Class: GamesParadise::GUI::Gtk::Ball
- Inherits:
-
Object
- Object
- GamesParadise::GUI::Gtk::Ball
show all
- Defined in:
- lib/games_paradise/gui/gtk3/block/ball.rb
Overview
GamesParadise::GUI::Gtk::Ball
Instance Method Summary
collapse
-
#draw ⇒ Object
# === draw ========================================================================= #.
-
#initialize(x, y) ⇒ Ball
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
-
#update(walls, blocks, paddle) ⇒ Object
# === update ========================================================================= #.
Constructor Details
#initialize(x, y) ⇒ Ball
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# File 'lib/games_paradise/gui/gtk3/block/ball.rb', line 24
def initialize(x, y)
reset
@x = x
@y = y
end
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Instance Method Details
#draw ⇒ Object
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# File 'lib/games_paradise/gui/gtk3/block/ball.rb', line 66
def draw
Nyle.draw_circle(
@x, @y, @r, **{color: :WHITE, fill: true}
)
end
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#reset ⇒ Object
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# File 'lib/games_paradise/gui/gtk3/block/ball.rb', line 33
def reset
@r = 10
@dx = 5
@dy = -5
end
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#update(walls, blocks, paddle) ⇒ Object
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# File 'lib/games_paradise/gui/gtk3/block/ball.rb', line 42
def update(walls, blocks, paddle)
@x += @dx
if _atari_array?(walls) or _atari?(paddle)
@x -= @dx
@dx *= -1
end
@y += @dy
if _atari_array?(walls) or _atari?(paddle)
@y -= @dy
@dy *= -1
end
blocks.delete_if { |block|
if _atari?(block)
@y -= @dy
@dy *= -1
end
}
end
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