  # return nw;
end

#GetGender(person) ⇒ Object


GetGender returns 0 if the given animate object is female, and 1 if male
(not all games will want such a simple decision function!)



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# File 'lib/inform/parserm.h.rb', line 4093

def GetGender(person)
  person.hasnt?(:female)
end

#GetGNAOfObject(obj, gna = 0, gender = nil) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4097

def GetGNAOfObject(obj, gna = 0, gender = nil)
  gna = 6 if obj.hasnt?(:animate)
  gender = :male   if obj.has?(:male)
  gender = :female if obj.has?(:female)
  gender = :neuter if obj.has?(:neuter)
  if gender.nil?
    gender = gna == 0 ? LanguageInanimateGender : LanguageAnimateGender
  end
  gna = gna + 1 if gender == :female
  gna = gna + 2 if gender == :neuter
  gna = gna + 3 if obj.has? :pluralname
  return gna
end

#HasLightSource(i) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4234

def HasLightSource(i)
  return false unless i
  return true if i.has? :light
  if (i.has?(:enterable) || IsSeeThrough(i)) && !HidesLightSource(i)
    return true if i.any? { |j| HasLightSource(j) }
  end
  return true if i.has?(:animate) && i.any? { |j| HasLightSource(j) }
  # TODO: Figure out how this is supposed to work
  # ad = i.&:add_to_scope
  # if parent(i) && !ad.nil?
  #   @ats_hls = false; @ats_flag = true
  #   sr = @scope_reason; po = @parser_one
  #   @scope_reason = LOOPOVERSCOPE_REASON; @parser_one = nil
  #   RunRoutines(i, :add_to_scope)
  #   @scope_reason = sr; @parser_one = po
  #   @ats_flag = false; return true if @ats_hls
  # else
  #   ad = i.&:add_to_scope
  #   return true if !ad.nil? && ad.any? { |j| !j.nil? && HasLightSource(j) }
  # end
  false
end

#HidesLightSource(obj) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4227

def HidesLightSource(obj)
  return false if obj == @player
  return false if obj.has? :transparent, :supporter
  return obj.hasnt? :open if obj.has? :container
  return obj.hasnt? :enterable
end

#Identical(o1, o2) ⇒ Object


Identical decides whether or not two objects can be distinguished from
each other by anything the player can type.  If not, it returns true.



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# File 'lib/inform/parserm.h.rb', line 3249

def Identical(o1, o2) # p1 p2 n1 n2 i j flag
  return true if o1 == o2 # This should never happen, but to be on the safe side
  return false if o1.nil? || o2.nil? # Similarly
  return false if parent(o1) == Compass || parent(o2) == Compass # Saves time

  #  What complicates things is that o1 or o2 might have a parsing routine,
  #  so the parser can't know from here whether they are or aren't the same.
  #  If they have different parsing routines, we simply assume they're
  #  different.  If they have the same routine (which they probably got from
  #  a class definition) then the decision process is as follows:
  #
  #     the routine is called (with self being o1, not that it matters)
  #       with noun and second being set to o1 and o2, and action being set
  #       to the fake action TheSame.  If it returns -1, they are found
  #       identical; if -2, different; and if >=0, then the usual method
  #       is used instead.

  # TODO: See above FIXME
  if o1.respond_to?(:parse_name) || o2.respond_to?(:parse_name)
    return false if o1.&(:parse_name) != o2.&(:parse_name)
    @parser_action = :TheSame; @parser_one = o1; @parser_two = o2
    j = @wn; i = RunRoutines(o1, :parse_name); @wn = j;
    return true if i == -1
    return false if i == -2
  end

  #  This is the default algorithm: do they have the same words in their
  #  "name" (i.e. property no. 1) properties.  (Note that the following allows
  #  for repeated words and words in different orders.)

  return false if o1.name != o2.name

  #  print "Which are identical!\n"
  true
end

#Incomplete(ambiguity = @ambiguity) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 2712

def Incomplete(ambiguity = @ambiguity)
  # return L__M(:Miscellany, CANNOT_UNDERSTAND) if session.nil?
  @ambiguity = ambiguity

  unless completing?
    # Now we come to the question asked when the input has run out
    # and can't easily be guessed (eg, the player typed "take" and there
    # were plenty of things which might have been meant).

    if @ambiguity.context == :creature
      L__M(:Miscellany, 48)
    else
      L__M(:Miscellany, 49)
    end

    return complete
  end

  # If the line was blank, get a fresh line

  return println(L__M(:Miscellany, 10)) if @buffer.empty?

  @words = @buffer.split
  @verb = @words.first
  @verb.downcase!

  # Once again, if the reply looks like a command, give it to the
  # parser to get on with and forget about the question...

  return completed if Inform::Grammar::Verbs.lookup @verb, @player

  # ...but if we have a genuine answer, then:
  #
  # (1) we must glue in text suitable for anything that's been inferred.

  if @inferfrom != 0
    for j in (@inferfrom...@pattern.length)
      next unless @pattern[j]

      if defined?(DEBUG)
        println "[Gluing in inference with pattern code " + @pattern[j] + "]" if @parser_trace >= 5
      end # DEBUG

      # Conveniently, parse2[1] is the first word in both ZCODE and GLULX.

      # parse2[1] = 0

      # An inferred object.  Best we can do is glue in a pronoun.
      # (This is imperfect, but it's very seldom needed anyway.)

      if @pattern[j] && @pattern[j] != REPARSE_CODE
        PronounNotice(@pattern[j])
        for k in language_pronouns.keys
          if @pattern[j] == language_pronouns[k][1]
            @words[0] = language_pronouns[k]
            if defined?(DEBUG)
              println "[Using pronoun '" + @words.first + "']" if @parser_trace >= 5
            end # DEBUG
            break
          end
        end
      else
        # An inferred preposition.
        # TODO: FIXME
        # @words[0] = No__Dword(@pattern[j] - REPARSE_CODE)
        if defined?(DEBUG)
          println "[Using preposition '" + @words.first + "']" if @parser_trace >= 5
        end # DEBUG
      end

      # parse2-->1 now holds the dictionary address of the word to glue in.

      if @words.first
        # TODO: Figure out what this does
        # k = buffer + i
        # output_stream 3, k
        # print address(@parse2[1])
        # output_stream -3
        # k = k.length
        # l = i
        # while (l < (i + k)) do
        #   @buffer[l] = @buffer[(l + 2)]
        #   l++
        # end
        # i = i + k; @buffer[1] = i - 2
      end
    end
  end

  # (2) we must glue the newly-typed text onto the end.
  @input = (@pattern << @words).join(' ')

  return completed
end

#Indefart(o) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4773

def Indefart(o)
  i = @indef_mode; @indef_mode = true
  if o.has?(:proper) then @indef_mode = false; print PSN__(o); return; end
  if o.respond_to? :article
    PrintOrRun(o, :article, 1); print " " + PSN__(o); @indef_mode = i
    return true
  end
  PrefaceByArticle(o, 2); @indef_mode = i
end

#initialize_stateObject



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# File 'lib/inform/parserm.h.rb', line 555

def initialize_state
  DidScopeAction.clear # TODO: Remove
  Inform::Parser.initial_state.each_pair do |k, v|
    self.instance_variable_set(k, v)
  end
end

#IsSeeThrough(o) ⇒ Object


IsSeeThrough is used at various places: roughly speaking, it determines
whether o being in scope means that the contents of o are in scope.



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# File 'lib/inform/parserm.h.rb', line 3564

def IsSeeThrough(o)
  o.hasany?(:supporter, :transparent) || o.has?(:open, :container)
end

#KeyboardObject



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# File 'lib/inform/parserm.h.rb', line 601

def Keyboard
  DisplayStatus()

  FreshInput()
end

#KeyboardPrimitiveObject


The Keyboard routine actually receives the player's words,
putting the words in "a_buffer" and their dictionary addresses in
"a_table".  It is assumed that the table is the same one on each
(standard) call.

It can also be used by miscellaneous routines in the game to ask
yes-no questions and the like, without invoking the rest of the parser.

Return the number of words typed



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# File 'lib/inform/parserm.h.rb', line 593

def KeyboardPrimitive; end

#KeyCharPrimitiveObject



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# File 'lib/inform/parserm.h.rb', line 595

def KeyCharPrimitive; end

#KeyDelayObject



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# File 'lib/inform/parserm.h.rb', line 599

def KeyDelay; end

#KeyTimerInterruptObject



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# File 'lib/inform/parserm.h.rb', line 597

def KeyTimerInterrupt; end

#LanguageVerb(i) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 3353

def LanguageVerb(i)
  i = 'look at' if %w[l look].include?(i)
  if !i.nil? && i.length > 2
    print i
    return true
  else
    return false
  end
end

#LookForMoreObject

At this point, the return value is all prepared, and we are only looking to see if there is a “then” followed by subsequent instruction(s).

Raises:

  • (@best_etype)


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# File 'lib/inform/parserm.h.rb', line 1693

def LookForMore
  return true if (@wn + 1) > num_words

  i = NextWord()
  if [THEN1__WD, THEN2__WD, THEN3__WD].include?(i)
    if (@wn + 1) > num_words
      @held_back_mode = false
      return true
    end
    i = NextWord()
    if [AGAIN1__WD, AGAIN2__WD, AGAIN3__WD].include?(i)
      # Delete the words "then again" from the again buffer,
      # in which we have just realised that it must occur:
      # prevents an infinite loop on "i. again"
      i = @wn - 2
      @input = @input.split[0...i].join(' ')
    end
    @held_back_mode = true
    return true
  end
  @best_etype = PartiallyUnderstood
  raise @best_etype
end

#LowerCase(c) ⇒ Object

rubocop: disable Lint/DuplicateMethods



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# File 'lib/inform/parserm.h.rb', line 4552

def LowerCase(c)
  case c
  when 'A'..'Z'
    c = c + 32
  when 202, 204, 212, 214, 221
    c -= 1
  when 217, 218
    c = c - 2
  when 158..160, 167..169, 208..210
    c = c - 3
  when 186..190, 196..200
    c = c - 5
  when 175..180
    c = c - 6
  end
  return c
end

#MakeMatch(obj, quality, scope_reason = @scope_reason) ⇒ Object


MakeMatch looks at how good a match is.  If it's the best so far, then
wipe out all the previous matches and start a new list with this one.
If it's only as good as the best so far, add it to the list.
If it's worse, ignore it altogether.

The idea is that "red panic button" is better than "red button" or "panic".

@number_matched (the number of words matched) is set to the current level
of quality.

We never match anything twice, and keep at most 64 equally good items.



