Class: Emfsvg::DibDecoder
- Inherits:
-
Object
- Object
- Emfsvg::DibDecoder
- Defined in:
- lib/emfsvg/dib_decoder.rb
Overview
Decodes Windows DIB (Device-Independent Bitmap) data to an intermediate representation suitable for re-encoding as PNG.
DIB layout (per MS-WMF 2.2.2.3 / MS-EMF 2.2.2):
BITMAPINFOHEADER (40+ bytes)
[optional colour table]
pixel array
Supported biCompression values:
BI_RGB (0) — uncompressed
BI_RLE8 (1) — run-length encoded, 8-bit
BI_RLE4 (2) — run-length encoded, 4-bit
BI_BITFIELDS (3) — uncompressed with custom masks
BI_JPEG (4) — embedded JPEG (pass-through)
BI_PNG (5) — embedded PNG (pass-through)
Output: a Result with width, height, colour_type (:rgb / :rgba / :gray), and a pixel array (row-major, RGBA).
Defined Under Namespace
Classes: Result
Class Method Summary collapse
- .decode(dib_bytes, bits_offset: nil, mono_palette: nil) ⇒ Object
- .decode_bi_bitfields(bytes, header, bits_offset) ⇒ Object
- .decode_bi_rgb(bytes, header, bits_offset, mono_palette = nil) ⇒ Object
- .decode_indexed_row(bytes, row_start, width, pixels_per_byte, palette, pixels, out_start) ⇒ Object
-
.decode_rgb16_row(bytes, row_start, width, pixels, out_start) ⇒ Object
16-bpp BI_RGB is always 5:5:5 (top bit unused) per GDI semantics.
- .decode_rgb24_row(bytes, row_start, width, pixels, out_start) ⇒ Object
- .decode_rgb32_row(bytes, row_start, width, pixels, out_start) ⇒ Object
- .palette_size(header) ⇒ Object
- .parse_header(bytes) ⇒ Object
- .read_int32(bytes, offset) ⇒ Object
- .read_uint16(bytes, offset) ⇒ Object
- .read_uint32(bytes, offset) ⇒ Object
-
.real_palette_size(header) ⇒ Object
libuemf's get_real_color_icount: if ClrUsed is 0, use 1<<BitCount, but cap at width*height (so a 10x10 8-bpp image gets a 100-entry palette, not 256).
- .safe_getbyte(bytes, offset) ⇒ Object
- .scale_masked(value, mask) ⇒ Object
Class Method Details
.decode(dib_bytes, bits_offset: nil, mono_palette: nil) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 36 def decode(dib_bytes, bits_offset: nil, mono_palette: nil) return nil if dib_bytes.nil? || dib_bytes.bytesize < 40 header = parse_header(dib_bytes) return nil unless header case header[:compression] when 0, 3 then decode_bi_rgb(dib_bytes, header, bits_offset, mono_palette) when 4 then Result.new(width: header[:width], height: header[:height].abs, color_type: :jpeg, pixels: dib_bytes[header[:header_size]..]) when 5 then Result.new(width: header[:width], height: header[:height].abs, color_type: :png, pixels: dib_bytes[header[:header_size]..]) end end |
.decode_bi_bitfields(bytes, header, bits_offset) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 242 def decode_bi_bitfields(bytes, header, bits_offset) # Bit-fields uses 3 (or 4) uint32 masks after the header for the # R/G/B (and optionally A) channel positions. width = header[:width] height = header[:height].abs bit_count = header[:bit_count] return nil unless [16, 32].include?(bit_count) mask_offset = header[:header_size] r_mask = read_uint32(bytes, mask_offset) g_mask = read_uint32(bytes, mask_offset + 4) b_mask = read_uint32(bytes, mask_offset + 8) a_mask = read_uint32(bytes, mask_offset + 12) if header[:header_size] >= 56 mask_bytes = header[:header_size] >= 56 ? 16 : 12 pixel_offset = bits_offset || (mask_offset + mask_bytes) row_stride = (((bit_count * width) + 31) / 32) * 4 pixels = Array.new(width * height * 4, 0) (0...height).each do |row| src_row = header[:height].negative? ? row : (height - 1 - row) row_start = pixel_offset + (src_row * row_stride) (0...width).each do |x| value = read_uint32(bytes, row_start + (x * (bit_count / 8))) r = scale_masked(value, r_mask) g = scale_masked(value, g_mask) b = scale_masked(value, b_mask) a = a_mask ? scale_masked(value, a_mask) : 255 out_idx = ((row * width) + x) * 4 pixels[out_idx] = r pixels[out_idx + 1] = g pixels[out_idx + 2] = b pixels[out_idx + 3] = a end end Result.new(width: width, height: height, color_type: :rgba, pixels: pixels.pack("C*")) end |
