Class: GamesParadise::Tetris::ShapeI
- Inherits:
-
Shape
- Object
- Shape
- GamesParadise::Tetris::ShapeI
show all
- Defined in:
- lib/games_paradise/gui/gosu/tetris/shape_i.rb
Instance Attribute Summary
Attributes inherited from Shape
#rotation
Instance Method Summary
collapse
-
#get_blocks ⇒ Object
# === get_blocks ========================================================================= #.
-
#initialize(game) ⇒ ShapeI
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
Methods inherited from Shape
#apply_rotation, #collide, #draw, #get_bounds, #needs_fall_update?, #needs_move_update?, #reset_internal_variables, #reverse, #update
Constructor Details
#initialize(game) ⇒ ShapeI
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# File 'lib/games_paradise/gui/gosu/tetris/shape_i.rb', line 20
def initialize(game)
super(game)
@rotation_block = @blocks[1]
reset
end
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Instance Method Details
#get_blocks ⇒ Object
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# File 'lib/games_paradise/gui/gosu/tetris/shape_i.rb', line 36
def get_blocks
@blocks[0].x = @x
@blocks[1].x = @x
@blocks[2].x = @x
@blocks[3].x = @x
@blocks[0].y = @y
@blocks[1].y = @blocks[0].y + @blocks[0].height
@blocks[2].y = @blocks[1].y + @blocks[1].height
@blocks[3].y = @blocks[2].y + @blocks[2].height
apply_rotation
@blocks.each { |block| block.color = 0xffb2ffff }
end
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#reset ⇒ Object
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# File 'lib/games_paradise/gui/gosu/tetris/shape_i.rb', line 29
def reset
@rotation_cycle = 2
end
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