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# File 'lib/inform/parserm.h.rb', line 3772

def MakeMatch(obj, quality, scope_reason = @scope_reason)
  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Making match for #{obj} of quality #{quality}"
  end # DEBUG
  if defined?(DEBUG)
    println "    Match with quality #{quality}" if @parser_trace >= 6
  end # DEBUG
  if !@token_filter.nil? && UserFilter(obj) == false
    if defined?(DEBUG)
      println "    Match filtered out: token filter #{@token_filter}" if @parser_trace >= 6
    end # DEBUG
    return true
  end
  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Making match..."
    unless @match_list.empty?
      matches_ = @match_list.map(&:to_s)
      object_ids_ = @match_list.map(&:object_id)
      println ">>...Matches are [#{matches_}] ([#{object_ids_}])"
    end
    println ">>...No matches yet" if @match_list.empty?
    println ">>...Matched by #{@match_length} word" + (!@match_length.nil? && @match_length == 1 ? 's' : '')
    println ">>...Match is #{obj} (#{obj.object_id})"
    already_in_list = @match_list.include?(obj) ? 'Yes' : 'No'
    println ">>...Is object id #{obj.object_id} already in the match list? #{already_in_list}"
  end # DEBUG
  if quality < @match_length then return true end
  if quality > @match_length then @match_length = quality; @number_matched = 0; @match_list.clear
  else
    return true if @number_matched >= MATCH_LIST_SIZE
    return true if @match_list.include?(obj)
  end

  @number_matched += 1
  @match_list << obj
  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    unless @match_list.empty?
      matches_ = @match_list.map(&:to_s)
      object_ids_ = @match_list.map(&:object_id)
      println ">>...Matches are [#{matches_}] ([#{object_ids_}])"
    end
    println ">>...No matches yet" if @match_list.empty?
  end # DEBUG
  @number_matched = @match_list.length
  if defined?(DEBUG)
    println "    Match added to list" if @parser_trace >= 6
  end # DEBUG
  false
end

#MakeMatchByParseName(obj, threshold, scope_reason = @scope_reason) ⇒ Object

def MakeMatch



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# File 'lib/inform/parserm.h.rb', line 3823

def MakeMatchByParseName(obj, threshold, scope_reason = @scope_reason)
  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Making match by parseable name for #{obj.name}"
    println ">>...The threshold is #{threshold}"
  end # DEBUG
  if @parser_action == :PluralFound
    @dict_flags_of_noun = @dict_flags_of_noun | 4
  end

  if (@dict_flags_of_noun & 4) != 0
    if @allow_plurals == false
      threshold = 0
    else
      if @indef_mode == false
        @indef_mode = true; @indef_type = 0; @indef_wanted = 0
      end
      @indef_type = @indef_type | PLURAL_BIT
      @indef_wanted = Integer::MAX if @indef_wanted == 0
    end
  end

  if defined?(DEBUG)
  println "    Matched (#{threshold})" if @parser_trace >= 5
  end # DEBUG
  MakeMatch(obj, threshold)
  return threshold
end

#MultiAdd(o) ⇒ Object


The MultiAdd routine adds object "o" to the multiple-object-list.



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# File 'lib/inform/parserm.h.rb', line 3408

def MultiAdd(o)
  if @multiple_object.include?(o)
    return true
  else
    @multiple_object << o
  end
end

#MultiFilter(attribute) ⇒ Object


The MultiFilter routine goes through the multiple-object-list and throws
out anything without the given attribute "attribute" set.



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# File 'lib/inform/parserm.h.rb', line 3437

def MultiFilter(attribute)
  for o in @multiple_object
    MultiSub(o) if o.hasnt?(attribute)
  end
end

#MultiSub(o) ⇒ Object


The MultiSub routine deletes object "o" from the multiple-object-list.

It returns 0 if the object was there in the first place, and 9 (because
this is the appropriate error number in Parser()) if it wasn't.



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# File 'lib/inform/parserm.h.rb', line 3423

def MultiSub(o)
  if @multiple_object.include?(o)
    @multiple_object.remove(o)
  else
    # TODO: Does this work?
    return Vague # 9
  end
end

#NextWordObject


NextWord (which takes no arguments) returns:

0            if the next word is unrecognised,
comma_word   if a comma
THEN1__WD    if a full stop
or the dictionary address if it is recognised.
The "current word" marker is moved on.

NextWordStopped does the same, but returns -1 when input has run out



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# File 'lib/inform/parserm.h.rb', line 4048

def NextWord
  if (@wn + 1) > num_words then @wn += 1; return false; end
  i = @wn; @wn += 1
  j = @words[i]
  j = @comma_word if j == ','
  j = THEN1__WD if j == '.'
  return j
end

#NextWordStoppedObject



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# File 'lib/inform/parserm.h.rb', line 4057

def NextWordStopped
  return nil if @wn < 0
  if (@wn + 1) > num_words then @wn += 1; return nil; end
  return NextWord()
end

#NounDomain(domain1, domain2 = nil, context = nil, scope_reason = @scope_reason) ⇒ Object


NounDomain does the most substantial part of parsing an object name.

It is given two "domains" - usually a location and then the actor who is
looking - and a context (i.e. token type), and returns:

 0    if no match at all could be made,
 1    if a multiple object was made,
 k    if object k was the one decided upon,
 REPARSE_CODE if it asked a question of the player and consequently rewrote
      the player's input, so that the whole parser should start again
      on the rewritten input.

 In the case when it returns 1<k<REPARSE_CODE, it also sets the variable
 length_of_noun to the number of words in the input text matched to the
 noun.
 In the case k=1, the multiple objects are added to @multiple_object by
 hand (not by MultiAdd, because we want to allow duplicates).



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# File 'lib/inform/parserm.h.rb', line 2475

def NounDomain(domain1, domain2 = nil, context = nil, scope_reason = @scope_reason)
  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Invoked NounDomain for domain '#{domain1}'"
    println ">>Indefinite type is #{@indef_type}"
  end
  if defined?(DEBUG)
  if @parser_trace >= 4
    print "   [NounDomain called at word #{@wn + 1}\n"
    print "   "
    if @indef_mode
      print "seeking indefinite object: "
      print "other "  if (@indef_type & OTHER_BIT) != 0
      print "my "     if (@indef_type & MY_BIT) != 0
      print "that "   if (@indef_type & THAT_BIT) != 0
      print "plural " if (@indef_type & PLURAL_BIT) != 0
      print "lit "    if (@indef_type & LIT_BIT) != 0
      print "unlit "  if (@indef_type & UNLIT_BIT) != 0
      print "owner:" + @indef_owner if @indef_owner
      new_line
      print "   number wanted: "
      if @indef_wanted == Integer::MAX then print "all" else print @indef_wanted end
      new_line
      print "   most likely GNAs of names: #{@indef_cases}\n"
    else
      println "seeking definite object"
    end
  end
  end # DEBUG

  @match_length = 0
  @number_matched = 0
  @match_from = @wn
  @placed_in_flag = false

  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>About to invoke SearchScope in NounDomain"
    println ">>...Current input is '#{@input}'"
    println ">>...Current number of words is #{num_words}"
    println ">>...The current word number is #{@wn + 1}"
    println ">>...The current word is '#{current_word}'"
  end # DEBUG

  SearchScope(domain1, domain2, context, scope_reason)

  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>After invoking SearchScope..."
  end # DEBUG

  if defined?(DEBUG)
    println "   [ND made #{@number_matched} matches]" if @parser_trace >= 4
  end # DEBUG

  @wn = (@match_from || 0) + @match_length

  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>The noun domain included #{@number_matched} matches for #{@match_length} words"
    println ">>The new match list is [#{@match_list.map(&:to_s)}]"
    println ">>...The match scores are [#{@match_scores}]"
    println ">>...The current word number is #{@wn + 1}"
    println ">>...The current word is '#{current_word}'"
    println ">>...The number of words is #{num_words}"
    println ">>...The match from index is #{@match_from}"
    println ">>...The number of matches is #{@number_matched}"
  end # DEBUG

  # If nothing worked at all, leave with the word marker skipped past the
  # first unmatched word...

  if @number_matched == 0 then @wn += 1; return false; end

  # Suppose that there really were some words being parsed (i.e., we did
  # not just infer).  If so, and if there was only one match, it must be
  # right and we return it...

  if ((@match_from || 0) + 1) <= num_words
    if @number_matched == 1
      return @match_list.first
    end

    # ...now suppose that there was more typing to come, i.e. suppose that
    # the user entered something beyond this noun.  If nothing ought to follow,
    # then there must be a mistake, (unless what does follow is just a full
    # stop, and or comma)

    if (@wn + 1) <= num_words
      i = NextWord(); @wn -= 1
      unless [AND1__WD, AND2__WD, AND3__WD,
              THEN1__WD, THEN2__WD, THEN3__WD,
              BUT1__WD, BUT2__WD, BUT3__WD].include?(i)
        return false if @lookahead.nil?
      end
    end
  end

  # Now look for a good choice, if there's more than one choice...

  @number_of_classes = 0

  i = @match_list.first if @number_matched == 1
  if @number_matched > 1
    begin
      if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
        println ">>Before invoking Adjudicate..."
      end # DEBUG
      i = Adjudicate(context)
      if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
        println ">>After invoking Adjudicate..."
        println ">>...Adjudicate returned #{i}"
      end # DEBUG
    rescue NoMatchesAvailable
      return false
    end
    return false if i == -1
    return true if i == 1       #  Adjudicate has made a multiple
                                #  object, and we pass it on
  end

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>About to return from NounDomain()..."
    println ">>...The result is #{i}"
    println ">>...The pattern count is at #{@pcount}"
    println ">>...The match list is #{@match_list}"
    println ">>...The match scores are [#{match_scores}]"
  end # DEBUG

  # If i is non-zero here, one of two things is happening: either
  # (a) an inference has been successfully made that object i is
  #     the intended one from the user's specification, or
  # (b) the user finished typing some time ago, but we've decided
  #     on i because it's the only possible choice.
  # In either case we have to keep the pattern up to date,
  # note that an inference has been made and return.
  # (Except, we don't note which of a pile of identical objects.)

  if i != 0
    return i if @dont_infer
    @inferfrom = @pcount if @inferfrom == 0
    @pattern[@pcount] = i
    return i
  end

  # If we get here, there was no obvious choice of object to make.  If in
  # fact we've already gone past the end of the player's typing (which
  # means the match list must contain every object in scope, regardless
  # of its name), then it's foolish to give an enormous list to choose
  # from - instead we go and ask a more suitable question...

  if ((@match_from || 0) + 1) > num_words
    raise IncompleteSentence, context
  else
    raise Ambiguous, context
  end
end

#NounWordObject


NounWord (which takes no arguments) returns:

 0  if the next word is unrecognised or does not carry the "noun" bit in
    its dictionary entry,
 1  if a word meaning "me",
 the index in the pronoun table (plus 2) of the value field of a pronoun,
    if the word is a pronoun,
 the address in the dictionary if it is a recognised noun.

The "current word" marker moves on one.



