Class: Aws::GameLift::Types::FleetDeployment
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::FleetDeployment
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Describes a container fleet deployment with updates to the fleet.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#deployment_configuration ⇒ Types::DeploymentConfiguration
Instructions for how to deploy updates to a container fleet and what actions to take if the deployment fails.
-
#deployment_id ⇒ String
A unique identifier for the deployment.
-
#deployment_status ⇒ String
The status of fleet deployment activity in the location.
-
#fleet_id ⇒ String
A unique identifier for the container fleet.
-
#game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition that is being deployed.
-
#per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition that is being deployed.
-
#rollback_game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition to roll back to if deployment fails.
-
#rollback_per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition to roll back to if deployment fails.
Instance Attribute Details
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#deployment_configuration ⇒ Types::DeploymentConfiguration
Instructions for how to deploy updates to a container fleet and what actions to take if the deployment fails.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#deployment_id ⇒ String
A unique identifier for the deployment.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#deployment_status ⇒ String
The status of fleet deployment activity in the location.
-
‘IN_PROGRESS` – The deployment is in progress.
-
‘IMPAIRED` – The deployment failed and the fleet has some impaired containers.
-
‘COMPLETE` – The deployment has completed successfully.
-
‘ROLLBACK_IN_PROGRESS` – The deployment failed and rollback has been initiated.
-
‘ROLLBACK_IN_COMPLETE` – The deployment failed and rollback has been completed.
-
‘CANCELLED` – The deployment was cancelled.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the container fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition that is being deployed.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition that is being deployed.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#rollback_game_server_binary_arn ⇒ String
The unique identifier for the version of the game server container group definition to roll back to if deployment fails. Amazon GameLift sets this property to the container group definition version that the fleet used when it was last active.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |
#rollback_per_instance_binary_arn ⇒ String
The unique identifier for the version of the per-instance container group definition to roll back to if deployment fails. Amazon GameLift sets this property to the container group definition version that the fleet used when it was last active.
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# File 'lib/aws-sdk-gamelift/types.rb', line 5818 class FleetDeployment < Struct.new( :deployment_id, :fleet_id, :game_server_binary_arn, :rollback_game_server_binary_arn, :per_instance_binary_arn, :rollback_per_instance_binary_arn, :deployment_status, :deployment_configuration, :creation_time) SENSITIVE = [] include Aws::Structure end |