Class: GamesParadise::Game_Window
Instance Method Summary
collapse
#gosu_button_down?, #image, #image10?, #image1?, #image2?, #image3?, #image4?, #image5?, #image6?, #image7?, #image8?, #image9?, #on_left_arrow_pressed?, #on_right_arrow_pressed?, #q_means_quit, #set_font, #set_title, #sqrt, #tab_key?, #write_this_text
Constructor Details
Returns a new instance of Game_Window.
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# File 'lib/games_paradise/gui/gosu/final_fantasy/game.rb', line 19
def initialize
super(384, 256, false)
self.caption = "King Ruby"
@game_screen = Screen.new
@king = Player.new(collider_layer_name = "colliders")
@mages = Mages.new(collider_layer_name = "mages")
@snake_red = Snake.new(collider_layer_name = "snake_red")
@snake_blue = Snake.new(collider_layer_name = "snake_blue")
@mushrooms = Mushrooms.new(collider_layer_name = "mushrooms")
@chest = Chest.new(collider_layer_name = "chest")
@king.warp(160,88)
@snake_red.warp(48,96)
@snake_blue.warp(304,32)
reset
end
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Instance Method Details
#draw ⇒ Object
#
draw
Draws the various entities in the game.
#
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# File 'lib/games_paradise/gui/gosu/final_fantasy/game.rb', line 105
def draw
@game_screen.draw(@king.y, @game_over_red, @game_over_blue)
@king.draw
@mages.draw
@snake_red.draw
@snake_blue.draw
@mushrooms.draw
@chest.draw
end
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#game_over ⇒ Object
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# File 'lib/games_paradise/gui/gosu/final_fantasy/game.rb', line 91
def game_over
if @snake_red.player_dead
@game_over_red = true
end
if @snake_blue.player_dead
@game_over_blue = true
end
end
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#reset ⇒ Object
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# File 'lib/games_paradise/gui/gosu/final_fantasy/game.rb', line 41
def reset
@game_over_red = false
@game_over_blue = false
end
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#update ⇒ Object
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# File 'lib/games_paradise/gui/gosu/final_fantasy/game.rb', line 50
def update
game_over
if @game_over_red == true || @game_over_blue == true
if Gosu.button_down? Gosu::KB_RETURN
initialize
end
else
if Gosu.button_down? Gosu::KB_RIGHT
@king.right
if Gosu.button_down? Gosu::KB_UP
@king.up
elsif Gosu.button_down? Gosu::KB_DOWN
@king.down
end
elsif Gosu.button_down? Gosu::KB_LEFT
@king.left
if Gosu.button_down? Gosu::KB_UP
@king.up
elsif Gosu.button_down? Gosu::KB_DOWN
@king.down
end
elsif Gosu.button_down? Gosu::KB_UP
@king.up
elsif Gosu.button_down? Gosu::KB_DOWN
@king.down
else
@king.idle
end
end
@mages.collision_checker(@king.x, @king.y)
@mushrooms.collision_checker(@king.x, @king.y)
@snake_red.move(@king.x, @king.y, @mushrooms.eaten_shroom_red)
@snake_blue.move(@king.x, @king.y, @mushrooms.eaten_shroom_blue)
@chest.collision_checker(@king.x, @king.y)
end
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