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# File 'lib/inform/parserm.h.rb', line 4027

def NounWord
  i = NextWord()
  return false, i if i.nil? || i == false
  return :me, i if [ME1__WD, ME2__WD, ME3__WD].include?(i)
  return :pronoun, i if language_pronouns.include?(i)
  return false, i unless dictionary.include?(i.to_sym)
  return :noun, i
end

#NoWordsMatch(obj) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 3851

def NoWordsMatch(obj)
  # No words match
  if @indef_mode != false
    @parser_action = nil
    return MakeMatchByParseName(obj, 0)
  end
  return 0
end

#NumberWord(o) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4817

def NumberWord(o)
  n = LanguageNumbers.find { |k, _v| k == o }
  return n.last if !n.nil? && !n.empty? # TODO: Be more syntactically precise
  return 0
end

#OffersLight(i) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4215

def OffersLight(i)
  return false if i.nil?
  return true if i.has?(:light)
  return true if i.any? { |j| HasLightSource(j) }
  if i.has?(:container)
    return OffersLight(parent(i)) if i.has?(:open) || i.has?(:transparent)
  else
    return OffersLight(parent(i)) if i.has?(:enterable) || i.has?(:transparent) || i.has?(:supporter)
  end
  false
end

#Parser__parseObject



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# File 'lib/inform/parserm.h.rb', line 821

def Parser__parse
  @meta = false
  @best_etype = CannotUnderstandSentence
  @parser_one = @parser_two = nil
  @scope_reason = PARSING_REASON
  @match_from = 0

  ############################################################################
  #
  # A: Get the input, do "oops" and "again"
  #
  ############################################################################

  # Firstly, in "not held" mode, we still have a command left over from last
  # time (eg, the user typed "eat biscuit", which was parsed as "take biscuit"
  # last time, with "eat biscuit" tucked away until now).  So we return that.

  if @notheld_mode
    @results = @kept_results.dup
    @notheld_mode = false
    return true
  end

  if @held_back_mode
    @held_back_mode = false
    throw :ReParse
  end

  # Handle the apostrophe shorthand for the Say command
  @input = "say '#{@input[1..]}'" if @input =~ /^['"]/

  # Get the words from the player's input
  @words = @input.split

  # :ReParse

  @parser_inflection = :name

  # Initially assume the command is aimed at the player, and the verb
  # is the first word

  # num_words = WordCount()
  @wn = 0 # Our words "buffer" is indexed from 0, unlike Inform

  if defined? LanguageToInformese
  LanguageToInformese()
  end # LanguageToInformese

  BeforeParsing()
  # num_words = WordCount()

  # TODO: FIXME
  # This is for debugging only, but it is unclear if the routines are
  # applicable outside an Inform runtime environment.
  # k = 0
  # if defined?(DEBUG)
  # if @parser_trace >= 2
  #   print "[ "
  #   i = 0
  #   while i < num_words do
  #
  #     j = @words[(i * 2) + 1]
  #     k = WordAddress(i+1)
  #     l = WordLength(i+1)
  #     print '"'
  #     m = 0
  #     while m < l do
  #       print k[m]
  #       m += 1
  #     end
  #     print '" '
  #
  #     if j == 0
  #       print "?"
  #     else
  #       if UnsignedCompare(j, HDR_DICTIONARY[0]) >= 0 and
  #          UnsignedCompare(j, HDR_HIGHMEMORY[0]) < 0)
  #         print j
  #       else
  #         print j
  #       end
  #     end
  #     print " / " if i != num_words-1
  #   end
  #   println " ]"
  #   i += 1
  # end
  # end # DEBUG
  @verb_wordnum = 0
  @actor = @player
  @actors_location = ScopeCeiling(@player)
  @location ||= @actors_location # TODO: Necessary?
  @usual_grammar_after = nil

  # :AlmostReParse

  @scope_token = nil
  @action_to_be = nil

  # Begin from what we currently think is the verb word

  # :BeginCommand

  @wn = @verb_wordnum
  # @verb_word = NextWordStopped() # TODO: FIXME?

  @verb_word = @words.first.downcase

  # If there's no input here, we must have something like "person,".

  # if @verb_word == -1
  #   best_etype = CannotUnderstandSentence
  #   raise best_etype
  # end

  # Now try for "again" or "g", which are special cases: don't allow "again" if nothing
  # has previously been typed; simply copy the previous text across

  @verb_word = AGAIN1__WD if @verb_word == AGAIN2__WD || @verb_word == AGAIN3__WD
  if @verb_word == AGAIN1__WD
    raise RepeatedOrder if @actor != @player
    raise NothingToRepeat if history.empty?
    @input = history.last
    @words = @input.split
    @verb_word = @words.first.downcase
  end

  # Save the present input in case of an "again" next time

  record_history @input

  # Was the opening word "oops"?

  if [OOPS1__WD, OOPS2__WD, OOPS3__WD].include?(@words.first)
    # TODO: Implement support?
    # return DoOops()
  end

  initialize_state

  if @match_list then @match_list.clear else @match_list = [] end
  if @multiple_object then @multiple_object.clear else @multiple_object = [] end
  if @pattern then @pattern.clear else @pattern = [] end

  @etype = nil
  @noun = nil
  @second = nil
  @parsed_number = nil
  @special_word = nil
  @special_number1 = nil
  @special_number2 = nil
  @consult_words = nil
  @query = nil
  @search_results = nil
  @token_filter = nil
  @advance_warning = nil
  @inp1 = nil
  @inp2 = nil
  @lookmode = 1

  @verb = Inform::Grammar::Verbs.lookup @verb_word, @player
  @pattern << @words.first
  @pattern2 = @pattern.dup

  ############################################################################
  #
  # B: Is it a direction, and so an implicit "go"?  If so go to (K)
  #
  ############################################################################

  # If the first word is not listed as a verb, it must be a direction
  # or the name of someone to talk to

  if @verb.nil?

    # So is the first word an object contained in the special object "compass"
    # (i.e., a direction)?  This needs use of NounDomain, a routine which
    # does the object matching, returning the object number, or 0 if none found,
    # or REPARSE_CODE if it has restructured the parse table so the whole parse
    # must be begun again...

    if defined?(DEBUG) && @parser_trace >= 10
      println ">>About to invoke NounDomain..."
      println ">>...on the Compass object"
    end # DEBUG
    @wn = @verb_wordnum; @indef_mode = false; @token_filter = nil
    l = NounDomain(Compass)
    # throw :ReParse if l == REPARSE_CODE

    if l
      # If it is a direction, send back the results:
      # action=GoSub, no of arguments=1, argument 1=the direction.

      @results[0] = :Go
      @action_to_be = :Go
      @results[1] = 1
      @results[2] = l

      return LookForMore()
    end

  ############################################################################
  #
  # C: Is anyone being addressed?
  #
  ############################################################################

    # Only check for a comma (a "someone, do something" command) if we are
    # not already in the middle of one.  (This simplification stops us from
    # worrying about "robot, wizard, you are an idiot", telling the robot to
    # tell the wizard that she is an idiot.)

    if @actor == @player
      if ConversationStarterPattern.match?(@words.join(' '))
        # TODO: Implement conversation and imperative commands
        log.debug "jump Conversation"
        # jump Conversation
      else
        @verb = UnknownVerb(@verb)
        if @verb.nil?
          @best_etype = VerbUnrecognized
          raise @best_etype
        else
          log.debug "jump VerbAccepted"
          # jump VerbAccepted
        end
      end
    else
      @best_etype = VerbUnrecognized
      raise @best_etype
    end

    # Conversation()

    @actor = l
    @actors_location = ScopeCeiling(l)
    if defined?(DEBUG)
    if @parser_trace >= 1
      println "[Actor is " + the(@actor) + " in " + @actors_location + "]"
    end
    end # DEBUG
    return true
  end
  # of first-word-not-a-verb

  VerbAccepted()
end

#ParseToken(given_ttype, given_tdata, token_n, token) ⇒ Object

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# File 'lib/inform/parserm.h.rb', line 1902

def ParseToken(given_ttype, given_tdata, token_n, token)

  ############################################################################
  #
  # A: Analyse token; handle all not involving object lists, break down others
  #
  ############################################################################

  @token_filter = nil

  case given_ttype
  when :special
    l = Descriptors()
    return @special_word = NextWord() if l.nil?
    l = TryNumber(@wn)
    @special_word = NextWord()
    if defined?(DEBUG)
    if l.number?
      println "  [Read special as the number #{l}]" if @parser_trace >= 3
    end
    end # DEBUG
    unless l.number?
      # TODO: Remove -- commented out because it was breaking special tokens.
      # l = Descriptors()
      if defined?(DEBUG)
        println "  [Read special word at word number #{@wn + 1}]" if @parser_trace >= 3
      end # DEBUG
      l = @special_word
    end
    @parsed_number = l; return GPR_NUMBER

  when :number
    l = TryNumber(@wn); @wn += 1
    unless l.number?
      @etype = NumberUnrecognized
      return false
    end
    if defined?(DEBUG)
    println "  [Read number as #{l}]" if @parser_trace >= 3
    end # DEBUG
    @parsed_number = l.to_i
    return GPR_NUMBER

  when :creature
    @scope_reason = TALKING_REASON if %i[Answer Ask AskFor Tell].include?(@action_to_be)

  when :topic
    @consult_from = @wn
    return RunTimeError(13) unless %i[preposition end].include?(@line_ttype[token_n + 1])
    loop do
      o = NextWordStopped()
      break if o.nil? || PrepositionChain(o, token_n + 1) != -1
    end
    @wn -= 1
    @consult_words = @words[@consult_from...@wn].join(' ')
    if @consult_words.empty?
      @consult_words = nil
      return false
    end
    if @action_to_be == :Ask || @action_to_be == :Answer || @action_to_be == :Tell
      o = @wn; @wn = @consult_from; @parsed_number = NextWord()
      if defined? EnglishNaturalLanguage
      @parsed_number = NextWord() if @parsed_number == 'the' && @consult_words.length > 1
      end # EnglishNaturalLanguage
      @wn = o; return 1
    end
    if o.nil? && @line_ttype[token_n + 1] == :preposition
      return false    # don't infer if required preposition is absent
    end
    return GPR_PREPOSITION

  when :preposition
    s = given_tdata.gsub(/'/, '')
    s = s.gsub(/\//, '|')

    # If we've run out of the player's input, but still have parameters to
    # specify, we go into "infer" mode, remembering where we are and the
    # preposition we are inferring...

    if @wn > num_words
      if @inferfrom == 0 && @parameters < @params_wanted
        @inferfrom = @pcount; @inferword = token
        @pattern[@pcount] = given_tdata
      end

      # If we are not inferring, then the line is wrong...

      return false if @inferfrom == 0

      # If not, then the line is right but we mark in the preposition...

      @pattern[@pcount] = given_tdata
      return GPR_PREPOSITION
    end

    o = NextWord()

    @pattern[@pcount] = o

    if defined?(DEBUG) && @parser_trace >= 10
      println ">>Matched '#{o}' for #{s}" if o && o =~ /^(#{s})$/i
    end # DEBUG

    # Whereas, if the player has typed something here, see if it is the
    # required preposition... if it's wrong, the line must be wrong,
    # but if it's right, the token is passed (jump to finish this token).

