Class: Capybara::Simulated::V8Runtime
- Inherits:
-
Object
- Object
- Capybara::Simulated::V8Runtime
- Defined in:
- lib/capybara/simulated/v8_runtime.rb
Defined Under Namespace
Classes: Ctx
Constant Summary collapse
- HOST_NAMESPACE_NAME =
The host namespace rusty_racer installs into every context (main and per-frame):
globalThis.RustyRacer.drainMicrotasks()(a native, rendezvous-free microtask checkpoint),contextGlobal(id)/contextOf(value)(the per-frame realm machinery), andsetPromiseRejectHandler. The bridge JS hard-codes the sameglobalThis.RustyRacerliteral (timers.js / platform-globals.js / unhandled-rejection.js / bridge.entry.js) — a rename must touch both sides. 'RustyRacer'- SNAPSHOT_WARMUP =
Pre-warm script: exercises the JS surfaces that get JIT-compiled on every page load (HTML parse, selector tokenise + match, event dispatch, style-decl parse, cascade resolve). Runs once at snapshot creation; the resulting compiled-code state ships in the snapshot so each new context starts with these paths warm. (
Snapshot#warmup!follows the V8 WarmUpSnapshotDataBlob contract: the warmup runs in a throwaway context — only code, no heap state, survives into the blob.) 'logfile-per-isolate': nil) end # `CSIM_V8_FLAGS` passes arbitrary V8 flags through to # `set_flags_from_string` for perf experiments (JIT tier-up tuning, # GC, lite-mode). Whitespace-separated; each token is `--`-prefixed by # rusty's `set_flags!`, so write them WITHOUT the leading dashes: # CSIM_V8_FLAGS='jitless' -> --jitless # CSIM_V8_FLAGS='sparkplug no-turbofan' -> --sparkplug --no-turbofan # CSIM_V8_FLAGS='max-opt=1' -> --max-opt=1 # Flags may interact with the cached snapshot's compiled-code state, so # pair a sweep with `CSIM_SNAPSHOT_CACHE=off`. if (raw = ENV['CSIM_V8_FLAGS'].to_s.strip) && !raw.empty? flags = raw.split(/\s+/).map {|f| f.sub(/\A--/, '') } RustyRacer::Platform.set_flags!(*flags) end rescue RustyRacer::PlatformAlreadyInitialized end module Capybara module Simulated class V8Runtime @@snapshot_lock = Mutex.new @@snapshot = nil @@live_lock = Mutex.new @@live = [] at_exit do @@live_lock.synchronize { @@live.each {|c| begin c.terminate rescue nil c.dispose rescue StandardError end } @@live.clear } end # The host namespace rusty_racer installs into every context (main and # per-frame): `globalThis.RustyRacer.drainMicrotasks()` (a native, # rendezvous-free microtask checkpoint), `contextGlobal(id)` / # `contextOf(value)` (the per-frame realm machinery), and # `setPromiseRejectHandler`. The bridge JS hard-codes the same # `globalThis.RustyRacer` literal (timers.js / platform-globals.js / # unhandled-rejection.js / bridge.entry.js) — a rename must touch both # sides. HOST_NAMESPACE_NAME = 'RustyRacer' # One isolate + its default context, presented as a single handle — the # shape the rest of the runtime (and `ScriptCache`) passes around. # rusty splits the VM into an `Isolate` (lifecycle / realms / microtasks / # terminate) and the `Context`s it hands out (eval / call / attach / # compile / reset); this class pairs them and replays recorded host-fn # attaches onto per-frame realm contexts (rusty's attach is per-context). class Ctx def initialize(snapshot: nil, timeout: 0) @iso = RustyRacer::Isolate.new(host_namespace: HOST_NAMESPACE_NAME, snapshot: snapshot, timeout_ms: timeout.to_i) @ctx = @iso.context @attached = [] @generation = 0 end # ── Context surface ───────────────────────────────────────── # rusty drains microtasks at call-depth zero (V8's default kAuto # policy), so a returned eval/call has already run its end-of-script # microtasks. def eval(src) = @ctx.eval(src) def call(name, *args) = @ctx.call(name, *args) # Record every attach so `create_context` can replay them: the bridge # in a per-frame realm reaches the same Ruby host fns as the main # context, but rusty's attach is per-context. def attach(name, prc) @attached << [name, prc] @ctx.attach(name, prc) end # One rendezvous for the whole host-fn table (vs one per fn). def attach_many(fns) @attached.concat(fns.to_a) @ctx.attach_many(fns) end # Bumped on every realm reset: realm-bound caches (module handles) # key off `[object_id, generation]` so invalidation is intrinsic to # reset — the Ctx OBJECT survives a warm reset, so object_id alone # can't detect one. attr_reader :generation # Swap the realm for a snapshot-fresh one on the warm isolate. Per # rusty's contract the host fns die with the old context — drop the # replay record so the caller's re-attach doesn't accumulate stale # entries visit over visit. def reset @ctx.reset @attached.clear @generation += 1 end def compile(src, **kw) = @ctx.compile(src, **kw) def compile_module(src, **kw) = @ctx.compile_module(src, **kw) # ── Isolate surface ───────────────────────────────────────── def terminate = @iso.terminate def dispose = @iso.dispose def perform_microtask_checkpoint = @iso.perform_microtask_checkpoint # V8 heap accounting + a forced full GC (rusty >= 0.1.9, the gem's # floor). Used by the per-visit heap-pressure relief in `rebuild_ctx`. def heap_statistics = @iso.heap_statistics def low_memory_notification = @iso.low_memory_notification def dynamic_import_resolver=(prc) @iso.dynamic_import_resolver = prc end # A per-iframe realm: a fresh context in the SAME isolate (shared heap, # own global + intrinsics). Carries `.id` / eval / call / dispose — the # rest of the surface `create_frame_realm` needs. # # `to_h` dedups re-attached names to their latest proc, matching # attach's override semantics. NOTE: context-bound fns # (`__csim_runScript*`, `__csim_evalEsmEntry`) get realm-bound # overrides in `create_frame_realm` after this replay. def create_context realm = @iso.create_context realm.attach_many(@attached.to_h) realm end end def self.snapshot @@snapshot_lock.synchronize { @@snapshot ||= build_snapshot } end # Pre-warm script: exercises the JS surfaces that get JIT-compiled # on every page load (HTML parse, selector tokenise + match, event # dispatch, style-decl parse, cascade resolve). Runs once at # snapshot creation; the resulting compiled-code state ships in # the snapshot so each new context starts with these paths warm. # (`Snapshot#warmup!` follows the V8 WarmUpSnapshotDataBlob contract: # the warmup runs in a throwaway context — only code, no heap state, # survives into the blob.) SNAPSHOT_WARMUP = <<~JS.freeze (function () { // Drive a representative document through parse → script // eval → selector / event / cascade primitives so the // bytecode cache covers them when a real visit hits. const html = '' + '' + '' + '' + ''; try { __csimLoadDocument(html); } catch (_) {} try { __csimEvaluateXPath('//a', 0); } catch (_) {} try { __csimVisible(1); } catch (_) {} try { __csimQuery(0, '#m'); } catch (_) {} try { __csimQuery(0, '.b > .c'); } catch (_) {} try { const root = document.documentElement; if (root) { root.querySelectorAll('a'); root.querySelectorAll('.b > .c, #m'); } } catch (_) {} })(); JS- GC_PRESSURE_MB =
Memory-pressure threshold (MB) above which
rebuild_ctxforces a full GC to reclaim dead per-frame realms (see the call site). Measured against used heap + external (ArrayBuffer backing stores, image pixel buffers) —used_heap_sizealone misses the external component, which on image-heavy specs is the bulk of the footprint. Default 1 GB: far above a normal single visit (~200-500 MB) so ordinary specs never trigger it, far below the 4 GB old-space cap so a multi-visit spec reclaims long before the near-heap-limit GC would thrash.0disables. (ENV['CSIM_V8_GC_PRESSURE_MB'] || '1024').to_i
- HEAP_DIAG =
Opt-in heap accounting on every rebuild (CSIM_HEAP_DIAG). Resolved once at load (rule 3: don't re-read env per call); zero cost when off.
!ENV['CSIM_HEAP_DIAG'].nil?
