Class: Aws::GameLift::Types::UpdateGameServerInput
- Inherits:
 - 
      Struct
      
        
- Object
 - Struct
 - Aws::GameLift::Types::UpdateGameServerInput
 
 
- Includes:
 - Structure
 
- Defined in:
 - lib/aws-sdk-gamelift/types.rb
 
Overview
Constant Summary collapse
- SENSITIVE =
 []
Instance Attribute Summary collapse
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      #game_server_data  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A set of custom game server properties, formatted as a single string value.
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      #game_server_group_name  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A unique identifier for the game server group where the game server is running.
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      #game_server_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A custom string that uniquely identifies the game server to update.
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      #health_check  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
Indicates health status of the game server.
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      #utilization_status  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
Indicates if the game server is available or is currently hosting gameplay.
 
Instance Attribute Details
#game_server_data ⇒ String
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
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      # File 'lib/aws-sdk-gamelift/types.rb', line 10554 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end  | 
  
#game_server_group_name ⇒ String
A unique identifier for the game server group where the game server is running.
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      # File 'lib/aws-sdk-gamelift/types.rb', line 10554 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end  | 
  
#game_server_id ⇒ String
A custom string that uniquely identifies the game server to update.
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      # File 'lib/aws-sdk-gamelift/types.rb', line 10554 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end  | 
  
#health_check ⇒ String
Indicates health status of the game server. A request that includes this parameter updates the game server’s LastHealthCheckTime timestamp.
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      # File 'lib/aws-sdk-gamelift/types.rb', line 10554 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end  | 
  
#utilization_status ⇒ String
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from ‘AVAILABLE` to `UTILIZED`, but you can’t change a the status from ‘UTILIZED` to `AVAILABLE`.
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      # File 'lib/aws-sdk-gamelift/types.rb', line 10554 class UpdateGameServerInput < Struct.new( :game_server_group_name, :game_server_id, :game_server_data, :utilization_status, :health_check) SENSITIVE = [] include Aws::Structure end  |