.decode_bi_rgb(bytes, header, bits_offset, mono_palette = nil) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 94 def decode_bi_rgb(bytes, header, bits_offset, mono_palette = nil) width = header[:width] height = header[:height].abs bit_count = header[:bit_count] top_down = header[:height].negative? pal_start = header[:header_size] pal_entries = real_palette_size(header) # For 1-bpp MONOCHROME brushes libemf2svg overrides the palette with # the device context's text/bk colors. Caller can supply that via # mono_palette; otherwise read the palette from the BMI. palette = mono_palette || (0...pal_entries).map do |i| b = safe_getbyte(bytes, pal_start + (i * 4)) g = safe_getbyte(bytes, pal_start + (i * 4) + 1) r = safe_getbyte(bytes, pal_start + (i * 4) + 2) a = safe_getbyte(bytes, pal_start + (i * 4) + 3) [r, g, b, a] end # When the caller supplies bits_offset (== cb_bmi from the EMF # record), use it — the BMI may contain trailing padding between # the palette and the bitmap bits. Otherwise assume the compact # layout: pixels start immediately after the palette. pixel_offset = bits_offset || (pal_start + (pal_entries * 4)) row_stride = (((bit_count * width) + 31) / 32) * 4 pixels = Array.new(width * height * 4, 0) (0...height).each do |row| src_row = top_down ? row : (height - 1 - row) row_start = pixel_offset + (src_row * row_stride) case bit_count when 24 decode_rgb24_row(bytes, row_start, width, pixels, row * width * 4) when 32 decode_rgb32_row(bytes, row_start, width, pixels, row * width * 4) when 16 decode_rgb16_row(bytes, row_start, width, pixels, row * width * 4) when 8 decode_indexed_row(bytes, row_start, width, 1, palette, pixels, row * width * 4) when 4 decode_indexed_row(bytes, row_start, width, 2, palette, pixels, row * width * 4) when 1 decode_indexed_row(bytes, row_start, width, 8, palette, pixels, row * width * 4) else return nil end end # libemf2svg's rgb2png checks whether ALL alpha bytes are zero # across the entire bitmap; if so, it forces every alpha to 0xFF # (treating the source as opaque). If any alpha is non-zero, it # uses the actual alpha values as-is. We must replicate this # global check (NOT a per-pixel "alpha==0 ? 255 : alpha" swap) # to produce byte-identical PNG output. Applies to all bit depths # — 16-bpp always has alpha=0 so this forces it opaque. alpha_all_zero = pixels.each_slice(4).all? { |_, _, _, a| a.zero? } (3...pixels.size).step(4).each { |i| pixels[i] = 255 } if alpha_all_zero Result.new(width: width, height: height, color_type: :rgba, pixels: pixels.pack("C*")) end |
.decode_indexed_row(bytes, row_start, width, pixels_per_byte, palette, pixels, out_start) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 224 def decode_indexed_row(bytes, row_start, width, pixels_per_byte, palette, pixels, out_start) (0...width).each do |x| if pixels_per_byte == 8 byte = safe_getbyte(bytes, row_start + (x / 8).floor) shift = 7 - (x % 8) idx = (byte >> shift) & 0x01 elsif pixels_per_byte == 2 byte = safe_getbyte(bytes, row_start + (x / 2).floor) shift = (x % 2).zero? ? 4 : 0 idx = (byte >> shift) & 0x0F else idx = safe_getbyte(bytes, row_start + x) end entry = palette[idx] || [0, 0, 0, 255] pixels[out_start + (x * 4), 4] = entry end end |
.decode_rgb16_row(bytes, row_start, width, pixels, out_start) ⇒ Object
16-bpp BI_RGB is always 5:5:5 (top bit unused) per GDI semantics. Mirrors libuemf's DIB_to_RGBA U_BCBM_COLOR16 case: each pixel is little-endian 2 bytes; b = low5<<3, g = (high3 of low + low2 of high)<<3, r = high5<<1 (libuemf shifts to top 5 then <<1 instead of <<3, but both produce 8-bit values that round to the same quantised levels).
