Class: Ignis::Collective::Algorithms::Ring

Inherits:
Object
  • Object
show all
Defined in:
lib/nvruby/collective/algorithms/ring.rb

Overview

Ring AllReduce algorithm implementation

The Ring algorithm performs AllReduce in 2*(N-1) steps where N is number of GPUs:

  1. Scatter-Reduce phase: N-1 steps, each GPU sends a chunk and receives+reduces another

  2. AllGather phase: N-1 steps, each GPU sends its reduced chunk and receives another

Bandwidth complexity: 2 * (N-1)/N * data_size (asymptotically optimal) Latency complexity: 2 * (N-1) * alpha (linear in N)

Best for: Large messages (>1MB) where bandwidth dominates latency

Defined Under Namespace

Classes: ChunkInfo

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(ring_order:, transport_selector:) ⇒ Ring

Returns a new instance of Ring.

Parameters:

  • ring_order (Array<Integer>)

    GPU IDs in ring order

  • transport_selector (TransportSelector)

    Transport selector



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 33

def initialize(ring_order:, transport_selector:)
  @ring_order = ring_order.dup.freeze
  @n_gpus = ring_order.size
  @transport_selector = transport_selector
  @chunk_counts = {}
end

Instance Attribute Details

#n_gpusInteger (readonly)

Returns Number of participants.

Returns:

  • (Integer)

    Number of participants



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 26

def n_gpus
  @n_gpus
end

#ring_orderArray<Integer> (readonly)

Returns Ring order (GPU IDs in ring sequence).

Returns:

  • (Array<Integer>)

    Ring order (GPU IDs in ring sequence)



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 23

def ring_order
  @ring_order
end

#transport_selectorTransportSelector (readonly)

Returns Transport selector for GPU pairs.

Returns:



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 29

def transport_selector
  @transport_selector
end

Instance Method Details

#all_gather_standalone(send_buffers:, recv_buffers:, send_sizes:, streams:) ⇒ void

This method returns an undefined value.

Perform Ring AllGather - gather all chunks to all GPUs

Each GPU starts with a chunk of data. After AllGather, each GPU has all chunks from all GPUs concatenated.

Parameters:

  • send_buffers (Array<FFI::Pointer>)

    Source buffers (one per GPU, each with local chunk)

  • recv_buffers (Array<FFI::Pointer>)

    Dest buffers (one per GPU, sized for all chunks)

  • send_sizes (Array<Integer>)

    Size of each GPU’s local chunk

  • streams (Array<CUDA::Stream, FFI::Pointer>)

    CUDA streams



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 94

def all_gather_standalone(send_buffers:, recv_buffers:, send_sizes:, streams:)
  validate_inputs_gather!(send_buffers, recv_buffers, streams)

  return if @n_gpus == 1

  chunk_size = send_sizes[0]

  # Copy each GPU's local chunk to its position in the result buffer
  @n_gpus.times do |rank|
    gpu_id = @ring_order[rank]
    CUDA::RuntimeAPI.cudaSetDevice(gpu_id)
    
    src_offset = 0
    dst_offset = rank * chunk_size
    
    stream_ptr = get_stream_ptr(streams[rank])
    
    # Copy local data to correct position
    CUDA::RuntimeAPI.cudaMemcpyAsync(
      ptr_offset(recv_buffers[rank], dst_offset),
      send_buffers[rank],
      chunk_size,
      CUDA::RuntimeAPI::MEMCPY_DEVICE_TO_DEVICE,
      stream_ptr
    )
  end

  synchronize_all_streams!(streams)

  # N-1 ring steps to propagate all chunks
  (@n_gpus - 1).times do |step|
    @n_gpus.times do |rank|
      gpu_id = @ring_order[rank]
      
      # Calculate which chunk to send (the one we just received)
      send_chunk_id = (rank - step + @n_gpus) % @n_gpus
      send_offset = send_chunk_id * chunk_size

      next_rank = (rank + 1) % @n_gpus
      next_gpu = @ring_order[next_rank]

      transport = @transport_selector.select_transport(gpu_id, next_gpu)
      stream_ptr = get_stream_ptr(streams[rank])

      src_ptr = ptr_offset(recv_buffers[rank], send_offset)
      dst_ptr = ptr_offset(recv_buffers[next_rank], send_offset)
      move!(transport, dst_ptr, src_ptr, chunk_size, stream_ptr)
    end

    synchronize_all_streams!(streams)
  end
end

#all_reduce(buffers:, sizes:, dtype:, op:, streams:) ⇒ void

This method returns an undefined value.

Perform Ring AllReduce

Parameters:

  • buffers (Array<FFI::Pointer>)

    Device buffers (one per GPU in ring_order)

  • sizes (Array<Integer>)

    Buffer sizes in bytes

  • dtype (Symbol)

    Data type (:float32, :float64, etc.)

