Class: GamesParadise::GUI::Sokoban::Level
- Inherits:
-
Object
- Object
- GamesParadise::GUI::Sokoban::Level
- Defined in:
- lib/games_paradise/gui/gosu/sokoban/level.rb
Instance Attribute Summary collapse
-
#height ⇒ Object
readonly
Returns the value of attribute height.
-
#tiles ⇒ Object
readonly
Returns the value of attribute tiles.
-
#width ⇒ Object
readonly
Returns the value of attribute width.
Instance Method Summary collapse
-
#boulder?(x, y) ⇒ Boolean
# === boulder?.
-
#finished? ⇒ Boolean
# === finished? ========================================================================= #.
- #free?(x, y) ⇒ Boolean
-
#free_boulder(bx, by) ⇒ Object
# === free_boulder ========================================================================= #.
-
#go_down ⇒ Object
# === go_down ========================================================================= #.
-
#go_left ⇒ Object
# === go_left ========================================================================= #.
-
#go_right ⇒ Object
# === go_right ========================================================================= #.
-
#go_up ⇒ Object
# === go_up ========================================================================= #.
-
#initialize(tiles, player) ⇒ Level
constructor
# === initialize ========================================================================= #.
-
#move_boulder(bx, by, vx, vy) ⇒ Object
# === move_boulder ========================================================================= #.
-
#move_player(vx, vy) ⇒ Object
# === move_player ========================================================================= #.
-
#put_boulder(bx, by) ⇒ Object
# === put_boulder ========================================================================= #.
-
#px ⇒ Object
# === px ========================================================================= #.
-
#py ⇒ Object
# === py ========================================================================= #.
- #solid?(x, y) ⇒ Boolean
-
#wall?(x, y) ⇒ Boolean
# === wall? ========================================================================= #.
Constructor Details
#initialize(tiles, player) ⇒ Level
#
initialize
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 22 def initialize(tiles, player) @tiles, @player = tiles, player @height = tiles.size * 50 width = tiles.map { |line| line.size }.max @tiles.map! { |line| line + Array.new(width - line.size) { ' ' } } @width = width * 50 end |
Instance Attribute Details
#height ⇒ Object (readonly)
Returns the value of attribute height.
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 17 def height @height end |
#tiles ⇒ Object (readonly)
Returns the value of attribute tiles.
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 15 def tiles @tiles end |
#width ⇒ Object (readonly)
Returns the value of attribute width.
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 16 def width @width end |
Instance Method Details
#boulder?(x, y) ⇒ Boolean
#
boulder?
Query whether our object is a boulder.
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 37 def boulder?(x, y) 'o*'.index(@tiles[y][x]) end |
#finished? ⇒ Boolean
#
finished?
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 57 def finished? @tiles.all? { |line| not line.any? { |tile| "o.".index(tile) } } end |
#free?(x, y) ⇒ Boolean
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 50 def free?(x, y) not solid?(x, y) end |
#free_boulder(bx, by) ⇒ Object
#
free_boulder
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 82 def free_boulder(bx, by) @tiles[by][bx] = case @tiles[by][bx] when 'o' ' ' when '*' '.' end end |
#go_down ⇒ Object
#
go_down
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 153 def go_down move_player(0, +1) end |
#go_left ⇒ Object
#
go_left
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 132 def go_left move_player(-1, 0) end |
#go_right ⇒ Object
#
go_right
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 139 def go_right move_player(+1, 0) end |
#go_up ⇒ Object
#
go_up
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 146 def go_up move_player(0, -1) end |
#move_boulder(bx, by, vx, vy) ⇒ Object
#
move_boulder
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 104 def move_boulder(bx, by, vx, vy) nx, ny = bx + vx, by + vy if free?(nx, ny) free_boulder(bx, by) put_boulder(nx, ny) return true end return false end |
#move_player(vx, vy) ⇒ Object
#
move_player
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 117 def move_player(vx, vy) nx, ny = px + vx, py + vy lambda { |l,y| p [l,y]; y } success = (free?(nx, ny) or (boulder?(nx, ny) and move_boulder(nx, ny, vx, vy))) if success @player = [nx, ny] return true end end |
#put_boulder(bx, by) ⇒ Object
#
put_boulder
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 94 def put_boulder(bx, by) @tiles[by][bx] = case @tiles[by][bx] when " " then 'o' when "." then '*' end end |
#px ⇒ Object
#
px
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 68 def px @player[0] end |
#py ⇒ Object
#
py
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 75 def py @player[1] end |
#solid?(x, y) ⇒ Boolean
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 47 def solid?(x, y) wall?(x, y) or boulder?(x, y) end |
#wall?(x, y) ⇒ Boolean
#
wall?
#
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# File 'lib/games_paradise/gui/gosu/sokoban/level.rb', line 44 def wall?(x, y) "#".index(@tiles[y][x]) end |