Module: GamesParadise::GUI::Gtk::Mastermind::MastermindModule

Includes:
Gtk::BaseModule
Included in:
Mastermind
Defined in:
lib/games_paradise/mastermind/shared_code/mastermind_module.rb

Constant Summary collapse

NAMESPACE =
#

NAMESPACE

#
inspect
WIDTH =
#

WIDTH

#
22
HEIGHT =
#

HEIGHT

#
22
VERIFY_TEXT =
#

VERIFY_TEXT

#
'_Verify'
MAX_N_ROWS =
#

MAX_N_ROWS

#
10

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#array_circlesObject

Returns the value of attribute array_circles.



60
61
62
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 60

def array_circles
  @array_circles
end

Class Method Details

.run(i = ARGV) ⇒ Object

#

GamesParadise::GUI::Gtk::Mastermind::MastermindModule.run

#


561
562
563
564
565
566
567
568
569
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 561

def self.run(i = ARGV)
  require 'gtk_paradise/run'
  _ = ::GamesParadise::GUI::Gtk::Mastermind::Mastermind.new(i)
  r = ::Gtk.run
  r << _
  r.set_size_request(_.width?, _.height?)
  r.infer_the_title_from_the_child_widget
  r.top_left_then_run
end

Instance Method Details

#array_solution?Boolean Also known as: array_solution

#

array_solution?

#

Returns:

  • (Boolean)


150
151
152
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 150

def array_solution?
  @array_solution
end

#check_game_statusObject

#

check_game_status

Does the main part of the game logic.

#


246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 246

def check_game_status
  unless @game_over
    # If you won the game then we will disable the row
    case @players_last_choice
    when @array_solution
      e sfancy('This game has been won!')
      @button_verify.label = 'Won!'
      @array_circles[0+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[1+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[2+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[3+(4 * (@active_row-1))].set_sensitive(false)
      @array_black_white_box[@active_row-1].set_boxes(@n_black_dots,@n_white_dots)
    # else we will set the new row true, and the old one false.
    else
      @array_circles[0+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[1+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[2+(4 * (@active_row-1))].set_sensitive(false)
      @array_circles[3+(4 * (@active_row-1))].set_sensitive(false)
      @array_black_white_box[@active_row-1].set_boxes(@n_black_dots,@n_white_dots)
      # Only if the counter is smaller or queal to MAX_N_ROWS
      # will we continue
      if @active_row < MAX_N_ROWS
        @active_row += 1
        max_number = 3+(4 * (@active_row-1))
        if max_number >= (MAX_N_ROWS*4)
          lose_game
        else
          @array_icon_and_label[@active_row-2].hide_img # zeig das an
          @array_icon_and_label[@active_row-2].change_markup_to(:normal)
          @array_icon_and_label[@active_row-1].reveal_img # zeig das an
          @array_icon_and_label[@active_row-1].change_markup_to(:bold)
          @array_circles[0+(4 * (@active_row-1))].set_sensitive(true)
          @array_circles[1+(4 * (@active_row-1))].set_sensitive(true)
          @array_circles[2+(4 * (@active_row-1))].set_sensitive(true)
          @array_circles[3+(4 * (@active_row-1))].set_sensitive(true)
        end
      end
    end
  end
end

#compare_with_solutionObject

#

compare_with_solution

Simply compares @players_last_choice with our solution.

#


228
229
230
231
232
233
234
235
236
237
238
239
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 228

def compare_with_solution
  @n_black_dots = 0
  @n_white_dots = 0
  @n_black_dots += 1 if @players_last_choice[0] == @array_solution[0]
  @n_black_dots += 1 if @players_last_choice[1] == @array_solution[1]
  @n_black_dots += 1 if @players_last_choice[2] == @array_solution[2]
  @n_black_dots += 1 if @players_last_choice[3] == @array_solution[3]
  @players_last_choice.each { |choice|
    @n_white_dots += 1 if @array_solution.include?(choice)
  }
  @n_white_dots -= @n_black_dots if @n_black_dots > 0
end

