Class: GamesParadise::VierGewinnt
- Includes:
- BaseModule, GUI::SharedCode
- Defined in:
- lib/games_paradise/vier_gewinnt/vier_gewinnt.rb
Overview
GamesParadise::VierGewinnt
Constant Summary
Constants included from GUI::SharedCode
GUI::SharedCode::HEIGHT, GUI::SharedCode::NAMESPACE, GUI::SharedCode::N_ELEMENTS_IN_THE_X_AXIS, GUI::SharedCode::N_ELEMENTS_IN_THE_Y_AXIS, GUI::SharedCode::RED, GUI::SharedCode::TITLE, GUI::SharedCode::UNICODE_BIG_DOT, GUI::SharedCode::WIDTH, GUI::SharedCode::YELLOW
Constants inherited from Base
Class Method Summary collapse
-
.[](i = ARGV) ⇒ Object
# === GamesParadise::VierGewinnt[] ========================================================================= #.
Instance Method Summary collapse
-
#append_red_onto_this_slot(this_slot = 1, starting_y_position = N_ELEMENTS_IN_THE_Y_AXIS-1) ⇒ Object
# === append_red_onto_this_slot.
-
#append_yellow_onto_this_slot(this_slot = 1, starting_y_position = N_ELEMENTS_IN_THE_Y_AXIS-1) ⇒ Object
# === append_yellow_onto_this_slot.
-
#are_all_slots_completely_occupied? ⇒ Boolean
# === are_all_slots_completely_occupied? ========================================================================= #.
-
#array? ⇒ Boolean
(also: #game_map?)
# === array? ========================================================================= #.
-
#check_for_win_conditions(&block) ⇒ Object
(also: #check_for_win_condition)
# === check_for_win_conditions (win tag) ========================================================================= #.
-
#correct_solution? ⇒ Boolean
# === correct_solution? ========================================================================= #.
-
#display_this_array(i = @array) ⇒ Object
(also: #display_array, #display, #show_the_game_map, #display_the_game_map)
# === display_this_array ========================================================================= #.
-
#enter_game_loop ⇒ Object
# === enter_game_loop (loop tag) ========================================================================= #.
-
#feedback_the_current_position ⇒ Object
# === feedback_the_current_position ========================================================================= #.
-
#identify_the_correct_solution(i = []) ⇒ Object
(also: #the_solution_is)
# === identify_the_correct_solution ========================================================================= #.
-
#initialize(commandline_arguments = nil, run_already = true, &block) ⇒ VierGewinnt
constructor
# === initialize ========================================================================= #.
-
#is_cross_equality_possible?(i) ⇒ Boolean
# === is_cross_equality_possible?.
-
#is_the_game_over? ⇒ Boolean
(also: #game_over?)
# === is_the_game_over? ========================================================================= #.
-
#is_there_a_correct_solution? ⇒ Boolean
# === is_there_a_correct_solution? ========================================================================= #.
-
#is_this_slot_already_full?(this_slot = 1) ⇒ Boolean
# === is_this_slot_already_full? ========================================================================= #.
-
#pp2(i, threshold = 30) ⇒ Object
# === pp2 ========================================================================= #.
-
#red_has_won(be_verbose = true, &block) ⇒ Object
(also: #red_has_won_the_game)
# === red_has_won ========================================================================= #.
-
#reset ⇒ Object
# === reset (reset tag) ========================================================================= #.
-
#reset_the_game_map ⇒ Object
# === reset_the_game_map ========================================================================= #.
-
#reset_the_game_state ⇒ Object
# === reset_the_game_state ========================================================================= #.
-
#run ⇒ Object
# === run (run tag) ========================================================================= #.
-
#slot(this_slot = 1, this_colour = :yellow) ⇒ Object
(also: #place_a_slot_here)
# === slot.
-
#slots(i) ⇒ Object
# === slots.
-
#start_a_new_game ⇒ Object
# === start_a_new_game ========================================================================= #.
-
#tell_the_current_player_to_place_the_stone ⇒ Object
# === tell_the_current_player_to_place_the_stone ========================================================================= #.
