Module: Baldur::UiHelper

Includes:
RenderHelper, UiHelperFeedback, UiHelperForms, UiHelperUnavailable
Included in:
Compatibility::UiAliases
Defined in:
app/helpers/baldur/ui_helper.rb

Instance Method Summary collapse

Methods included from UiHelperForms

#ui_date_field_tag, #ui_menu_select_tag, #ui_mobile_field_tag, #ui_text_field_tag

Methods included from UiHelperUnavailable

#ui_dependency_dataset_name, #ui_unavailable_dependencies, #ui_unavailable_dependency_group_content, #ui_unavailable_dependency_groups, #ui_unavailable_explanation_content, #ui_unavailable_explanation_sections, #ui_unavailable_metric

Methods included from UiHelperFeedback

#ui_alert, #ui_checkbox_tag, #ui_snackbar_stack

Instance Method Details

#ui_action_row(primary_button:, secondary_button: nil, extra_buttons: [], classes: nil) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 21

def ui_action_row(primary_button:, secondary_button: nil, extra_buttons: [], classes: nil)
  buttons = []
  buttons << secondary_button if secondary_button.present?
  buttons.concat(Array(extra_buttons).compact)
  buttons << primary_button if primary_button.present?

  baldur_render "baldur/components/action_row", buttons: buttons, class: classes
end

#ui_badge(text:, variant: :default, size: :sm, html_options: {}) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 167

def ui_badge(text:, variant: :default, size: :sm, html_options: {})
  baldur_render "baldur/components/badge", text: text, variant: variant, size: size, html_options: html_options
end

#ui_button(**options) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 17

def ui_button(**options)
  baldur_render "baldur/components/button", **options
end

#ui_card(title:, description: nil, badge: nil, icon: nil, actions: nil, variant: :default, classes: nil, body_class: nil, body: nil, &block) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 30

def ui_card(title:, description: nil, badge: nil, icon: nil, actions: nil, variant: :default, classes: nil, body_class: nil, body: nil, &block)
  body_content = body
  body_content = capture(&block) if block_given?
  baldur_render "baldur/components/card",
         title: title,
         description: description,
         badge: badge,
         icon: icon,
         actions: actions,
         variant: variant,
         class: classes,
         body_class: body_class,
         body: body_content
end

#ui_chart_card(title: nil, description: nil, actions: nil, footer: nil, classes: nil, body: nil, &block) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 74

def ui_chart_card(title: nil, description: nil, actions: nil, footer: nil, classes: nil, body: nil, &block)
  body_content = body
  body_content = capture(&block) if block_given?
  baldur_render "baldur/components/chart_card",
         title: title,
         description: description,
         actions: actions,
         footer: footer,
         class: classes,
         body: body_content
end

#ui_expandable_table_list(items) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 105

def ui_expandable_table_list(items)
  values = Array(items).compact.map(&:to_s).map(&:strip).reject(&:blank?)
  return "" if values.empty?

  summary = values.join(", ")
  return ui_table_truncated_text(summary) if values.size <= 2

  (:div, class: "table-disclosure", data: { controller: "table-disclosure" }) do
    safe_join(
      [
        (
          :button,
          type: "button",
          class: "table-disclosure__trigger",
          aria: { expanded: "false" },
          data: {
            action: "click->table-disclosure#toggle",
            table_disclosure_target: "trigger"
          }
        ) do
          safe_join(
            [
              (:span, "#{values.size} items", class: "table-disclosure__summary", title: summary),
              (:span, "Expand", class: "table-disclosure__toggle table-disclosure__toggle--collapsed"),
              (:span, "Collapse", class: "table-disclosure__toggle table-disclosure__toggle--expanded")
            ]
          )
        end,
        (:div, class: "table-disclosure__content", data: { table_disclosure_target: "content" }) do
          safe_join(values.map { |value| (:div, value, class: "table-disclosure__content-item") })
        end
      ]
    )
  end
end

#ui_icon(name, class_name: nil) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 10

def ui_icon(name, class_name: nil)
  normalized_name = name.to_s.tr("_", "-")
  svg_options = LucideRails.default_options.merge("class" => class_name, "aria-hidden" => "true")

  (:svg, LucideRails::IconProvider.icon(normalized_name).html_safe, svg_options)
end

#ui_kpi(id: nil, label:, value:, caption: nil, trend: nil, variant: :default, caption_icon: nil, action: nil) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 171

def ui_kpi(id: nil, label:, value:, caption: nil, trend: nil, variant: :default, caption_icon: nil, action: nil)
  baldur_render "baldur/components/kpi",
         id: id,
         label: label,
         value: value,
         caption: caption,
         trend: trend,
         variant: variant,
         caption_icon: caption_icon,
         action: action
end

