Class: Fastlane::Actions::UnityExportAction

Inherits:
Action
  • Object
show all
Defined in:
lib/fastlane/plugin/unity_exporter/actions/unity_export.rb

Class Method Summary collapse

Class Method Details

.authorsObject



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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 90

def self.authors
  ["steft"]
end

.available_optionsObject



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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 103

def self.available_options
  [
    #
    # How to start Unity via commandline?
    # Want a full list of all of Unity's commandline arguments?
    # See here: https://docs.unity3d.com/Manual/CommandLineArguments.html
    #

    FastlaneCore::ConfigItem.new(key: :arguments,
                                 env_name: "FL_UNITY_ARGUMENTS",
                                 description: "Use the 'arguments' parameter, if you want to specify all headless arguments yourself. See Unity docs regarding 'CommandLineArguments' for a all available arguments",
                                 optional: true,
                                 type: String,
                                 conflicting_options: [:build_target]),

    FastlaneCore::ConfigItem.new(key: :use_default_paths,
                                 env_name: "FL_UNITY_USE_DEFAULT_PATHS",
                                 description: "'true': Plugin expects Unity default paths. 'false': Custom path is provided as part of the 'arguments' parameter",
                                 optional: true,
                                 default_value: true,
                                 conflicting_options: [:build_target],
                                 verify_block: proc do |value|
                                   unless value == true || value == false
                                     UI.user_error!("Must be set to 'true' or 'false'.")
                                   end
                                 end),

    FastlaneCore::ConfigItem.new(key: :build_target,
                                 env_name: "FL_UNITY_BUILD_TARGET",
                                 description: "The build target. Options: 'iOS' and/or 'Android' depending on your platform",
                                 optional: true,
                                 type: String,
                                 conflicting_options: [:arguments],
                                 verify_block: proc do |value|
                                   # For now we only support iOS and Android as these platforms are supported by fastlane as well.
                                   # TODO add support for other platforms that are also supported by both fastlane and Unity
                                   # TODO verify if Unity's commandline param 'buildTarget' is case-sensitive
                                   if FastlaneCore::Helper.is_mac?
                                     unless value == "iOS" || value == "Android"
                                       UI.user_error!("Please pass a valid build target. Mac options: 'iOS', 'Android'")
                                     end
                                   elsif FastlaneCore::Helper.is_windows?
                                     unless value == "Android"
                                       UI.user_error!("Please pass a valid build target. Windows options: 'Android'")
                                     end
                                   end
                                 end),

    FastlaneCore::ConfigItem.new(key: :new_version,
                                 env_name: "FL_UNITY_NEW_VERSION",
                                 description: "The new version. Options: 'major', 'minor', 'patch' (for bumping) and '{major}.{minor}.{patch}' (new semantic version to apply)",
                                 optional: true,
                                 type: String,
                                 conflicting_options: [:arguments],
                                 verify_block: proc do |value|
                                   unless value == "major" || value == "minor" || value == "patch" || Gem::Version.correct?(value)
                                     UI.user_error!("Please pass a valid version. For options see 'fastlane action unity_exporter'")
                                   end
                                 end),

    FastlaneCore::ConfigItem.new(key: :new_version_code,
                                 env_name: "FL_UNITY_NEW_VERSION_CODE",
                                 description: "The new version code. Options: 'increment' (for incrementing the current code), '{unsigned integer}' (new code to apply)",
                                 optional: true,
                                 type: String,
                                 conflicting_options: [:arguments],
                                 verify_block: proc do |value|
                                   unless value == "increment"
                                     # Thank you: https://stackoverflow.com/a/24980633
                                     num = value.to_i
                                     if num.to_s != value || num < 0
                                       UI.user_error!("Please pass a valid version code. For options see 'fastlane action unity_exporter'")
                                     end
                                   end
                                 end),

    FastlaneCore::ConfigItem.new(key: :project_path,
                                 env_name: "FL_UNITY_PROJECT_PATH",
                                 description: "The path to the Unity project. The starting point for relative paths is the directory that contains the 'fastlane' folder",
                                 optional: true,
                                 type: String,
                                 conflicting_options: [:arguments]),