-
#test_this_class ⇒ Object
(also: #test)
# === test_this_class ========================================================================= #.
-
#toggle_the_current_player ⇒ Object
# === toggle_the_current_player ========================================================================= #.
-
#yellow_has_won(be_verbose = true, &block) ⇒ Object
(also: #yellow_has_won_the_game)
# === yellow_has_won ========================================================================= #.
Methods included from BaseModule
#cliner, #commandline_arguments?, #first_argument?, #infer_the_namespace, #namespace?, #rename_file, #reset_the_internal_hash, #return_pwd, #set_commandline_arguments
Methods inherited from Base
#cat, #commandline_arguments?, #efancy, #eparse, #first_argument?, #forestgreen, #gold, #lightblue, #lightgreen, #mediumorchid, #mediumslateblue, #opnn, #peru, #register_sigint, #rev, #royalblue, #set_commandline_arguments, #sfile, #steelblue, #teal, #tomato, #yellow
Constructor Details
#initialize(commandline_arguments = nil, run_already = true, &block) ⇒ VierGewinnt
#
initialize
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 32 def initialize( commandline_arguments = nil, run_already = true, &block ) reset set_commandline_arguments( commandline_arguments ) if block_given? yielded = yield case yielded # ===================================================================== # # == :do_not_run_yet # ===================================================================== # when :do_not_run_yet run_already = false end end run if run_already end |
Class Method Details
.[](i = ARGV) ⇒ Object
#
GamesParadise::VierGewinnt[]
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 672 def self.[](i = ARGV) new(i) end |
Instance Method Details
#append_red_onto_this_slot(this_slot = 1, starting_y_position = N_ELEMENTS_IN_THE_Y_AXIS-1) ⇒ Object
#
append_red_onto_this_slot
We count via slots starting at 1.
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 139 def append_red_onto_this_slot( this_slot = 1, starting_y_position = N_ELEMENTS_IN_THE_Y_AXIS-1 ) this_slot = this_slot.to_i if is_this_slot_already_full?(this_slot) e 'Can not place anything on slot number '+this_slot.to_s+' as' e 'it is already full.' return end # ======================================================================= # # We must determine whether we can put it onto that slot or not. # ======================================================================= # old_value = @array[starting_y_position][this_slot - 1] case old_value when 0 @array[starting_y_position][this_slot - 1] = RED @last_position = [starting_y_position, this_slot - 1] else # already occupied so recursive call here. unless starting_y_position < 0 starting_y_position -= 1 append_red_onto_this_slot(this_slot, starting_y_position) end end end |
#append_yellow_onto_this_slot(this_slot = 1, starting_y_position = N_ELEMENTS_IN_THE_Y_AXIS-1) ⇒ Object
#
append_yellow_onto_this_slot
We count via slots starting at 1.
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 358 def append_yellow_onto_this_slot( this_slot = 1, starting_y_position = N_ELEMENTS_IN_THE_Y_AXIS-1 ) this_slot = this_slot.to_i if is_this_slot_already_full?(this_slot) e 'Can not place anything on slot number '+this_slot.to_s+' as' e 'it is already full.' return end # ======================================================================= # # We must determine whether we can put it onto that slot or not. # ======================================================================= # old_value = @array[starting_y_position][this_slot - 1] case old_value when 0 @array[starting_y_position][this_slot - 1] = YELLOW @last_position = [starting_y_position, this_slot - 1] else starting_y_position -= 1 append_yellow_onto_this_slot(this_slot, starting_y_position) end end |
#are_all_slots_completely_occupied? ⇒ Boolean
#
are_all_slots_completely_occupied?
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 306 def are_all_slots_completely_occupied? !@array.flatten.any? {|entry| entry == 0 } end |
#array? ⇒ Boolean Also known as: game_map?
#
array?