#connect_skeletonObject

#

connect_skeleton

#


413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 413

def connect_skeleton
  vbox = gtk_vbox
  vbox.maximal(@main_table, 1)
  vbox.modify_background(:normal, :beige)
  vbox.show
  # ======================================================================= #
  # Die mittlere vbox
  # ======================================================================= #
  vbox2 = create_paned_vbox(
    @button_restart,
    @button_reveal,
    @vbox_label_showing_solution,
    @hbox_with_the_solution,
    @button_verify
  )
  vbox2.show
  maximal(vbox,2)
  _ = gtk_vseparator
  _.show
  minimal(_,1)
  maximal(vbox2, 2)
  show
  @hbox_with_the_solution.hide
end

#create_boxesObject

#

create_boxes

#


121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 121

def create_boxes
  @vbox_label_showing_solution = gtk_vbox
  
  @label_showing_solution = gtk_label('')
  @label_showing_solution.show
  
  @vbox_label_showing_solution.maximal(@label_showing_solution, 0)

  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[0])
  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[1])
  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[2])
  @array_for_box_with_images_showing_solution << Circle.new(@array_solution[3])

  @vbox_label_showing_solution.show_all
end

#create_buttonsObject

#

create_buttons (buttons tag)

#


183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 183

def create_buttons
  @button_restart = gtk_button('_Restart')
  @button_restart.bblack2
  @button_restart.make_bold
  @button_restart.on_clicked {
    restart_the_game
  }
  @button_restart.relief_none
  @button_restart.show

  @button_reveal = gtk_button('_Reveal')
  @button_reveal.bblack2
  @button_reveal.make_bold
  @button_reveal.on_clicked {
    reveal_game
  }
  @button_reveal.relief_none
  @button_reveal.show

  # Create the verify-button next.
  @button_verify = gtk_button(VERIFY_TEXT)
  @button_verify.bblack2
  @button_verify.on_clicked {
    verify_what_the_player_did
    check_game_status
  }
  @button_verify.relief_none
  @button_verify.show
end

#create_main_tableObject

#

create_main_table

#


290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 290

def create_main_table
  @main_table = gtk_table(6, MAX_N_ROWS, true)
  @main_table.modify_background(
    :normal, :mediumaquamarine
  )
  @main_table.set_column_spacings(2)
  @main_table.set_row_spacings(1)
  @main_table.set_border_width(2)

  cntr = 1
  @main_table.attach_defaults(@array_icon_and_label[9] = IconAndLabel.new('10'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[36] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[37] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[38] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[39] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[9] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[8] = IconAndLabel.new('9'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[32] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[33] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[34] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[35] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[8] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[7] = IconAndLabel.new('8'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[28] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[29] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[30] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[31] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[7] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[6] = IconAndLabel.new('7'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[24] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[25] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[26] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[27] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[6] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[5] =IconAndLabel.new('6'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[20] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[21] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[22] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[23] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[5] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[4] = IconAndLabel.new('5'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[16] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[17] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[18] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[19] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[4] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[3] = IconAndLabel.new('4'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[12] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[13] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[14] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[15] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[3] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[2] = IconAndLabel.new('3'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[8] = Circle.new('',self),1,2,  cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[9] = Circle.new('',self),2,3,  cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[10] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[11] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[2] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[1] = IconAndLabel.new('2'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[4] = Circle.new('',self),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[5] = Circle.new('',self),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[6] = Circle.new('',self),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[7] = Circle.new('',self),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[1] = BlackWhiteBox.new(),5,6, cntr-1, cntr)
  
  cntr += 1
  @main_table.attach_defaults(@array_icon_and_label[0] = IconAndLabel.new('1'),0,1, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[0] = Circle.new('',self,true),1,2, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[1] = Circle.new('',self,true),2,3, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[2] = Circle.new('',self,true),3,4, cntr-1, cntr)
  @main_table.attach_defaults(@array_circles[3] = Circle.new('',self,true),4,5, cntr-1, cntr)
  @main_table.attach_defaults(@array_black_white_box[0] = BlackWhiteBox.new(),5,6, cntr-1, cntr)