    return GPR_PREPOSITION if o && o =~ /^(#{s})$/i
    if Grammar__Version != 1
    return GPR_PREPOSITION if PrepositionChain(o, token_n) != -1
    end # Grammar__Version
    return false

  when :general_parse_routine
    l = indirect(given_tdata)
    if defined?(DEBUG)
    println "  [Outside parsing routine returned " + l + "]" if @parser_trace >= 3
    end # DEBUG
    return l

  when :scope
    @scope_token = given_tdata
    @scope_stage = 1
    if defined?(DEBUG)
    println "  [Scope routine called at stage 1]" if @parser_trace >= 3
    end # DEBUG
    l = indirect(@scope_token)
    if defined?(DEBUG)
    println "  [Scope routine returned multiple-flag of " + l + "]" if @parser_trace >= 3
    end # DEBUG
    if l == true then @given_tdata = :multi else @given_tdata = :noun end

  when :attribute_filter
    @token_filter = given_tdata
    @given_tdata = :noun

  when :routine_filter
    @token_filter = given_tdata
    @given_tdata = :noun

  end

  token = given_ttype
  prev_indef_wanted = 0

  ############################################################################
  #
  # B: Begin parsing an object list
  #
  ############################################################################

  # There are now three possible ways we can be here:
  #     parsing an elementary token other than "special" or "number";
  #     parsing a scope token;
  #     parsing a noun-filter token (either by routine or attribute).
  #
  # In each case, token holds the type of elementary parse to
  # perform in matching one or more objects, and
  # token_filter is 0 (default), an attribute + 1 for an attribute filter
  # or a routine address for a routine filter.

  token_allows_multiple = %i[multi multiheld multiexcept multiinside].include?(token)

  many_flag = false; and_parity = true; @dont_infer = false

  ############################################################################
  #
  # C: Parse descriptors (articles, pronouns, etc.) in the list
  #
  ############################################################################

  # We expect to find a list of objects next in what the player's typed.

  label :ObjectList do

  if defined?(DEBUG)
  println "  [Object list from word #{@wn + 1}]" if @parser_trace >= 3
  end # DEBUG

  # Take an advance look at the next word: if it's "it" or "them", and these
  # are unset, set the appropriate error number and give up on the line
  # (if not, these are still parsed in the usual way - it is not assumed
  # that they still refer to something in scope)

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>Taking an advance look at the next word..."
  end # DEBUG

  o = NextWord(); @wn -= 1

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>After invoking NextWord() while parsing descriptors..."
    println ">>...The current word number is #{@wn + 1}"
    println ">>...The current word is '#{current_word}'"
    println ">>...And the next word is '#{o}'" if o
    println ">>...And there are no more words" unless o
  end # DEBUG

  @pronoun_word = nil; @pronoun_obj = nil

  l = PronounValue(o)
  if l != false
    @pronoun_word = o; @pronoun_obj = l

    if l.nil?
      # Don't assume this is a use of an unset pronoun until the
      # descriptors have been checked, because it might be an
      # article (or some such) instead

      unless language_descriptors.keys.include? o
        @pronoun__word = @pronoun_word; @pronoun__obj = @pronoun_obj
        @etype = Vague
        raise @etype
      end
    end
  end

  if [ME1__WD, ME2__WD, ME3__WD].include?(o) then @pronoun_word = o; @pronoun_obj = selfobj; end

  @allow_plurals = true; desc_wn = @wn;

  label :TryAgain do

  # First, we parse any descriptive words (like "the", "five" or "every"):

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>Before invoking Descriptors()..."
    println ">>...The current word number is #{@wn + 1}"
    println ">>...The current word is '#{current_word}'"
  end # DEBUG

  l = Descriptors()

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>After invoking Descriptors()..."
    println ">>...l is #{l}"
    println ">>...The current word number is #{@wn + 1}"
    println ">>...The current word is '#{current_word}'"
  end # DEBUG


  if l then @etype = l; return false; end

  label :TryAgain2 do

  ############################################################################
  #
  # D: Parse an object name
  #
  ############################################################################

  # This is an actual specified object, and is therefore where a typing error
  # is most likely to occur, so we set:

  @oops_from = @wn

  # So, two cases.  Case 1: token not equal to "held" (so, no implicit takes)
  # but we may well be dealing with multiple objects

  # In either case below we use NounDomain, giving it the token number as
  # context, and two places to look: among the actor's possessions, and in the
  # present location.  (Note that the order depends on which is likeliest.)

  if token != :held
    i = @multiple_object.length
    if defined?(DEBUG)
    println "  [Calling NounDomain on location and actor]" if @parser_trace >= 3
    end # DEBUG

    if defined?(DEBUG) && @parser_trace >= 10
      println ">>Before invoking NounDomain()..."
      println ">>...The token being parsed is :#{token}"
    end # DEBUG

    l = NounDomain(@actors_location, @actor, token)

    if defined?(DEBUG) && @parser_trace >= 10
      println ">>After invoking NounDomain()..."
      println ">>...For token #{token} l is #{l}"
      println ">>...The etype is #{@etype}"
      println ">>...The indef_possambig is #{@indef_possambig}"
    end # DEBUG

    return l if l == REPARSE_CODE # Reparse after Q&A
    if @indef_wanted == Integer::MAX && (l.nil? || l == false) && @number_matched == 0
      l = 1  # ReviseMulti if TAKE ALL FROM empty container
    end

    if token_allows_multiple && !@multiflag
      @best_etype = CannotUnderstandSentence if @best_etype == UnexpectedMultiple
      @multiflag = true
    end
    if l.nil? || l == false
      if @indef_possambig
        ResetDescriptors()
        @wn = desc_wn
        throw :TryAgain2
      end
      @etype = CannotUnderstandSentence if @multiflag && [UnexpectedMultiple, TooFew].include?(@etype)
      @etype = CantSee()
      return FailToken(desc_wn, prev_indef_wanted)
    end # Choose best error

    if defined?(DEBUG)
    if @parser_trace >= 3
      if l == true
        println "  [ND appended to the multiple object list:"
        @multiple_object.each_with_index do |obj, j|
          println "  Entry " + (j + 1) + ": " + The(obj) +
                  " (" + obj.object_id + ")"
        end
        println "  List now has size #{@multiple_object.length}]"
      else
        println "  [ND returned " + the(l) + "]"
      end
    end
    end # DEBUG

    # If the results from NounDomain() are true, instead of an actual
    # object, that means that more than one objects were found...

    if l == true
      if defined?(DEBUG) && @parser_trace >= 10
        println ">>Multiple objects were found: #{@multiple_object}"
      end # DEBUG
      if !many_flag
        many_flag = true
      else                                     # Merge with earlier ones
        k = @multiple_object.length            # (with either parity)
        for j in (i + 1)..k
          if and_parity then MultiAdd(@multiple_object[j])
          else               MultiSub(@multiple_object[j])
          end
        end
        if defined?(DEBUG)
        println "  [Merging #{k - i} new objects to the #{i} old ones]" if @parser_trace >= 3
        end # DEBUG
      end
    else
      # A single object was indeed found

      if defined?(DEBUG) && @parser_trace >= 10
        println ">>A single object was found: #{l}"
        println ">>...The match length is #{@match_length}"
        println ">>...Indefinite possibly ambiguous? " + (@indef_possambig ? "Yes." : "No.")
      end # DEBUG
      if @match_length == 0 && @indef_possambig
        # So the answer had to be inferred from no textual data,
        # and we know that there was an ambiguity in the descriptor
        # stage (such as a word which could be a pronoun being
        # parsed as an article or possessive).  It's worth having
        # another go.
        if defined?(DEBUG) && @parser_trace >= 10
          println ">>...The answer had to be inferred from no textual data"
        end # DEBUG

        ResetDescriptors()
        @wn = desc_wn
        if defined?(DEBUG) && @parser_trace >= 10
          println ">>Trying to parse the #{token} again..."
        end # DEBUG
        throw :TryAgain2
      end

      if token == :creature
        if defined?(DEBUG) && @parser_trace >= 10
          println ">>Expecting creature and found '#{l}'"
        end # DEBUG
        unless CreatureTest(l)
          @etype = AnimateExpected
          return FailToken(desc_wn, prev_indef_wanted)
        end
      end # Animation is required

      if many_flag
        if and_parity then MultiAdd(l); else MultiSub(l); end
      else
        single_object = l
      end
    end
  else

  # Case 2: token is "held" (which fortunately can't take multiple objects)
  # and may generate an implicit take
    if defined?(DEBUG) && @parser_trace >= 10
      println ">>Before invoking NounDomain()..."
      println ">>...The token being parsed is :#{token}"
    end # DEBUG

    l = NounDomain(@actor, @actors_location, token)        # Same as above...

    if defined?(DEBUG) && @parser_trace >= 10
      println ">>After invoking NounDomain()..."
      println ">>...For token :#{token}"
      println ">>...The etype is #{@etype}"
      println ">>...The indef_possambig is #{@indef_possambig}"
    end # DEBUG

    return GPR_REPARSE if l == REPARSE_CODE

    if l.nil? || l == false
      if @indef_possambig
        ResetDescriptors()
        @wn = desc_wn
        throw :TryAgain2
      end
      @etype = CantSee()                            # Choose best error
      return FailToken(desc_wn, prev_indef_wanted)
    end

    # ...until it produces something not held by the actor.  Then an implicit
    # take must be tried.  If this is already happening anyway, things are too
    # confused and we have to give up (but saving the oops marker so as to get
    # it on the right word afterwards).
    # The point of this last rule is that a sequence like
    #
    #     > read newspaper
    #     (taking the newspaper first)
    #     The dwarf unexpectedly prevents you from taking the newspaper!
    #
    # should not be allowed to go into an infinite repeat - read becomes
    # take then read, but take has no effect, so read becomes take then read...
    # Anyway for now all we do is record the number of the object to take.

    o = parent(l)
    if defined?(DEBUG) && @parser_trace >= 10
      println ">>Trying to deal with something not held..."
      println ">>...l is #{l}"
      println ">>...parent of l is #{o}"
      println ">>...the not held mode is #{@notheld_mode}"
    end # DEBUG

    if o != @actor
      if @notheld_mode
        @saved_oops = @oops_from
        @etype = NotHeld
        return FailToken(desc_wn, prev_indef_wanted)
      end
      @not_holding = l
      if defined?(DEBUG)
      println "  [Allowing object " + the(l) + " for now]" if @parser_trace >= 3
      end # DEBUG
    end
    single_object = l
  end
  # if token != :held

  # The following moves the word marker to just past the named object...

  @wn = @oops_from + @match_length

  ############################################################################
  #
  # E: Parse connectives ("and", "but", etc.) and go back to (C)
  #
  ############################################################################

  # Object(s) specified now: is that the end of the list, or have we reached
  # "and", "but" and so on?  If so, create a multiple-object list if we
  # haven't already (and are allowed to).