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 119 def array? @array end |
#check_for_win_conditions(&block) ⇒ Object Also known as: check_for_win_condition
#
check_for_win_conditions (win tag)
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 477 def check_for_win_conditions( &block ) if are_all_slots_completely_occupied? @correct_solution = :all_slots_are_completely_occupied end return if is_the_game_over? # ======================================================================= # # (1) First, we check from top-to-bottom. # ======================================================================= # n_red = 0 n_yellow = 0 for x_coordinate in 0..(N_ELEMENTS_IN_THE_X_AXIS - 1) N_ELEMENTS_IN_THE_Y_AXIS.times {|run_number| case @array[run_number][x_coordinate] when YELLOW n_yellow += 1 n_red = 0 if n_yellow == 4 yellow_has_won_the_game(&block) identify_the_correct_solution( [ [run_number-3, x_coordinate], [run_number-2, x_coordinate], [run_number-1, x_coordinate], [run_number, x_coordinate] ] ) end when RED n_red += 1 n_yellow = 0 if n_red == 4 red_has_won_the_game(&block) identify_the_correct_solution( [ [run_number-3, x_coordinate], [run_number-2, x_coordinate], [run_number-1, x_coordinate], [run_number, x_coordinate] ] ) end else n_red = 0 n_yellow = 0 end } end return if is_the_game_over? # ======================================================================= # # (2) Second, we check from left-to-right. Here we only have to # modify the second part of the Array. # ======================================================================= # n_red = 0 n_yellow = 0 for x_coordinate in 0..(N_ELEMENTS_IN_THE_Y_AXIS - 1) N_ELEMENTS_IN_THE_X_AXIS.times {|run_number| case @array[x_coordinate][run_number] when YELLOW n_yellow += 1 n_red = 0 if n_yellow == 4 and ((run_number-3) >= 0) yellow_has_won_the_game(&block) identify_the_correct_solution( [ [x_coordinate, run_number-3], [x_coordinate, run_number-2], [x_coordinate, run_number-1], [x_coordinate, run_number] ] ) end when RED n_red += 1 n_yellow = 0 if n_red == 4 and ((run_number-3) >= 0) red_has_won_the_game(&block) identify_the_correct_solution( [ [x_coordinate, run_number-3], [x_coordinate, run_number-2], [x_coordinate, run_number-1], [x_coordinate, run_number] ] ) end else n_red = 0 n_yellow = 0 end } end return if is_the_game_over? # ======================================================================= # # (3) Last, check for cross-equality. This has to be done only for # two directiones, for any given X - aka / and \. # ======================================================================= # a, b = @last_position if ( (a+3) < (N_ELEMENTS_IN_THE_Y_AXIS) ) and ( (b-3) >= 0 ) sum = @array[a][b] * @array[a+1][b-1] * @array[a+2][b-2] * @array[a+3][b-3] case sum when (RED ** 4) the_solution_is( [ [a,b], [a+1, b-1], [a+2, b-2], [a+3, b-3] ] ) red_has_won(&block) when (YELLOW ** 4) the_solution_is( [ [a,b], [a+1, b-1], [a+2, b-2], [a+3, b-3] ] ) yellow_has_won(&block) end elsif ( (a-3) < (N_ELEMENTS_IN_THE_Y_AXIS) ) and ((b+3) < N_ELEMENTS_IN_THE_X_AXIS) and ((b+3) >= 0) sum = @array[a][b] * @array[a-1][b+1] * @array[a-2][b+2] * @array[a-3][b+3] case sum when (RED ** 4) the_solution_is( [ [a,b], [a-1, b+1], [a-2, b+2], [a-3, b+3] ] ) red_has_won when (YELLOW ** 4) the_solution_is( [ [a,b], [a-1, b+1], [a-2, b+2], [a-3, b+3] ] ) yellow_has_won end end for a in 0..(N_ELEMENTS_IN_THE_Y_AXIS - 1) for b in 0 ..(N_ELEMENTS_IN_THE_X_AXIS - 1) if ( (a+3) < N_ELEMENTS_IN_THE_Y_AXIS ) and ( (b+3) < N_ELEMENTS_IN_THE_X_AXIS ) and ((b+3) >= 0) sum = @array[a][b] * @array[a+1][b+1] * @array[a+2][b+2] * @array[a+3][b+3] case sum when (RED ** 4) the_solution_is( [ [a,b], [a+1, b+1], [a+2, b+2], [a+3, b+3] ] ) red_has_won when (YELLOW ** 4) the_solution_is( [ [a,b], [a+1, b+1], [a+2, b+2], [a+3, b+3] ] ) yellow_has_won end end end end return if is_the_game_over? end |
#correct_solution? ⇒ Boolean
#
correct_solution?
