Class: Bettys

Inherits:
Object
  • Object
show all
Defined in:
lib/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(mode, level = 1) ⇒ Bettys

Returns a new instance of Bettys.



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# File 'lib/game.rb', line 45

def initialize(mode, level = 1)
  @mode = mode
  @board = Board.new
  @purse = Purse.new(@board)

  @piece = @purse.pick
  @hold = nil
  @can_hold = true

  @score = 0
  @time = mode == :ultra ? 120 : 0
  @line = 0
  @start_level = level
  @level = level

  @mutex = Mutex.new
  @paused = false
  @running = false

  @lock_timer = nil
  @lock_resets = 0
  @grounded = false
end

Instance Attribute Details

#pausedObject

Returns the value of attribute paused.



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# File 'lib/game.rb', line 43

def paused
  @paused
end

#pieceObject (readonly)

Returns the value of attribute piece.



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# File 'lib/game.rb', line 42

def piece
  @piece
end

#scoreObject

Returns the value of attribute score.



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# File 'lib/game.rb', line 43

def score
  @score
end

Instance Method Details

#dash(direction) ⇒ Object



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# File 'lib/game.rb', line 153

def dash(direction)
  sync do
    nil while @piece.move!(direction)
    notify_lock_reset
  end
end

#drawObject



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# File 'lib/game.rb', line 201

def draw
  oy, ox = origin
  win = Curses.stdscr

  draw_hold(oy, ox, win)
  draw_stats(oy, ox, win)
  draw_matrix(oy, ox, win)
  draw_active_piece(oy, ox, win)
  draw_next(oy, ox, win)
  draw_pause_overlay(oy, ox, win) if @paused
end

#dropObject



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# File 'lib/game.rb', line 138

def drop
  count = 0
  sync do
    count += 1 while @piece.slide!
    lock_piece
  end
  @score += 2 * count
end

#holdObject



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# File 'lib/game.rb', line 160

def hold
  sync do
    return unless @can_hold

    @hold, @piece = @piece, @hold || @purse.pick

    @hold.orientation = Face.
    @hold.center = Point[20, 4]

    @can_hold = false
    reset_lock_state
  end
end

#imprintObject



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# File 'lib/game.rb', line 183

def imprint
  oy, ox = origin
  win = Curses.stdscr

  win.print("HOLD", Point[oy, ox + 6])
  win.draw_box(oy + 1, ox + 2, 14, 6, Box::DOTTED)

  win.print("SCORE", Point[oy + 8, ox + 3])
  win.print("TIME",  Point[oy + 11, ox + 3])
  win.print("LINE",  Point[oy + 14, ox + 3])
  win.print("LEVEL", Point[oy + 17, ox + 3])

  win.draw_box(oy + 1, ox + 18, 22, 22, Box::DOUBLE)

  win.print("NEXT", Point[oy, ox + 46])
  win.draw_box(oy + 1, ox + 42, 14, 18, Box::NORMAL)
end

#notify_lock_resetObject



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# File 'lib/game.rb', line 174

def notify_lock_reset
  return unless @grounded

  if @lock_resets < MAX_LOCK_RESETS
    @lock_timer = Time.now + LOCK_DELAY
    @lock_resets += 1
  end
end

#over?Boolean

Returns:

  • (Boolean)


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# File 'lib/game.rb', line 128

def over?
  @piece.nil? || !@piece.valid? ||
    case @mode
    when :marathon then @line >= 150
    when :sprint   then @line >= 40
    when :ultra    then @time <= 0
    when :infinite then false
    end
end

#show_game_overObject

Called AFTER Curses.close_screen — prints to normal stdout



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# File 'lib/game.rb', line 214

def show_game_over
  puts
  puts GAME_OVER_ART
  puts

  sleep 0.3

  typewriter "  Score: #{@score}"
  puts
  typewriter "  Lines: #{@line}"
  puts
  typewriter "  Level: #{@level}"
  puts
  typewriter "  Time:  #{format_time(@time)}"
  puts
  puts

  sleep 0.5

  message = GAME_OVER_MESSAGES.sample
  typewriter "  #{message} "

  sleep 0.4
  print "💋"
  $stdout.flush

  puts
  puts
end

#soft_dropObject



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# File 'lib/game.rb', line 147

def soft_drop
  sync do
    @piece.slide!.tif { @score += 1 }
  end
end

#speedObject



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# File 'lib/game.rb', line 244

def speed
  base = 0.8 - ((@level - 1) * 0.007)
  base ** (@level - 1)
end

#startObject



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# File 'lib/game.rb', line 69

def start
  return if @running

  @running = true

  @gravity_thread = Thread.new do
    while @running
      sleep speed
      next if @paused || over?

      sync do
        if @piece.slide!
          @grounded = false
          @score += 1
        else
          start_lock_timer
        end
      end
    end
  end

  @lock_thread = Thread.new do
    while @running
      sleep 0.05
      next if @paused || over?

      sync do
        if @lock_timer && Time.now >= @lock_timer
          lock_piece
        end
      end
    end
  end

  @timer_thread = Thread.new do
    while @running
      sleep 1
      next if @paused || over?

      @time += @mode == :ultra ? -1 : 1
    end
  end
end

#stopObject



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# File 'lib/game.rb', line 113

def stop
  @running = false
  [@gravity_thread, @lock_thread, @timer_thread].each do |t|
    t&.join(1)
  end
end

#syncObject



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# File 'lib/game.rb', line 124

def sync
  @mutex.synchronize { yield if block_given? }
end

#toggleObject



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# File 'lib/game.rb', line 120

def toggle
  @paused = !@paused
end