Class: BCDice::GameSystem::AnimaAnimus_Korean

Inherits:
AnimaAnimus show all
Defined in:
lib/bcdice/game_system/AnimaAnimus_Korean.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'AnimaAnimus:Korean'
NAME =

ゲームシステム名

'아니마 아니무스'
SORT_KEY =

ゲームシステム名の読みがな

'国際化:Korean:아니마 아니무스'
HELP_MESSAGE =

ダイスボットの使い方

<<~MESSAGETEXT
  ・행위 판정(xAN<=y±z)
   십면체 주사위를 x개 굴려서 판정합니다. 달성치가 산출됩니다(크리티컬 발생 시 2 증가).
   x:굴리는 주사위의 수. 혼백값이나 공격값.
   y:성공값.
   z:성공값에 대한 보정. 생략 가능.
   (예) 2AN<=3+1 5AN<=7
  ・각종 표
   정보 수집표 IGT/상실표 LT
MESSAGETEXT
TABLES =
translate_tables(:ko_kr).freeze

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from AnimaAnimus

#check_action, #eval_game_system_specific_command

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ AnimaAnimus_Korean

Returns a new instance of AnimaAnimus_Korean.



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# File 'lib/bcdice/game_system/AnimaAnimus_Korean.rb', line 31

def initialize(command)
  super(command)
  @locale = :ko_kr
end