  @main_table.show_all

  hide_all_small_images_and_reset_weight
end

#create_skeletonObject

#

create_skeleton

#


387
388
389
390
391
392
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 387

def create_skeleton
  create_boxes # creates all boxes
  create_main_table
  create_buttons
  create_the_hbox_with_the_solution
end

#create_the_hbox_with_the_solutionObject

#

create_the_hbox_with_the_solution

#


397
398
399
400
401
402
403
404
405
406
407
408
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 397

def create_the_hbox_with_the_solution
  @hbox_with_the_solution = gtk_hbox
  @circle1 = Circle.new(@array_solution[0])
  @circle2 = Circle.new(@array_solution[1])
  @circle3 = Circle.new(@array_solution[2])
  @circle4 = Circle.new(@array_solution[3])
  @hbox_with_the_solution << @circle1
  @hbox_with_the_solution << @circle2
  @hbox_with_the_solution << @circle3
  @hbox_with_the_solution << @circle4
  @hbox_with_the_solution.hide
end

#disable_verify_buttonObject

#

disable_verify_button

This method disables our verify button.

#


159
160
161
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 159

def disable_verify_button
  @button_verify.set_sensitive(false)
end

#hide_all_small_images_and_reset_weightObject

#

hide_all_small_images_and_reset_weight

#


173
174
175
176
177
178
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 173

def hide_all_small_images_and_reset_weight
  @array_icon_and_label.each { |entry|
    entry.hide_img
    entry.change_markup_to(:normal)
  }
end

#initialize(run_already = true) ⇒ Object

#

initialize

#


65
66
67
68
69
70
71
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 65

def initialize(
    run_already = true
  )
  super(:horizontal)
  reset
  run if run_already
end

#initialize_variablesObject

#

initialize_variables

Init our vars.

#


103
104
105
106
107
108
109
110
111
112
113
114
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 103

def initialize_variables
  @active_row = 1 # die erste reihe, default. 
  @n_black_dots = 0 # rechts - wie viele schwarze
  @n_white_dots = 0 # rechts - wie viele weisse
  @array_solution = [] # has our solution
  @array_circles  = [] # stores the little circles :>
  @array_icon_and_label = []
  @array_black_white_box = []
  @game_over = false
  @players_last_choice = [] # stores players last choice
  @array_for_box_with_images_showing_solution = []
end

#invoke_random_patternObject

#

invoke_random_pattern

Will fill up our @array_solution.

#


142
143
144
145
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 142

def invoke_random_pattern
  @array_solution = [] # set new Array
  4.times { @array_solution << ARRAY_COLOURS.sample }
end

#lose_gameObject

#

lose_game

Set stuff when you lose the game.

#


218
219
220
221
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 218

def lose_game
  @button_verify.label = 'Lost the game!'
  @game_over = true
end

#padding?Boolean

#

padding?

#

Returns:

  • (Boolean)


166
167
168
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 166

def padding?
  12
end

#properly_reveal_the_first_imageObject

#

properly_reveal_the_first_image

#


458
459
460
461
462
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 458

def properly_reveal_the_first_image
  # now, reveal the first image
  @array_icon_and_label[0].reveal_img
  @array_icon_and_label[0].change_markup_to(:bold)
end

#resetObject

#

reset

#


76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 76

def reset
  reset_the_internal_variables
  # ======================================================================= #
  # === @configuration
  # ======================================================================= #
  @configuration = [true, __dir__, NAMESPACE]
  # ======================================================================= #
  # === @title
  # ======================================================================= #
  @title = 'Mastermind'
  # ======================================================================= #
  # === @width
  # ======================================================================= #
  set_width(WIDTH)
  # ======================================================================= #
  # === @height
  # ======================================================================= #
  set_height(HEIGHT)
  initialize_variables
  use_gtk_paradise_project_css_file
end

#restart_the_gameObject

#

restart_the_game

This method does all the necessary stuff to allow a new game again.