- CALL_TIMEOUT_MS =
Per-call wall-clock cap (ms). Off by default. Opt in via
CSIM_V8_CALL_TIMEOUT_MS=30000for long-running suites where an occasional JS-side infinite loop would otherwise stall the whole run; the timeout converts the hang into aRustyRacer::ScriptTerminatedErroron that one example — whose#message/#js_backtrace(rusty >= 0.1.10) name the looping JS frame (function + source position), so an in-V8 hang is diagnosable from the failure alone, no live debugger attach needed. The terminate escalates through any nested frames (it is isolate-global by design), and the isolate itself stays healthy for subsequent calls — csim treats a terminated call as fatal to that call only. The clean slate comes from the next rebuild: a warmContext#resetnormally, or — if the terminate wedged a suspended request and reset is refused — the loud cold-rebuild fallback inrebuild_ctx. (ENV['CSIM_V8_CALL_TIMEOUT_MS'] || '0').to_i
- MAX_FRAME_DEPTH =
Build the iframe's realm: a snapshot-built isolate replays the whole bridge into every new context automatically, so the realm already has
document/DOMParser/ the event loop; re-seed the post-snapshot JS state, point it at its own URL with the top frame as parent/top, then load its document (running its scripts in the realm). Tracked for event-loop draining + teardown. Browsers cap nested browsing-context depth; with eager frame building a self-referential or pathologically nested iframe (<iframe src=self>) would otherwise build realms without bound and stall the settle loop. Depth is one more than the parent realm's (the main frame is depth 0). 16- SCRIPT_CACHE_MIN_BYTES =
Override the JS-side
__csim_runScriptfallback with a Ruby host fn that bytecode-caches each script body in a process-wide hash + on-disk store (Context#compile+Script#cached_data). Discourse's main chunk is ~140 ms of parse + JIT per visit otherwise; the cache reduces it to a deserialize + run path. Worker isolates run on their own threads —compilefrom the main thread against a Worker isolate is unsafe — so the class-levelattach_host_fns(used bybuild_worker) intentionally skips this attach. V8's bytecode cache only pays off above a body-size threshold — the rendezvous round-trip + Ruby-side SHA256 + compile + dispose runs ~150–300 µs, while(0, eval)(body)at V8 globalThis for a tiny script is sub-microsecond. Above the threshold, V8 parse + JIT cold-path is multiple ms — worth the cache. Redmine's jQuery + Stimulus inline scripts (median ~400 B) dominated the regression: pre-threshold, routing every snippet through Ruby blew the 122-test suite from 56 s → 224 s. Threshold sweep:threshold | Redmine wall 1 KB | 143 s 8 KB | 103 s 32 KB | 90 s 64 KB | 62 s ← baseline parity64 KB keeps Discourse's main Ember chunk (140 KB+) on the cache path while Stimulus / Trix / etc. shorts stay on the JS-only fast path.
CSIM_SCRIPT_CACHE_MIN_BYTES=0forces the cache for everything (debug / cross-process bench). (ENV['CSIM_SCRIPT_CACHE_MIN_BYTES'] || '65536').to_i
- @@snapshot_lock =
Mutex.new
- @@snapshot =
nil- @@live_lock =
Mutex.new
- @@live =
[]
Class Method Summary collapse
-
.attach_host_fns(c, browser) ⇒ Object
Class-level attach so Worker isolates (Ruby-thread-owned contexts that don't have a Runtime instance wrapping them) reuse the same
BROWSER_HOST_FNS+STDLIB_HOST_FNStable the main runtime wires up. -
.build_snapshot ⇒ Object
Snapshot.new(source)is non-deterministic — V8 embeds transient allocator state in the produced bytes, so the same source yields different blobs across runs. - .build_snapshot_uncached ⇒ Object
-
.build_worker(browser, post_back) ⇒ Object
Worker-isolate factory: fresh isolate from the shared snapshot, host fns attached,
__csim_isWorkerflag set, + the per-worker postMessage host fn closed overpost_back. -
.cached_data_version_tag ⇒ Object
V8's bytecode-cache version tag.
- .persist_snapshot_bytes(bytes, path) ⇒ Object
-
.prune_snapshot_cache(current) ⇒ Object
A multi-MB blob per bridge edit / V8 upgrade accrues forever otherwise; only the current key is ever loadable again, so drop the rest.
-
.read_verified_snapshot(path) ⇒ Object
Snapshot.loaddoesn't validate — corrupt bytes surface as a V8 FATAL abort at the firstIsolate.new, long past any rescue here. - .snapshot ⇒ Object
- .snapshot_cache_path ⇒ Object
Instance Method Summary collapse
-
#attach_frame_realm_loader(c) ⇒ Object
The bridge calls
__csim_createFrameRealm(url, body, contentType, parentId)(fromiframe.contentWindow's getter) to spin up a real per-iframe realm whoseparent/toppoint at the realmparentIdidentifies. - #attach_host_fns(c) ⇒ Object
-
#attach_native_module_loader(c) ⇒ Object
import('x')routes through this callback; rusty's native side finishes the dynamic import per the V8 host contract — it instantiates + evaluates the returned Module (TLA-aware, via the evaluation promise) before resolving the outerimport()promise. -
#attach_realm_esm_entry(realm) ⇒ Object
Frame-document
<script type=module>entry, bound to the realm. - #attach_run_script_with_cache(c) ⇒ Object
-
#build_and_track_ctx ⇒ Object
build_ctx + register for at_exit cleanup.
- #build_ctx ⇒ Object
- #call(name, *args) ⇒ Object
- #create_frame_realm(parent_ctx, url, body, content_type, parent_id = 0, frame_name = nil, frame_doc_origin = nil, frame_location_origin = nil, js_url_source = nil) ⇒ Object
-
#create_window_realm(url, body, content_type, opener_id: nil, window_name: nil, doc_origin: nil, location_origin: nil) ⇒ Object
Build a same-origin auxiliary WINDOW (window.open / open_new_window) as a realm in THIS isolate — like an iframe's frame realm, but top-level:
parent===top=== the window itself (the bridge default, so unlike create_frame_realm we don't wire them to a container), andwindow.openerpoints at the opener realm's WindowProxy. -
#ctx ⇒ Object
Built lazily on first use, on the calling (main) thread.
-
#dispose ⇒ Object
Tear this runtime's isolate down for good.
-
#dispose_ctx(c) ⇒ Object
Terminate + dispose a tracked isolate and drop it from the at-exit
@@liveregistry. -
#dispose_frame_realm(id) ⇒ Object
Tear down a single frame realm (e.g. a descendant frame destroyed when an ancestor frame re-navigates).
- #dispose_frame_realms ⇒ Object
-
#drain_microtasks ⇒ Object
One native microtask checkpoint — a checkpoint runs the queue until empty, and rusty already performs one at the end of every top-level eval/call (V8's default kAuto policy), so a single explicit checkpoint is all
settleneeds to advance chainedawait/.thenqueues between ticks. -
#drain_timers(max_ms = nil) ⇒ Object
bridge.js owns the virtual clock; Ruby still drives it because Capybara's polling cadence is wall-clock-anchored.
- #eval(code) ⇒ Object
-
#eval_esm_module(url, inline_src = nil, target: nil, handles: nil) ⇒ Object
targetis the context the module graph compiles + evaluates in,handlesits module-handle cache — the main ctx +native_module_handlesby default, or a frame realm + its realm-local cache (Module handles are context-bound; sharing the main cache would link a frame's imports against main-context modules). - #frame_realm_alive?(realm_id) ⇒ Boolean
- #frame_realm_depths ⇒ Object
-
#frame_realm_ids ⇒ Object
Is
realm_ida live frame realm? A frame removed / re-navigated mid-block disposes its realm (__csim_disposeFrameRealm) while the Browser's@current_realm_idmay still point at it; the Browser uses this to raise a stale-element instead of running a frame handle op against the main registry. - #frame_realm_parent(realm_id) ⇒ Object
-
#frame_realm_parents ⇒ Object
Parent realm id per frame realm, captured at
create_frame_realmtime (parallel to@frame_realm_depths). -
#frame_realms ⇒ Object
Per-iframe realms (
Isolate#create_context): a separate V8 context — own global + intrinsics (Function/Error/DOMParser/onerror) — per nested browsing context, so cross-realm tests behave per spec. - #has_ready_timer? ⇒ Boolean
-
#initialize(browser) ⇒ V8Runtime
constructor
A new instance of V8Runtime.
-
#install_run_script_dispatcher(c) ⇒ Object
The JS-side
__csim_runScriptdispatcher routes each inline-script body to the bytecode-cache path, the shared-lexicalctx.evalpath, or the JS-only(0, eval)fast path. - #instantiate_native_module(m, importer_url, target, handles) ⇒ Object
-
#module_body(url, src) ⇒ Object
A
.jsonmodule is exposed as the default export of its parsed value; every other body is the fetched source as-is. - #native_module_for(url, inline_src, target, handles) ⇒ Object
-
#native_module_handles ⇒ Object
RustyRacer::Modulehandles are bound to their realm; both rebuild paths invalidate them. -
#next_timer_delay_ms ⇒ Object
Delay (ms) until the nearest scheduled timer relative to the virtual clock, or -1 if none.
-
#realm_call(realm_id, name, *args) ⇒ Object
Route a host-fn call into a specific frame realm's context — or the main context when
realm_idis nil/0. -
#realm_module_handles(realm_id) ⇒ Object
Per-realm module-handle caches, keyed by realm id (Module handles are context-bound).
