Module: Fatty::Color
- Defined in:
- lib/fatty/colors/color.rb
Constant Summary collapse
- DEFAULT_INDEX =
-1
- RGB_TXT_PATH =
Expected location for a bundled X11 rgb.txt (you provide it in the repo). Recommended path: lib/fatty/color/rgb.txt
File.("rgb.txt", __dir__)
- ANSI_NAMES =
ANSI 0..15 names (de-facto standard names)
{ "black" => 0, "red" => 1, "green" => 2, "yellow" => 3, "blue" => 4, "magenta" => 5, "cyan" => 6, "white" => 7, "bright_black" => 8, "bright_red" => 9, "bright_green" => 10, "bright_yellow" => 11, "bright_blue" => 12, "bright_magenta" => 13, "bright_cyan" => 14, "bright_white" => 15, "gray" => 8, "grey" => 8, "bright_gray" => 15, "bright_grey" => 15, "default" => DEFAULT_INDEX, }.freeze
- ALIASES_256 =
Small alias set (xterm-256 indices). Keep this small + opinionated. Users can always use integers/hex/X11 names.
{ "navy" => 17, "dark_blue" => 18, "orange" => 208, "pink" => 205, "violet" => 141, "sky" => 117, "teal" => 37, "lime" => 118, "dark_grey" => 238, "dark_gray" => 238, "grey" => 244, "gray" => 244, "light_grey" => 250, "light_gray" => 250, }.freeze
- ANSI_RGB =
Approximate RGB for xterm-style ANSI 0..15. Used only when down-mapping to <=16 colors.
{ 0 => [0, 0, 0], 1 => [205, 0, 0], 2 => [0, 205, 0], 3 => [205, 205, 0], 4 => [0, 0, 238], 5 => [205, 0, 205], 6 => [0, 205, 205], 7 => [229, 229, 229], 8 => [127, 127, 127], 9 => [255, 0, 0], 10 => [0, 255, 0], 11 => [255, 255, 0], 12 => [92, 92, 255], 13 => [255, 0, 255], 14 => [0, 255, 255], 15 => [255, 255, 255], }.freeze
Class Method Summary collapse
- .clamp_byte(v) ⇒ Object
- .clamp_index(idx, available_colors:) ⇒ Object
- .dist2(r1, g1, b1, r2, g2, b2) ⇒ Object
- .downmap_to_ansi16(idx) ⇒ Object
- .load_x11_rgb_txt(path) ⇒ Object
- .nearest_ansi_index(r, g, b) ⇒ Object
- .nearest_index(levels, value) ⇒ Object
- .normalize_name(str) ⇒ Object
- .parse_hex(s) ⇒ Object
-
.resolve(spec, available_colors: 256) ⇒ Object
Resolve a color specification to an integer color index suitable for curses init_pair.
- .resolve_stringish(str, available_colors: 256) ⇒ Object
- .rgb(spec) ⇒ Object
- .x11_rgb_for_name(name_norm) ⇒ Object
- .x11_table ⇒ Object
- .xterm_cube_index(r, g, b) ⇒ Object
- .xterm_gray_index(r, g, b) ⇒ Object
-
.xterm_index_for_rgb(r, g, b) ⇒ Object
Convert any RGB to an xterm-256 index (16..255).
