Class: GUI

Inherits:
Chingu::GameObject
  • Object
show all
Defined in:
lib/games_paradise/gui/gosu/chinguroids/gui.rb

Overview

GUI CLASS

Health Meter, Star Meter, Score

Instance Method Summary collapse

Constructor Details

#initialize(player) ⇒ GUI

Returns a new instance of GUI.



5
6
7
8
9
10
11
12
13
14
15
16
17
# File 'lib/games_paradise/gui/gosu/chinguroids/gui.rb', line 5

def initialize(player)
	super()
	@gui_player = player
	@heart_full = Image["media/assets/heart.png"]
	@heart_half = Image["media/assets/heart_half.png"]
	@heart_empty = Image["media/assets/heart_empty.png"]
	@star_full = Image["media/assets/star_full.png"]
#		@star_half = Gosu::Image.new($window, "media/assets/star_half.png")
	@star_empty = Image["media/assets/star_empty.png"]

	@score_text = Chingu::Text.create("Score: #{$score}", :y => 0, :font => "GeosansLight", :size => 20, :color => Colors::White, :zorder => Zorder::GUI)
	@score_text.x = 800/2 - @score_text.width/2
end

Instance Method Details

#drawObject

draw health meter and star meter according to $health and $stars



24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
# File 'lib/games_paradise/gui/gosu/chinguroids/gui.rb', line 24

def draw      # draw health meter and star meter according to $health and $stars
	if $health == 6                                     # Health Meter
		for i in 0..2
			@heart_full.draw(18*i+2, 0, Zorder::GUI)
		end
	elsif $health == 5
		for i in 0..1
			@heart_full.draw(18*i+2, 0, Zorder::GUI)
		end
		for i in 2..2
			@heart_half.draw(18*i+2, 0, Zorder::GUI)
		end
	elsif $health == 4
		for i in 0..1
			@heart_full.draw(18*i+2, 0, Zorder::GUI)
		end
		for i in 2..2
			@heart_empty.draw(18*i+2, 0, Zorder::GUI)
		end
	elsif $health == 3
		for i in 0..0
			@heart_full.draw(18*i+2, 0, Zorder::GUI)
		end
		for i in 1..1
			@heart_half.draw(18*i+2, 0, Zorder::GUI)
		end
		for i in 2..2
			@heart_empty.draw(18*i+2, 0, Zorder::GUI)
		end
	elsif $health == 2
		for i in 0..0
			@heart_full.draw(18*i+2, 0, Zorder::GUI)
		end
		for i in 1..2
			@heart_empty.draw(18*i+2, 0, Zorder::GUI)
		end
	elsif $health == 1
		for i in 0..0
			@heart_half.draw(18*i+2, 0, Zorder::GUI)
		end
		for i in 1..2
			@heart_empty.draw(18*i+2, 0, Zorder::GUI)
		end		
	end

	if $stars == 0                                         # Star Meter
		for i in 0..2
			@star_empty.draw(18*i+70, 0, Zorder::GUI)
		end
	elsif $stars == 1
		for i in 0..0
			@star_full.draw(18*i+70, 0, Zorder::GUI)
		end
		for i in 1..2
			@star_empty.draw(18*i+70, 0, Zorder::GUI)
		end
	elsif $stars == 2
		for i in 0..1
			@star_full.draw(18*i+70, 0, Zorder::GUI)
		end
		for i in 2..2
			@star_empty.draw(18*i+70, 0, Zorder::GUI)
		end
	elsif $stars == 3
		for i in 0..2
			@star_full.draw(18*i+70, 0, Zorder::GUI)
		end
	end
end

#updateObject



19
20
21
22
# File 'lib/games_paradise/gui/gosu/chinguroids/gui.rb', line 19

def update
	super
	@score_text.text = "Score: #{$score}"
end