Class: Aws::GameLift::Types::DeregisterComputeInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::DeregisterComputeInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#compute_name ⇒ String
The unique identifier of the compute resource to deregister.
-
#fleet_id ⇒ String
A unique identifier for the fleet the compute resource is currently registered to.
Instance Attribute Details
#compute_name ⇒ String
The unique identifier of the compute resource to deregister. For an Anywhere fleet compute, use the registered compute name. For a container fleet, use the compute name (for example, ‘a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9`) or the compute ARN.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3432 class DeregisterComputeInput < Struct.new( :fleet_id, :compute_name) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the fleet the compute resource is currently registered to.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3432 class DeregisterComputeInput < Struct.new( :fleet_id, :compute_name) SENSITIVE = [] include Aws::Structure end |