Module: GamesParadise::ShakesAndFidgets::Shared
- Includes:
- ColourE
- Included in:
- Armour, Stadtwache, UserInput
- Defined in:
- lib/games_paradise/shakes_and_fidgets/shared/shared.rb
Overview
include ShakesAndFidgets::Shared
Instance Method Summary collapse
-
#calculate_cost_for_n_increase_of_attribute(n_times_increased_already = 0) ⇒ Object
# === calculate_cost_for_n_increase_of_attribute.
-
#fetch_user_input(prompt_to_use = PROMPT) ⇒ Object
(also: #obtain_user_input)
# === fetch_user_input.
-
#load_yaml(i) ⇒ Object
# === load_yaml.
-
#report_name ⇒ Object
# === report_name.
-
#save_character(character_object) ⇒ Object
(also: #save_charakter)
# === save_character (save tag).
-
#user_input ⇒ Object
(also: #get_user_input)
# === user_input ========================================================================= #.
Instance Method Details
#calculate_cost_for_n_increase_of_attribute(n_times_increased_already = 0) ⇒ Object
#
calculate_cost_for_n_increase_of_attribute
This method expects that you will pass the amount of times that this specific attribute was already improved.
#
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# File 'lib/games_paradise/shakes_and_fidgets/shared/shared.rb', line 136 def calculate_cost_for_n_increase_of_attribute( n_times_increased_already = 0 ) cost = 25 + ((n_times_increased_already + 1) * 5) return cost end |
#fetch_user_input(prompt_to_use = PROMPT) ⇒ Object Also known as: obtain_user_input
#
fetch_user_input
Since Mar 2014 @user_input will be an Array.
#
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# File 'lib/games_paradise/shakes_and_fidgets/shared/shared.rb', line 119 def fetch_user_input(prompt_to_use = PROMPT) prompt_to_use = '' if prompt_to_use == :no_prompt @user_input = Readline.readline(prompt_to_use, true) if @user_input.include? ';' @user_input = @user_input.split(';') else # else turn it into an Array. @user_input = [ @user_input ] end return @user_input end |
#load_yaml(i) ⇒ Object
#
load_yaml
Wrapper around YAML.load_file.
#
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# File 'lib/games_paradise/shakes_and_fidgets/shared/shared.rb', line 87 def load_yaml(i) YAML.load_file(i) end |
#report_name ⇒ Object
#
report_name
Colouredized output.
#
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# File 'lib/games_paradise/shakes_and_fidgets/shared/shared.rb', line 96 def report_name ee sfancy('ShakesAndFidgets: ') end |
#save_character(character_object) ⇒ Object Also known as: save_charakter
#
save_character (save tag)
Use this method to save the important values of a Character.
Right now only XP (but may include attributes and items in the future).
#
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# File 'lib/games_paradise/shakes_and_fidgets/shared/shared.rb', line 150 def save_character(character_object) name = character_object.name.to_s store_here = STORE_WHERE.gsub( /(\.yml$)/, name+'\\1' ) hash = { 'xp' => character_object.xp } # Add XP here. stats = character_object.stats? hash.merge!(stats) e 'Saving the amount of XP ('+simp(hash['xp'].to_s+' XP')+ ') and the stats from character `'+sfancy(character_object.name.capitalize)+ '` into the file' e ' '+sfile(store_here) armours = character_object.armours? hash.merge! armours # Add the armours. begin File.open(store_here, 'w+') {|entry| YAML.dump(sanitized_hash, entry) } rescue Exception => error opnn; e 'An error happened in the file shared/shared.rb!' pp error pp sanitized_hash pp error end end |
#user_input ⇒ Object Also known as: get_user_input
#
user_input
#
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# File 'lib/games_paradise/shakes_and_fidgets/shared/shared.rb', line 103 def user_input # ======================================================================= # # === Check whether we have readline # ======================================================================= # if ::ShakesAndFidgets::HAS_READLINE Readline.readline.chomp else $stdin.gets.chomp end end |