Module: Box2D::BodyShapes
- Included in:
- Body
- Defined in:
- lib/box2d/body_shapes.rb
Instance Method Summary collapse
- #box(half_width, half_height, center: [0, 0], angle: 0, **options) ⇒ Object
- #capsule(point1, point2, radius:, **options) ⇒ Object
- #chain(points, loop: false, **options) ⇒ Object
- #circle(radius:, center: [0, 0], **options) ⇒ Object
- #polygon(points, radius: 0.0, **options) ⇒ Object
- #segment(point1, point2, **options) ⇒ Object
Instance Method Details
#box(half_width, half_height, center: [0, 0], angle: 0, **options) ⇒ Object
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# File 'lib/box2d/body_shapes.rb', line 5 def box(half_width, half_height, center: [0, 0], angle: 0, **) ensure_valid! width = ValueConversion.positive_float(half_width, label: "half_width") height = ValueConversion.positive_float(half_height, label: "half_height") polygon = Native.b2MakeOffsetBox( width, height, ValueConversion.native_vec2(center, label: "center"), ValueConversion.native_rot(angle) ) create_shape(:b2CreatePolygonShape, polygon, ) end |
#capsule(point1, point2, radius:, **options) ⇒ Object
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# File 'lib/box2d/body_shapes.rb', line 26 def capsule(point1, point2, radius:, **) ensure_valid! geometry = Native::Capsule.new geometry[:center1] = ValueConversion.native_vec2(point1, label: "point1") geometry[:center2] = ValueConversion.native_vec2(point2, label: "point2") geometry[:radius] = ValueConversion.positive_float(radius, label: "radius") create_shape(:b2CreateCapsuleShape, geometry, ) end |
#chain(points, loop: false, **options) ⇒ Object
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# File 'lib/box2d/body_shapes.rb', line 57 def chain(points, loop: false, **) ensure_valid! point_buffer, count = native_points(points, minimum: 4) if loop first = Native::Vec2.new(point_buffer) last = Native::Vec2.new(point_buffer + (count - 1) * Native::Vec2.size) validate_separation!(last, first, label: "loop endpoints") end definition = Native.b2DefaultChainDef definition[:points] = point_buffer definition[:count] = count definition[:isLoop] = !!loop definition[:enableSensorEvents] = !!.fetch(:sensor_events, true) ShapeDefinition.apply_filter(definition[:filter], .fetch(:filter, {})) material_buffer = FFI::MemoryPointer.new(Native::SurfaceMaterial) material = Native.b2DefaultSurfaceMaterial configure_material(material, ) material_buffer.put_bytes(0, material.pointer.read_bytes(Native::SurfaceMaterial.size)) definition[:materials] = material_buffer definition[:materialCount] = 1 native_id = Native.b2CreateChain(@id, definition.pointer) chain = Chain.new(@world, native_id, body: self) @chains << chain @world.register_chain(chain) end |
#circle(radius:, center: [0, 0], **options) ⇒ Object
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# File 'lib/box2d/body_shapes.rb', line 18 def circle(radius:, center: [0, 0], **) ensure_valid! geometry = Native::Circle.new geometry[:center] = ValueConversion.native_vec2(center, label: "center") geometry[:radius] = ValueConversion.positive_float(radius, label: "radius") create_shape(:b2CreateCircleShape, geometry, ) end |
#polygon(points, radius: 0.0, **options) ⇒ Object
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# File 'lib/box2d/body_shapes.rb', line 35 def polygon(points, radius: 0.0, **) ensure_valid! point_buffer, count = native_points(points, minimum: 3, maximum: 8) hull = Native.b2ComputeHull(point_buffer, count) raise ArgumentError, "points do not form a valid convex hull" if hull[:count] < 3 polygon = Native.b2MakePolygon( hull.pointer, ValueConversion.non_negative_float(radius, label: "radius") ) create_shape(:b2CreatePolygonShape, polygon, ) end |
#segment(point1, point2, **options) ⇒ Object
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# File 'lib/box2d/body_shapes.rb', line 48 def segment(point1, point2, **) ensure_valid! geometry = Native::Segment.new geometry[:point1] = ValueConversion.native_vec2(point1, label: "point1") geometry[:point2] = ValueConversion.native_vec2(point2, label: "point2") validate_separation!(geometry[:point1], geometry[:point2], label: "segment endpoints") create_shape(:b2CreateSegmentShape, geometry, ) end |