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>Found a single held object: #{single_object}" if single_object
    println ">>Found multiple object: #{@multiple_object}" unless @multiple_object.empty?
    println ">>...The current word number is #{@wn + 1}"
    println ">>...The current word is '#{current_word}'"
  end # DEBUG

  # catch :NextInList

  o = NextWord()

  if o != false && (CommaWordPattern.match?(o) || [
    AND1__WD, AND2__WD, AND3__WD, BUT1__WD, BUT2__WD, BUT3__WD].include?(o))

    if defined?(DEBUG)
    println "  [Read connective '" + o + "']" if @parser_trace >= 3
    end # DEBUG

    unless token_allows_multiple
      return PassToken(many_flag, single_object, token, desc_wn, prev_indef_wanted) if @multiflag
      @etype = UnexpectedMultiple
      return FailToken(desc_wn, prev_indef_wanted)
    end

    and_parity = !and_parity if [BUT1__WD, BUT2__WD, BUT3__WD].include?(o)

    unless many_flag
      @multiple_object = [single_object]
      many_flag = true
      if defined?(DEBUG)
      println "  [Making new list from " + the(single_object) + "]" if @parser_trace >= 3
      end # DEBUG
    end
    @dont_infer = true; @inferfrom = 0    # Don't print (inferences)
    if defined?(DEBUG) && @parser_trace >= 10
      println ">>Looping back around"
    end # DEBUG
    throw :ObjectList                         # And back around
  end

  @wn -= 1   # Word marker back to first not-understood word


  ############################################################################
  #
  # F: Return the conclusion of parsing an object list
  #
  ############################################################################

  # Happy or unhappy endings:

  return PassToken(many_flag, single_object, token, desc_wn, prev_indef_wanted)

  end
  # label :TryAgain2
  end
  # label :TryAgain
  end
  # label :ObjectList
end

#PassToken(many_flag, single_object, token, desc_wn, prev_indef_wanted) ⇒ Object

rubocop: enable Layout/EmptyLinesAroundBlockBody end of ParseToken



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# File 'lib/inform/parserm.h.rb', line 2426

def PassToken(many_flag, single_object, token, desc_wn, prev_indef_wanted)
  if many_flag
    single_object = GPR_MULTIPLE
    @multi_context = token
  else
    if @indef_mode && (@indef_type & PLURAL_BIT) != 0
      if @indef_wanted < Integer::MAX && @indef_wanted > 1
        @multi_had = true; @multi_wanted = @indef_wanted
        @etype = TooFew
        return FailToken(desc_wn, prev_indef_wanted)
      end
    end
  end

  return single_object
end

#PlaceInScope(thing, scope_reason = @scope_reason) ⇒ Object


PlaceInScope is provided for routines outside the library, and is not
called within the parser (except for debugging purposes).



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# File 'lib/inform/parserm.h.rb', line 3573

def PlaceInScope(thing, scope_reason = @scope_reason)
  if scope_reason != PARSING_REASON && scope_reason != TALKING_REASON
    DoScopeAction(thing, scope_reason); return true
  end
  @wn = @match_from.nil? ? 0 : @match_from; TryGivenObject(thing); @placed_in_flag = true
end

#PrefaceByArticle(o, acode, pluralise = false, capitalise = false) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4659

def PrefaceByArticle(o, acode, pluralise = false, capitalise = false)
  if o.respond_to?(:articles) && o.&(:articles).respond_to?(:[])
    artval = (o.&:articles)[(acode + @short_name_case * LanguageCases)]
    if capitalise
      print Cap(artval) + " "
    else
      print artval + " "
    end
    return if pluralise
    print PSN__(o); return
  end

  # i = GetGNAOfObject(o)
  # if pluralise
  #   i = i + 3 if i < 3 || (i >= 6 && i < 9)
  # end
  # i = LanguageGNAsToArticles[i]

  # artform = LanguageArticles
  #     + 3*WORDSIZE*LanguageContractionForms*(short_name_case + i*LanguageCases);You can see acode: 2
  # TODO: Remove
  # print "acode: ", acode, "^";
  # print "artform-->acode: ", (string) (artform-->acode), "^";
  # print "artform-->0: ", (string) (artform-->0), "^";
  # print "artform-->1: ", (string) (artform-->1), "^";
  # print "artform-->2: ", (string) (artform-->2), "^";
  # print "artform-->3: ", (string) (artform-->3), "^";
  # print "artform-->4: ", (string) (artform-->4), "^";
  # print "artform-->5: ", (string) (artform-->5), "^";
  # print "artform-->6: ", (string) (artform-->6), "^";
  # print "LanguageArticles-->0: ", LanguageArticles-->0, "^";
  # print "WORDSIZE: ", WORDSIZE, "^";
  # print "LanguageContractionForms: ", LanguageContractionForms, "^";
  # print "short_name_case: ", short_name_case, "^";
  # print "LanguageCases: ", LanguageCases, "^";

  # artform-->acode: a
  # artform-->0: The
  # artform-->1: the
  # artform-->2: a
  # artform-->3: The
  # artform-->4: the
  # artform-->5: an
  # artform-->6: The
  # LanguageArticles-->0: 20845
  # WORDSIZE: 2
  # LanguageContractionForms: 2
  # short_name_case: 0
  # LanguageCases: 1
  # a wallet (which is closed) here.
  #   [ SearchScope domain1 = acode: 1
  # artform-->acode: the
  # artform-->0: The
  # artform-->1: the
  # artform-->2: a
  # artform-->3: The
  # artform-->4: the
  # artform-->5: an
  # artform-->6: The
  # LanguageArticles-->0: 20845
  # WORDSIZE: 2
  # LanguageContractionForms: 2
  # short_name_case: 0
  # LanguageCases: 1

  artform = Inform::English::LanguageArticles[0]

  if LanguageContractionForms == 2
  findout = true if artform[acode] != artform[(acode + 3)]
  end # LanguageContractionForms
  if LanguageContractionForms == 3
  findout = true if artform[acode] != artform[(acode + 3)]
  findout = true if artform[(acode + 3)] != artform[(acode + 6)]
  end # LanguageContractionForms
  if LanguageContractionForms == 4
  findout = true if artform[acode] != artform[(acode + 3)]
  findout = true if artform[(acode + 3)] != artform[(acode + 6)]
  findout = true if artform[(acode + 6)] != artform[(acode + 9)]
  end # LanguageContractionForms
  if LanguageContractionForms > 4
  findout = true
  end # LanguageContractionForms

  if @standard_interpreter != 0 && findout
    StorageForShortName[:buffer][0] = ''
    # output_stream(3, StorageForShortName[:buffer][0])
    if pluralise then print number(pluralise) else print PSN__(o) end
    # output_stream(-3)
    acode = acode + (3 * LanguageContraction(StorageForShortName[:buffer][0]))
  end

  Cap(artform[acode], !capitalise) # print article
  return if pluralise
  print PSN__(o)
end

#PrepositionChain(wd, index) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 1863

def PrepositionChain(wd, index)
  return wd if @line_tdata[index] == "'#{wd}'"
  return -1 if @line_token[index].empty?
  loop do
    return wd if @line_tdata[index] == "'#{wd}'"
    index += 1
    break if @line_token[index] == :end || @line_token[index].empty?
  end
  return -1
end

#PrintCapitalised(obj, prop = nil, flag = true, nocaps = false, centred = false) ⇒ Object

rubocop: enable Lint/DuplicateMethods



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# File 'lib/inform/parserm.h.rb', line 4593

def PrintCapitalised(obj, prop = nil, flag = true, nocaps = false, centred = false)
  # a variation of PrintOrRun, capitalising the first letter and returning nothing

  if obj.is_a?(String) || prop.nil?
    s = obj
    flag = true
  else
    if obj.respond_to?(prop) || (obj.&prop).is_a?(String)
      s = obj.&prop
    else
      if (obj.&prop).nil? then return false
      else                     return RunTimeError(2, obj, prop)
      end
    end
  end
  width = ScreenWidth()
  spaces((width - length) / 2) if centred && length < width
  s = UpperCase(s) if nocaps == false
  if s.nil?
    s = if obj.object? then obj.to_s else obj end
  end
  print s.sentence_case
  new_line if flag == false
  return
end

#PrintCommand(from = 0) ⇒ Object

def PrintInferredCommand(from = nil)

singleton_noun = false
if from != 0 && from == @pcount-1 && @pattern[from].object? # && @pattern[from] < REPARSE_CODE
  singleton_noun = true
end
if singleton_noun == true
  BeginActivity(CLARIFYING_PARSERS_CHOICE_ACT, @pattern[from])
  if ForActivity(CLARIFYING_PARSERS_CHOICE_ACT, @pattern[from]) == 0
    print "("; PrintCommand(from); print ")^"
  end
  EndActivity(CLARIFYING_PARSERS_CHOICE_ACT, @pattern[from])
else
  print "("; PrintCommand(from); print ")^"
end

end



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# File 'lib/inform/parserm.h.rb', line 3327

def PrintCommand(from = 0)
  if from == 0
    i = @verb_word
    unless LanguageVerb(i)
      print i unless PrintVerb(i)
    end
    from += 1; spacing_flag = true
  end

  for i in @pattern[from..]
    next if i.nil?
    print ' ' if spacing_flag
    if i == 0 then print THOSET__TX; spacing_flag = true; next; end
    if i == 1 then print THAT__TX;   spacing_flag = true; next; end
    if !i.object? then print i; spacing_flag = true; next; end
    if i.in?(Compass) && LanguageVerbLikesAdverb(@verb)
      LanguageDirection(i.door_dir) # the direction name as adverb
    elsif i == @player
      print YOURSELF__TX
    else
      print the(i)
    end
    spacing_flag = true
  end
end

#PrintVerb(i) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 3363

def PrintVerb(i)
  if @verb.include?(i)
    print @verb.verb
    return true
  else
    return false
  end
end

#PronounNotice(obj) ⇒ Object

def PronounOldEnglish

SetPronoun('it', @itobj) if @itobj != @old_itobj
SetPronoun('him', @himobj) if @himobj != @old_himobj
SetPronoun('her', @herobj) if @herobj != @old_herobj
@old_itobj = @itobj; @old_himobj = @himobj; @old_herobj = @herobj;

end



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# File 'lib/inform/parserm.h.rb', line 4166

def PronounNotice(obj)
  return if obj == @player

  # if defined? EnglishNaturalLanguage
  #   PronounOldEnglish()
  # end # EnglishNaturalLanguage

  bm = PowersOfTwo_TB[GetGNAOfObject(obj)]

  for x in language_pronouns.keys
    a = bm & language_pronouns[x][0]
    language_pronouns[x][1] = obj if a > 0
  end

  # if defined? EnglishNaturalLanguage
  #   @itobj  = PronounValue('it');  @old_itobj  = itobj;
  #   @himobj = PronounValue('him'); @old_himobj = @himobj;
  #   @herobj = PronounValue('her'); @old_herobj = @herobj;
  # end # EnglishNaturalLanguage
end