- .xterm_rgb_for_index(idx) ⇒ Object
Class Method Details
.clamp_byte(v) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 326 def self.clamp_byte(v) x = v.to_i x = 0 if x < 0 x = 255 if x > 255 x end |
.clamp_index(idx, available_colors:) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 179 def self.clamp_index(idx, available_colors:) max = available_colors.to_i - 1 0 if max < 0 i = idx.to_i if available_colors.to_i <= 16 downmap_to_ansi16(i) else i.clamp(0, 255) end end |
.dist2(r1, g1, b1, r2, g2, b2) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 333 def self.dist2(r1, g1, b1, r2, g2, b2) dr = r1 - r2 dg = g1 - g2 db = b1 - b2 (dr * dr) + (dg * dg) + (db * db) end |
.downmap_to_ansi16(idx) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 284 def self.downmap_to_ansi16(idx) if idx == DEFAULT_INDEX DEFAULT_INDEX elsif idx.between?(0, 15) idx else rgb = xterm_rgb_for_index(idx) nearest_ansi_index(rgb[0], rgb[1], rgb[2]) end end |
.load_x11_rgb_txt(path) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 355 def self.load_x11_rgb_txt(path) table = {} if File.file?(path) File.foreach(path) do |line| next if line.strip.empty? next if line.lstrip.start_with?("!") # Format: R G B <name...> parts = line.strip.split(/\s+/) next if parts.length < 4 r = parts[0].to_i g = parts[1].to_i b = parts[2].to_i name = parts[3..].join(" ") key = normalize_name(name) table[key] = [r, g, b] end end table end |
.nearest_ansi_index(r, g, b) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 295 def self.nearest_ansi_index(r, g, b) best = 0 best_d = nil ANSI_RGB.each do |i, rgb| d = dist2(r, g, b, rgb[0], rgb[1], rgb[2]) if best_d.nil? || d < best_d best_d = d best = i end end best end |
.nearest_index(levels, value) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 310 def self.nearest_index(levels, value) v = value.to_i best_i = 0 best_d = nil levels.each_with_index do |lvl, i| d = (lvl - v).abs if best_d.nil? || d < best_d best_d = d best_i = i end end best_i end |
.normalize_name(str) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 150 def self.normalize_name(str) # normalize spaces/underscores/hyphens and case, so: # "Light Sky Blue" == "light_sky_blue" == "lightskyblue" s = str.to_s.strip.downcase s = s.tr("-", "_") s = s.gsub(/\s+/, "") s end |
.parse_hex(s) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 159 def self.parse_hex(s) # Accept "#rgb" or "#rrggbb" hex = s if hex.start_with?("#") hex = hex[1..] end if hex.match?(/\A[0-9a-f]{3}\z/i) r = (hex[0] * 2).to_i(16) g = (hex[1] * 2).to_i(16) b = (hex[2] * 2).to_i(16) [r, g, b] elsif hex.match?(/\A[0-9a-f]{6}\z/i) r = hex[0, 2].to_i(16) g = hex[2, 2].to_i(16) b = hex[4, 2].to_i(16) [r, g, b] end end |
.resolve(spec, available_colors: 256) ⇒ Object
Resolve a color specification to an integer color index suitable for curses init_pair.
Accepts:
- Integer (e.g. 17, 226, -1)
- ANSI name (e.g. "yellow", "bright_blue", "default")
- Alias (e.g. "navy")
- Hex string (#RRGGBB or #RGB)
- X11 name (e.g. "MidnightBlue") resolved via bundled rgb.txt
available_colors:
- If <= 16, any resolved 256-color index is down-mapped to nearest ANSI 0..15.
- If > 16, returns xterm-256 indices 0..255 (or -1 for default).