-
#rebuild_ctx ⇒ Object
Brings up a snapshot-fresh realm for the next page via the warm path:
Context#resetswaps in a brand-new global on the long-lived isolate — a FULL fresh realm, not a partial in-context reset (those are unsafe per feedback_visit_always_rebuilds: library init guards stick, delegates leak) — keeping the isolate's in-memory compilation cache + tiered-up code warm across visits (measured −4.5..19% suite wall). -
#relieve_heap_pressure ⇒ Object
Forced full GC when V8-managed memory (used heap + external) crosses GC_PRESSURE_MB.
-
#reload_frame_realm(old_id, parent_id, url, body, content_type) ⇒ Object
Frame-scoped navigation: tear down the realm
old_idand build a fresh one for the same<iframe>from the just-fetched document, returning the new realm's context id. -
#reload_window_realm(old_id, url, body, content_type) ⇒ Object
Navigate a window realm (
win.location = …): a FRESH realm for the new document, like reload_frame_realm — an in-place__csimLoadDocumenton an already-loaded realm does NOT re-run inline scripts, but a fresh realm does. -
#reseed_realm_js(c) ⇒ Object
A fresh per-frame realm boots from the snapshot, so every
globalThis.…assignment csim ran post-snapshot inbuild_ctxis missing (realm state). -
#reset_page ⇒ Object
Capybara calls
Driver#reset!between tests; Browser delegates here. - #reset_timers ⇒ Object
-
#run_loop_step(max_ms, max_iter = 10_000, yield_on_gen: false) ⇒ Object
One event-loop step (task → microtask-checkpoint → render).
-
#seed_realm_bridge(realm) ⇒ Object
Bring a freshly-created realm context up to a runnable bridge, shared by the frame and window realm constructors.
- #settle_gen ⇒ Object
-
#window_realm_meta ⇒ Object
Per-window-realm metadata (opener id + window.name) captured at create time so a window's self-navigation (which builds a fresh realm via
reload_window_realm) can carry them across, the way a real popup keepswindow.opener/window.namethrough its own navigation. -
#wrap_binary(bytes) ⇒ Object
Raw bytes pass through as-is: rusty marshals tag-driven — a BINARY-encoded Ruby String crosses as a JS Uint8Array (and Uint8Array/ArrayBuffer args come back as BINARY Strings) — one copy, no base64 / latin1 string inflation.
Constructor Details
#initialize(browser) ⇒ V8Runtime
Returns a new instance of V8Runtime.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 315 def initialize(browser) @browser = browser @ctx = nil # Every context is built from the base snapshot (bridge + # vendor bundle). Library scripts (`<script src>`) get evaluated # per-visit just like a real browser does on page navigation. # Pre-evaluating libraries into the snapshot heap is not safe: # jQuery's `readyList` Callbacks queue would carry `$(handler)` # registrations from a prior page's scripts, and a single # throwing handler (e.g. touching a DOM node that only existed # on the prior page) aborts iteration mid-fire and silently # drops every later callback — including the current page's. @snapshot = self.class.snapshot # `@compiled_module_urls` / `@compiled_script_keys` track what this # isolate has already compiled, for the no-cd paths in # `native_module_for` / `attach_run_script_with_cache`. They persist # across warm realm resets (same isolate, warm in-memory compilation # cache) and are cleared only on a true rebuild (different isolate, # cold cache). @compiled_module_urls = {} @compiled_script_keys = {} end |
Class Method Details
.attach_host_fns(c, browser) ⇒ Object
Class-level attach so Worker isolates (Ruby-thread-owned
contexts that don't have a Runtime instance wrapping them)
reuse the same BROWSER_HOST_FNS + STDLIB_HOST_FNS table
the main runtime wires up.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1275 def self.attach_host_fns(c, browser) fns = {} RuntimeShared::BROWSER_HOST_FNS.each {|name, body| fns[name] = ->(*a) { RuntimeShared.safe_call { body.call(browser, *a) } } } fns.update(RuntimeShared::STDLIB_HOST_FNS) # One rendezvous for the whole table (~50 fns) — this runs per cold # build, per worker, and per warm realm reset. c.attach_many(fns) # `dispatchEventForUserAction` calls `__csim_yield` between listener # invocations to match HTML spec "clean up after running script" # microtask-checkpoint semantics. Alias it to the namespace's native # in-isolate checkpoint so callers pay ~sub-µs instead of an # attached-fn cross-thread round-trip. c.eval("globalThis.__csim_yield = globalThis.#{HOST_NAMESPACE_NAME}.drainMicrotasks;") # Register the bridge's recorder for V8's promise-reject notifications # — the channel that surfaces rejections NO handler ever sees # (fire-and-forget async functions, bare `Promise.reject`); the # bridge's `.then`-wrap can't observe those. Post-snapshot: the host # namespace doesn't exist while the snapshot is built, which is why # unhandled-rejection.js leaves registration to us. Main realm only — # the recorder routes per-realm via `contextGlobal` itself, and a # frame-realm registration would dangle once that realm is disposed. c.eval(<<~JS) if (typeof globalThis.#{HOST_NAMESPACE_NAME}.setPromiseRejectHandler === 'function' && typeof globalThis.__csimPromiseRejected === 'function') { globalThis.#{HOST_NAMESPACE_NAME}.setPromiseRejectHandler(globalThis.__csimPromiseRejected); } JS end |
.build_snapshot ⇒ Object
Snapshot.new(source) is non-deterministic — V8 embeds
transient allocator state in the produced bytes, so the same
source yields different blobs across runs. V8's bytecode-cache
validation (ScriptCompiler::CompileUnboundScript with
kConsumeCodeCache) keys on snapshot bytes, so re-new-ing in
each process makes cross-process ScriptCache hits get
rejected. Building once and persisting the dump fixes that:
every process boots off byte-identical snapshot bytes and
cached_data accepts.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 229 def self.build_snapshot cache_path = snapshot_cache_path return build_snapshot_uncached unless cache_path begin FileUtils.mkdir_p(File.dirname(cache_path)) # Serialize concurrent cold boots (parallel test workers): # `Snapshot.new` is non-deterministic, so two processes racing the # build would persist different bytes and every ScriptCache entry # keyed to the loser's blob gets `cache_rejected` forever after. # One process builds under the lock; the rest load its bytes. File.open("#{cache_path}.lock", File::CREAT | File::RDWR) do |lock| lock.flock(File::LOCK_EX) if (bytes = read_verified_snapshot(cache_path)) return RustyRacer::Snapshot.load(bytes) end snap = build_snapshot_uncached # Persist + reload so this process also boots from the same # bytes other processes will load — the produce-side snapshot # must equal the consume-side snapshot for `cached_data` to # accept (see the build_snapshot header rationale). bytes = snap.dump persist_snapshot_bytes(bytes, cache_path) return RustyRacer::Snapshot.load(bytes) end rescue StandardError # Cache plumbing must never break boot; fall back to an # in-process build (we just lose the cross-process savings). build_snapshot_uncached end end |
.build_snapshot_uncached ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 260 def self.build_snapshot_uncached snap = RustyRacer::Snapshot.new(RuntimeShared.snapshot_src) # `warmup!` runs `SNAPSHOT_WARMUP` once in a throwaway context and # keeps the resulting compiled code, so contexts created from this # snapshot inherit JIT-primed versions of the hot paths above. snap.warmup!(SNAPSHOT_WARMUP) rescue nil snap end |
.build_worker(browser, post_back) ⇒ Object
Worker-isolate factory: fresh isolate from the shared
snapshot, host fns attached, __csim_isWorker flag set, +
the per-worker postMessage host fn closed over post_back.
Returns a uniform WorkerRuntime adapter that
Browser#run_worker drives.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1311 def self.build_worker(browser, post_back) c = Ctx.new(snapshot: snapshot) attach_host_fns(c, browser) c.attach('__csim_workerPostMessage', ->(data) { post_back.call(data); nil }) # Worker's timer table is independent from main's; routing the # worker's `setTimersActive` through `browser.timers_active=` # races the main isolate's polling? gate, dropping main-thread # pending XHRs the moment the worker's queue empties. The settle # loop already polls `worker_pending?` for worker thread activity. c.attach('__setTimersActive', ->(_flag) { nil }) # `importScripts` runs a classic script at the worker's TOP-LEVEL script scope, # so its top-level `const`/`let`/`class` (dispatcher.js's `const send`/`receive`) # join the realm's shared global lexical environment where later code sees them. # `(0, eval)` would block-scope them to the eval and they'd vanish. `c.eval` is # the top-level-script path (same as the worker's own body eval). c.attach('__csim_workerImportEval', ->(src) { c.eval(src.to_s); nil }) c.eval('__csim_installWorkerScope();') WorkerRuntime.new( eval_fn: ->(s) { c.eval(s.to_s) }, call_fn: ->(n, *a) { c.call(n.to_s, *a) }, drain_microtasks: -> { c.perform_microtask_checkpoint }, drain_timers: -> { c.call('__drainTimers', 50) }, has_ready_timer: -> { !!c.call('__hasReadyTimer') }, dispose: -> { c.dispose rescue nil } ) end |
.cached_data_version_tag ⇒ Object
V8's bytecode-cache version tag. Keys every ScriptCache entry so a V8 upgrade invalidates stale bytecode. Fixed per process → memoized.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 708 def self.cached_data_version_tag return @cached_data_version_tag if defined?(@cached_data_version_tag) @cached_data_version_tag = RustyRacer.cached_data_version_tag end |
.persist_snapshot_bytes(bytes, path) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 292 def self.persist_snapshot_bytes(bytes, path) tmp = "#{path}.#{Process.pid}.tmp" File.binwrite(tmp, bytes) File.write("#{path}.sha256", Digest::SHA256.hexdigest(bytes)) File.rename(tmp, path) prune_snapshot_cache(path) rescue StandardError # Best-effort: snapshot rebuild on every process is fine, # we just lose the cross-process startup savings. end |
.prune_snapshot_cache(current) ⇒ Object
A multi-MB blob per bridge edit / V8 upgrade accrues forever otherwise; only the current key is ever loadable again, so drop the rest.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 306 def self.prune_snapshot_cache(current) keep = File.basename(current) Dir.glob(File.join(File.dirname(current), '*.bin')).each do |f| next if File.basename(f) == keep FileUtils.rm_f([f, "#{f}.sha256", "#{f}.lock"]) end rescue StandardError end |
.read_verified_snapshot(path) ⇒ Object
Snapshot.load doesn't validate — corrupt bytes surface as a V8
FATAL abort at the first Isolate.new, long past any rescue here.
