Class: GamesParadise::Godmode::Player
- Inherits:
-
Base
- Object
- Base
- GamesParadise::Godmode::Player
show all
- Defined in:
- lib/games_paradise/godmode/player.rb
Overview
GamesParadise::Godmode::Player
Constant Summary
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- NAMESPACE =
inspect
- MAXIMUM_NUMBER_OF_GLADIATORS =
#
MAXIMUM_NUMBER_OF_GLADIATORS
#
5
- MAXIMUM_NUMBER_SIDE_GLADIATORS =
#
MAXIMUM_NUMBER_SIDE_GLADIATORS
#
12
Constants inherited
from Base
Base::CONTROL_C_CODE, Base::N
Instance Attribute Summary collapse
Class Method Summary
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-
.[](i = '') ⇒ Object
# === GamesParadise::Godmode::Player[] ========================================================================= #.
Instance Method Summary
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Methods inherited from Base
#cat, #commandline_arguments?, #efancy, #eparse, #first_argument?, #forestgreen, #gold, #lightblue, #lightgreen, #mediumorchid, #mediumslateblue, #opnn, #peru, #register_sigint, #rev, #royalblue, #set_commandline_arguments, #sfile, #steelblue, #teal, #tomato, #yellow
Methods included from BaseModule
#cliner, #commandline_arguments?, #first_argument?, #infer_the_namespace, #namespace?, #rename_file, #reset_the_internal_hash, #return_pwd, #set_commandline_arguments
Constructor Details
#initialize(commandline_arguments = nil, run_already = true) ⇒ Player
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# File 'lib/games_paradise/godmode/player.rb', line 48
def initialize(
commandline_arguments = nil,
run_already = true
)
reset
set_commandline_arguments(
commandline_arguments
)
set_name(first_argument?)
run if run_already
end
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Instance Attribute Details
#array_storing_gladiators ⇒ Object
Returns the value of attribute array_storing_gladiators.
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# File 'lib/games_paradise/godmode/player.rb', line 41
def array_storing_gladiators
@array_storing_gladiators
end
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#n_gold_coins ⇒ Object
Returns the value of attribute n_gold_coins.
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# File 'lib/games_paradise/godmode/player.rb', line 43
def n_gold_coins
@n_gold_coins
end
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#n_slaves ⇒ Object
Returns the value of attribute n_slaves.
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# File 'lib/games_paradise/godmode/player.rb', line 42
def n_slaves
@n_slaves
end
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#player_name ⇒ Object
Returns the value of attribute player_name.
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# File 'lib/games_paradise/godmode/player.rb', line 40
def player_name
@player_name
end
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Class Method Details
.[](i = '') ⇒ Object
#
GamesParadise::Godmode::Player[]
#
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# File 'lib/games_paradise/godmode/player.rb', line 173
def self.[](i = '')
new(i)
end
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Instance Method Details
#add_main_gladiator(i = Gladiator.new) ⇒ Object
#
add_main_gladiator
Use only this method when appending to @array_storing_gladiators Reason for this constraint is that we disallow to have more than MAXIMUM_NUMBER_OF_GLADIATORS.
#
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# File 'lib/games_paradise/godmode/player.rb', line 148
def add_main_gladiator(i = Gladiator.new)
if @array_storing_main_gladiators.size == MAXIMUM_NUMBER_OF_GLADIATORS
warn 'You can not add any more Gladiator as the limit of '+
MAXIMUM_NUMBER_OF_GLADIATORS.to_s+' was already reached.'
else
@array_storing_main_gladiators << i
end
end
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#add_side_gladiator(i = Gladiator.new) ⇒ Object
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# File 'lib/games_paradise/godmode/player.rb', line 113
def add_side_gladiator(
i = Gladiator.new
)
if @array_storing_side_gladiators.size == MAXIMUM_NUMBER_SIDE_GLADIATORS
ewarn 'You can not add any more Gladiator as the limit of '+
MAXIMUM_NUMBER_SIDE_GLADIATORS.to_s+' was already reached.'
else
@array_storing_side_gladiators << i
end
end
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#deduct_n_gold_coins(i) ⇒ Object
#
decut_n_gold_coins
This method will deduct some gold coins.
#
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# File 'lib/games_paradise/godmode/player.rb', line 96
def deduct_n_gold_coins(i)
@n_gold_coins -= i.to_i
if @n_gold_coins < 0
@n_gold_coins = 0
end
end
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#get_name ⇒ Object
#
get_name
this gets player name.
#
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# File 'lib/games_paradise/godmode/player.rb', line 129
def get_name
e 'Input your name now please:'
@player_name = STDIN.gets.chomp.my_cap
end
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#n_gladiators? ⇒ Boolean
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# File 'lib/games_paradise/godmode/player.rb', line 137
def n_gladiators?
e "You have #{@array_storing_gladiators.size} Gladiators."
end
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#name? ⇒ Boolean
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# File 'lib/games_paradise/godmode/player.rb', line 160
def name?
@name
end
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#reset ⇒ Object
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# File 'lib/games_paradise/godmode/player.rb', line 63
def reset
super()
@n_gold_coins = 1000+rand(101)
@n_slaves = 0
@array_storing_main_gladiators = []
@array_storing_side_gladiators = []
add_main_gladiator
add_side_gladiator
end
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#run ⇒ Object
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# File 'lib/games_paradise/godmode/player.rb', line 167
def run
end
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#set_name(i) ⇒ Object
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# File 'lib/games_paradise/godmode/player.rb', line 106
def set_name(i)
@name = i
end
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