Class: GamesParadise::Cannon
- Inherits:
-
Object
- Object
- GamesParadise::Cannon
- Defined in:
- lib/games_paradise/gui/gosu/battle_city/cannon.rb
Instance Attribute Summary collapse
-
#launch ⇒ Object
readonly
Returns the value of attribute launch.
-
#launched ⇒ Object
readonly
Returns the value of attribute launched.
-
#neutralised ⇒ Object
Returns the value of attribute neutralised.
-
#wall ⇒ Object
readonly
Returns the value of attribute wall.
-
#x ⇒ Object
readonly
Returns the value of attribute x.
-
#y ⇒ Object
readonly
Returns the value of attribute y.
Instance Method Summary collapse
-
#draw ⇒ Object
# === draw ========================================================================= #.
-
#fire ⇒ Object
# === fire ========================================================================= #.
-
#initialize(driver) ⇒ Cannon
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
-
#update ⇒ Object
# === update ========================================================================= #.
Constructor Details
#initialize(driver) ⇒ Cannon
#
initialize
#
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 19 def initialize(driver) @driver = driver @cannon_ball = Gosu::Image.new("media/blueball.png") if @driver.class == Player @cannon_ball = Gosu::Image.new("media/orangeball.png") if @driver.class == EnemyTank @x = @driver.x + 20.5 @y = @driver.y + 20.5 @west, @east, @north, @south = [false] * 4 reset end |
Instance Attribute Details
#launch ⇒ Object (readonly)
Returns the value of attribute launch.
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 10 def launch @launch end |
#launched ⇒ Object (readonly)
Returns the value of attribute launched.
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 9 def launched @launched end |
#neutralised ⇒ Object
Returns the value of attribute neutralised.
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 14 def neutralised @neutralised end |
#wall ⇒ Object (readonly)
Returns the value of attribute wall.
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 13 def wall @wall end |
#x ⇒ Object (readonly)
Returns the value of attribute x.
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 11 def x @x end |
#y ⇒ Object (readonly)
Returns the value of attribute y.
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 12 def y @y end |
Instance Method Details
#draw ⇒ Object
#
draw
#
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 83 def draw unless @neutralised @cannon_ball.draw(@x, @y, 2) end end |
#fire ⇒ Object
#
fire
#
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 41 def fire unless @launched @launch = true case true when @driver.head_west; @west, @east, @north, @south = true, false, false, false when @driver.head_east; @west, @east, @north, @south = false, true, false, false when @driver.head_north; @west, @east, @north, @south = false, false, true, false when @driver.head_south; @west, @east, @north, @south = false, false, false, true end end end |
#reset ⇒ Object
#
reset
#
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 32 def reset @neutralised = false @launch = false @launched = false end |
#update ⇒ Object
#
update
#
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# File 'lib/games_paradise/gui/gosu/battle_city/cannon.rb', line 56 def update if @launch @launched = true case true when @west @x -= 4 when @east @x += 4 when @north @y -= 4 when @south @y += 4 end if @y < 0 || @x < 0 || @y > 710 || @x > 800 || @neutralised @launch = false # turn off the cannon launch path @neutralised = false end else @launched = false # reload the cannon @x = @driver.x + 20.5 @y = @driver.y + 20.5 end end |