Class: GamesParadise::GUI::Gtk::ShakesAndFidgets
- Inherits:
-
Gtk::Box
- Object
- Gtk::Box
- GamesParadise::GUI::Gtk::ShakesAndFidgets
show all
- Includes:
- Gtk::BaseModule
- Defined in:
- lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb
Overview
GamesParadise::GUI::Gtk::ShakesAndFidgets
Constant Summary
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- NAMESPACE =
inspect
- TITLE =
'Shakes and Fidgets'
- FULL_PATH_TO_THE_IMAGE =
#
FULL_PATH_TO_THE_IMAGE
#
'/home/x/DATA/PROGRAMMING_LANGUAGES/RUBY/src/games_paradise/lib/games_paradise/images/shakes_and_fidgets/SHAKES_AND_FIDGETS_MAIN_TITLE.jpg'
- WIDTH =
1280
- HEIGHT =
600
- USE_THIS_FONT =
:dejavu_condensed_22
Class Method Summary
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-
.run(i = ARGV) ⇒ Object
# === GamesParadise::GUI::Gtk::ShakesAndFidgets.run ========================================================================= #.
Instance Method Summary
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Constructor Details
#initialize(commandline_arguments = ARGV, run_already = true) ⇒ ShakesAndFidgets
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 57
def initialize(
commandline_arguments = ARGV,
run_already = true
)
super(:vertical)
reset
set_commandline_arguments(
commandline_arguments
)
run if run_already
end
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Class Method Details
.run(i = ARGV) ⇒ Object
#
GamesParadise::GUI::Gtk::ShakesAndFidgets.run
#
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 137
def self.run(
i = ARGV
)
require 'gtk_paradise/run'
_ = ::GamesParadise::GUI::Gtk::ShakesAndFidgets.new(i)
r = ::Gtk.run
r << _
r.automatic_size_then_automatic_title
r.top_left_then_run
end
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Instance Method Details
#border_size? ⇒ Boolean
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 105
def border_size?
0
end
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#connect_skeleton ⇒ Object
#
connect_skeleton (connect tag)
#
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 118
def connect_skeleton
abort_on_exception
minimal(gtk_left_aligned_label('Shakes and Fidgets'))
@label = gtk_label 'Shakes & Fidget'
@image = gtk_image(FULL_PATH_TO_MAIN_TITLE)
@hbox = add_hbox(@label, @image)
add(@hbox)
end
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#create_skeleton ⇒ Object
#
create_skeleton (create tag)
#
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 112
def create_skeleton
end
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#padding? ⇒ Boolean
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 98
def padding?
0
end
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#reset ⇒ Object
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 72
def reset
reset_the_internal_variables
@configuration = [true, __dir__, NAMESPACE]
@title = TITLE
set_width(WIDTH)
set_height(HEIGHT)
set_use_this_font(USE_THIS_FONT)
use_gtk_paradise_project_css_file infer_the_size_automatically
end
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#run ⇒ Object
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# File 'lib/games_paradise/shakes_and_fidgets/gui/gtk3/shakes_and_fidgets.rb', line 130
def run
create_skeleton_then_connect_skeleton
end
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