Class: LevelGenerator

Inherits:
Object
  • Object
show all
Defined in:
lib/games_paradise/gui/gosu/garden_hero/core/level/level_generator.rb

Overview

#

LevelGenerator - create game environment for each level

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(num, window) ⇒ LevelGenerator

Returns a new instance of LevelGenerator.



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# File 'lib/games_paradise/gui/gosu/garden_hero/core/level/level_generator.rb', line 8

def initialize num, window
  @num, @window = num, window
end

Instance Attribute Details

#numObject (readonly)

Returns the value of attribute num.



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# File 'lib/games_paradise/gui/gosu/garden_hero/core/level/level_generator.rb', line 12

def num
  @num
end

Instance Method Details

#generate_applesObject

generate apples



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# File 'lib/games_paradise/gui/gosu/garden_hero/core/level/level_generator.rb', line 65

def generate_apples
  apples = []
  case num
  when 1
    apples << Apple.new(@window, 88, 175)
    apples << Apple.new(@window, 376, 175)
    apples << Apple.new(@window, 454, 56)
  when 2
    apples << Apple.new(@window, 88, 388)
    apples << Apple.new(@window, 536, 388)
    apples << Apple.new(@window, 296, 224)
  end
  apples
end

#generate_enemiesObject

generate enemies



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# File 'lib/games_paradise/gui/gosu/garden_hero/core/level/level_generator.rb', line 81

def generate_enemies
  enemies = []
  case num
  when 1
    enemies << Enemy.new(@window, 8, 100, 'down')
    enemies << Enemy.new(@window, 400, 55, 'right')
    enemies << Enemy.new(@window, 376, 225, 'down')
    enemies << Enemy.new(@window, 87, 225, 'down')
  when 2
    enemies << Enemy.new(@window, 160, 167, 'right')
    enemies << Enemy.new(@window, 460, 167, 'right')
    enemies << Enemy.new(@window, 296, 372, 'down')
  end
  enemies
end

#generate_starsObject

generate stars



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# File 'lib/games_paradise/gui/gosu/garden_hero/core/level/level_generator.rb', line 25

def generate_stars
  stars = []
  case num
  when 1
    (25..275).step(50) do |i|
      stars << Star.new(@window, 8, i)
    end

    (125..325).step(100) do |i|
      stars << Star.new(@window, i, 56)
    end

    (175..325).step(75) do |i|
      stars << Star.new(@window, i, 312)
    end

    (125..500).step(75) do |i|
      stars << Star.new(@window, i, 456)
    end

    (125..250).step(75) do |i|
      stars << Star.new(@window, 456, i)
    end
  when 2
    (100..175).step(50) do |i|
      stars << Star.new(@window, 72, i)
      stars << Star.new(@window, 296, i)
      stars << Star.new(@window, 552, i)
    end
    (120..475).step(50) do |i|
      stars << Star.new(@window, i, 440)
    end
    (256..332).step(50) do |i|
      stars << Star.new(@window, 296, i)
    end
  end
  stars
end

#start_point(player) ⇒ Object

set player position



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# File 'lib/games_paradise/gui/gosu/garden_hero/core/level/level_generator.rb', line 15

def start_point player
  case num
  when 1
    player.start_point 600, 456
  when 2
    player.start_point 620, 168
  end
end