Verify against the SHA sidecar written at persist time, so a
truncated / corrupted blob rebuilds instead of crash-looping every
subsequent run.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 274 def self.read_verified_snapshot(path) return nil unless File.exist?(path) bytes = File.binread(path) sha = File.read("#{path}.sha256").strip Digest::SHA256.hexdigest(bytes) == sha ? bytes : nil rescue StandardError nil end |
.snapshot ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 179 def self.snapshot @@snapshot_lock.synchronize { @@snapshot ||= build_snapshot } end |
.snapshot_cache_path ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 283 def self.snapshot_cache_path return nil if ENV['CSIM_SNAPSHOT_CACHE'].to_s.casecmp('off').zero? dir = ENV['CSIM_SNAPSHOT_CACHE_DIR'] || File.join(ENV['HOME'] || '/tmp', '.cache', 'capybara-simulated', 'snapshot') sha = Digest::SHA256.hexdigest(RuntimeShared.snapshot_src + SNAPSHOT_WARMUP) tag = cached_data_version_tag File.join(dir, "#{tag}-#{sha[0, 16]}.bin") end |
Instance Method Details
#attach_frame_realm_loader(c) ⇒ Object
The bridge calls __csim_createFrameRealm(url, body, contentType, parentId)
(from iframe.contentWindow's getter) to spin up a real per-iframe realm
whose parent/top point at the realm parentId identifies. This
runs re-entrantly inside the main ctx's eval — rusty services nested
requests while a host callback is in flight. Returns the realm's context
id (or nil on failure — then the bridge keeps its same-realm fallback).
The bridge maps iframe.contentWindow to RustyRacer.contextGlobal(id).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 735 def attach_frame_realm_loader(c) c.attach('__csim_createFrameRealm', ->(url, body, content_type, parent_id = 0, frame_name = nil, frame_doc_origin = nil, frame_location_origin = nil, js_url_source = nil) { RuntimeShared.safe_call { create_frame_realm(c, url, body, content_type, parent_id, frame_name, frame_doc_origin, frame_location_origin, js_url_source) } }) # Re-navigating an iframe (src/srcdoc reassigned) builds a fresh realm; # the bridge calls this to tear down the superseded one so it doesn't # linger in @frame_realms and get re-drained on every poll tick. # Disposing a non-executing child realm mid-callback is safe. c.attach('__csim_disposeFrameRealm', ->(id) { dispose_frame_realm(id) # also revokes the realm's blob URLs nil }) end |
#attach_host_fns(c) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 721 def attach_host_fns(c) self.class.attach_host_fns(c, @browser) attach_run_script_with_cache(c) attach_native_module_loader(c) attach_frame_realm_loader(c) end |
#attach_native_module_loader(c) ⇒ Object
import('x') routes through this callback; rusty's native side
finishes the dynamic import per the V8 host contract — it
instantiates + evaluates the returned Module (TLA-aware, via the
evaluation promise) before resolving the outer import() promise.
The resolver is per-ISOLATE; rusty hands it the INITIATING realm's
Context as the third argument, so a frame realm's import()
compiles + links in that realm with its own handle cache — same
realm-correctness as static <script type=module> via
attach_realm_esm_entry.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1061 def attach_native_module_loader(c) c.attach('__csim_evalEsmEntry', ->(url, inline) { RuntimeShared.safe_call { eval_esm_module(url, inline) } nil }) c.dynamic_import_resolver = ->(specifier, referrer, initiating) { target, handles = if initiating && initiating.id != 0 [initiating, realm_module_handles(initiating.id)] else [ctx, native_module_handles] end resolved = @browser.resolve_module_specifier(specifier, referrer) m = native_module_for(resolved, nil, target, handles) raise "module not found: #{resolved}" unless m instantiate_native_module(m, resolved, target, handles) m } end |
#attach_realm_esm_entry(realm) ⇒ Object
Frame-document <script type=module> entry, bound to the realm.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1090 def attach_realm_esm_entry(realm) realm.attach('__csim_evalEsmEntry', ->(url, inline) { RuntimeShared.safe_call { eval_esm_module(url, inline, target: realm, handles: realm_module_handles(realm.id)) } nil }) end |
#attach_run_script_with_cache(c) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1129 def attach_run_script_with_cache(c) version_tag = self.class.cached_data_version_tag debug = ENV['CSIM_SCRIPT_CACHE_DEBUG'] # Big bodies → Ruby-side bytecode cache. The dispatcher below # routes small bodies to a JS-only `(0, eval)` so they don't # pay the rendezvous round-trip. c.attach('__csim_runScriptCached', ->(label, body) { RuntimeShared.safe_call { # Trailing `;undefined` suppresses the script's COMPLETION VALUE so # `script.run`'s return crosses the V8→Ruby boundary on the trivial # marshalling fast path. Without it, a large inline script ending # in a jQuery-ish expression returns a `ce.fn.init` (array-like, # non-cloneable) that drags through the deep-copy filter — # pure waste, since the value is discarded (`nil` below). The SHA keys # the bytecode cache on the COMPILED source, so the suffix must be # hashed and fed to `queue_warm` too (else cached_data is rejected). src = "#{body}\n;undefined" # No-cd warm path, mirroring `native_module_for`: once this # isolate has compiled a (label, bytesize), re-visits compile # straight against V8's source-keyed in-memory cache — skipping # the SHA256 of a 140KB+ chunk per visit (rbspy: ~4.8% of the # Discourse perf sample was Digest#update) AND the disk lookup. # The key is a heuristic, but a false positive only costs a # plain recompile of the true source — never wrong code. key = [label.to_s, src.bytesize] if @compiled_script_keys.key?(key) script = c.compile(src, filename: label.to_s) else sha = Digest::SHA256.hexdigest(src) cached = ScriptCache.lookup(sha, version_tag) script = c.compile(src, filename: label.to_s, cached_data: cached) $stderr.puts "[runScript] label=#{label.to_s[0,60]} hit=#{!cached.nil?} rejected=#{script.cache_rejected?}" if debug # V8 forbids `produce_cache: true` from inside a host-fn # callback so we queue misses + rejects for top-level # produce via `ScriptCache.warm_pending!` after the # current `V8Runtime#call` returns. if cached.nil? || script.cache_rejected? ScriptCache.queue_warm(c, sha, label, src, version_tag, stale: !cached.nil?) end @compiled_script_keys[key] = true if key end begin script.run ensure script.dispose end } nil }) # Small bodies normally run JS-side via `(0, eval)(body)` — fast, # no Ruby↔V8 boundary. But `(0, eval)` block-scopes a script's # top-level `const`/`let`/`class` to the eval, so they vanish # instead of landing in the realm's *shared* global lexical # environment where a later `<script>` would see them. Real # browsers (and our big-body `compile().run` path above) keep # them. The shape that needs this is a leading lexical # declaration: `<script>const CFG=…</script><script>…use CFG…` and # every WPT helper pulled in via `// META: script=` that starts # `const TABLE = […]` (sab.js's `createBuffer`, encodings.js's # `encodings_table`, …). So route ONLY scripts whose first real # statement is a top-level `const`/`let`/`class` through `ctx.eval` # (a top-level V8 script → shared lexical env); everything else # (IIFEs, `var`/`function` — which already leak to globalThis # under `(0, eval)` — and plain calls) stays on the fast path. A # later `(0, eval)` script can READ those bindings from the global # lexical environment fine; only DEFINING them needed the # real-script path. No bytecode cache here — the SHA + compile + # dispose is the part that regressed tiny-script-heavy suites # (Redmine 56→224 s); plain `ctx.eval` is rendezvous-cheap, and # the leading-lexical gate keeps the boundary off the hot path for # the ~95% of inline scripts that don't lead with a declaration. # Limitation: a top-level `const` that is NOT the first statement # (after other top-level code) won't be shared — rare, and the # WPT helper corpus + the `<script>const