#PronounsSubObject



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# File 'lib/inform/parserm.h.rb', line 4113

def PronounsSub
  L__M(:Pronouns, 1)

  c = language_pronouns.length
  c += 1 if @player != selfobj

  return L__M(:Pronouns, 4) if c == 0

  d = 0
  for x in language_pronouns.keys
    print '"' + x + '" '
    y = language_pronouns[x][1]
    if y
      L__M(:Pronouns, 2)
      print the(y)
    else
      L__M(:Pronouns, 3)
    end
    d += 1
    print COMMA__TX if d < c - 1
    print AND__TX if d == c - 1
  end
  if @player != selfobj
    print '"' + ME1__WD + '" '; L__M(:Pronouns, 2)
    c = @player; @player = selfobj
    print the(c); @player = c
  end
  L__M(:Pronouns, 5)
end

#PronounValue(dword) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4148

def PronounValue(dword)
  if language_pronouns.include? dword
    return language_pronouns[dword][1]
  end
  return false
end

#PSN__(o) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4755

def PSN__(o)
  if o.nil? then print NOTHING__TX; return true; end
  if respond_to?(o.to_s.to_sym) # TODO: FIXME 2021-07-24
    print "<routine " + o + ">"; return true
  end
  case o
  when String   then print "<string ~#{o}~>"; return true
  when NilClass then print "<illegal object number " + o + ">"; return true
  end
  if o == player then print YOURSELF__TX; return true; end
  if defined? LanguagePrintShortName
  return true if LanguagePrintShortName(o)
  end # LanguagePrintShortName
  return true if @indef_mode && o.respond_to?(:short_name_indef) && PrintOrRun(o, :short_name_indef, 1) != false
  return true if !o.&(:short_name).nil? && PrintOrRun(o, :short_name, 1) != false
  print o
end

#Refers(obj, wnum) ⇒ Object


Refers works out whether the word at number wnum can refer to the object
obj, returning true or false.  The standard method is to see if the
word is listed under "name" for the object, but this is more complex
in languages other than English.



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# File 'lib/inform/parserm.h.rb', line 3983

def Refers(obj, wnum)
  return false unless obj

  if defined? LanguageRefers
  k = LanguageRefers.call(obj, wnum); return k.is_a?(String) && k.split.include?(wd)
  end # defined? LanguageRefers

  k = @wn; @wn = wnum; wd = NextWordStopped(); @wn = k

  if @parser_inflection != :name
    k = indirect(@parser_inflection, obj, wd)
    return k if !k.nil? || !k.respond_to?(:intern)
    m = k.intern
  else
    m = @parser_inflection
  end
  k = obj.&m
  k = k.split if k.respond_to?(:split)
  return true if k.include?(wd)
  k = k.last if k.respond_to?(:last)
  return true if pluralize(k) == wd  # TODO: Find a more modular approach
  return false
end

#ResetDescriptorsObject

OTHER_BIT = 1 # These will be used in Adjudicate() MY_BIT = 2 # to disambiguate choices THAT_BIT = 4 PLURAL_BIT = 8 LIT_BIT = 16 UNLIT_BIT = 32



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# File 'lib/inform/parserm.h.rb', line 1751

def ResetDescriptors
  @indef_mode = false; @indef_type = 0; @indef_wanted = 0; @indef_guess_p = false
  @indef_possambig = false
  @indef_owner = nil
  @indef_cases = 0b111111111111
  @indef_nspec_at = 0
end

#ResetVagueWords(obj) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4155

def ResetVagueWords(obj); PronounNotice(obj); end

#ReviseMulti(second_p) ⇒ Object


ReviseMulti  revises the multiple object which already exists, in the
  light of information which has come along since then (i.e., the second
  parameter).  It returns a parser error number, or else 0 if all is well.
  This only ever throws things out, never adds new ones.



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# File 'lib/inform/parserm.h.rb', line 3060

def ReviseMulti(second_p)
  if defined?(DEBUG)
    if @parser_trace >= 4
      print "   Revising multiple object list of size #{@multiple_object.length}" \
        " with 2nd #{second_p}\n"
    end
  end # DEBUG

  if @multi_context == :multiexcept || @multi_context == :multiinside
    @multiple_object.keep_if do |i|
      (@multi_context == :multiexcept && i != second_p) ||
        (@multi_context == :multiinside && i.in?(second_p))
    end
  end

  if @multi_context == :multi && @action_to_be == :Take
    low = @multiple_object.count { |i| ScopeCeiling(i) == ScopeCeiling(@actor) }
    if defined?(DEBUG)
    println "   Token 2 plural case: number with actor #{low}" if @parser_trace >= 4
    end # DEBUG
    if @take_all_rule == 2 || low > 0
      @multiple_object.delete_if { |i| ScopeCeiling(i) != ScopeCeiling(@actor) }
    end
  end

  i = @multiple_object.length
  if defined?(DEBUG)
  println "   Done: new size #{i}" if @parser_trace >= 4
  end # DEBUG
  return NothingMatched if i == 0
  return false
end

#ScopeCeiling(person) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 1717

def ScopeCeiling(person)
  act = parent(person)
  return person if act.nil?
  return thedark if person == @player && @location == thedark

  i = 0 # For debugging only

  while parent(act) && (act.hasany?(:transparent, :supporter) || act.has?(:container, :open))
    act = parent(act)
    if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
      println ">>ScopeCeiling for #{person}, (act) #{act}, (iteration) #{i += 1}"
    end # DEBUG
  end
  return act
end

#ScopeWithin(domain, nosearch = nil, context = nil, scope_reason = @scope_reason) ⇒ Object


ScopeWithin looks for objects in the domain which make textual sense
and puts them in the match list.  (However, it does not recurse through
the second argument.)



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# File 'lib/inform/parserm.h.rb', line 3643

def ScopeWithin(domain, nosearch = nil, context = nil, scope_reason = @scope_reason)
  start = Time.ns
  return true if domain.nil?

  # Special rule: the directions (interpreted as the 12 walls of a room) are
  # always in context.  (So, e.g., "examine north wall" is always legal.)
  # (Unless we're parsing something like "all", because it would just slow
  # things down then, or unless the context is "creature".)

  if @indef_mode == false && domain == @actors_location &&
     scope_reason == PARSING_REASON && context != :creature
    ScopeWithin(Compass)
  end

  # Look through the objects in the domain, avoiding "objectloop" in case
  # movements occur, e.g. when trying each_turn.

  for x in domain
    ScopeWithin_O(x, nosearch, context, scope_reason)
  end
  return true
ensure
  elapsed = ((Time.ns - start) / 100_000.to_f).round(6)
  log.debug "ScopeWithin elapsed time: #{elapsed} milliseconds" if defined?(DEBUG)
end

#ScopeWithin_O(domain, nosearch = nil, context = nil, scope_reason = @scope_reason) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 3669

def ScopeWithin_O(domain, nosearch = nil, context = nil, scope_reason = @scope_reason)
  # If the scope reason is unusual, don't parse.

  if scope_reason != PARSING_REASON && scope_reason != TALKING_REASON
    DoScopeAction(domain, scope_reason)
    return DontAccept(domain, nosearch, context)
  end

  # "it" or "them" matches to the it-object only.  (Note that (1) this means
  # that "it" will only be understood if the object in question is still
  # in context, and (2) only one match can ever be made in this case.)

  if (@match_from || 0) <= num_words  # If there's any text to match, that is
    @wn = (@match_from || 0)
    i, w = NounWord()
    MakeMatch(domain, 1) if i == :me && @player == domain
    MakeMatch(domain, 1) if i == :pronoun && language_pronouns[w][1] == domain
  end

  # Construing the current word as the start of a noun, can it refer to the
  # object?

  @wn = (@match_from || 0)
  if TryGivenObject(domain) > 0
    if (@indef_nspec_at || 0) > 0 && (@match_from || 0) != @indef_nspec_at
      # This case arises if the player has typed a number in
      # which is hypothetically an indefinite descriptor:
      # e.g. "take two clubs".  We have just checked the object
      # against the word "clubs", in the hope of eventually finding
      # two such objects.  But we also backtrack and check it
      # against the words "two clubs", in case it turns out to
      # be the 2 of Clubs from a pack of cards, say.  If it does
      # match against "two clubs", we tear up our original
      # assumption about the meaning of "two" and lapse back into
      # definite mode.

      @wn = @indef_nspec_at
      if TryGivenObject(domain) > 0
        @match_from = @indef_nspec_at
        ResetDescriptors()
      end
      @wn = (@match_from || 0)
    end
  end

  DontAccept(domain, nosearch, context)
end

#ScoreMatchL(context, match_list = [], match_scores = [], number_matched = 0, threshold = 0) ⇒ Object


ScoreMatchL  scores the match list for quality in terms of what the
player has vaguely asked for.  Points are awarded for conforming with
requirements like "my", and so on.  Remove from the match list any
entries which fail the basic requirements of the descriptors.



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# File 'lib/inform/parserm.h.rb', line 3100

def ScoreMatchL(context, match_list = [], match_scores = [], number_matched = 0, threshold = 0)
  threshold += 1 if (@indef_type & OTHER_BIT) != 0
  threshold += 1 if (@indef_type & MY_BIT) != 0
  threshold += 1 if (@indef_type & THAT_BIT) != 0
  threshold += 1 if (@indef_type & LIT_BIT) != 0
  threshold += 1 if (@indef_type & UNLIT_BIT) != 0
  threshold += 1 if @indef_owner

  if defined?(DEBUG)
    if @parser_trace >= 4
      print "   Scoring match list: indef mode #{@indef_mode}, type #{@indef_type}" \
            ", satisfying #{threshold} requirements:\n"
    end
  end # DEBUG

  if defined? PREFER_HELD
    # a_s = SCORE__BESTLOC; l_s = SCORE__NEXTBESTLOC
    # if %i[Take Remove].include?(@action_to_be)
    #   a_s = SCORE__NEXTBESTLOC; l_s = SCORE__BESTLOC
    # end
    # # TODO: verify this is needed
    # context = context # silence empty block warning
  else # not PREFER_HELD
    a_s = SCORE__NEXTBESTLOC; l_s = SCORE__BESTLOC
    if %i[held multiheld multiexcept].include?(context)
      a_s = SCORE__BESTLOC; l_s = SCORE__NEXTBESTLOC
    end
  end # PREFER_HELD

  for i in (0...number_matched)
    obj = match_list[i]; its_owner = parent(obj); its_score = 0; met = 0