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 199 def correct_solution? @correct_solution end |
#display_this_array(i = @array) ⇒ Object Also known as: display_array, display, show_the_game_map, display_the_game_map
#
display_this_array
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 169 def display_this_array( i = @array ) i.each {|inner_array| inner_array.each {|inner_element| case inner_element when 1 inner_element = ::Colours.yellow(UNICODE_BIG_DOT) when 2 inner_element = ::Colours.red(UNICODE_BIG_DOT) else inner_element = ::Colours.grey(UNICODE_BIG_DOT) end print "#{inner_element} " } e } if @show_numbers_as_hints (1 .. N_ELEMENTS_IN_THE_X_AXIS).to_a.each {|entry| print lightgreen("#{entry} ") }; e end end |
#enter_game_loop ⇒ Object
#
enter_game_loop (loop tag)
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 398 def enter_game_loop loop { show_the_game_map tell_the_current_player_to_place_the_stone user_input = STDIN.getch case user_input when 'q','exit' exit when '',"\n" tell_the_current_player_to_place_the_stone else if user_input =~ /^\d$/ if are_all_slots_completely_occupied? e 'The game map is full. Exiting now.' exit elsif is_this_slot_already_full?(user_input) e 'Can not place anything on slot number '+user_input.to_s+' as' e 'it is already full. Try another slot.' else place_a_slot_here(user_input, @current_player) check_for_win_condition toggle_the_current_player end else e 'Please input a number, or "q" to exit (without the "" quotes).' end end if is_the_game_over? display_the_game_map # Last display. break end } end |
#feedback_the_current_position ⇒ Object
#
feedback_the_current_position
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 454 def feedback_the_current_position e tomato('The current position is: '+ @last_position.to_s) end |
#identify_the_correct_solution(i = []) ⇒ Object Also known as: the_solution_is
#
identify_the_correct_solution
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 101 def identify_the_correct_solution( i = [] ) @correct_solution = i end |
#is_cross_equality_possible?(i) ⇒ Boolean
#
is_cross_equality_possible?
Input to this method should be an Array.
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 444 def is_cross_equality_possible?(i) (((i.first+3) < N_ELEMENTS_IN_THE_Y_AXIS) and ((i.last+3) < N_ELEMENTS_IN_THE_X_AXIS)) or (((i.first-3) < N_ELEMENTS_IN_THE_Y_AXIS) and ((i.last-3) < N_ELEMENTS_IN_THE_X_AXIS)) end |
#is_the_game_over? ⇒ Boolean Also known as: game_over?
#
is_the_game_over?
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 462 def is_the_game_over? !@correct_solution.nil? end |
#is_there_a_correct_solution? ⇒ Boolean
#
is_there_a_correct_solution?
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 206 def is_there_a_correct_solution? return false if correct_solution?.is_a?(Symbol) !correct_solution?.nil? end |
#is_this_slot_already_full?(this_slot = 1) ⇒ Boolean
#
is_this_slot_already_full?