  • op (Symbol)

    Reduction operation (:sum, :prod, :min, :max)

  • streams (Array<CUDA::Stream, FFI::Pointer>)

    CUDA streams per GPU



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 48

def all_reduce(buffers:, sizes:, dtype:, op:, streams:)
  validate_inputs!(buffers, sizes, streams)

  return if @n_gpus == 1  # Single GPU - no-op

  # Even element-wise chunk layout (handles non-divisible sizes without
  # overrunning the buffer on the last chunk).
  total_size = sizes[0]
  layout = chunk_layout(total_size, dtype_elem_size(dtype))

  # Allocate temp buffers for receive
  recv_buffers = allocate_recv_buffers(total_size)

  begin
    # Phase 1: Scatter-Reduce
    scatter_reduce!(buffers, recv_buffers, layout, dtype, op, streams)

    # Phase 2: AllGather
    all_gather!(buffers, recv_buffers, layout, streams)
  ensure
    free_recv_buffers(recv_buffers)
  end
end

#calculate_chunk_size(total_size) ⇒ Integer

Largest chunk size in bytes (ceil division) — used by callers only for allocating result buffers big enough to hold any single chunk.

Parameters:

  • total_size (Integer)

    Total buffer size in bytes

Returns:

  • (Integer)

    Max chunk size in bytes



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 205

def calculate_chunk_size(total_size)
  (total_size + @n_gpus - 1) / @n_gpus
end

#chunk_layout(total_bytes, elem_size) ⇒ Array<Array(Integer,Integer,Integer,Integer)>

Even element-wise chunk layout (NCCL-style). Distributes elements as evenly as possible across the N chunks so they tile the whole buffer with NO overrun even when (n_elements % N) != 0 — the previous ceil-rounded byte chunking read/wrote past the buffer on the last chunk.

Returns:

  • (Array<Array(Integer,Integer,Integer,Integer)>)

    one [offset_bytes, n_bytes, offset_elems, n_elems] per chunk



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 215

def chunk_layout(total_bytes, elem_size)
  total_elems = total_bytes / elem_size
  base = total_elems / @n_gpus
  rem  = total_elems % @n_gpus
  off_e = 0
  Array.new(@n_gpus) do |k|
    n_e = base + (k < rem ? 1 : 0)
    entry = [off_e * elem_size, n_e * elem_size, off_e, n_e]
    off_e += n_e
    entry
  end
end

#reduce_scatter(buffers:, result_buffers:, sizes:, dtype:, op:, streams:) ⇒ void

This method returns an undefined value.

Perform Ring ReduceScatter - reduce and scatter result

Each GPU starts with a full buffer. After ReduceScatter, each GPU has 1/N of the reduced result (different chunks on different GPUs).

Parameters:

  • buffers (Array<FFI::Pointer>)

    Buffers (one per GPU, full size)

  • result_buffers (Array<FFI::Pointer>)

    Result buffers (one per GPU, chunk size)

  • sizes (Array<Integer>)

    Full buffer sizes

  • dtype (Symbol)

    Data type

  • op (Symbol)

    Reduction operation

  • streams (Array<CUDA::Stream, FFI::Pointer>)

    CUDA streams



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 159

def reduce_scatter(buffers:, result_buffers:, sizes:, dtype:, op:, streams:)
  validate_inputs!(buffers, sizes, streams)

  return if @n_gpus == 1

  total_size = sizes[0]
  layout = chunk_layout(total_size, dtype_elem_size(dtype))

  # Allocate temp buffers
  temp_buffers = allocate_recv_buffers(total_size)

  begin
    # Scatter-Reduce phase only (same as first half of AllReduce)
    scatter_reduce!(buffers, temp_buffers, layout, dtype, op, streams)

    # Copy each GPU's final chunk to result buffer
    @n_gpus.times do |rank|
      gpu_id = @ring_order[rank]
      CUDA::RuntimeAPI.cudaSetDevice(gpu_id)

      # After scatter-reduce, GPU[rank] has fully reduced chunk[(rank+1) % N]
      final_chunk_id = (rank + 1) % @n_gpus
      src_offset, n_bytes, = layout[final_chunk_id]
      next if n_bytes.zero?

      stream_ptr = get_stream_ptr(streams[rank])

      CUDA::RuntimeAPI.cudaMemcpyAsync(
        result_buffers[rank],
        ptr_offset(buffers[rank], src_offset),
        n_bytes,
        CUDA::RuntimeAPI::MEMCPY_DEVICE_TO_DEVICE,
        stream_ptr
      )
    end

    synchronize_all_streams!(streams)
  ensure
    free_recv_buffers(temp_buffers)
  end
end

#scatter_reduce_only(buffers:, sizes:, dtype:, op:, streams:) ⇒ Object

Perform only the scatter-reduce phase (for testing/benchmarking)



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# File 'lib/nvruby/collective/algorithms/ring.rb', line 73

def scatter_reduce_only(buffers:, sizes:, dtype:, op:, streams:)
  layout = chunk_layout(sizes[0], dtype_elem_size(dtype))
  recv_buffers = allocate_recv_buffers(sizes[0])

  begin
    scatter_reduce!(buffers, recv_buffers, layout, dtype, op, streams)
  ensure
    free_recv_buffers(recv_buffers)
  end
end