Class: Aws::GameLift::Types::StartGameSessionPlacementInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::StartGameSessionPlacementInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#desired_player_sessions ⇒ Array<Types::DesiredPlayerSession>
Set of information on each player to create a player session for.
-
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session.
-
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value.
-
#game_session_name ⇒ String
A descriptive label that is associated with a game session.
-
#game_session_queue_name ⇒ String
Name of the queue to use to place the new game session.
-
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
-
#placement_id ⇒ String
A unique identifier to assign to the new game session placement.
-
#player_latencies ⇒ Array<Types::PlayerLatency>
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.
Instance Attribute Details
#desired_player_sessions ⇒ Array<Types::DesiredPlayerSession>
Set of information on each player to create a player session for.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session. For example: ‘“difficulty”, “Value”: “novice”`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see [Start a game session].
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |
#game_session_name ⇒ String
A descriptive label that is associated with a game session. Session names do not need to be unique.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |
#game_session_queue_name ⇒ String
Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |
#placement_id ⇒ String
A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |
#player_latencies ⇒ Array<Types::PlayerLatency>
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
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# File 'lib/aws-sdk-gamelift/types.rb', line 10386 class StartGameSessionPlacementInput < Struct.new( :placement_id, :game_session_queue_name, :game_properties, :maximum_player_session_count, :game_session_name, :player_latencies, :desired_player_sessions, :game_session_data) SENSITIVE = [] include Aws::Structure end |