    FastlaneCore::ConfigItem.new(key: :export_path,
                                 env_name: "FL_UNITY_EXPORT_PATH",
                                 description: "The path to the exported Unity project. The starting point for relative paths is the root of the Unity project",
                                 optional: true,
                                 type: String,
                                 conflicting_options: [:arguments])
  ]
end

.descriptionObject



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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 86

def self.description
  "Exports a Unity project."
end

.detailsObject



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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 98

def self.details
  # Optional:
  "Plugin for 'fastlane' that defines a pre-processing action to export iOS and Android projects via Unity3D. This allows Unity3D to more easily integrate with 'fastlane'."
end

.invoke_unity(params) ⇒ Object



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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 65

def self.invoke_unity(params)
  unless params[:arguments]
    UI.error("'arguments' required")
    return
  end

  unless Helper::UnityHubHelper.verify_default_path
    return
  end

  unity_path = Helper::UnityEditorHelper.unity_editor_path
  if unity_path == ""
    return
  end

  UI.message("Open 'logFile', if you want to know whats going on with your build. Look for its path in the invocation of the next line.")
  invocation = unity_path.to_s
  invocation << " #{params[:arguments]}"
  sh(invocation) # 'sh' will print what's passed to it
end

.is_supported?(platform) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 195

def self.is_supported?(platform)
  # Adjust this if your plugin only works for a particular platform (iOS vs. Android, for example)
  # See: https://docs.fastlane.tools/advanced/#control-configuration-by-lane-and-by-platform
  [:ios, :android].include?(platform)
  true
end

.return_valueObject



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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 94

def self.return_value
  # If your method provides a return value, you can describe here what it does
end

.run(params) ⇒ Object



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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_export.rb', line 9

def self.run(params)
  if params[:arguments]
    # UI.message("Passed arguments: '#{params[:arguments]}'")
    if params[:use_default_paths]
      pp = params[:arguments].scan(/-projectPath ((\w|[[:punct:]])*)/)[0][0]
      if pp != ""
        UI.message("Parsed project path from passed arguments: '#{pp}'")
        Helper::UnityEditorHelper.instance_variable_set(:@project_path, pp)
      end

      invoke_unity(arguments: " #{params[:arguments]}")
    else
      # path to Unity is provided as part of 'arguments'
      UI.important("Expecting path to Unity as part of 'arguments'.")
      sh(params[:arguments])
    end

  elsif params[:build_target]
    if params[:project_path]
      Helper::UnityEditorHelper.instance_variable_set(:@project_path, params[:project_path])
    end

    # following are arguments as defined in the docs: https://docs.unity3d.com/Manual/CommandLineArguments.html
    headless_args = "-buildTarget #{params[:build_target]}"
    headless_args << " -batchmode -nographics -quit" # some arguments that are required when running Unity in headless-mode
    headless_args << " -accept-apiupdate -releaseCodeOptimization"
    headless_args << " -projectPath #{Helper::UnityEditorHelper.unity_project_path}"
    headless_args << " -logFile #{Helper::UnityEditorHelper.unity_project_path}/BuildExporter/#{DateTime.now.strftime('%Y-%m-%d_%H-%M-%S-%L')}_#{params[:build_target]}_build.log" # logging; not specifying a path will print the log to the console

    # following are custom arguments defined in 'UnityExporter.BuildUtility'
    # this script is part of the 'fastlane-plugin-unity-exporter-package'
    headless_args << " -executeMethod armet.BuildExporter.BuildUtility.CreateBuild"
    headless_args << " -newVersion #{params[:new_version]}" if params[:new_version]
    headless_args << " -newVersionCode #{params[:new_version_code]}" if params[:new_version_code]

    # NOTE: the different relative paths used in 'projectPath' and 'exportPath'
    # while 'projectPath' is relative to the 'fastfile',
    # 'exportPath' is relative to 'projectPath' aka the Unity project's root directory
    if params[:export_path]
      headless_args << " -exportPath #{params[:export_path]}"
    else
      headless_args << " -exportPath fastlane-build-exporter/#{params[:build_target]}/unity-export"
    end

    unless Helper::UnityEditorHelper.verify_exporter_package
      return
    end

    invoke_unity(arguments: headless_args)

  else
    UI.user_error!("Either provide a 'build_target' or 'arguments'.") if !params[:build_target] && !params[:arguments]

  end
end