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# File 'lib/fatty/colors/color.rb', line 89 def self.resolve(spec, available_colors: 256) spec_norm = spec idx = if spec_norm.is_a?(Integer) spec_norm elsif spec_norm.nil? DEFAULT_INDEX else resolve_stringish(spec_norm.to_s, available_colors: available_colors) end if idx == DEFAULT_INDEX idx else clamp_index(idx, available_colors: available_colors) end end |
.resolve_stringish(str, available_colors: 256) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 108 def self.resolve_stringish(str, available_colors: 256) s = normalize_name(str) # Disambiguation prefixes: # - "ansi:yellow" forces ANSI 0..15 names # - "x11:yellow" forces X11 rgb.txt lookup # # Without a prefix, prefer X11 names when 256 colors are available so # common names like "yellow" match X11 "#FFFF00" rather than ANSI 3. mode = nil if s.start_with?("ansi:") mode = :ansi s = s.delete_prefix("ansi:") elsif s.start_with?("x11:") mode = :x11 s = s.delete_prefix("x11:") end idx = ALIASES_256[s] return idx unless idx.nil? rgb = parse_hex(s) return xterm_index_for_rgb(rgb[0], rgb[1], rgb[2]) if rgb prefer_x11 = (mode == :x11) || (mode.nil? && available_colors.to_i >= 256) if prefer_x11 rgb2 = x11_rgb_for_name(s) return xterm_index_for_rgb(rgb2[0], rgb2[1], rgb2[2]) if rgb2 end idx = ANSI_NAMES[s] return idx unless idx.nil? unless prefer_x11 rgb2 = x11_rgb_for_name(s) return xterm_index_for_rgb(rgb2[0], rgb2[1], rgb2[2]) if rgb2 end # Unknown name: treat as default. DEFAULT_INDEX end |
.rgb(spec) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 192 def self.rgb(spec) if spec.is_a?(Integer) xterm_rgb_for_index(spec) elsif spec.nil? nil else s = normalize_name(spec.to_s) if s.start_with?("ansi:") s = s.delete_prefix("ansi:") elsif s.start_with?("x11:") s = s.delete_prefix("x11:") end idx = ALIASES_256[s] if idx xterm_rgb_for_index(idx) else parsed = parse_hex(s) parsed ||= x11_rgb_for_name(s) parsed ||= begin ansi = ANSI_NAMES[s] xterm_rgb_for_index(ansi) unless ansi == DEFAULT_INDEX || ansi.nil? end parsed end end end |
.x11_rgb_for_name(name_norm) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 340 def self.x11_rgb_for_name(name_norm) table = x11_table table[name_norm] end |
.x11_table ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 345 def self.x11_table path = RGB_TXT_PATH if @x11_table_path != path @x11_table = load_x11_rgb_txt(path) @x11_table_path = path end @x11_table end |
.xterm_cube_index(r, g, b) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 242 def self.xterm_cube_index(r, g, b) levels = [0, 95, 135, 175, 215, 255] ri = nearest_index(levels, r) gi = nearest_index(levels, g) bi = nearest_index(levels, b) 16 + (36 * ri) + (6 * gi) + bi end |
.xterm_gray_index(r, g, b) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 250 def self.xterm_gray_index(r, g, b) # grayscale ramp 232..255 maps to levels 8 + 10*n avg = (r + g + b) / 3 if avg < 8 16 # near black; keep in extended palette, not ANSI black elsif avg > 238 231 # near white; a cube white else n = ((avg - 8) / 10.0).round n = 0 if n < 0 n = 23 if n > 23 232 + n end end |
.xterm_index_for_rgb(r, g, b) ⇒ Object
Convert any RGB to an xterm-256 index (16..255). We consider both the 6x6x6 cube and the grayscale ramp and pick the closer.
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# File 'lib/fatty/colors/color.rb', line 223 def self.xterm_index_for_rgb(r, g, b) rr = clamp_byte(r) gg = clamp_byte(g) bb = clamp_byte(b) cube = xterm_cube_index(rr, gg, bb) gray = xterm_gray_index(rr, gg, bb) cube_rgb = xterm_rgb_for_index(cube) gray_rgb = xterm_rgb_for_index(gray) if dist2(rr, gg, bb, gray_rgb[0], gray_rgb[1], gray_rgb[2]) < dist2(rr, gg, bb, cube_rgb[0], cube_rgb[1], cube_rgb[2]) gray else cube end end |
.xterm_rgb_for_index(idx) ⇒ Object
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# File 'lib/fatty/colors/color.rb', line 265 def self.xterm_rgb_for_index(idx) i = idx.to_i if i.between?(232, 255) v = 8 + (i - 232) * 10 [v, v, v] elsif i.between?(16, 231) j = i - 16 r = j / 36 g = (j % 36) / 6 b = j % 6 levels = [0, 95, 135, 175, 215, 255] [levels[r], levels[g], levels[b]] else # for 0..15 we use ANSI_RGB as an approximation ANSI_RGB[i] || [0, 0, 0] end end |