fontico

Name icons by intent. Source them from anywhere. Ship one artifact.

<%= icon "save" %>      <%# Lucide            %>
<%= icon "delete" %>    <%# Material Symbols  %>
<%= icon "logo" %>      <%# your own SVG file %>

Three providers, one call. Templates never name a vendor, so re-skinning the app — or surviving an upstream rename — is a diff in one file.

The manifest

icons.yml, one line per icon:

defaults:
  provider: lucide          # bare names resolve here

targets: [sprite]

providers:
  lucide:           { license: ISC }
  material-symbols: { license: Apache-2.0 }
  local:            { path: app/assets/icons }

icons:
  save:      lucide/save
  delete:    material-symbols/delete
  logo:      local/logo
  nav:
    menu:    lucide/menu     # -> icon("nav.menu")

Any of Iconify's 200k+ icons work as a provider prefix. Your own SVGs go in app/assets/icons/, filename as slug.

Build

rake fontico:build     # resolve, normalise, emit
rake fontico:update    # re-fetch, ignoring icons.lock

Artifacts land in app/assets/builds/, which Propshaft serves automatically — no manifest, no precompile list. rake assets:precompile is hooked, so deploys need no extra step.

That directory is gitignored in a stock Rails app, so nothing is committed from it. icons.lock is the thing you commit: it holds every normalised body, so a deploy rebuilds the sprite from it in milliseconds with no network access and no Node.

In development you rarely type either one. Saving icons.yml — or a local SVG — rebuilds the artifacts and drops the cached manifest, so the icon is live on the next request: no rake, no restart. A save that only reshuffles known icons costs a couple of milliseconds; a brand-new one pays its provider fetch once, then it is in the lock.

A rebuild never raises — building stays as forgiving as the rake task, so a half-typed manifest does not take down a page that draws none of the broken icons. The pages that do draw them raise instead, at the call site, and keep raising until a save fixes it. That is deliberate: an icon left out of the sprite still resolves through the manifest and renders a valid <use> at a symbol that isn't there, which in a browser is an invisible empty box on a page that returns 200. Silence is the one outcome worse than a stack trace.

An icon that cannot be resolved — a typo'd slug, a local file that isn't there — is named in red and left out; the rest of the manifest still builds. It keeps its codepoint reserved, so fixing the entry and rebuilding brings it back with the same glyph. A provider that is unreachable is still fatal.

Measured on 35 icons across two remote providers and five local files: 361ms cold, 2ms warm. Vendor icons are fetched in one batched request per provider — not one per icon.

Why there is a lockfile

icons.lock pins two things that must not drift:

  • Codepoints, append-only. Adding an icon must not renumber the others, or every glyph in a built font moves and the committed artifact churns whole-file on each addition. Retired codepoints are never reissued.
  • Normalised bodies, so builds are reproducible and run offline. The Iconify API serves latest; without this an icon can silently change shape between two builds of the same manifest.

Commit it.

What happens to your SVGs

First-party exports are not uniform the way vendor icons are, so everything entering app/assets/icons/ is normalised first:

| | | |---|---| | Editor chrome | sodipodi:, inkscape:, <metadata>, RDF, empty <defs> stripped | | Ids | rewritten to slug__id, with url(#…), href, clip-path, mask following | | viewBox | any source box refitted into the target, centred, aspect preserved | | Colour | folded to currentColor, unless the icon is detected as multicolour | | Safety | <script>, on* handlers, <foreignObject>, external refs removed |

The id rewriting is not optional hygiene. Across 40 SVGs sampled from a real machine, 34 shared id="layer1" and 11 shared id="path1" — merging any two of them into one document silently drops a definition.

Four things cannot be fixed downstream and are reported against the source file: live <text>, embedded raster <image>, multicolour in a font target, and <filter> effects. See docs/icon-authoring.html for the full authoring spec.

Making an <svg> behave like a glyph

A font glyph inherits font-size and color from the text around it. An <svg> has no intrinsic size and sits on the baseline's bottom edge, so the sprite needs a little help to match. rake fontico:build emits icons.css alongside the sprite whenever sprite is a target:

.ico { display:inline-block; width:1em; height:1em; vertical-align:-0.125em; flex:none; }

The helper defaults to width="1em" height="1em", so the same markup scales with whatever type it sits in, and a CSS class still wins over the attributes:

<%= icon "save" %>                      <%# 1em, follows font-size          %>
<%= icon "save", size: 18 %>            <%# a bare number means px          %>
<%= icon "save", size: "2em" %>
<%= icon "save", class: "size-6" %>     <%# Tailwind overrides the attrs    %>
<%= icon "save", title: "Save file" %>  <%# role="img" + <title>, not hidden %>

The two sizing routes do not fight. width/height on an <svg> are presentation attributes, and any CSS declaration outranks them — including icons.css's own .ico { width: 1em }. So an explicit size: is written inline, where it beats the stylesheet, while an icon with no size: carries only the attributes and stays free for class: "size-6" to size instead. Ask for one or the other, not both.

Colour needs no help: bodies are folded to currentColor. That is not a convenience — host CSS does not cascade into a cross-document <use>, but inherited properties like color do reach it, so currentColor is the only thing that makes an external sprite themeable.

flex:none matters more than it looks: an icon in a flex row gets squashed to zero width without it.

Same-origin

Cross-document <use> is subject to same-origin. If asset_host points at a CDN the sprite silently renders nothing — reserved space, no icon. Serve the sprite same-origin, or switch to inline mode:

Fontico.inline_sprite = true   # then <%= icons_sprite %> in your layout

Fonts, and Prawn

The ttf target exists for PDF generation, not the web — Prawn reads TTF/OTF through ttfunk and cannot read woff2, and on the web the sprite is both smaller over the wire (2.3KB brotli vs ~6KB woff2 here) and not render-blocking.

require "fontico/prawn"

Prawn::Document.generate("invoice.pdf") do |pdf|
  pdf.fontico!                              # register the family once
  pdf.icon "save", size: 18
  pdf.icon_at "mail", at: [40, 700], size: 24
  pdf.text "#{Fontico.glyph("confirm")} done"
end

Fontico.codepoint("save") and Fontico.glyph("save") expose the pinned codepoint, so nothing gets hardcoded.

Where outlines come from

A font glyph is filled contours; it has no strokes and no colour. Each icon takes one of three routes:

| | | |---|---| | filled | used as-is — Material Symbols, most Iconify sets, flat first-party exports | | extracted | stroke-based, but the provider ships a font whose glyphs are already expanded — lifted from there, losslessly (Lucide) | | refused | stroke-based with no provider font — the build stops and names the icon |

There is deliberately no raster-trace fallback. Both published JS expanders (svg-outline-stroke, oslllo-svg-fixer) run artwork through potrace and hand back rounded corners and wobbling stems. Refusing beats shipping geometry that quietly stopped matching the sprite. Outline strokes at source instead — the build message says so, by icon name.

Multicolour icons cannot be glyphs at all, so they stay in the sprite and the build names each one it dropped.

Toolchain

Font targets need Node, installed on demand into ~/.cache/fontico. A manifest with targets: [sprite] never touches it and stays pure Ruby.

Status

  • ✅ Manifest, resolver, preprocessor, lockfile, sprite emitter, Rails helper
  • ✅ TTF emitter with glyph extraction, codepoint API, Prawn helpers
  • woff2 — declared targets are skipped with a notice

License

MIT