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 385 def is_this_slot_already_full?(this_slot = 1) _ = @array[0][this_slot.to_i - 1] case _ when YELLOW, RED true else false end end |
#pp2(i, threshold = 30) ⇒ Object
#
pp2
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 110 def pp2( i, threshold = 30 ) ::PP.pp(i, $stdout, threshold) end |
#red_has_won(be_verbose = true, &block) ⇒ Object Also known as: red_has_won_the_game
#
red_has_won
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 214 def red_has_won(be_verbose = true, &block) if block_given? yielded = yield case yielded # ===================================================================== # # === :be_quiet # ===================================================================== # when :be_quiet be_verbose = false end end e 'Red has won the game.' if be_verbose end |
#reset ⇒ Object
#
reset (reset tag)
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 57 def reset super() # ======================================================================= # # === @namespace # ======================================================================= # @namespace = NAMESPACE # ======================================================================= # # === @show_numbers_as_hints # ======================================================================= # @show_numbers_as_hints = true reset_the_game_state end |
#reset_the_game_map ⇒ Object
#
reset_the_game_map
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 92 def reset_the_game_map @array = Array.new(N_ELEMENTS_IN_THE_Y_AXIS) { Array.new(N_ELEMENTS_IN_THE_X_AXIS, 0) } end |
#reset_the_game_state ⇒ Object
#
reset_the_game_state
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 73 def reset_the_game_state # ======================================================================= # # === @correct_solution # ======================================================================= # @correct_solution = nil # ======================================================================= # # === @current_player # ======================================================================= # @current_player = 'Red' # ======================================================================= # # === @last_position # ======================================================================= # @last_position = nil reset_the_game_map end |
#run ⇒ Object
#
run (run tag)
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 435 def run enter_game_loop end |
#slot(this_slot = 1, this_colour = :yellow) ⇒ Object Also known as: place_a_slot_here
#
slot
this_colour can be :yellow, :red and :grey.
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 252 def slot( this_slot = 1, this_colour = :yellow ) this_slot = this_slot.to_i if this_slot > N_ELEMENTS_IN_THE_X_AXIS this_slot = N_ELEMENTS_IN_THE_X_AXIS end case this_colour # ======================================================================= # # === :yellow # ======================================================================= # when :yellow, /Yellow/i append_yellow_onto_this_slot(this_slot) # ======================================================================= # # === :red # ======================================================================= # when :red, /Red/i append_red_onto_this_slot(this_slot) else e "Not yet handled: #{this_colour.to_s}" end end |
#slots(i) ⇒ Object
#
slots
Pass an Array to this method.
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 128 def slots(i) i.each_slice(2) {|this_slot, this_colour| slot(this_slot, this_colour) } end |
#start_a_new_game ⇒ Object
#
start_a_new_game
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 469 def start_a_new_game reset_the_game_state run end |
#tell_the_current_player_to_place_the_stone ⇒ Object
#
tell_the_current_player_to_place_the_stone
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 293 def tell_the_current_player_to_place_the_stone case @current_player when /red/i _ = tomato(@current_player.to_s+' player') when /yellow/i _ = yellow(@current_player.to_s+' player') end e "#{_}: place your stone onto which slot?" end |
#test_this_class ⇒ Object Also known as: test
#
test_this_class
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 313 def test_this_class cliner # slot(3, :yellow) # This won't work. slots( # slots tag [ 1, :yellow, 1, :red, 1, :red, 1, :yellow, 2, :yellow, 2, :yellow, 2, :red, 2, :yellow, 3, :red, 3, :yellow, 3, :yellow, 3, :yellow, 3, :red, 4, :yellow, 4, :red, 4, :red, 4, :red, 5, :red, 5, :yellow, 5, :red, 5, :red, 6, :yellow, 6, :red, 6, :red, 6, :red#, # 6, :red ] ) check_for_win_conditions cliner display_this_array cliner end |
#toggle_the_current_player ⇒ Object
#
toggle_the_current_player
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 281 def toggle_the_current_player case @current_player when 'Red' @current_player = 'Yellow' when 'Yellow' @current_player = 'Red' end end |
#yellow_has_won(be_verbose = true, &block) ⇒ Object Also known as: yellow_has_won_the_game
#
yellow_has_won
#
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# File 'lib/games_paradise/vier_gewinnt/vier_gewinnt.rb', line 231 def yellow_has_won( be_verbose = true, &block ) if block_given? yielded = yield case yielded # ===================================================================== # # === :be_quiet # ===================================================================== # when :be_quiet be_verbose = false end end e 'Yellow has won the game.' if be_verbose end |