Class: GamesParadise::GUI::Gtk::TicTacToe
- Inherits:
-
Gtk::Box
- Object
- Gtk::Box
- GamesParadise::GUI::Gtk::TicTacToe
- Includes:
- Gtk::BaseModule
- Defined in:
- lib/games_paradise/gui/gtk3/tic_tac_toe/game_board.rb,
lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb
Defined Under Namespace
Classes: GameBoard
Constant Summary collapse
- NAMESPACE =
#
NAMESPACE
#
inspect
- FILE_USEFUL_MOVES =
#
FILE_USEFUL_MOVES
#
"#{::GamesParadise::PROJECT_BASE_DIRECTORY}tic_tac_toe/useful_moves.md"
- TITLE =
#
TITLE
#
'Tic-Tac-Toe (via ruby-gtk3)'
- HEIGHT =
#
HEIGHT
#
'40% or 560px minimum'
- WIDTH =
#
WIDTH
#
'40% or 480px minimum'
- USE_THIS_FONT =
#
USE_THIS_FONT
#
:dejavu_condensed_20
- MESSAGE_THE_HUMAN_PLAYER_HAS_WON =
#
MESSAGE_THE_HUMAN_PLAYER_HAS_WON
#
"The <b>human player</b> has won. \\o/"
- MSG_THE_COMPUTER_HAS_WON =
#
MSG_THE_COMPUTER_HAS_WON
#
'The <b>computer</b> has won. :('
Class Method Summary collapse
-
.run(i = ARGV) ⇒ Object
# === GamesParadise::GUI::Gtk::TicTacToe.run ========================================================================= #.
Instance Method Summary collapse
-
#advanced_the_game(theGame, array_holding_the_widgets, boxNumber, ongoing) ⇒ Object
# === advanced_the_game ========================================================================= #.
-
#border_size? ⇒ Boolean
# === border_size? ========================================================================= #.
-
#connect_skeleton ⇒ Object
# === connect_skeleton (connect tag) ========================================================================= #.
-
#create_skeleton ⇒ Object
# === create_skeleton (create tag) ========================================================================= #.
-
#create_the_buttons ⇒ Object
# === create_the_buttons (buttons tag, button tag) ========================================================================= #.
-
#display_the_about_dialog ⇒ Object
# === display_the_about_dialog ========================================================================= #.
-
#initialize(commandline_arguments = ARGV, run_already = true) ⇒ TicTacToe
constructor
# === initialize ========================================================================= #.
-
#padding? ⇒ Boolean
# === padding? ========================================================================= #.
-
#report_game_written_into_which_file(this_file = FILE_USEFUL_MOVES) ⇒ Object
# === report_game_written_into_which_file ========================================================================= #.
-
#reset ⇒ Object
# === reset (reset tag) ========================================================================= #.
-
#run ⇒ Object
# === run (run tag) ========================================================================= #.
Constructor Details
#initialize(commandline_arguments = ARGV, run_already = true) ⇒ TicTacToe
#
initialize
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 69 def initialize( commandline_arguments = ARGV, run_already = true ) super(:vertical) reset set_commandline_arguments( commandline_arguments ) signal_connect(:delete_event) { do_quit } ongoing = 0 # player = 0 # 0 = player one, 1 = player 2 # moveX = 0 # moveY = 0 game_status_label = gtk_label('Ready', false) = = = ('Reset') gameMenuEraseMemory = ('Erase Memory') = ('Quit Game') .append() .append(gameMenuEraseMemory) .append() gameMenuEraseMemory.on_activate { gameDB = File.open(FILE_USEFUL_MOVES,'w') gameDB.write "\n" gameDB.close game_status_label.set_text('Memory Erased') } .signal_connect(:activate) { do_quit } .show gameMenuEraseMemory.show .show # The help menu comes after the Game menu. = helpMenuAbout = ('About TicTacToe') .append(helpMenuAbout) helpMenuAbout.signal_connect(:activate) { display_the_about_dialog } helpMenuAbout.show game_item = ('Game') game_item.() help_item = ('Help') help_item.() .append(game_item) .append(help_item) = (' ') .relief_half = (' ') .relief_half = (' ') .relief_half = (' ') .relief_half = (' ') .relief_half = (' ') .relief_half = (' ') .relief_half = (' ') .relief_half = (' ') .relief_half = [ game_status_label, , , , , , , , , ] .on_clicked { ongoing = advanced_the_game(@game_board, ,1, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,2, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,3, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,4, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,5, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,6, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,7, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,8, ongoing ) } .on_clicked { ongoing = advanced_the_game(@game_board, ,9, ongoing ) } @button_reset.on_clicked { @game_board.reset #player = 0 ongoing = 0 .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') game_status_label.set_text('Ready.') } .on_activate { @game_board.reset #player = 0 ongoing = 0 .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') .set_label(' ') game_status_label.set_text('Ready.') } row_0 = gtk_hbox row_1 = gtk_hbox row_2 = gtk_hbox row_3 = gtk_hbox row_0.pack_start() row_0.set_child_packing( , expand: false, fill: false, padding: 0, pack_type: 0 ) .show row_1.maximal(, 0) row_1.maximal(, 0) row_1.maximal(, 0) row_2.maximal(, 0) row_2.maximal(, 0) row_2.maximal(, 0) row_3.maximal(, 0) row_3.maximal(, 0) row_3.maximal(, 0) mainbox = gtk_vbox mainbox.add(row_0) mainbox.set_child_packing( row_0, expand: false, fill: false, padding: 0, pack_type: 0 ) mainbox.add(row_1) mainbox.add(row_2) mainbox.add(row_3) mainbox.minimal(game_status_label, 5) hbox = gtk_hbox hbox.set_halign(::Gtk::Align::CENTER) hbox.minimal(@button_reset, 4) mainbox.minimal(hbox, 5) add(mainbox) run if run_already end |