CFG…` pattern both lead # with the declaration. # NOTE: do NOT wrap in `safe_call`. A JS throw from `c.eval` # raises RustyRacer::RuntimeError, which rusty re-raises as a # JS exception at the call site — so bridge.entry.js's # `try { __csim_runScript(…) } catch (e)` sees it and runs its # normal path (console diagnostic, `_ok=false`, fire the script # `error` event), exactly as the JS-side `(0, eval)` does and # as the QuickJS runner does. Swallowing here would turn a # throwing leading-`const` inline script into a silent `load`. c.attach('__csim_runScriptEval', ->(label, body) { # Trailing `;undefined` makes the script's COMPLETION VALUE undefined so # `c.eval`'s return crosses the V8→Ruby boundary on the trivial # marshalling fast path. Without it, a leading-lexical inline script # ending in a jQuery-ish expression (`const cfg=…; $(…)`) returns a # `ce.fn.init` (array-like, non-cloneable) here, which falls into the # deep-copy filter slow-path — pure waste, since the value # is discarded (`nil` below). The `//# sourceURL` line is a comment and # doesn't affect the completion value; lexical declarations persist as a # side effect of eval, independent of the completion value. c.eval("#{body}\n;undefined\n//# sourceURL=#{label.to_s.tr("\n", ' ')}") nil }) install_run_script_dispatcher(c) end |
#build_and_track_ctx ⇒ Object
build_ctx + register for at_exit cleanup.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 651 def build_and_track_ctx c = build_ctx @@live_lock.synchronize { @@live << c } c end |
#build_ctx ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 713 def build_ctx c = Ctx.new(snapshot: @snapshot || self.class.snapshot, timeout: CALL_TIMEOUT_MS) attach_host_fns(c) c.eval('__csim_installWorker();') c end |
#call(name, *args) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 339 def call(name, *args) result = ctx.call(name, *args) ScriptCache.warm_pending! result end |
#create_frame_realm(parent_ctx, url, body, content_type, parent_id = 0, frame_name = nil, frame_doc_origin = nil, frame_location_origin = nil, js_url_source = nil) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 780 def create_frame_realm(parent_ctx, url, body, content_type, parent_id = 0, frame_name = nil, frame_doc_origin = nil, frame_location_origin = nil, js_url_source = nil) depth = (frame_realm_depths[parent_id] || 0) + 1 if depth > MAX_FRAME_DEPTH @browser.log_console('warn', "iframe nesting depth #{depth} exceeds #{MAX_FRAME_DEPTH}; not building #{url}") return nil end realm = parent_ctx.create_context # Record depth BEFORE loading the document: the frame's own scripts run # during __csimLoadDocument below and may synchronously build NESTED frames # (their create_frame_realm looks up this realm's depth as their parent's), # so it must already be set or the nested depth undercounts and the cap # never trips. frame_realm_depths[realm.id] = depth frame_realm_parents[realm.id] = parent_id.to_i # owning realm, for contentWindow-reached rebuilds seed_realm_bridge(realm) # Wire `parent` / `top` to the realm that owns this iframe (its context # id passed from `__csimFrameWindow`), BEFORE the frame's scripts run — # `top` propagates up the chain (the main realm's `top` is itself). A # nested frame thus reaches its TRUE parent, not unconditionally the # main frame. `parent_id` is an integer the marshaller carries verbatim. realm.eval(<<~JS) if (globalThis.#{HOST_NAMESPACE_NAME} && typeof globalThis.#{HOST_NAMESPACE_NAME}.contextGlobal === 'function') { var __parentWin = globalThis.#{HOST_NAMESPACE_NAME}.contextGlobal(#{parent_id.to_i}); if (__parentWin) { // Expose `parent`/`top` as THIS realm's WindowProxy for them (not the // raw parent global) so `e.source === parent` holds and a frame's // `parent.postMessage(...)` attributes the sender. `top` resolves // through the parent's own top (already a proxy if the parent is a // frame), unwrapped to its raw global then re-proxied for this realm. var __NS = globalThis.#{HOST_NAMESPACE_NAME}; var __pf = globalThis.__csimFrameWindowProxyFor; if (__pf && __NS && typeof __NS.contextOf === 'function') { var __topRaw = __parentWin.top || __parentWin; if (__topRaw && __topRaw.__csimRawWindow) __topRaw = __topRaw.__csimRawWindow; globalThis.parent = __pf(__NS.contextOf(__parentWin)) || __parentWin; globalThis.top = __pf(__NS.contextOf(__topRaw)) || __topRaw; } else { globalThis.parent = __parentWin; globalThis.top = __parentWin.top || __parentWin; } } } JS # Pass the URL + document body as call ARGUMENTS, not interpolated into # an eval string: the marshaller carries them losslessly, so arbitrary # HTML / control bytes survive (Ruby's String#inspect is NOT a faithful # JS string escaper — it mangles \a, \e, and binary bytes). realm.call('__csimUpdateLocation', url.to_s) unless url.to_s.empty? # Set window.name from the container's `name` attribute BEFORE the document # loads, so a frame whose load handler reads window.name to identify itself # (declarative-shadow declarative-child-frame) sees it. realm.call('__csimSetWindowName', frame_name.to_s) unless frame_name.nil? # Seed the frame's document origin (opaque/inherited) BEFORE the document # loads, so its load-time scripts read the right self.origin. nil → a # real-URL frame whose origin is its own location origin. realm.call('__csimSetDocumentOrigin', frame_doc_origin.to_s) unless frame_doc_origin.nil? # The frame's location.origin (opaque "null" for about:blank / srcdoc / # javascript:); decoupled from the location string so navigation is intact. realm.call('__csimSetLocationOrigin', frame_location_origin.to_s) unless frame_location_origin.nil? realm.call('__csimLoadDocument', body.to_s, content_type.to_s) # A `javascript:` URL frame: the initial empty document is now loaded and # parent/top are wired, so evaluate the URL's script in the realm (global # scope). Per HTML, only a STRING result navigates the frame to a new # document built from it; any other result (incl. the common undefined) # leaves the about:blank document, so only its side effects (e.g. # `parent.foo()`) take effect. A throwing script is reported and left as a # no-op rather than aborting the frame build. unless js_url_source.nil? begin result = realm.eval(js_url_source.to_s) realm.call('__csimLoadDocument', result, 'text/html') if result.is_a?(String) rescue StandardError => e @browser.log_console('warn', "javascript: URL frame threw: #{e.}") end end frame_realms[realm.id] = realm # Fire the nested document's window `load`. The frame's inline scripts ran # during __csimLoadDocument and registered their `window.onload` (the usual # `window.onload = () => parent.postMessage(...)` a frame reports back # through); without firing it, an eagerly-built frame that the parent never # touches would never run its load handler. Safe if no handler is set # (dispatches to an empty listener list). Guarded so a frame whose load # handler throws doesn't abort the build. realm.call('__csimFireWindowLoad') rescue nil realm.id rescue StandardError => e @browser.log_console('warn', "frame realm load failed: #{e.}") # A realm created before the failure (load threw) is untracked — not in # frame_realms nor __csimChildRealmIds — so nothing would ever drain or # dispose it. Tear it down here (safe: it's non-executing in the rescue), # including any module handles its scripts compiled before the throw. if realm @realm_module_handles&.delete(realm.id) realm.dispose rescue nil end nil end |
#create_window_realm(url, body, content_type, opener_id: nil, window_name: nil, doc_origin: nil, location_origin: nil) ⇒ Object
Build a same-origin auxiliary WINDOW (window.open / open_new_window) as a
realm in THIS isolate — like an iframe's frame realm, but top-level: parent
top === the window itself (the bridge default, so unlike
create_frame_realm we don't wire them to a container), and window.opener
points at the opener realm's WindowProxy. Tracked in frame_realms so
realm_call / drainChildRealms / dispose_frame_realms cover it for free.
