Class: Win
- Inherits:
-
Chingu::GameState
- Object
- Chingu::GameState
- Win
- Defined in:
- lib/games_paradise/gui/gosu/chinguroids/ending.rb
Overview
Instance Method Summary collapse
- #draw ⇒ Object
-
#fly_away ⇒ Object
fly_away.
-
#pop ⇒ Object
pop.
- #setup ⇒ Object
-
#update ⇒ Object
update.
Instance Method Details
#draw ⇒ Object
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# File 'lib/games_paradise/gui/gosu/chinguroids/ending.rb', line 83 def draw Image["../media/assets/background.png"].draw(0, 0, 0) # Background Image super end |
#fly_away ⇒ Object
fly_away
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# File 'lib/games_paradise/gui/gosu/chinguroids/ending.rb', line 55 def fly_away @turn_left = true # spaceship shifts to autopilot and flies away; push Ending gamestate after(500) {@turn_left = false} after(1000) { $music = Song["media/audio/music/end_song.ogg"]; $music.volume = 0.8; $music.play(true) } after(1000) { @turn_left = true } after(1200) { @accel = true } after(1300) { @player.fire } # Player methods are defined in objects.rb after(1350) { @player.fire } after(1400) { @player.fire } after(1400) { @accel = false } after(1500) { @turn_left = false } after(2000) { @player.accelerate } after(2500) { @player.accelerate } after(2600) { @player.turn_left } after(2800) { @player.accelerate } after(3000) { @turn_right = true } after(3200) { @firing = true } after(3600) { @player.speedify; @accel = true } after(3800) { @firing = false } after(3800) { @turn_right = false } after(7000) { push_game_state(Chingu::GameStates::FadeTo.new(Ending.new, :speed => 10)) } end |
#pop ⇒ Object
pop
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# File 'lib/games_paradise/gui/gosu/chinguroids/ending.rb', line 79 def pop pop_game_state(setup: false) end |
#setup ⇒ Object
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# File 'lib/games_paradise/gui/gosu/chinguroids/ending.rb', line 32 def setup self.input = { :esc => :exit, :p => Pause, :r => lambda{current_game_state.setup}, [:q, :l] => :pop } $window.caption = "Victory!" Bullet.destroy_all # Destroy possible lingering GameObjects Player.destroy_all Star.destroy_all Meteor1.destroy_all Meteor2.destroy_all Meteor3.destroy_all Explosion.destroy_all if @player != nil; @player.destroy; end @player = Player.create(:x => $player_x, :y => $player_y, :angle => $player_angle, :velocity_x => $player_x_vel, :velocity_y => $player_y_vel, :zorder => Zorder::Main_Character) # Player class is defined in objects.rb @accel = false # called in update @turn_left = false # called in update @turn_right = false # called in update @firing = false # called in update fly_away # spaceship autopilot script end |
#update ⇒ Object
update
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# File 'lib/games_paradise/gui/gosu/chinguroids/ending.rb', line 89 def update super @player.turn_left if @turn_left # autopilot commands @player.turn_right if @turn_right @player.accelerate if @accel @player.fire if @firing end |