Class Method Details
.run(i = ARGV) ⇒ Object
#
GamesParadise::GUI::Gtk::TicTacToe.run
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 415 def self.run( i = ARGV ) require 'gtk_paradise/run' _ = ::GamesParadise::GUI::Gtk::TicTacToe.new(i) r = ::Gtk.run r << _ r.infer_the_size_automatically r.automatic_size r.automatic_title r.set_border_width(10) r.top_left_then_run end |
Instance Method Details
#advanced_the_game(theGame, array_holding_the_widgets, boxNumber, ongoing) ⇒ Object
#
advanced_the_game
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 297 def advanced_the_game( theGame, , boxNumber, ongoing ) case ongoing when 0 moveX = ( (boxNumber+2)/3 ).to_i moveY = ( boxNumber + 2) % 3 + 1 if theGame.make_a_move(0, moveX.to_i, moveY.to_i) [boxNumber].set_label('X') ongoing = theGame.check_the_status case ongoing when 0 aiMove = theGame.let_the_AI_make_a_move_next( 0 ) moveX = aiMove[0] + 1 moveY = aiMove[1] + 1 if theGame.make_a_move(1, moveX.to_i, moveY.to_i) aiBox = (moveX-1)*3 + moveY [aiBox].set_label('0') ongoing = theGame.check_the_status if ongoing == 1 [0].set_text('Draw.') elsif ongoing == 2 [0].set_text( MSG_THE_COMPUTER_HAS_WON ) [0].markify _ = File.open(FILE_USEFUL_MOVES,'a') _.write theGame.progress _.write "\n" _.close report_game_written_into_which_file end end when 1 [0].set_text('Draw.') when 2 [0].set_text(MESSAGE_THE_HUMAN_PLAYER_HAS_WON) [0].markify _ = File.open(FILE_USEFUL_MOVES,'a') _.write theGame.progress _.write "\n" _.close report_game_written_into_which_file end end else [0].set_text('Press Reset!') end return ongoing end |
#border_size? ⇒ Boolean
#
border_size?
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 284 def border_size? 2 end |
#connect_skeleton ⇒ Object
#
connect_skeleton (connect tag)
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 383 def connect_skeleton abort_on_exception end |
#create_skeleton ⇒ Object
#
create_skeleton (create tag)
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 291 def create_skeleton end |
#create_the_buttons ⇒ Object
#
create_the_buttons (buttons tag, button tag)
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 390 def # ======================================================================= # # Add the reset-button next: # ======================================================================= # @button_reset = ('_Reset') @button_reset.clear_background @button_reset.disallow_resizing @button_reset.width_height(120, 60) @button_reset.lightgreen @button_reset.bblack2 @button_reset.hint = "<b>Clicking</b> on this button will \n"\ "<b>reset to the start-state again</b>. " end |
#display_the_about_dialog ⇒ Object
#
display_the_about_dialog
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 354 def display_the_about_dialog about_dialog = gtk_about_dialog about_dialog.set_name('Tic Tac Toe') about_dialog.set_version('1.0') about_dialog.( ['GtkParadise Project Authors'] ) about_dialog.set_copyright('Copyright 2020') about_dialog.set_license('Same licence as the gtk_paradise project.') about_dialog.set_comments('A trivial implementation of the tic-tac-toe game.') about_dialog.signal_connect(:response) { about_dialog.destroy } about_dialog.show_all end |
#padding? ⇒ Boolean
#
padding?
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 277 def padding? 2 end |
#report_game_written_into_which_file(this_file = FILE_USEFUL_MOVES) ⇒ Object
#
report_game_written_into_which_file
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 371 def report_game_written_into_which_file( this_file = FILE_USEFUL_MOVES ) e 'The game-state has been written into the following file:' e e " #{this_file}" e end |
#reset ⇒ Object
#
reset (reset tag)
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 259 def reset reset_the_internal_variables # ======================================================================= # # === @configuration # ======================================================================= # @configuration = [true, __dir__, NAMESPACE] title_width_height_font(TITLE, WIDTH, HEIGHT, USE_THIS_FONT) # ======================================================================= # # Instantiate a new gameboard next: # ======================================================================= # @game_board = GameBoard.new use_gtk_paradise_project_css_file infer_the_size_automatically end |
#run ⇒ Object
#
run (run tag)
#
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# File 'lib/games_paradise/gui/gtk3/tic_tac_toe/tic_tac_toe.rb', line 408 def run super() end |