Class: GamesParadise::GUI::Gtk::Solitaire
- Inherits:
-
Gtk::Box
- Object
- Gtk::Box
- GamesParadise::GUI::Gtk::Solitaire
show all
- Includes:
- Gtk::BaseModule
- Defined in:
- lib/games_paradise/gui/gtk3/solitaire/solitaire.rb
Overview
GamesParadise::GUI::Gtk::Solitaire
Constant Summary
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- TITLE =
'Solitaire'
- WIDTH =
'85% or minimum 1200px'
- HEIGHT =
'15% or minimum 100px'
- LARGER_FONT =
:dejavu_condensed_20
- USE_THIS_FONT =
:dejavu_condensed_18
- SMALLER_FONT =
:dejavu_condensed_15
- DIRECTORY_TO_THE_SOLITAIRE_CARDS =
#
DIRECTORY_TO_THE_SOLITAIRE_CARDS
#
::GamesParadise.project_base_directory?+
'images/solitaire/'
- ARRAY_AVAILABLE_CARD_IMAGES =
#
ARRAY_AVAILABLE_CARD_IMAGES
This array will initially contain all playable cards - thus excluding the blank/cover variant.
#
Dir[
DIRECTORY_TO_THE_SOLITAIRE_CARDS+'**/**.png'
].reject {|entry| entry.include? 'cover/' }
- FILE_BLANK_IMAGE_CARD =
#
FILE_BLANK_IMAGE_CARD
#
"#{DIRECTORY_TO_THE_SOLITAIRE_CARDS}cover/cover.png"
Class Method Summary
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-
.run(i = ARGV) ⇒ Object
# === GamesParadise::GUI::Gtk::Solitaire.run ========================================================================= #.
Instance Method Summary
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Constructor Details
#initialize(commandline_arguments = ARGV, run_already = true) ⇒ Solitaire
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 81
def initialize(
commandline_arguments = ARGV,
run_already = true
)
super(:vertical)
reset
set_commandline_arguments(
commandline_arguments
)
run if run_already
end
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Class Method Details
.run(i = ARGV) ⇒ Object
#
GamesParadise::GUI::Gtk::Solitaire.run
#
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 278
def self.run(
i = ARGV
)
require 'gtk_paradise/app/app.rb'
_ = ::GamesParadise::GUI::Gtk::Solitaire.new(i)
r = ::Gtk.run
r << _
r.automatic_size_then_automatic_title
r.enable_quick_exit
r.top_left_then_run
end
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Instance Method Details
#available_stacks? ⇒ Boolean
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 231
def available_stacks?
@solitaire.stacks?
end
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#border_size? ⇒ Boolean
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 129
def border_size?
0
end
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#connect_skeleton ⇒ Object
#
connect_skeleton (connect tag)
#
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 170
def connect_skeleton
abort_on_exception
_ = label(' Solitaire Game ')
_.use_this_font = LARGER_FONT
_.hcenter
_.pad8px
_.use_this_colour = :darkblue
minimal(_, 2)
@grid = default_grid
@grid.spacing = 8
@grid.left(
blank_image_card
)
(n_stacks_are_available? - (4+1)).times {|n_iteration_run|
@grid.left(image)
}
@array_stack_positions = []
@array_stack_positions << return_blank_image_card
@array_stack_positions << return_blank_image_card
@array_stack_positions << return_blank_image_card
@array_stack_positions << return_blank_image_card
@grid.left(@array_stack_positions[0])
@grid.middle(@array_stack_positions[1])
@grid.middle(@array_stack_positions[2])
@grid.right(@array_stack_positions[3])
@grid.new_row
minimal(@grid, 25)
n_available_stacks?.times {|entry| entry += 1
text = 'Stack #'+entry.to_s
_ = button(text)
_.use_this_font = SMALLER_FONT
_.no_border
_.on_clicked {
file_path = @array_stacks[entry.to_i - 1]
e file_path
if File.exist? file_path
stack_number(
return_the_correct_stack_based_on_this_file_path(file_path)
).set_path(file_path)
end
}
@grid.append_this_widget(_)
}
@grid.new_row
available_stacks?.each {|array|
card = array.last
e ::Colours.tomato('Debug!!! info: ')+
::Colours.lightblue(card)
_ = return_random_image_card
@array_stacks << _.last
@grid.append_this_widget(_.first)
}
@grid.new_row
end
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#create_skeleton ⇒ Object
#
create_skeleton (create tag, skeleton tag)
#
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 136
def create_skeleton
end
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#n_stacks_are_available? ⇒ Boolean
Also known as:
n_available_stacks?
#
n_stacks_are_available?
#
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 264
def n_stacks_are_available?
available_stacks?.size
end
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#padding? ⇒ Boolean
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 122
def padding?
0
end
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#reset ⇒ Object
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 96
def reset
reset_the_internal_variables
infer_the_namespace
@configuration = [true, __dir__, namespace?]
title_width_height_font(TITLE, WIDTH, HEIGHT, USE_THIS_FONT)
use_gtk_paradise_project_css_file
infer_the_size_automatically
@solitaire = GamesParadise::Solitaire::Solitaire.new
@array_stacks = []
end
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#return_blank_image_card(_ = FILE_BLANK_IMAGE_CARD) ⇒ Object
Also known as:
blank_image_card
#
return_blank_image_card
#
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 143
def return_blank_image_card(
_ = FILE_BLANK_IMAGE_CARD
)
image(_)
end
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#return_random_image_card ⇒ Object
#
return_random_image_card
#
#return_the_correct_stack_based_on_this_file_path(file_path) ⇒ Object
#
return_the_correct_stack_based_on_this_file_path
This method must return a number such as 1, 2, 3 or 4, representing the stacks; or nil if no such match can be made.
The file path that this method may use could look like this:
/home/Programs/Ruby/3.1.2/lib/ruby/site_ruby/3.1.0/games_paradise/images/solitaire/diamonds/six.png
#
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 246
def return_the_correct_stack_based_on_this_file_path(file_path)
case file_path
when /\/hearts\//
1
when /\/diamonds\//
2
when /\/clubs\//
3
when /\/spades\//
4
else
nil
end
end
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#run ⇒ Object
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 271
def run
super()
end
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#stack_number(i = 1) ⇒ Object
#
stack_number
Stack number 1 is the most-left stack image.
#
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# File 'lib/games_paradise/gui/gtk3/solitaire/solitaire.rb', line 163
def stack_number(i = 1)
@array_stack_positions[i.to_i - 1]
end
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