Class: Aws::GameLift::Types::DescribePlayerSessionsInput
- Inherits:
 - 
      Struct
      
        
- Object
 - Struct
 - Aws::GameLift::Types::DescribePlayerSessionsInput
 
 
- Includes:
 - Structure
 
- Defined in:
 - lib/aws-sdk-gamelift/types.rb
 
Overview
Constant Summary collapse
- SENSITIVE =
 [:player_id]
Instance Attribute Summary collapse
- 
  
    
      #game_session_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A unique identifier for the game session to retrieve player sessions for.
 - 
  
    
      #limit  ⇒ Integer 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
The maximum number of results to return.
 - 
  
    
      #next_token  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A token that indicates the start of the next sequential page of results.
 - 
  
    
      #player_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A unique identifier for a player to retrieve player sessions for.
 - 
  
    
      #player_session_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A unique identifier for a player session to retrieve.
 - 
  
    
      #player_session_status_filter  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
Player session status to filter results on.
 
Instance Attribute Details
#game_session_id ⇒ String
A unique identifier for the game session to retrieve player sessions for.
      4600 4601 4602 4603 4604 4605 4606 4607 4608 4609  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end  | 
  
#limit ⇒ Integer
The maximum number of results to return. Use this parameter with ‘NextToken` to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
      4600 4601 4602 4603 4604 4605 4606 4607 4608 4609  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end  | 
  
#next_token ⇒ String
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
      4600 4601 4602 4603 4604 4605 4606 4607 4608 4609  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end  | 
  
#player_id ⇒ String
A unique identifier for a player to retrieve player sessions for.
      4600 4601 4602 4603 4604 4605 4606 4607 4608 4609  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end  | 
  
#player_session_id ⇒ String
A unique identifier for a player session to retrieve.
      4600 4601 4602 4603 4604 4605 4606 4607 4608 4609  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end  | 
  
#player_session_status_filter ⇒ String
Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
Possible player session statuses include the following:
- 
RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.
 - 
ACTIVE – The player has been validated by the server process and is currently connected.
 - 
COMPLETED – The player connection has been dropped.
 - 
TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
 
      4600 4601 4602 4603 4604 4605 4606 4607 4608 4609  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 4600 class DescribePlayerSessionsInput < Struct.new( :game_session_id, :player_id, :player_session_id, :player_session_status_filter, :limit, :next_token) SENSITIVE = [:player_id] include Aws::Structure end  |