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# File 'lib/emfsvg/dib_decoder.rb', line 209 def decode_rgb16_row(bytes, row_start, width, pixels, out_start) (0...width).each do |x| lo = safe_getbyte(bytes, row_start + (x * 2)) hi = safe_getbyte(bytes, row_start + (x * 2) + 1) b = (lo & 0x1F) << 3 g = (lo >> 5) | ((hi & 0x03) << 3) g <<= 3 r = (hi & 0x7C) << 1 pixels[out_start + (x * 4)] = r pixels[out_start + (x * 4) + 1] = g pixels[out_start + (x * 4) + 2] = b pixels[out_start + (x * 4) + 3] = 0 end end |
.decode_rgb24_row(bytes, row_start, width, pixels, out_start) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 179 def decode_rgb24_row(bytes, row_start, width, pixels, out_start) (0...width).each do |x| b = safe_getbyte(bytes, row_start + (x * 3)) g = safe_getbyte(bytes, row_start + (x * 3) + 1) r = safe_getbyte(bytes, row_start + (x * 3) + 2) pixels[out_start + (x * 4)] = r pixels[out_start + (x * 4) + 1] = g pixels[out_start + (x * 4) + 2] = b pixels[out_start + (x * 4) + 3] = 255 end end |
.decode_rgb32_row(bytes, row_start, width, pixels, out_start) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 191 def decode_rgb32_row(bytes, row_start, width, pixels, out_start) (0...width).each do |x| b = safe_getbyte(bytes, row_start + (x * 4)) g = safe_getbyte(bytes, row_start + (x * 4) + 1) r = safe_getbyte(bytes, row_start + (x * 4) + 2) a = safe_getbyte(bytes, row_start + (x * 4) + 3) pixels[out_start + (x * 4)] = r pixels[out_start + (x * 4) + 1] = g pixels[out_start + (x * 4) + 2] = b pixels[out_start + (x * 4) + 3] = a end end |
.palette_size(header) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 156 def palette_size(header) case header[:bit_count] when 1, 4, 8 count = header[:clr_used] count.positive? ? count : (1 << header[:bit_count]) else 0 end end |
.parse_header(bytes) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 51 def parse_header(bytes) { header_size: read_uint32(bytes, 0), width: read_int32(bytes, 4), height: read_int32(bytes, 8), planes: read_uint16(bytes, 12), bit_count: read_uint16(bytes, 14), compression: read_uint32(bytes, 16), image_size: read_uint32(bytes, 20), x_ppm: read_int32(bytes, 24), y_ppm: read_int32(bytes, 28), clr_used: read_uint32(bytes, 32), clr_important: read_uint32(bytes, 36) } end |
.read_int32(bytes, offset) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 83 def read_int32(bytes, offset) v = read_uint32(bytes, offset) v >= 0x8000_0000 ? v - 0x1_0000_0000 : v end |
.read_uint16(bytes, offset) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 88 def read_uint16(bytes, offset) return 0 if bytes.nil? || offset + 2 > bytes.bytesize safe_getbyte(bytes, offset) | (bytes.getbyte(offset + 1) << 8) end |
.read_uint32(bytes, offset) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 74 def read_uint32(bytes, offset) return 0 if bytes.nil? || offset + 4 > bytes.bytesize safe_getbyte(bytes, offset) | (bytes.getbyte(offset + 1) << 8) | (bytes.getbyte(offset + 2) << 16) | (bytes.getbyte(offset + 3) << 24) end |
.real_palette_size(header) ⇒ Object
libuemf's get_real_color_icount: if ClrUsed is 0, use 1<<BitCount, but cap at width*height (so a 10x10 8-bpp image gets a 100-entry palette, not 256). This prevents reading past the actual palette data when the BMI's palette is sized for the image, not the bit depth.
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# File 'lib/emfsvg/dib_decoder.rb', line 171 def real_palette_size(header) nominal = palette_size(header) return nominal if nominal.zero? area = header[:width].abs * header[:height].abs nominal > area ? area : nominal end |
.safe_getbyte(bytes, offset) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 67 def safe_getbyte(bytes, offset) return 0 if bytes.nil? b = bytes.getbyte(offset) b.nil? ? 0 : b end |
.scale_masked(value, mask) ⇒ Object
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# File 'lib/emfsvg/dib_decoder.rb', line 282 def scale_masked(value, mask) return 0 if mask.zero? # Find lowest set bit and width of mask shift = 0 tmp = mask while tmp.nobits?(1) && tmp != 0 shift += 1 tmp >>= 1 end width = 0 while tmp.allbits?(1) width += 1 tmp >>= 1 end scaled = ((value & mask) >> shift).to_f / ((1 << width) - 1) * 255 scaled.round.clamp(0, 255) end |