Class: Aws::GameLift::Types::ContainerFleet
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::ContainerFleet
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Describes an Amazon GameLift managed container fleet.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#billing_type ⇒ String
Indicates whether the fleet uses On-Demand or Spot instances for this fleet.
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#deployment_details ⇒ Types::DeploymentDetails
Information about the most recent deployment for the container fleet.
-
#description ⇒ String
A meaningful description of the container fleet.
-
#fleet_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it.
-
#fleet_id ⇒ String
A unique identifier for the container fleet to retrieve.
-
#fleet_role_arn ⇒ String
The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift.
-
#game_server_container_group_definition_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to the fleet’s game server container group.
-
#game_server_container_group_definition_name ⇒ String
The name of the fleet’s game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.
-
#game_server_container_groups_per_instance ⇒ Integer
The number of times to replicate the game server container group on each fleet instance.
-
#game_session_creation_limit_policy ⇒ Types::GameSessionCreationLimitPolicy
A policy that limits the number of game sessions that each individual player can create on instances in this fleet.
-
#instance_connection_port_range ⇒ Types::ConnectionPortRange
The set of port numbers to open on each instance in a container fleet.
-
#instance_inbound_permissions ⇒ Array<Types::IpPermission>
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.
-
#instance_type ⇒ String
The Amazon EC2 instance type to use for all instances in the fleet.
-
#location_attributes ⇒ Array<Types::ContainerFleetLocationAttributes>
Information about the container fleet’s remote locations where fleet instances are deployed.
-
#log_configuration ⇒ Types::LogConfiguration
The method that is used to collect container logs for the fleet.
-
#maximum_game_server_container_groups_per_instance ⇒ Integer
The calculated maximum number of game server container group that can be deployed on each fleet instance.
-
#metric_groups ⇒ Array<String>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to.
-
#new_game_session_protection_policy ⇒ String
Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively running and hosting players.
-
#per_instance_container_group_definition_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to the fleet’s per-instance container group.
-
#per_instance_container_group_definition_name ⇒ String
The name of the fleet’s per-instance container group definition.
-
#status ⇒ String
The current status of the container fleet.
Instance Attribute Details
#billing_type ⇒ String
Indicates whether the fleet uses On-Demand or Spot instances for this fleet. Learn more about when to use [ On-Demand versus Spot Instances]. You can’t update this fleet property.
By default, this property is set to ‘ON_DEMAND`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#deployment_details ⇒ Types::DeploymentDetails
Information about the most recent deployment for the container fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#description ⇒ String
A meaningful description of the container fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#fleet_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`. In a GameLift fleet ARN, the resource ID matches the `FleetId` value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the container fleet to retrieve.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#fleet_role_arn ⇒ String
The unique identifier for an Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift. See [Set up an IAM service role]. This fleet property can’t be changed.
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#game_server_container_group_definition_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to the fleet’s game server container group. The ARN value also identifies the specific container group definition version in use.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#game_server_container_group_definition_name ⇒ String
The name of the fleet’s game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#game_server_container_groups_per_instance ⇒ Integer
The number of times to replicate the game server container group on each fleet instance.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#game_session_creation_limit_policy ⇒ Types::GameSessionCreationLimitPolicy
A policy that limits the number of game sessions that each individual player can create on instances in this fleet. The limit applies for a specified span of time.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#instance_connection_port_range ⇒ Types::ConnectionPortRange
The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#instance_inbound_permissions ⇒ Array<Types::IpPermission>
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#instance_type ⇒ String
The Amazon EC2 instance type to use for all instances in the fleet. Instance type determines the computing resources and processing power that’s available to host your game servers. This includes including CPU, memory, storage, and networking capacity. You can’t update this fleet property.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#location_attributes ⇒ Array<Types::ContainerFleetLocationAttributes>
Information about the container fleet’s remote locations where fleet instances are deployed.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#log_configuration ⇒ Types::LogConfiguration
The method that is used to collect container logs for the fleet. Amazon GameLift saves all standard output for each container in logs, including game session logs.
-
‘CLOUDWATCH` – Send logs to an Amazon CloudWatch log group that you define. Each container emits a log stream, which is organized in the log group.
-
‘S3` – Store logs in an Amazon S3 bucket that you define.
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‘NONE` – Don’t collect container logs.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#maximum_game_server_container_groups_per_instance ⇒ Integer
The calculated maximum number of game server container group that can be deployed on each fleet instance. The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet’s instance type.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#metric_groups ⇒ Array<String>
The name of an Amazon Web Services CloudWatch metric group to add this fleet to. Metric groups aggregate metrics for multiple fleets.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#new_game_session_protection_policy ⇒ String
Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively running and hosting players. Amazon GameLift might prompt an instance shutdown when scaling down fleet capacity or when retiring unhealthy instances. You can also set game session protection for individual game sessions using [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
-
NoProtection – Game sessions can be shut down during active gameplay.
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FullProtection – Game sessions in ‘ACTIVE` status can’t be shut down.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#per_instance_container_group_definition_arn ⇒ String
The Amazon Resource Name ([ARN]) that is assigned to the fleet’s per-instance container group. The ARN value also identifies the specific container group definition version in use.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#per_instance_container_group_definition_name ⇒ String
The name of the fleet’s per-instance container group definition.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |
#status ⇒ String
The current status of the container fleet.
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‘PENDING` – A new container fleet has been requested.
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‘CREATING` – A new container fleet resource is being created.
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‘CREATED` – A new container fleet resource has been created. No fleet instances have been deployed.
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‘ACTIVATING` – New container fleet instances are being deployed.
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‘ACTIVE` – The container fleet has been deployed and is ready to host game sessions.
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‘UPDATING` – Updates to the container fleet is being updated. A deployment is in progress.
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# File 'lib/aws-sdk-gamelift/types.rb', line 852 class ContainerFleet < Struct.new( :fleet_id, :fleet_arn, :fleet_role_arn, :game_server_container_group_definition_name, :game_server_container_group_definition_arn, :per_instance_container_group_definition_name, :per_instance_container_group_definition_arn, :instance_connection_port_range, :instance_inbound_permissions, :game_server_container_groups_per_instance, :maximum_game_server_container_groups_per_instance, :instance_type, :billing_type, :description, :creation_time, :metric_groups, :new_game_session_protection_policy, :game_session_creation_limit_policy, :status, :deployment_details, :log_configuration, :location_attributes) SENSITIVE = [] include Aws::Structure end |