Class: MazePuzzle::Infor
- Inherits:
-
Object
- Object
- MazePuzzle::Infor
- Defined in:
- lib/games_paradise/gui/gosu/maze_puzzle/infor.rb
Instance Attribute Summary collapse
-
#level ⇒ Object
Returns the value of attribute level.
-
#player_1_point ⇒ Object
Returns the value of attribute player_1_point.
-
#player_2_point ⇒ Object
Returns the value of attribute player_2_point.
Instance Method Summary collapse
-
#center_by_x(width) ⇒ Object
# === center_by_x ========================================================================= #.
-
#draw ⇒ Object
# === draw ========================================================================= #.
-
#initialize(*player_color) ⇒ Infor
constructor
A new instance of Infor.
-
#update ⇒ Object
# === update ========================================================================= #.
Constructor Details
#initialize(*player_color) ⇒ Infor
Returns a new instance of Infor.
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# File 'lib/games_paradise/gui/gosu/maze_puzzle/infor.rb', line 11 def initialize(*player_color) @player_color = player_color # This class will renders information of the game, like points and level #---------------------------------------------------------------------------------# # create code block (initial, update and draw) for different game mode # #---------------------------------------------------------------------------------# if @player_color.length == 2 @initial_lambda = lambda { @player_1_color = player_color[0] @player_2_color = player_color[1] @level = 1 @level_image = Gosu::Image.from_text(@level.to_s, 36) @label = 'LEVEL' @label_image = Gosu::Image.from_text(@label, 40) @x = center_by_x(@label_image.width) @y_1 = 210 @y_2 = 290 @player_1_point = 0 @player_2_point = 0 @player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36 @player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36 } @update_lambda = lambda { @level_image = Gosu::Image.from_text @level.to_s, 36 @player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36 @player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36 } @draw_lambda = lambda { @label_image.draw(center_by_x(@label_image.width), 80, 1) @level_image.draw(center_by_x(@level_image.width), 130, 1) draw_quad @x, @y_1, @player_1_color, @x+30, @y_1, @player_1_color, @x+30, @y_1+30, @player_1_color, @x, @y_1+30, @player_1_color draw_quad @x, @y_2, @player_2_color, @x+30, @y_2, @player_2_color, @x+30, @y_2+30, @player_2_color, @x, @y_2+30, @player_2_color @player_1_point_image.draw(@x + 60, @y_1, 1) @player_2_point_image.draw(@x + 60, @y_2, 1) } elsif @player_color.length == 0 @initial_lambda = lambda { @level = 1 @label = 'LEVEL' @label_image = Gosu::Image.from_text @label, 40 } @update_lambda = lambda { @level_image = Gosu::Image.from_text @level.to_s, 36 } @draw_lambda = lambda { @label_image.draw(center_by_x(@label_image.width), 80, 1) @level_image.draw(center_by_x(@level_image.width), 130, 1) } end #-------------------------# # end create code block # #-------------------------# @initial_lambda.call end |
Instance Attribute Details
#level ⇒ Object
Returns the value of attribute level.
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# File 'lib/games_paradise/gui/gosu/maze_puzzle/infor.rb', line 9 def level @level end |
#player_1_point ⇒ Object
Returns the value of attribute player_1_point.
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# File 'lib/games_paradise/gui/gosu/maze_puzzle/infor.rb', line 9 def player_1_point @player_1_point end |
#player_2_point ⇒ Object
Returns the value of attribute player_2_point.
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# File 'lib/games_paradise/gui/gosu/maze_puzzle/infor.rb', line 9 def player_2_point @player_2_point end |
Instance Method Details
#center_by_x(width) ⇒ Object
#
center_by_x
#
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# File 'lib/games_paradise/gui/gosu/maze_puzzle/infor.rb', line 85 def center_by_x(width) return $dimension + SIDE_BAR/2 - width/2 end |
#draw ⇒ Object
#
draw
#
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# File 'lib/games_paradise/gui/gosu/maze_puzzle/infor.rb', line 99 def draw @draw_lambda.call end |
#update ⇒ Object
#
update
#
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# File 'lib/games_paradise/gui/gosu/maze_puzzle/infor.rb', line 92 def update @update_lambda.call end |