    # met+=1 if (@indef_type & OTHER_BIT) != 0 && obj != @itobj && obj != @himobj && obj != @herobj
    met += 1 if (@indef_type & MY_BIT) != 0 && (its_owner == @actor)
    met += 1 if (@indef_type & THAT_BIT) != 0 && (its_owner == @actors_location)
    met += 1 if (@indef_type & LIT_BIT) != 0 && obj.has?(:light)
    met += 1 if (@indef_type & UNLIT_BIT) != 0 && obj.hasnt?(:light)
    met += 1 if !@indef_owner.nil? && its_owner == @indef_owner

    if met < threshold
      if defined?(DEBUG)
      if @parser_trace >= 4
        print "   " + The(match_list[i]) + " (" + match_list[i] + ") in " +
              the(its_owner) + " is rejected (doesn't match descriptors)\n"
      end
      end # DEBUG
      match_list[i] = nil
    else
      its_score = 0
      its_score = SCORE__UNCONCEALED if obj.hasnt? :concealed

      if its_owner == @actor then its_score += a_s
      else
        if its_owner == @actors_location then its_score += l_s
        else
          if its_owner != Compass then its_score += SCORE__NOTCOMPASS end
        end
      end

      its_score += (SCORE__CHOOSEOBJ * ChooseObjects(obj, 2))

      its_score += SCORE__NOTSCENERY if obj.hasnt? :scenery
      its_score += SCORE__NOTACTOR if obj != @actor

      #   A small bonus for having the correct GNA,
      #   for sorting out ambiguous articles and the like.

      if @indef_cases & PowersOfTwo_TB[GetGNAOfObject(obj)]
        its_score += SCORE__GNA
      end

      begin
        match_scores[i] = match_scores[i] + its_score
      rescue StandardError
        match_scores[i] = 0
      end
      if defined?(DEBUG)
      if @parser_trace >= 4
        print "     " + The(match_list[i]) + " (#{match_list[i].object_id}) in " +
              the(its_owner) + " : #{match_scores[i]} points\n"
      end
      end # DEBUG
    end
  end

  while (i = match_list.index(nil))
    match_list.delete_at i
    match_scores.delete_at i
    number_matched = match_list.length
  end

  [match_list, match_scores, number_matched]
end

#ScreenWidthObject


Miscellaneous display routines used by DrawStatusLine and available for
user.  Most of these vary according to which machine is being compiled to



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# File 'lib/inform/parserm.h.rb', line 4468

def ScreenWidth
  width = get_wind_prop(1, 3)
  charw = get_wind_prop(1, 13)
  charw = charw & 0xFF
  return ((width + (charw - 1)) / charw.to_f).to_i
end

#SearchScope(domain1, domain2 = nil, context = nil, scope_reason = @scope_reason) ⇒ Object

TODO: 2021-07-21 I think that SearchScope is a little bit broken right now, particularly for reactions, i.e.: in the reacts_to?(action) code path. The bug symptom is that some reactions are invoked on particular objects more than once for a single action source. FIXME



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# File 'lib/inform/parserm.h.rb', line 3468

def SearchScope(domain1, domain2 = nil, context = nil, scope_reason = @scope_reason)
  start = Time.ns

  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Invoked SearchScope"
    println ">>...domain1 is #{domain1}" if domain1
    println ">>...domain2 is #{domain2}" if domain2
  end # DEBUG
  @match_list ||= []
  @match_list.clear

  #  Everything is in scope to the debugging commands

  # if defined?(DEBUG)
  #   if scope_reason == PARSING_REASON && LanguageVerbIsDebugging(@verb_word)
  #     Inform::Object.all.each do |i|
  #       PlaceInScope(i, scope_reason) if parent(i).nil?
  #     end
  #     return true
  #   end
  # end # DEBUG

  # First, a scope token gets priority here:
  if !@scope_token.nil?
    @scope_stage = 2
    if defined?(DEBUG)
    println "  [Scope routine called at stage 2]" if @parser_trace >= 3
    end # DEBUG
    return true if indirect(@scope_token)
    # return true if indirect(@scope_token)
  end

  # Next, call any user-supplied routine adding things to the scope,
  # which may circumvent the usual routines altogether if they return true:
  if (@actor == domain1 || @actor == domain2) && InScope(@actor) != false
    if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
      println ">>Skipping standard scope"
    end # DEBUG
    return true
  end

  # Pick up everything in the location except the actor's possessions;
  # then go through those.  (This ensures the actor's possessions are in
  # scope even in Darkness.)

  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Before invoking ScopeWithin..."
    println ">>...The context is #{context}"
  end # DEBUG
  if context == :multiinside && !@advance_warning.nil?
    if IsSeeThrough(@advance_warning)
      ScopeWithin(@advance_warning, nil, context, scope_reason)
    end
  else
    if !domain1.nil? && domain1.hasany?(:supporter, :container)
      ScopeWithin_O(domain1, domain1, context, scope_reason)
    end
    ScopeWithin(domain1, domain2, context, scope_reason)
    if !domain2.nil? && domain2.hasany?(:supporter, :container)
      if defined?(DEBUG)
        println "SearchScope domain2 = " + the(domain2) + ", context = " + the(context)
      end
      ScopeWithin_O(domain2, domain2, context, scope_reason)
    end
    ScopeWithin(domain2, nil, context, scope_reason)
  end

  # A special rule applies:
  # in Darkness as in light, the actor is always in scope to himself.

  if [domain1, domain2].include?(thedark)
    ScopeWithin_O(@actor, @actor, context)
    if @actor.parent.has?(:supporter) || @actor.parent.has?(:container)
      ScopeWithin_O(@actor.parent, @actor.parent, context)
    end
  end

  if defined?(DEBUG) && scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>After invoking ScopeWithin..."
    unless @match_list.empty?
      println ">>...The match list is [#{@match_list.map(&:to_s)}]"
      println ">>...Matched by #{@match_length} word" + (@match_length > 1 ? 's' : '')
    end
  end # DEBUG
ensure
  elapsed = ((Time.ns - start) * 1000).round(6)
  log.debug "SearchScope elapsed time: #{elapsed} milliseconds"
  println "SearchScope elapsed time: #{elapsed} milliseconds" if defined?(DEBUG)
end

#selfobjObject



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# File 'lib/inform/parserm.h.rb', line 539

def selfobj
  @selfobj ||= SelfObj
end

#selfobj=(o) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 543

def selfobj=(o)
  @selfobj = o
end

#SetPronoun(dword, value) ⇒ Object

Raises:

  • (NoSuchPronoun)


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# File 'lib/inform/parserm.h.rb', line 4143

def SetPronoun(dword, value)
  raise NoSuchPronoun unless language_pronouns.include? dword
  return language_pronouns[dword][1] = value
end

#ShowobjSubObject



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# File 'lib/inform/parserm.h.rb', line 4363

def ShowobjSub
  f = 0
  obj = @noun || location
  obj = getobject(@special_number1.to_i) unless @special_number1.nil?
  class_ancestry = obj.class.ancestors.compact
  class_ancestry[(class_ancestry.index(Inform::Object) + 1)..] = []
  l = obj.class
  f += 1
  if f == 1
    print l.name + " \""
  else
    print "Object \""
  end
  print "#{obj}\" (#{obj.id})";
  print " in \"#{parent(obj)}\"" unless parent(obj).nil?
  new_line
  if class_ancestry.length > 1
    print "  class "
    # print the name of every class from which this object inherits
    class_ancestry.each do |c|
      if c.name.nil? then print "#{c} " else print "#{c.name} " end
    end
    new_line
  end
  if !obj.attributes.empty?
    print "  has "
    obj.attributes.each do |attribute|
      print DebugAttribute(attribute) + " " if obj.has? attribute
    end
    new_line
  end
  return if obj.is_a? Class

  f = 0
  properties = obj.properties.keys
  properties.unshift :name, :description
  values = obj.values.keys
  values.unshift :name, :description
  routines = obj.routines
  l = Set.new
  l += properties
  l += routines
  l.each_with_index do |prop, i|
    if obj.respond_to?(prop) || obj.&(prop)
      if f == 0
        print "  with "
        f = 1
      end
      next if MethodWriterPattern.match?(prop)
      n = []
      if values.include?(prop)
        n = obj.values[prop]
      elsif properties.include?(prop)
        n = obj.&(prop)
      elsif routines.include?(prop)
        n = obj.method(prop)
      end
      next if n.nil? || (n.respond_to?(:empty?) && n.empty?)
      print prop
      n = n.split if prop == :name && n.respond_to?(:split)
      for x in [n].flatten
        print " "
        if prop == :name
          print "'#{x}'"
        elsif KnownNumberProperties.include?(prop)
          print x
        else
          case x
          when nil   then print "nil"
          when false then print "false"
          when true  then print "true"
          when 0     then print "0"
          when 1     then print "1"
          when Method then print '{...}'
          when Class then print x.name
          else
            if x.respond_to? :name
              print x.name
            elsif x.respond_to? :keys
              print x.inspect
            else
              print "\"#{x}\""
            end
            print " (#{x.object_id})"
          end
        end
      end
      print ",\n       " if (i + 1) < l.length
    end
  end
  # new_line if f == 1
  true
rescue StandardError => e
  log.error "Unexpected error: #{e.message}"
  e.backtrace.each { |t| log.error t }
end

#ShowVerbSubObject Also known as: ShowverbSub

def DebugGrammarLine(line)

print " * "
print "%s " % [line.join(' ')] unless line.empty?
print "-> #{line.action}"
print ' reverse' if line.reverse?

end



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# File 'lib/inform/parserm.h.rb', line 4337

def ShowVerbSub
  return "Try typing \"showverb\" and then the name of a verb." unless special
  verb = Inform::Grammar::Verbs.lookup special.to_s, @player
  if verb
    print "\e[51m"
    print "Verb "
    print "meta " if verb.meta?
    print verb.map { |word| "'#{word}'" }.join(' ')
    lines = verb.grammars
    new_line
    return "has no grammar lines." if lines.empty?
    for line in lines
      line = UnpackGrammarLine(line)
      print "    "; DebugGrammarLine(line); new_line
    end
    print "\e[56m"
    true
  else
    "No such verb."
  end
end

#SingleBestGuessObject


SingleBestGuess returns the highest-scoring object in the match list
if it is the clear winner, or returns -1 if there is no clear winner



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# File 'lib/inform/parserm.h.rb', line 3233

def SingleBestGuess
  earliest = nil; best = -1000;
  for i in (0...@number_matched)
    its_score = @match_scores[i]
    earliest = nil if its_score == best
    if its_score > best then best = its_score; earliest = @match_list[i]; end
  end
  @bestguess_score = best
  return earliest
end

#thedarkObject



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# File 'lib/inform/parserm.h.rb', line 513

def thedark
  Darkness
end

#TraceAction(source, ar) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4314

def TraceAction(source, ar)
  if source < 2 then print "[ Action " + @action
  else
    if ar == :Order
      print "[ Order to " + @actor + ": " + @action
    else
      print "[ Life rule " + ar
    end
  end
  if @noun        then print " with noun " + @noun end
  if @second      then print " and second " + @second end
  if source == 0  then print " " end
  if source == 1  then print " (from < > statement) " end
  println "]"
end

#TryGivenObject(obj) ⇒ Object


TryGivenObject tries to match as many words as possible in what has been
typed to the given object, obj.  If it manages any words matched at all,
it calls MakeMatch to say so, then returns the number of words (or 1
if it was a match because of inadequate input).