#ui_modal(id:, title:, description: nil, submit_label: "Continue", close_label: "Cancel", **options, &block) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 154

def ui_modal(id:, title:, description: nil, submit_label: "Continue", close_label: "Cancel", **options, &block)
  body = block_given? ? capture(&block) : nil
  baldur_render "baldur/components/modal",
         **{
           id: id,
           title: title,
           description: description,
           submit_label: submit_label,
           close_label: close_label,
           body: body
         }.merge(options)
end

#ui_pagination(current_page:, total_pages:, path_builder:, total_count: nil, per_page: nil, window: 2, rows_per_page_param: nil, rows_per_page_options: [], rows_per_page_selected: nil) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 141

def ui_pagination(current_page:, total_pages:, path_builder:, total_count: nil, per_page: nil, window: 2, rows_per_page_param: nil, rows_per_page_options: [], rows_per_page_selected: nil)
  baldur_render "baldur/components/pagination",
         current_page: current_page.to_i,
         total_pages: total_pages.to_i,
         total_count: total_count,
         per_page: per_page,
         rows_per_page_param: rows_per_page_param,
         rows_per_page_options: Array(rows_per_page_options),
         rows_per_page_selected: rows_per_page_selected,
         path_builder: path_builder,
         pages: ui_pagination_pages(current_page: current_page.to_i, total_pages: total_pages.to_i, window: window.to_i)
end

#ui_pagination_pages(current_page:, total_pages:, window:) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 200

def ui_pagination_pages(current_page:, total_pages:, window:)
  return [] if total_pages <= 1

  raw_pages = [ 1 ]
  raw_pages.concat(((current_page - window)..(current_page + window)).to_a)
  raw_pages << total_pages
  normalized = raw_pages.select { |page| page.between?(1, total_pages) }.uniq.sort

  pages = []
  normalized.each_with_index do |page, index|
    pages << page
    next_page = normalized[index + 1]
    pages << :gap if next_page && next_page - page > 1
  end
  pages
end

#ui_segmented_buttons(items:, aria_label: "Tabs", classes: nil) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 183

def ui_segmented_buttons(items:, aria_label: "Tabs", classes: nil)
  baldur_render "baldur/components/segmented_buttons", items: items, aria_label: aria_label, classes: classes
end

#ui_table(columns:, rows:, empty_state: "No records yet", **options) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 45

def ui_table(columns:, rows:, empty_state: "No records yet", **options)
  card_options = options.slice(:title, :title_meta, :description, :actions, :controls, :controls_position, :footer, :classes)
  table_options = options.except(:title, :title_meta, :description, :actions, :controls, :controls_position, :footer, :classes)
  table_markup = baldur_render "baldur/components/table",
         **{
           columns: columns,
           rows: rows,
           empty_state: empty_state
         }.merge(table_options)
  return table_markup if card_options.values.all?(&:blank?)

  ui_table_card(**card_options, body: table_markup)
end

#ui_table_card(title: nil, title_meta: nil, description: nil, actions: nil, controls: nil, controls_position: :row, footer: nil, classes: nil, body: nil, &block) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 59

def ui_table_card(title: nil, title_meta: nil, description: nil, actions: nil, controls: nil, controls_position: :row, footer: nil, classes: nil, body: nil, &block)
  body_content = body
  body_content = capture(&block) if block_given?
  baldur_render "baldur/components/table_card",
         title: title,
         title_meta: title_meta,
         description: description,
         actions: actions,
         controls: controls,
         controls_position: controls_position,
         footer: footer,
         class: classes,
         body: body_content
end


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# File 'app/helpers/baldur/ui_helper.rb', line 86

def ui_table_footer(current_page:, total_pages:, path_builder:, total_count: nil, per_page: nil, rows_per_page_param: nil, rows_per_page_options: [], rows_per_page_selected: nil)
  baldur_render "baldur/components/table_footer",
         current_page: current_page.to_i,
         total_pages: total_pages.to_i,
         total_count: total_count,
         per_page: per_page,
         rows_per_page_param: rows_per_page_param,
         rows_per_page_options: Array(rows_per_page_options),
         rows_per_page_selected: rows_per_page_selected,
         path_builder: path_builder
end

#ui_table_truncated_text(text, class_name: "block truncate", title: nil) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 98

def ui_table_truncated_text(text, class_name: "block truncate", title: nil)
  value = text.to_s.strip
  return "" if value.blank?

  (:span, value, class: class_name, title: (title.presence || value))
end

#ui_tooltip(text:, content:, show_icon: true, icon: "circle-help", variant: :link, wrapper_class: nil, trigger_class: nil, bubble_class: nil, inline: false) ⇒ Object



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# File 'app/helpers/baldur/ui_helper.rb', line 187

def ui_tooltip(text:, content:, show_icon: true, icon: "circle-help", variant: :link, wrapper_class: nil, trigger_class: nil, bubble_class: nil, inline: false)
  baldur_render "baldur/components/tooltip",
         text: text,
         content: content,
         show_icon: show_icon,
         icon: icon,
         variant: variant,
         wrapper_class: wrapper_class,
         trigger_class: trigger_class,
         bubble_class: bubble_class,
         inline: inline
end