#


516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 516

def restart_the_game
  invoke_random_pattern
  @label_showing_solution.set_text('') # empty label
  @active_row = 1 # start at 1 row again.
  @button_verify.bblack1
  @button_verify.label = VERIFY_TEXT
  @button_verify.make_bold
  @button_verify.fancy_tooltips =
    'By clicking on this button you can check whether your '\
    'guessed colours on the left-hand side are correct. A '\
    'white dot means that the colour is there, but not at '\
    'the correct position. A black dot means that the colour '\
    'is there and the dot is at the correct position as well.'
  # ======================================================================= #
  # Finally iterate over the circles.
  # ======================================================================= #
  @array_circles.each { |circle|
    circle.set_sensitive(false)
    circle.set_blank
  }
  @array_black_white_box.each { |box| box.set_boxes(0,0) }
  @array_circles[0].is_sensitive
  @array_circles[1].is_sensitive
  @array_circles[2].is_sensitive
  @array_circles[3].is_sensitive

  hide_all_small_images_and_reset_weight

  @array_for_box_with_images_showing_solution.each { |circle|
    circle.set_blank
  }

  @array_icon_and_label[0].reveal_img # zeig das an
  @array_icon_and_label[0].change_markup_to(:bold)
  # ======================================================================= #
  # Add the verify-button next.
  # ======================================================================= #
  @button_verify.set_sensitive(true) # react again
  @hbox_with_the_solution.hide
  @game_over = false # last but not least, the most important thing :>
end

#reveal_gameObject

#

reveal_game

#


467
468
469
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 467

def reveal_game
  show_the_solution(false)
end

#runObject

#

run

#


574
575
576
577
578
579
580
581
582
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 574

def run
  invoke_random_pattern
  # ======================================================================= #
  # Now we will turn to the creation-part, then the connection-part.
  # ======================================================================= #
  create_skeleton_then_connect_skeleton
  properly_reveal_the_first_image
  restart_the_game
end

#show_the_solution(shall_we_disable_verify_button = true) ⇒ Object

#

show_the_solution

When will we call this solution thing? If we reached the last row.

#


477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 477

def show_the_solution(
    shall_we_disable_verify_button = true
  )
  # ======================================================================= #
  # We could use a smaller font as well.
  # @label_showing_solution.set_font(:hack_18)
  # ======================================================================= #
  @label_showing_solution.set_text(
    @array_solution[0].capitalize+', '+"\n"+
    @array_solution[1].capitalize+', '+"\n"+
    @array_solution[2].capitalize+', '+"\n"+
    @array_solution[3].capitalize
  )
  @circle1.use_this_colour = @array_solution[0]
  @circle2.use_this_colour = @array_solution[1]
  @circle3.use_this_colour = @array_solution[2]
  @circle4.use_this_colour = @array_solution[3]

  @hbox_with_the_solution.show_all
  #@array_for_box_with_images_showing_solution.each { |img|
  #  img.attach_image
  #}
  # @box_for_images_showing_solution.show_all
  # @box_for_images_showing_solution = gtk_hbox # carries images
  # @box_for_images_showing_solution.set_size_request(50, 50)
  # 
  # @array_for_box_with_images_showing_solution.each { |circle|
  #   @box_for_images_showing_solution.minimal(circle)
  # }
  # @vbox_label_showing_solution.maximal(@box_for_images_showing_solution, 0)

  disable_verify_button if shall_we_disable_verify_button
end

#verify_what_the_player_didObject

#

verify_what_the_player_did

Fills up our array.

#


443
444
445
446
447
448
449
450
451
452
453
# File 'lib/games_paradise/mastermind/shared_code/mastermind_module.rb', line 443

def verify_what_the_player_did
  unless @game_over == true
    @players_last_choice = []
    @players_last_choice << @array_circles[0+(4 * (@active_row-1))].colour? # 0 4 8  
    @players_last_choice << @array_circles[1+(4 * (@active_row-1))].colour? # 1 5 9
    @players_last_choice << @array_circles[2+(4 * (@active_row-1))].colour? # 2 6 10
    @players_last_choice << @array_circles[3+(4 * (@active_row-1))].colour? # 3 7 11 15 19 23 27 31 35 39
    compare_with_solution
  end
  show_the_solution if @active_row == MAX_N_ROWS
end