Returns the new realm's context id; the opener-side window.open wraps it in
a native __csimFrameWindowProxyFor, so popup.document is a real
same-isolate Document (cross-window adoptNode works). The single isolate also
makes a same-origin window far cheaper than today's isolate-per-window.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 888 def create_window_realm(url, body, content_type, opener_id: nil, window_name: nil, doc_origin: nil, location_origin: nil) realm = seed_realm_bridge(ctx.create_context) # Mark it a top-level window realm so its location setter routes to # __csimWindowRealmNavigate (reload THIS realm) rather than the frame-nav or # top-page path — top === self here, so neither default branch fits. Also give # it the window-lifecycle surface a popup needs but a frame realm doesn't: # `window.closed` (flag-backed) and `window.close()` (marks closed; the realm # lingers inert until the Browser tears the isolate down — matching a real # closed window whose proxy stays valid and reports closed === true). realm.eval(<<~JS) globalThis.__csimIsWindowRealm = true; globalThis.__csimWindowClosedFlag = false; try { Object.defineProperty(globalThis, 'closed', { configurable: true, get() { return !!globalThis.__csimWindowClosedFlag; } }); } catch (_) {} globalThis.close = function () { globalThis.__csimWindowClosedFlag = true; }; JS # window.opener → a WindowProxy for the opener realm. opener_id is the opener's # context id (0 = the main realm, a VALID opener); nil means "no opener", so the # guard is on nil, not on 0 (0 is falsy but real here). Assigning globalThis.opener # routes through the bridge's opener setter (stores the override the getter returns). unless opener_id.nil? realm.eval(<<~JS) if (typeof globalThis.__csimFrameWindowProxyFor === 'function') { var __op = globalThis.__csimFrameWindowProxyFor(#{opener_id.to_i}); if (__op) globalThis.opener = __op; } JS end realm.call('__csimUpdateLocation', url.to_s) unless url.to_s.empty? realm.call('__csimSetWindowName', window_name.to_s) unless window_name.nil? realm.call('__csimSetDocumentOrigin', doc_origin.to_s) unless doc_origin.nil? realm.call('__csimSetLocationOrigin', location_origin.to_s) unless location_origin.nil? # Register the realm as alive BEFORE its document loads: its inline scripts run # synchronously inside __csimLoadDocument and may post to a BroadcastChannel the # opener listens on (a blob popup that posts then self.close()s). The delivery # path gates on `frame_realm_alive?`, so the realm must already be tracked or its # own load-time post is dropped. Mirrors create_frame_realm seeding its depth / # parent maps before the load for the same reason. frame_realms[realm.id] = realm frame_realm_parents[realm.id] = 0 # top-level (no parent frame) # Register with the opener (main) realm's child-realm set so `drainChildRealms` # steps THIS realm's event loop too — otherwise its queued tasks (e.g. a # BroadcastChannel delivery from a blob document) never fire. ctx.eval("(globalThis.__csimChildRealmIds || (globalThis.__csimChildRealmIds = new Set())).add(#{realm.id});") # Remember the window's opener / name so a self-navigation (reload_window_realm # builds a FRESH realm) can carry them across — a real popup keeps window.opener # and window.name through its own navigation. [realm.id] = {opener_id: opener_id, window_name: window_name} realm.call('__csimLoadDocument', body.to_s, content_type.to_s) realm.call('__csimFireWindowLoad') rescue nil realm.id rescue StandardError => e @browser.log_console('warn', "window realm load failed: #{e.}") if realm # The realm is registered (frame_realms / parents / __csimChildRealmIds) # BEFORE the document loads, so a load-time throw must roll all of that back # — otherwise frame_realm_alive? and drainChildRealms keep treating a # disposed context as live. dispose_frame_realm unwinds the registries (and # disposes if registered); the explicit dispose is the backstop for a throw # that happened before registration. dispose_frame_realm(realm.id) realm.dispose rescue nil end nil end |
#ctx ⇒ Object
Built lazily on first use, on the calling (main) thread. There is no
pool / background pre-warm: under warm-compile the steady-state visit
reuses this one isolate via Context#reset (rebuild_ctx) and never
builds another, so a pool's async pre-warm bought nothing — and a pool
dispatched to its entries from a refill thread before the main thread
used them, migrating an isolate's caller thread. Building here keeps
every isolate confined to one thread for its whole life. The one-time
synchronous build is ~3 ms.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 645 def ctx return @ctx if @disposed # don't resurrect a disposed runtime (closed window) @ctx ||= build_and_track_ctx end |
#dispose ⇒ Object
Tear this runtime's isolate down for good. Each auxiliary window
(window.open / a switched-into target=_blank) is its own Browser +
V8Runtime + isolate; without this, closing the window reaped its
background threads (Browser#dispose) but left the isolate ALIVE — the
@@live at-exit registry holds a strong reference, so a bare GC never
reclaimed it. Over a long suite those isolates (and their RSS)
accumulated (measured: V8 isolate count 2 → 10, RSS ~2.7 → 6.6 GB across
the Discourse suite). Idempotent; only ever called on teardown
(Browser#dispose) — never on the per-test reset_page path, which
reuses the isolate via Context#reset. The ctx getter stops rebuilding
once @disposed, so a stray post-close call can't resurrect the isolate.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 681 def dispose return if @disposed @disposed = true dispose_frame_realms rescue nil c, @ctx = @ctx, nil dispose_ctx(c) end |
#dispose_ctx(c) ⇒ Object
Terminate + dispose a tracked isolate and drop it from the at-exit
@@live registry. Dispose FIRST and de-register only on success: if
dispose raises (rescued), the isolate stays in @@live so the at_exit
sweep retries it instead of leaking it un-disposed. Shared by the
cold-rebuild fallback (rebuild_ctx) and #dispose.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 662 def dispose_ctx(c) return unless c c.terminate rescue nil c.dispose @@live_lock.synchronize { @@live.delete(c) } rescue StandardError end |
#dispose_frame_realm(id) ⇒ Object
Tear down a single frame realm (e.g. a descendant frame destroyed when an ancestor frame re-navigates). No-op for nil/0/unknown ids.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 461 def dispose_frame_realm(id) return if id.nil? || id.zero? # The frame's browsing context is going away — revoke the blob URLs it # created (url-lifetime "Removing an iframe"). @browser.revoke_realm_blobs(id) rescue nil @realm_module_handles&.delete(id) @frame_realm_depths&.delete(id) @frame_realm_parents&.delete(id) @window_realm_meta&.delete(id) # Evict from the main realm's child-realm set so `drainChildRealms` stops # stepping a disposed context. A FRAME realm is also evicted via the DOM # unregister path (its iframe element going away), but a WINDOW realm has no # element — this is its only eviction, and it covers the reload (dispose + # recreate) path too, where the old id would otherwise leak in the set. ctx.eval("globalThis.__csimChildRealmIds && globalThis.__csimChildRealmIds.delete(#{id.to_i});") rescue nil fr = frame_realms.delete(id) fr.dispose rescue nil if fr nil end |
#dispose_frame_realms ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 425 def dispose_frame_realms @realm_module_handles&.clear @frame_realm_depths&.clear @frame_realm_parents&.clear @window_realm_meta&.clear return if @frame_realms.nil? @frame_realms.each_value {|fr| fr.dispose rescue nil } @frame_realms.clear end |
#drain_microtasks ⇒ Object
One native microtask checkpoint — a checkpoint runs the queue until
empty, and rusty already performs one at the end of every top-level
eval/call (V8's default kAuto policy), so a single explicit checkpoint
is all settle needs to advance chained await/.then queues
between ticks.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 486 def drain_microtasks @ctx&.perform_microtask_checkpoint end |
#drain_timers(max_ms = nil) ⇒ Object
bridge.js owns the virtual clock; Ruby still drives it because
Capybara's polling cadence is wall-clock-anchored. Use call
(function reference) rather than eval (string compile) — the
polling loop hits these every retry tick.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 379 def drain_timers(max_ms = nil) # The bridge's `__drainTimers`/`__runLoopStep` step iframe realms' event # loops themselves (timers.js `drainChildRealms`), so this one call covers # child frames too — no separate Ruby-side fan-out (which would # double-advance their clocks and fire intervals twice). max_ms.nil? ? ctx.call('__drainTimers') : ctx.call('__drainTimers', max_ms.to_i) end |
#eval(code) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 338 def eval(code) = ctx.eval(code.to_s) |
#eval_esm_module(url, inline_src = nil, target: nil, handles: nil) ⇒ Object
target is the context the module graph compiles + evaluates in,
handles its module-handle cache — the main ctx + native_module_handles
by default, or a frame realm + its realm-local cache (Module handles are
context-bound; sharing the main cache would link a frame's imports
against main-context modules).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 963 def eval_esm_module(url, inline_src = nil, target: nil, handles: nil) target ||= ctx handles ||= native_module_handles m = native_module_for(url, inline_src, target, handles) return nil unless m begin instantiate_native_module(m, url, target, handles) m.evaluate rescue RustyRacer::ParseError, RustyRacer::RuntimeError => e # A top-level module throw belongs on the page console # (trace-visible diagnostics), like a classic script's error — # not just safe_call's truncated stderr warn. ScriptTerminatedError # deliberately propagates (a watchdog terminate must escalate). @browser.log_console('error', "module evaluate error in #{url}: #{e.}") end nil end |
#frame_realm_alive?(realm_id) ⇒ Boolean
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# File 'lib/capybara/simulated/v8_runtime.rb', line 371 def frame_realm_alive?(realm_id) !(realm_id.nil? || realm_id.zero?) && frame_realms.key?(realm_id) end |
#frame_realm_depths ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 761 def frame_realm_depths = (@frame_realm_depths ||= {}) |
#frame_realm_ids ⇒ Object
Is realm_id a live frame realm? A frame removed / re-navigated
mid-block disposes its realm (__csim_disposeFrameRealm) while the
Browser's @current_realm_id may still point at it; the Browser uses
this to raise a stale-element instead of running a frame handle op
against the main registry.
