Class: GamesParadise::GUI::Gtk::Hangman
- Inherits:
-
Gtk::Box
- Object
- Gtk::Box
- GamesParadise::GUI::Gtk::Hangman
show all
- Includes:
- HangmanModule, Gtk::BaseModule
- Defined in:
- lib/games_paradise/gui/gtk3/hangman/hangman.rb
Overview
GamesParadise::GUI::Gtk::Hangman
Constant Summary
HangmanModule::HEIGHT, HangmanModule::NAMESPACE, HangmanModule::SMALLER_FONT, HangmanModule::TITLE, HangmanModule::USE_THIS_FONT, HangmanModule::WIDTH
Class Method Summary
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-
.run(i = ARGV) ⇒ Object
# === GamesParadise::GUI::Gtk::Hangman.run ========================================================================= #.
Instance Method Summary
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#append_to_the_buffer, #button_make_a_guess?, #check_if_the_game_is_over, #clear_the_main_buffer, #create_entry_input_the_character, #create_skeleton, #create_the_buttons, #create_the_entries, #create_the_grid, #create_the_labels, #create_the_main_scrolled_window, #create_the_text_view, #do_display_the_unhappy_smiley, #do_make_a_guess, #do_make_a_guess_then_select_everything, #do_popup_the_game_is_over, #do_restart_the_game, #entry_input_which_character?, #game_over?, #initialize_the_game_object, #reset_the_ascii_position, #reset_the_game_variables, #reset_the_shared_module, #scrolled_window?, #set_buffer, #sync_the_entry_guessable_word_onto_the_label_the_guessable_word_has_n_characters, #update_the_entry_guessable_word, #won?
Constructor Details
#initialize(commandline_arguments = ARGV, run_already = true) ⇒ Hangman
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# File 'lib/games_paradise/gui/gtk3/hangman/hangman.rb', line 29
def initialize(
commandline_arguments = ARGV,
run_already = true
)
super(:vertical)
reset
set_commandline_arguments(
commandline_arguments
)
run if run_already
end
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Class Method Details
.run(i = ARGV) ⇒ Object
#
GamesParadise::GUI::Gtk::Hangman.run
#
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# File 'lib/games_paradise/gui/gtk3/hangman/hangman.rb', line 167
def self.run(
i = ARGV
)
require 'gtk_paradise/app/app.rb'
_ = ::GamesParadise::GUI::Gtk::Hangman.new(i)
r = ::Gtk.run
r << _
r.automatic_size_then_automatic_title
r.enable_quick_exit
r.top_left_then_run
end
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Instance Method Details
#border_size? ⇒ Boolean
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# File 'lib/games_paradise/gui/gtk3/hangman/hangman.rb', line 77
def border_size?
2
end
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#connect_skeleton ⇒ Object
#
connect_skeleton (connect tag)
#
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# File 'lib/games_paradise/gui/gtk3/hangman/hangman.rb', line 84
def connect_skeleton
abort_on_exception
title = left_aligned_label(
'The Hangman game'
)
title.set_font(:hack_22)
title.make_bold
minimal(title, 1)
maximal(@scrolled_window)
label = gtk_left_aligned_text(
'The word to be <b>guessed</b> is:'
)
hbox = gtk_hbox
hbox.maximal(@entry_guessable_word, 1)
hbox.minimal(@label_that_may_contain_the_unhappy_smiley, 1)
@grid.left label
@grid.right_double_width hbox
@grid.new_row
hbox = default_hbox
label = text(
'Input the character to be guessed next:'
)
@grid.left label
@grid.right_double_width @entry_input_the_character
@grid.new_row
@grid.left label('These characters were guessed so far:')
@grid.right_double_width @guessed_characters_label
@grid.new_row
@grid.left text('The word to be guessed contains <b>n characters</b>:')
@grid.right_double_width @label_the_guessable_word_has_n_characters
hbox_containing_the_grid = hbox
hbox_containing_the_grid.maximal(@grid)
@checkbutton_for_using_the_dictionaries_gem = checkbutton
@checkbutton_for_using_the_dictionaries_gem.css_class('pad5px')
@checkbutton_for_using_the_dictionaries_gem.on_toggled { |widget|
if widget.active?
@game.make_use_of_the_dictionaries_gem
do_restart_the_game(false)
@game.we_may_not_exit
end
}
mini_hbox = hbox
_ = text('Make use of the dictionaries gem:')
_.use_this_font SMALLER_FONT
_.hint = 'Activate the checkbox to the right side of this '\
'text in order to make use of the dictionaries '\
'gem. This necessitates the installation of that '\
'gem.'
mini_hbox.minimal _
mini_hbox.minimal @checkbutton_for_using_the_dictionaries_gem
hbox_containing_the_grid.minimal(mini_hbox)
minimal(hbox_containing_the_grid, 5)
button_box = hbutton_box
button_box.center
button_box.minimal(@button_make_a_guess, 8)
button_box.minimal(@button_restart_the_game, 8)
add(button_box)
end
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#padding? ⇒ Boolean
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# File 'lib/games_paradise/gui/gtk3/hangman/hangman.rb', line 70
def padding?
4
end
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#reset ⇒ Object
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# File 'lib/games_paradise/gui/gtk3/hangman/hangman.rb', line 44
def reset
reset_the_internal_variables
infer_the_namespace
@configuration = [true, __dir__, namespace?]
title_width_height_font(TITLE, WIDTH, HEIGHT, USE_THIS_FONT)
use_gtk_paradise_project_css_file
infer_the_size_automatically
reset_the_shared_module
adhoc_css 'popover {
color: darkblue;
margin: 8px;
padding: 10px;
border: 3px solid black;
font-size: 1.8em;
}'
end
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#run ⇒ Object
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# File 'lib/games_paradise/gui/gtk3/hangman/hangman.rb', line 154
def run
super()
apply_the_css_string
Thread.new {
sleep 0.001
@entry_input_the_character.grab_focus
}
sync_the_entry_guessable_word_onto_the_label_the_guessable_word_has_n_characters
end
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