Class: Box2D::CastOutput

Inherits:
FFI::Struct
  • Object
show all
Defined in:
lib/box2d_collision.rb

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.create_as(_normal_, _point_, _fraction_, _iterations_, _hit_) ⇒ Object



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# File 'lib/box2d_collision.rb', line 170

def self.create_as(_normal_, _point_, _fraction_, _iterations_, _hit_)
  instance = CastOutput.new
  instance[:normal] = _normal_
  instance[:point] = _point_
  instance[:fraction] = _fraction_
  instance[:iterations] = _iterations_
  instance[:hit] = _hit_
  instance
end

Instance Method Details

#fractionObject



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# File 'lib/box2d_collision.rb', line 164

def fraction = self[:fraction]

#fraction=(v) ⇒ Object



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# File 'lib/box2d_collision.rb', line 165

def fraction=(v) self[:fraction] = v end

#hitObject



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# File 'lib/box2d_collision.rb', line 168

def hit = self[:hit]

#hit=(v) ⇒ Object



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# File 'lib/box2d_collision.rb', line 169

def hit=(v) self[:hit] = v end

#iterationsObject



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# File 'lib/box2d_collision.rb', line 166

def iterations = self[:iterations]

#iterations=(v) ⇒ Object



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# File 'lib/box2d_collision.rb', line 167

def iterations=(v) self[:iterations] = v end

#normalObject



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# File 'lib/box2d_collision.rb', line 160

def normal = self[:normal]

#normal=(v) ⇒ Object



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# File 'lib/box2d_collision.rb', line 161

def normal=(v) self[:normal] = v end

#pointObject



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# File 'lib/box2d_collision.rb', line 162

def point = self[:point]

#point=(v) ⇒ Object



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# File 'lib/box2d_collision.rb', line 163

def point=(v) self[:point] = v end