Ids of every live frame / window realm in this isolate (excludes the main
realm, id 0). Used to fan a BroadcastChannel post out to sibling realms.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 369 def frame_realm_ids = frame_realms.keys |
#frame_realm_parent(realm_id) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 414 def frame_realm_parent(realm_id) return 0 if realm_id.nil? || realm_id.zero? frame_realm_parents[realm_id] || 0 end |
#frame_realm_parents ⇒ Object
Parent realm id per frame realm, captured at create_frame_realm time
(parallel to @frame_realm_depths). Lets a form/navigation that reaches a
frame via contentWindow (so it never entered within_frame and has no
@frame_stack entry) recover the realm that OWNS the iframe element, to
rebuild + rebind it. 0/nil = the main realm.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 412 def frame_realm_parents = (@frame_realm_parents ||= {}) |
#frame_realms ⇒ Object
Per-iframe realms (Isolate#create_context): a separate V8 context —
own global + intrinsics (Function/Error/DOMParser/onerror) — per
nested browsing context, so cross-realm tests behave per spec. Keyed
by context id; released explicitly by dispose_frame_realms on every
rebuild — under warm-compile the isolate survives the visit, so
nothing else would ever free them.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 405 def frame_realms = (@frame_realms ||= {}) |
#has_ready_timer? ⇒ Boolean
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# File 'lib/capybara/simulated/v8_runtime.rb', line 503 def has_ready_timer? return false if @ctx.nil? !!ctx.call('__hasReadyTimer') end |
#install_run_script_dispatcher(c) ⇒ Object
The JS-side __csim_runScript dispatcher routes each inline-script body
to the bytecode-cache path, the shared-lexical ctx.eval path, or the
JS-only (0, eval) fast path. It snapshots the CURRENT
__csim_runScriptCached / __csim_runScriptEval host fns, so it must
run after the attaches it captures (attach_run_script_with_cache
installs it last for exactly that reason).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1234 def install_run_script_dispatcher(c) c.eval(<<~JS) (function () { const cached = globalThis.__csim_runScriptCached; const runEval = globalThis.__csim_runScriptEval; const threshold = #{SCRIPT_CACHE_MIN_BYTES}; // Leading top-level lexical declaration, after optional BOM / // whitespace / line+block comments / a "use strict" prologue. const LEADS_LEXICAL = /^[\\s\\uFEFF]*(?:(?:\\/\\/[^\\n]*|\\/\\*[\\s\\S]*?\\*\\/)\\s*)*(?:["']use strict["'];?\\s*)?(?:export\\s+)?(?:const|let|class)[\\s{\\[]/; // A "use strict" directive prologue. A classic <script> evaluates as a // top-level Script, where top-level `var` / `function` declarations // bind on the global object even in strict mode — but the JS-only // `(0, eval)(body)` fast path runs them as an INDIRECT eval, and a // strict indirect eval gets its OWN variable environment, so those // declarations never reach globalThis (a later <script> can't see // them). Route strict-prologue scripts through the real top-level // `ctx.eval` path too, same as leading lexical declarations. const LEADS_USE_STRICT = /^[\\s\\uFEFF]*(?:(?:\\/\\/[^\\n]*|\\/\\*[\\s\\S]*?\\*\\/)\\s*)*["']use strict["']/; globalThis.__csim_runScript = function (label, body) { if (body.length >= threshold) return cached(label, body); if (LEADS_LEXICAL.test(body) || LEADS_USE_STRICT.test(body)) return runEval(label || 'csim-eval', body); (0, eval)(body + '\\n//# sourceURL=' + (label || 'csim-eval')); }; })(); JS end |
#instantiate_native_module(m, importer_url, target, handles) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1041 def instantiate_native_module(m, importer_url, target, handles) return unless m.status == :uninstantiated browser = @browser m.instantiate do |specifier, referrer| resolved = browser.resolve_module_specifier(specifier, referrer || importer_url) child = native_module_for(resolved, nil, target, handles) raise "module not found: #{resolved}" unless child child end end |
#module_body(url, src) ⇒ Object
A .json module is exposed as the default export of its parsed value;
every other body is the fetched source as-is. Module SOURCE is text,
but it arrives as the raw Rack / File.binread body — tagged
ASCII-8BIT (see RuntimeShared.utf8_text).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 985 def module_body(url, src) src = RuntimeShared.utf8_text(src) url.to_s.match?(/\.json(?:\?|$)/) ? "export default #{src};" : src end |
#native_module_for(url, inline_src, target, handles) ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1003 def native_module_for(url, inline_src, target, handles) return handles[url] if handles.key?(url) url_s = url.to_s src = inline_src || @browser.rack_fetch_body(url_s) return handles[url] = nil unless src body = module_body(url_s, src) # No-cd warm path: once this isolate has compiled a URL, its in-memory # compilation cache holds the bytecode keyed by source — skip # `cached_data` so V8 hits that cache directly (~0.04 ms/module) # instead of paying the forced kConsumeCodeCache deserialize # (~0.15 ms/module). The first compile of each URL goes through the # on-disk bytecode cache and warms it. The in-memory cache is # source-keyed and re-populated by every compile, so a changed body # or a GC-aged-out entry costs ONE re-parse and is warm again — no # sticky cliff. (Only the on-disk blob for a changed body stays # unwarmed; acceptable, module URLs here are fingerprinted- # immutable.) Realms share the isolate's cache, so the tracking # applies to frame-realm compiles too. On a cold rebuild # `@compiled_module_urls` is cleared and everything returns to the # `cached_data` path. if inline_src.nil? && @compiled_module_urls.key?(url_s) m = target.compile_module(body, filename: url_s) else sha = Digest::SHA256.hexdigest(body) version = self.class.cached_data_version_tag cached = ScriptCache.lookup(sha, version, kind: :module) m = target.compile_module(body, filename: url_s, cached_data: cached) if cached.nil? || m.cache_rejected? ScriptCache.queue_warm(target, sha, url_s, body, version, kind: :module, stale: !cached.nil?) end @compiled_module_urls[url_s] = true if inline_src.nil? end handles[url] = m rescue RustyRacer::ParseError => e @browser.log_console('error', "module parse error in #{url}: #{e.}") handles[url] = nil end |
#native_module_handles ⇒ Object
RustyRacer::Module handles are bound to their realm; both rebuild
paths invalidate them. The key carries Ctx#generation because a
warm reset keeps the same Ctx OBJECT — object_id alone can't see it.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 993 def native_module_handles @native_module_handles ||= {} key = [ctx.object_id, ctx.generation] if @native_module_handles_key != key @native_module_handles = {} @native_module_handles_key = key end @native_module_handles end |
#next_timer_delay_ms ⇒ Object
Delay (ms) until the nearest scheduled timer relative to the virtual
clock, or -1 if none. Drives the horizon-gated fast-forward in
Browser#tick_real_time.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 511 def next_timer_delay_ms return -1 if @ctx.nil? ctx.call('__nextTimerDelay').to_i end |
#realm_call(realm_id, name, *args) ⇒ Object
Route a host-fn call into a specific frame realm's context — or the
main context when realm_id is nil/0. Each frame realm is a full
bridge with its OWN handle registry + document, so a node / query
op on a frame node (a within_frame body) must execute in that
realm; running it in the main context would dereference the handle
against the wrong registry. Callers (Browser#dom_call) gate on
frame_realm_alive? first, so a disposed realm surfaces as a stale
element rather than silently mis-resolving against the main registry.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 353 def realm_call(realm_id, name, *args) return call(name, *args) if realm_id.nil? || realm_id.zero? fr = frame_realms[realm_id] return call(name, *args) unless fr result = fr.call(name, *args) ScriptCache.warm_pending! result end |
#realm_module_handles(realm_id) ⇒ Object
Per-realm module-handle caches, keyed by realm id (Module handles are
context-bound). Shared by the realm's static __csim_evalEsmEntry
and the isolate resolver's dynamic-import routing; dropped with the
realm in the dispose paths.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1085 def realm_module_handles(realm_id) (@realm_module_handles ||= {})[realm_id] ||= {} end |
#rebuild_ctx ⇒ Object
Brings up a snapshot-fresh realm for the next page via the warm path:
Context#reset swaps in a brand-new global on the long-lived isolate —
a FULL fresh realm, not a partial in-context reset (those are unsafe per
feedback_visit_always_rebuilds: library init guards stick, delegates
leak) — keeping the isolate's in-memory compilation cache + tiered-up
code warm across visits (measured −4.5..19% suite wall). Only a refused
reset falls back to the cold route: dispose the isolate and build a
