Module: Doom

Defined in:
lib/doom.rb,
lib/doom/version.rb,
lib/doom/map/data.rb,
lib/doom/wad/flat.rb,
lib/doom/game/menu.rb,
lib/doom/wad/patch.rb,
lib/doom/wad/sound.rb,
lib/doom/wad/reader.rb,
lib/doom/wad/sprite.rb,
lib/doom/game/combat.rb,
lib/doom/render/font.rb,
lib/doom/wad/palette.rb,
lib/doom/wad/texture.rb,
lib/doom/wad/colormap.rb,
lib/doom/wad_downloader.rb,
lib/doom/game/animations.rb,
lib/doom/game/monster_ai.rb,
lib/doom/render/renderer.rb,
lib/doom/game/item_pickup.rb,
lib/doom/wad/hud_graphics.rb,
lib/doom/game/intermission.rb,
lib/doom/game/player_state.rb,
lib/doom/game/sound_engine.rb,
lib/doom/render/status_bar.rb,
lib/doom/render/screen_melt.rb,
lib/doom/game/sector_actions.rb,
lib/doom/game/sector_effects.rb,
lib/doom/platform/gosu_window.rb,
lib/doom/render/weapon_renderer.rb

Defined Under Namespace

Modules: Game, Map, Platform, Render, Wad Classes: Error, WadDownloader

Constant Summary collapse

VERSION =
'0.8.0'

Class Method Summary collapse

Class Method Details

.run(wad_path, map_name: 'E1M1', rubykaigi: false) ⇒ Object



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# File 'lib/doom.rb', line 36

def run(wad_path, map_name: 'E1M1', rubykaigi: false)
  puts "Loading WAD: #{wad_path}"
  wad = Wad::Reader.new(wad_path)
  puts "  #{wad.type}: #{wad.num_lumps} lumps"

  # If it's a PWAD, we need a base IWAD for resources (palette, textures, etc.)
  if wad.pwad?
    iwad_path = find_iwad
    raise Error, "PWAD requires a base IWAD (doom1.wad). Place it in the current directory or ~/.doom/" unless iwad_path
    puts "  PWAD detected, loading base IWAD: #{iwad_path}"
    base_wad = Wad::Reader.new(iwad_path)
    base_wad.merge_pwad(wad)
    wad = base_wad

    # Auto-detect map name from PWAD lumps
    pwad_map = wad.directory.find { |e| e.name =~ /^(E\dM\d|MAP\d\d)$/ }
    map_name = pwad_map.name if pwad_map
    puts "  Using map: #{map_name}"
  end

  puts 'Loading palette...'
  palette = Wad::Palette.load(wad)

  puts 'Loading colormap...'
  colormap = Wad::Colormap.load(wad)

  puts 'Loading flats...'
  flats = Wad::Flat.load_all(wad)
  puts "  #{flats.size} flats"

  puts 'Loading textures...'
  textures = Wad::TextureManager.new(wad)
  puts "  #{textures.textures.size} textures, #{textures.pnames.size} patches"

  puts 'Loading sprites...'
  sprites = Wad::SpriteManager.new(wad)

  puts 'Loading HUD graphics...'
  hud_graphics = Wad::HudGraphics.new(wad)

  puts "Loading map #{map_name}..."
  map = Map::MapData.load(wad, map_name)
  puts "  #{map.vertices.size} vertices, #{map.linedefs.size} linedefs"
  puts "  #{map.segs.size} segs, #{map.subsectors.size} subsectors, #{map.nodes.size} nodes"

  # Find player start
  player_start = map.player_start
  if player_start
    puts "  Player start: (#{player_start.x}, #{player_start.y}) angle #{player_start.angle}"
  else
    puts '  Warning: No player start found!'
    player_start = Map::Thing.new(0, 0, 90, 1, 0)
  end

  puts 'Initializing animations...'
  flat_names = flats.map(&:name)
  animations = Game::Animations.new(textures.texture_names, flat_names)

  puts 'Creating renderer...'
  renderer = Render::Renderer.new(wad, map, textures, palette, colormap, flats, sprites, animations)
  renderer.set_player(player_start.x, player_start.y, 41, player_start.angle)

  puts 'Setting up player state and HUD...'
  player_state = Game::PlayerState.new
  status_bar = Render::StatusBar.new(hud_graphics, player_state)
  weapon_renderer = Render::WeaponRenderer.new(hud_graphics, player_state)
  sound_mgr = Wad::SoundManager.new(wad)
  sound_engine = Game::SoundEngine.new(sound_mgr)
  sector_actions = Game::SectorActions.new(map, sound_engine)
  sector_effects = Game::SectorEffects.new(map)
  item_pickup = Game::ItemPickup.new(map, player_state)
  combat = Game::Combat.new(map, player_state, sprites, {}, sound_engine)
  monster_ai = Game::MonsterAI.new(map, combat, player_state, sprites, {}, sound_engine)
  doom_font = Render::Font.new(wad, hud_graphics)
  menu = Game::Menu.new(wad, hud_graphics, doom_font)

  # RubyKaigi mode: god mode, no aggression, benchmark HUD
  if rubykaigi
    menu.options[:rubykaigi_mode] = true
    menu.options[:god_mode] = true
  end

  puts 'Starting game window...'
  window = Platform::GosuWindow.new(renderer, palette, map, player_state, status_bar, weapon_renderer, sector_actions, animations, sector_effects, item_pickup, combat, monster_ai, menu, sound_engine)
  window.show
end