Class: Fastlane::Actions::UnityCommitVersionBumpAction
- Inherits:
-
Action
- Object
- Action
- Fastlane::Actions::UnityCommitVersionBumpAction
- Defined in:
- lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb
Class Method Summary collapse
- .authors ⇒ Object
- .available_options ⇒ Object
- .description ⇒ Object
- .details ⇒ Object
- .is_supported?(platform) ⇒ Boolean
- .return_value ⇒ Object
- .run(params) ⇒ Object
Class Method Details
.authors ⇒ Object
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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb', line 32 def self. ["steft"] end |
.available_options ⇒ Object
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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb', line 44 def self. [ FastlaneCore::ConfigItem.new(key: :project_path, env_name: "FL_UNITY_PROJECT_PATH", description: "The path to the Unity project. The starting point for relative paths is the directory that contains the 'fastlane' folder", optional: true, type: String, conflicting_options: [:arguments]) ] end |
.description ⇒ Object
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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb', line 28 def self.description "Commits a version bump, if there is any." end |
.details ⇒ Object
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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb', line 40 def self.details # Optional: end |
.is_supported?(platform) ⇒ Boolean
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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb', line 55 def self.is_supported?(platform) # Adjust this if your plugin only works for a particular platform (iOS vs. Android, for example) # See: https://docs.fastlane.tools/advanced/#control-configuration-by-lane-and-by-platform [:ios, :android].include?(platform) true end |
.return_value ⇒ Object
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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb', line 36 def self.return_value # If your method provides a return value, you can describe here what it does end |
.run(params) ⇒ Object
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# File 'lib/fastlane/plugin/unity_exporter/actions/unity_commit_version_bump.rb', line 9 def self.run(params) if params[:project_path] Helper::UnityEditorHelper.instance_variable_set(:@project_path, params[:project_path]) end # TODO: improve the commit command: currently it simply commits the ProjectSettings file # what if there are other changes in the file and you don't want these changes to be part of the commit log_file = Helper::GenericHelper.instance_variable_get(:@git_log_path) # this changes the working directory for the code run between the do/end block Dir.chdir(Helper::UnityEditorHelper.unity_project_path) do # Thank you: https://linuxize.com/post/bash-redirect-stderr-stdout/#redirecting-stderr-to-stdout sh("echo 'UnityCommitVersionBumpAction: created file' > #{log_file} 2>&1") sh("git add 'ProjectSettings/ProjectSettings.asset' >> #{log_file} 2>&1") sh("git commit -m 'Version Bump' >> #{log_file} 2>&1") end end |