fresh one (synchronously, on this thread).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 529 def rebuild_ctx # Produce any queued bytecode-cache blobs while every queued target # (frame realms included) is still alive — a job queued by the last # activity of a test (e.g. a timer-fired dynamic import in a lazy # frame) would otherwise compile against a disposed context and be # dropped, leaving the disk cache permanently cold for that body. ScriptCache.warm_pending! # Drop the previous page's iframe realms (a new visit = new nested # browsing contexts). Explicit — under warm-compile the isolate # survives, so nothing else would ever release them. dispose_frame_realms # Warm path: per rusty's reset contract the snapshot is REPLAYED — # including its precompiled code cache — so re-visited app modules # compile at in-memory-hit cost (~3.3× cheaper than a cold # `cached_data` deserialize; see `@compiled_module_urls`). Host fns, # module handles (invalidated via `Ctx#generation`), and every # post-snapshot `c.eval` died with the old realm — re-seed exactly # as `build_ctx` does after `Ctx.new`. A refused reset (mid-drain / # suspended request — can't happen from these top-level call sites, # but the contract reserves it, e.g. after a watchdog terminate # wedges a nested rendezvous) falls back to the cold rebuild below — # loudly, because a persistent fallback is an invisible perf cliff # (and log_console is trace-gated, nil during reset!). if @ctx begin @ctx.reset # `@ctx.reset` swaps in a snapshot-fresh realm and `dispose_frame_realms` # above tore down the visit's iframe realms — but V8 keeps those dead # contexts as RECLAIMABLE GARBAGE: a per-frame realm (within_frame / # `Isolate#create_context`) is a large GC root that V8's incremental # GC won't collect between visits. Over a long run (esp. iframe-heavy # pages) they pile toward the old-space cap, where the near-heap-limit # GC thrashes instead of reclaiming. A full GC under pressure drops the # used heap back to baseline (measured: ~450 MB -> ~150 MB, native # contexts N -> 1). See `relieve_heap_pressure`. relieve_heap_pressure attach_host_fns(@ctx) @ctx.eval('__csim_installWorker();') return @ctx rescue StandardError => e warn "[capybara-simulated] warm context reset failed, falling back to cold rebuild: #{e.class}: #{e.}" @browser.log_console('warn', "warm context reset failed, falling back to full rebuild: #{e.}") end end old = @ctx @ctx = nil # The cold rebuild brings up a *different* isolate, whose in-memory # compilation cache is cold — drop the no-cd tracking so the next # visit goes back through the on-disk bytecode-cache path. @compiled_module_urls.clear @compiled_script_keys.clear # Tear the old isolate down synchronously, on this (the only) thread # that ever drove it. Each isolate is created, used, and disposed on # the main thread — never dispatched to from a second thread (see # `ctx`), which rusty_racer's thread-confined isolates require. This # cold path is only the rare reset-failure fallback, so the inline # teardown isn't on the steady-state path. dispose_ctx(old) if old @ctx = build_and_track_ctx end |
#relieve_heap_pressure ⇒ Object
Forced full GC when V8-managed memory (used heap + external) crosses GC_PRESSURE_MB. The stat read is cheap (a counter snapshot every visit); the GC itself only fires once a multi-visit spec has actually piled up dead realms — measured at ~once per 25-50 iframe-heavy visits, reclaiming native contexts back to 1 and the heap to baseline — so the amortized cost is negligible while memory stays bounded. No-op when disabled (GC_PRESSURE_MB <= 0).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 616 def relieve_heap_pressure return unless GC_PRESSURE_MB.positive? s = @ctx.heap_statistics over = (s[:used_heap_size].to_i + s[:external_memory].to_i) > GC_PRESSURE_MB * 1_048_576 if HEAP_DIAG warn(format('[csim heap] used=%dMB ext=%dMB native_ctx=%d over=%s', s[:used_heap_size].to_i >> 20, s[:external_memory].to_i >> 20, s[:number_of_native_contexts].to_i, over)) end return unless over @ctx.low_memory_notification if HEAP_DIAG a = @ctx.heap_statistics warn(format('[csim heap] -> after GC used=%dMB native_ctx=%d', a[:used_heap_size].to_i >> 20, a[:number_of_native_contexts].to_i)) end rescue StandardError # A transient read failure — heap relief is best-effort, never fail a # visit over it. end |
#reload_frame_realm(old_id, parent_id, url, body, content_type) ⇒ Object
Frame-scoped navigation: tear down the realm old_id and build a fresh
one for the same <iframe> from the just-fetched document, returning the
new realm's context id. A new context (not an in-place document reset) is
the right model — it drops the prior frame document's timers / listeners
/ module state, exactly like the main page's per-visit rebuild. parent_id
keeps the new realm's parent/top wired to the owning realm. The
Browser then re-points the iframe element at the new id (__csimRebindFrameRealm).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 442 def reload_frame_realm(old_id, parent_id, url, body, content_type) dispose_frame_realm(old_id) create_frame_realm(ctx, url, body, content_type, parent_id) end |
#reload_window_realm(old_id, url, body, content_type) ⇒ Object
Navigate a window realm (win.location = …): a FRESH realm for the new
document, like reload_frame_realm — an in-place __csimLoadDocument on an
already-loaded realm does NOT re-run inline scripts, but a fresh realm does.
Returns the new realm's context id. (The opener's WindowProxy, keyed by the
old id, goes stale across this — acceptable while no window.open test scripts
the window after navigating it; a stable WindowProxy is future work.)
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# File 'lib/capybara/simulated/v8_runtime.rb', line 453 def reload_window_realm(old_id, url, body, content_type) = [old_id] || {} dispose_frame_realm(old_id) create_window_realm(url, body, content_type, opener_id: [:opener_id], window_name: [:window_name]) end |
#reseed_realm_js(c) ⇒ Object
A fresh per-frame realm boots from the snapshot, so every
globalThis.… assignment csim ran post-snapshot in build_ctx is
missing (realm state). Re-seed the __csim_yield alias and the
__csim_installWorker() post-snapshot init; the __csim_runScript
dispatcher comes from attach_run_script_with_cache (realm-bound).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 1266 def reseed_realm_js(c) c.eval("globalThis.__csim_yield = globalThis.#{HOST_NAMESPACE_NAME}.drainMicrotasks;") c.eval('__csim_installWorker();') end |
#reset_page ⇒ Object
Capybara calls Driver#reset! between tests; Browser delegates
here. With per-visit rebuild already running, the inter-test
path is the same operation.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 593 def reset_page = rebuild_ctx |
#reset_timers ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 516 def reset_timers return if @ctx.nil? ctx.call('__resetTimers') end |
#run_loop_step(max_ms, max_iter = 10_000, yield_on_gen: false) ⇒ Object
One event-loop step (task → microtask-checkpoint → render). Returns the
{ 'fired', 'gen', 'dirtied' } hash — dirtied (settleGen changed during
the step) is the authoritative find-cache-invalidation signal, since a
render-phase rAF / microtask-delivered MutationObserver can mutate the DOM
without firing a timer (fired == 0).
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# File 'lib/capybara/simulated/v8_runtime.rb', line 392 def run_loop_step(max_ms, max_iter = 10_000, yield_on_gen: false) # `__runLoopStep` steps child iframe realms itself (timers.js # `drainChildRealms`), folding their fired/dirtied into the result. r = ctx.call('__runLoopStep', max_ms.to_i, max_iter.to_i, !!yield_on_gen) r.is_a?(Hash) ? r : { 'fired' => 0, 'gen' => 0, 'dirtied' => false } end |
#seed_realm_bridge(realm) ⇒ Object
Bring a freshly-created realm context up to a runnable bridge, shared by the
frame and window realm constructors. Re-evaling the snapshot source would
redefine snapshot globals (e.g. the scrollX accessor) and throw, so only
eval it on a bare no-snapshot dev ctx where the realm boots empty. The
replayed __csim_runScriptCached / __csim_evalEsmEntry close over the MAIN
ctx they were first attached to, so a realm script routing through them
(leading-lexical, ≥64KB, or type=module) would run against the main
document — rebind realm-executing variants on top, then reseed per-realm JS.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 771 def seed_realm_bridge(realm) has_bridge = realm.eval("typeof __csimLoadDocument === 'function'") realm.eval(RuntimeShared.snapshot_src) unless has_bridge attach_run_script_with_cache(realm) attach_realm_esm_entry(realm) reseed_realm_js(realm) realm end |
#settle_gen ⇒ Object
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# File 'lib/capybara/simulated/v8_runtime.rb', line 499 def settle_gen ctx.call('__settleGenGet').to_i end |
#window_realm_meta ⇒ Object
Per-window-realm metadata (opener id + window.name) captured at create time so a
window's self-navigation (which builds a fresh realm via reload_window_realm)
can carry them across, the way a real popup keeps window.opener / window.name
through its own navigation.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 423 def = (@window_realm_meta ||= {}) |
#wrap_binary(bytes) ⇒ Object
Raw bytes pass through as-is: rusty marshals tag-driven — a
BINARY-encoded Ruby String crosses as a JS Uint8Array (and
Uint8Array/ArrayBuffer args come back as BINARY Strings) — one copy,
no base64 / latin1 string inflation. transfer_buffer_fetch already
returns ASCII-8BIT-tagged bytes.
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# File 'lib/capybara/simulated/v8_runtime.rb', line 495 def wrap_binary(bytes) bytes end |