Class: BCDice::GameSystem::AnimaAnimus_Korean
- Inherits:
-
AnimaAnimus
- Object
- Base
- AnimaAnimus
- BCDice::GameSystem::AnimaAnimus_Korean
- Defined in:
- lib/bcdice/game_system/AnimaAnimus_Korean.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'AnimaAnimus:Korean'- NAME =
ゲームシステム名
'아니마 아니무스'- SORT_KEY =
ゲームシステム名の読みがな
'国際化:Korean:아니마 아니무스'- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT ・행위 판정(xAN<=y±z) 십면체 주사위를 x개 굴려서 판정합니다. 달성치가 산출됩니다(크리티컬 발생 시 2 증가). x:굴리는 주사위의 수. 혼백값이나 공격값. y:성공값. z:성공값에 대한 보정. 생략 가능. (예) 2AN<=3+1 5AN<=7 ・각종 표 정보 수집표 IGT/상실표 LT MESSAGETEXT
- TABLES =
translate_tables(:ko_kr).freeze
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#initialize(command) ⇒ AnimaAnimus_Korean
constructor
A new instance of AnimaAnimus_Korean.
Methods inherited from AnimaAnimus
#check_action, #eval_game_system_specific_command
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ AnimaAnimus_Korean
Returns a new instance of AnimaAnimus_Korean.
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# File 'lib/bcdice/game_system/AnimaAnimus_Korean.rb', line 31 def initialize(command) super(command) @locale = :ko_kr end |