Class: Dommy::Animation
Overview
‘Animation` — represents a running animation, mirroring the Web Animations API’s lifecycle and event surface. Dommy doesn’t interpolate any property values; the animation transitions through “idle” → “running” → “finished” by either virtual time (‘scheduler.advance_time`) or by an explicit `finish()` call.
Spec: drafts.csswg.org/web-animations/#animation
Instance Attribute Summary collapse
Instance Method Summary
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#__deliver_event__, #add_event_listener, #dispatch_event, #invoke_listener, #remove_event_listener
Constructor Details
#initialize(effect = nil, timeline = nil, window: nil) ⇒ Animation
Returns a new instance of Animation.
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# File 'lib/dommy/animation.rb', line 91
def initialize(effect = nil, timeline = nil, window: nil)
@effect = effect
@timeline = timeline
@window = window
@play_state = "idle"
@playback_rate = 1.0
@current_time = nil
@start_time = nil
@id = ""
@finished_promise = nil
@ready_promise = nil
@scheduled_finish_id = nil
end
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Instance Attribute Details
#effect ⇒ Object
Returns the value of attribute effect.
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# File 'lib/dommy/animation.rb', line 89
def effect
@effect
end
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#id ⇒ Object
Returns the value of attribute id.
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# File 'lib/dommy/animation.rb', line 88
def id
@id
end
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#play_state ⇒ Object
Returns the value of attribute play_state.
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# File 'lib/dommy/animation.rb', line 89
def play_state
@play_state
end
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#timeline ⇒ Object
Returns the value of attribute timeline.
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# File 'lib/dommy/animation.rb', line 89
def timeline
@timeline
end
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Instance Method Details
#__event_parent__ ⇒ Object
Event bubbling stops at Animation — it isn’t part of the DOM tree.
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# File 'lib/dommy/animation.rb', line 247
def __event_parent__
nil
end
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#__js_call__(method, args) ⇒ Object
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# File 'lib/dommy/animation.rb', line 225
def __js_call__(method, args)
case method
when "play"
play
when "pause"
pause
when "cancel"
cancel
when "finish"
finish
when "reverse"
reverse
when "addEventListener"
add_event_listener(args[0], args[1], args[2])
when "removeEventListener"
remove_event_listener(args[0], args[1])
when "dispatchEvent"
dispatch_event(args[0])
end
end
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#__js_get__(key) ⇒ Object
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# File 'lib/dommy/animation.rb', line 187
def __js_get__(key)
case key
when "playState"
@play_state
when "playbackRate"
@playback_rate
when "currentTime"
@current_time
when "startTime"
@start_time
when "effect"
@effect
when "timeline"
@timeline
when "finished"
finished
when "ready"
ready
when "id"
@id
end
end
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#__js_set__(key, value) ⇒ Object
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# File 'lib/dommy/animation.rb', line 210
def __js_set__(key, value)
case key
when "currentTime"
@current_time = value
when "startTime"
@start_time = value
when "playbackRate"
@playback_rate = value.to_f
when "id"
@id = value.to_s
end
nil
end
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#cancel ⇒ Object
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# File 'lib/dommy/animation.rb', line 147
def cancel
cancel_scheduled_finish
@play_state = "idle"
@current_time = nil
reject_finished_with_abort
dispatch_event(Event.new("cancel"))
self
end
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#current_time ⇒ Object
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# File 'lib/dommy/animation.rb', line 105
def current_time
@current_time
end
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#current_time=(value) ⇒ Object
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# File 'lib/dommy/animation.rb', line 109
def current_time=(value)
@current_time = value
end
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#finish ⇒ Object
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# File 'lib/dommy/animation.rb', line 156
def finish
cancel_scheduled_finish
@play_state = "finished"
@current_time = effect_duration_ms
resolve_finished
dispatch_event(Event.new("finish"))
self
end
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#finished ⇒ Object
PromiseValue that resolves when the animation finishes. Rejected (with AbortError-style RuntimeError) on cancel.
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# File 'lib/dommy/animation.rb', line 173
def finished
@finished_promise ||= PromiseValue.new(@window)
end
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#pause ⇒ Object
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# File 'lib/dommy/animation.rb', line 141
def pause
cancel_scheduled_finish
@play_state = "paused" unless @play_state == "idle"
self
end
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#play ⇒ Object
Start (or resume) the animation. Returns self.
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# File 'lib/dommy/animation.rb', line 130
def play
return self if @play_state == "running"
previous = @play_state
@play_state = "running"
@start_time ||= @window&.scheduler&.now_ms || 0
ensure_ready_resolved
schedule_auto_finish if previous != "paused"
self
end
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#playback_rate ⇒ Object
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# File 'lib/dommy/animation.rb', line 121
def playback_rate
@playback_rate
end
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#playback_rate=(value) ⇒ Object
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# File 'lib/dommy/animation.rb', line 125
def playback_rate=(value)
@playback_rate = value.to_f
end
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#ready ⇒ Object
PromiseValue that resolves once the animation is ready to play (immediately in Dommy — there’s no render-thread handoff).
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# File 'lib/dommy/animation.rb', line 179
def ready
@ready_promise ||= if @window
PromiseValue.resolve(@window, self)
else
PromiseValue.new(@window)
end
end
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#reverse ⇒ Object
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# File 'lib/dommy/animation.rb', line 165
def reverse
@playback_rate = -@playback_rate
play if @play_state == "idle"
self
end
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#start_time ⇒ Object
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# File 'lib/dommy/animation.rb', line 113
def start_time
@start_time
end
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#start_time=(value) ⇒ Object
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# File 'lib/dommy/animation.rb', line 117
def start_time=(value)
@start_time = value
end
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