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# File 'lib/inform/parserm.h.rb', line 3867

def TryGivenObject(obj)
  if defined?(DEBUG)
    println "    Trying " + the(obj) + " (#{obj.object_id}) at word #{@wn + 1}" if @parser_trace >= 5
  end # DEBUG

  @dict_flags_of_noun = 0

  # If input has run out then always match, with only quality 0 (this saves
  # time).

  if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Trying given object..."
    println ">>...The word number is #{@wn + 1}"
    println ">>...The number of words is #{num_words}"
    println ">>...Is @wn > num_words ? #{(@wn + 1) > num_words}"
    println ">>...The indefinite mode is #{@indef_mode}"
  end # DEBUG

  if (@wn + 1) > num_words
    if @indef_mode != false
      @dict_flags_of_noun = 0b01110000  # Reject "plural" bit
    end
    MakeMatch(obj, 0)
    if defined?(DEBUG)
      print "    Matched (0)\n" if @parser_trace >= 5
    end # DEBUG
    return 1
  end

  if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
    println ">>Still trying given object..."
    println ">>...The word number is #{@wn + 1}"
    println ">>...The number of words is #{num_words}"
    println ">>...Is @wn > num_words ? #{(@wn + 1) > num_words}"
  end # DEBUG

  # Ask the object to parse itself if necessary, sitting up and taking notice
  # if it says the plural was used:

  if obj.respond_to?(:parse_name)
    @parser_action = nil; j = @wn
    k = RunRoutines(obj, :parse_name)

    if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
      println ">>...No words match" if k == 0
    end
    return NoWordsMatch(obj) if k == 0

    if k > 0
      @wn = j + k

      if defined?(DEBUG) && @scope_reason == PARSING_REASON && @parser_trace >= 10
        println ">>When trying the given object"
        println ">>...The number of words is #{num_words}"
        println ">>...The word number is #{@wn + 1}"
        println ">>...The threshold is #{k}"
        println ">>...Making match by parseable name"
      end # DEBUG
      return MakeMatchByParseName(obj, k)
    end
  end

  # The default algorithm is simply to count up how many words pass the
  # Refers test:

  @parser_action = nil

  i, w = NounWord()

  return MakeMatchByParseName(obj, 1) if i == :me && @player == obj

  return MakeMatchByParseName(obj, 1) if i == :pronoun && language_pronouns[w] == obj

  @wn -= 1
  # TODO: Why is this useless assignment happening? Even after
  # the original jump to MMbyPN, j is not read.
  # j = @wn
  threshold = ParseNoun(obj)
  if defined?(DEBUG)
    if threshold >= 0 && @parser_trace >= 5 then println "      ParseNoun returned #{threshold}" end
  end # DEBUG
  @wn += 1 if threshold < 0
  return MakeMatchByParseName(obj, threshold) if threshold > 0

  if threshold == 0 || Refers(obj, @wn - 1) == false
    return NoWordsMatch(obj)
  end

  if threshold < 0
    threshold = 1
    if w.matches_any_exactly?(obj)
      @dict_flags_of_noun = dict_par1(w) & @dict_flags_of_noun
    else
      @dict_flags_of_noun = dict_par1(w) & 0b01110100
    end
    w = NextWord()
    while Refers(obj, @wn - 1)
      threshold += 1
      if !w.nil?
        @dict_flags_of_noun = @dict_flags_of_noun | (dict_par1(w) & 0b01110100)
      end
      w = NextWord()
    end
  end

  return MakeMatchByParseName(obj, threshold)
end

#TryNumber(wordnum) ⇒ Object


Try to get a number out of the word at the given index



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# File 'lib/inform/parserm.h.rb', line 4073

def TryNumber(wordnum)
  i = @wn; @wn = wordnum; j = NextWord(); @wn = i
  j = NumberWord(j)
  return j if j >= 1
  if !@words[i].nil? && @words[i].number?
    begin
      Float(@words[i]).to_i # Integer::MIN
    rescue ArgumentError
      false
    end
  else
    false # Integer::MIN
  end
end

#UnpackGrammarLine(line) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 213

def UnpackGrammarLine(line)
  @line_token = []
  @line_ttype = []
  @line_tdata = []
  i = 0
  line.each do |token|
    @line_token[i] = @line_ttype[i] = @line_tdata[i] = token
    break if token == :end
    AnalyseToken(token)
    @params_wanted += 1 if @found_ttype != :preposition
    @line_ttype[i] = @found_ttype
    @line_tdata[i] = @found_tdata
    i += 1
  end
  @action_to_be = line.action
  @action_reversed = line.reversed?
  @params_wanted = line.length
  line
end

#UpperCase(c) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4570

def UpperCase(c)
  case c
  when 'a'..'z'
     c = c - 32
  when 201, 203, 211, 213, 220
    c += 1
  when 215, 216
    c = c + 2
  when 155..157, 164..166, 205..207
    c = c + 3
  when 181..185, 191..195
    c = c + 5
  when 169..174
    c = c + 6
  end
  return c
end

#UserFilter(obj) ⇒ Object


The UserFilter routine consults the user's filter (or checks on attribute)
to see what already-accepted nouns are acceptable



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# File 'lib/inform/parserm.h.rb', line 3448

def UserFilter(obj)
  if !@token_filter.nil? && !self.respond_to?(@token_filter)
    return true if obj.has?(@token_filter)
    return false
  end
  @noun = obj
  return indirect(@token_filter)
end

#VerbAcceptedObject

D: Get the verb: try all the syntax lines for that verb



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# File 'lib/inform/parserm.h.rb', line 1076

def VerbAccepted

  # We now definitely have a verb, not a direction, whether we got here by the
  # "take ..." or "person, take ..." method.  Get the meta flag for this verb:

  @meta = @verb.meta?

  # You can't order other people to "full score" for you, and so on...

  if @meta && @actor != @player
    @best_etype = VerbUnrecognized
    @meta = false
    raise @best_etype
  end

  @pronoun_word = nil; @pronoun_obj = nil

  if defined?(DEBUG)
  if @parser_trace >= 1
    println "[Parsing for the verb '#{@verb_word}' (#{@verb.grammars.length} lines)]"
  end
  end # DEBUG

  @nextbest_etype = @best_etype = CannotUnderstandSentence
  @multiflag = false

  # "best_etype" is the current failure-to-match error - it is by default
  # the least informative one, "don't understand that sentence".
  # "nextbest_etype" remembers the best alternative to having to ask a
  # scope token for an error message (i.e., the best not counting ASKSCOPE_PE).
  # multiflag is used here to prevent inappropriate MULTI_PE errors
  # in addition to its unrelated duties passing information to action routines

  ############################################################################
  #
  # E: Break down a syntax line into analysed tokens
  #
  ############################################################################

  # select the best fit grammar
  BestGrammar(@verb.grammars)

  grammar = @best_grammar

  raise CannotUnderstandSentence if grammar.nil?

  verb_routine = VerbRoutine(grammar.action).nil?

  raise NotImplemented if verb_routine.nil?

  if defined?(DEBUG) && @parser_trace >= 10
    println ">>Parsed grammar:"
    println ">>  #{grammar}"
    println ">>Expected parameters:"
    println ">>  #{grammar.expected_parameters}"
    println ">>Encountered parameters:"
    println ">>  #{@parameters}"
    println ">>Pattern:"
    println ">>  #{@pattern}"
    println ">>Results:"
    println ">>  action: #{@results[0]}"
    println ">>  params: #{@results[1]}"
    println ">>  entries:"
    println ">>    - #{@results[2]}"
    println ">>    - #{@results[3]}"
    println ">>  multiple_object: #{@multiple_object}"
  end # DEBUG

  return true
end

#WhichOne(ambiguity = @ambiguity) ⇒ Object

def NounDomain



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# File 'lib/inform/parserm.h.rb', line 2630

def WhichOne(ambiguity = @ambiguity)
  # return L__M(:Miscellany, CANNOT_UNDERSTAND) if session.nil?
  @ambiguity = ambiguity

  unless disambiguating?
    # Now we print up the question, using the equivalence classes as worked
    # out by Adjudicate() so as not to repeat ourselves on plural objects...

    if @ambiguity.context == :creature
      L__M(:Miscellany, 45)
    else
      L__M(:Miscellany, 46)
    end

    @match_classes ||= []
    @number_of_classes ||= @match_classes.length

    j = @number_of_classes
    for i in (1..@number_of_classes)
      marker = @match_classes.index { |a| a.abs == i }
      k = @match_list[marker]

      if @match_classes[marker] > 0 then print the(k) else print a(k) end

      print COMMA__TX if i < j - 1
      print OR__TX if i == j - 1
    end
    L__M(:Miscellany, 57)
    return disambiguate
  end

  # If the line was blank, get a fresh line

  return println(L__M(:Miscellany, 10)) if @buffer.empty?

  # ...and get an answer:

  @words2 = @buffer.split
  @verb_word = @words2.first
  @verb_word.downcase!

  # Now we come to the question asked when the input has run out
  # and can't easily be guessed (eg, the player typed "take" and there
  # were plenty of things which might have been meant).

  if [ALL1__WD, ALL2__WD, ALL3__WD, ALL4__WD, ALL5__WD].include?(@words2.first)
    unless %i[multi multiheld multiexcept multiinside].include?(@ambiguity.context)
      @multiple_object.concat @match_list
      return true
    end
    println L__M(:Miscellany, 47)
    return WhichOne()
  end

  # If the first word of the reply can be interpreted as a verb, then
  # assume that the player has ignored the question and given a new
  # command altogether.
  # (This is one time when it's convenient that the directions are
  # not themselves verbs - thus, "north" as a reply to "Which, the north
  # or south door" is not treated as a fresh command but as an answer.)

  if Inform::Grammar::Verbs.lookup @words2.first, @player
    @input = @buffer.dup
    return disambiguated
  end

  # Now we insert the answer into the original typed command, as
  # words additionally describing the same object
  # (eg, > take red button
  #      Which one, ...
  #      > music
  # becomes "take music red button".  The parser will thus have three
  # words to work from next time, not two.)

  @input = @words.insert((@match_from || 0), @words2).join(' ')

  # Having reconstructed the input, we warn the parser accordingly
  # and get out.

  disambiguated
end

#WordAddress(wordnum) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4063

def WordAddress(wordnum); @words[wordnum]; end

#WordCountObject



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# File 'lib/inform/parserm.h.rb', line 4067

def WordCount; @words ? @words.length : 0; end

#WordInProperty(wd, obj, prop) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4007

def WordInProperty(wd, obj, prop)
  k = obj.&prop
  return true if k.is_a?(String) && k.split.include?(wd)
  return true if k.is_a?(Array) && k.include?(wd)
  return false
end

#WordLength(wordnum) ⇒ Object



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# File 'lib/inform/parserm.h.rb', line 4065

def WordLength(wordnum); @words[wordnum] ? @words[wordnum].length : 0; end