Class: Aws::GameLift::Types::DeregisterComputeInput
- Inherits:
 - 
      Struct
      
        
- Object
 - Struct
 - Aws::GameLift::Types::DeregisterComputeInput
 
 
- Includes:
 - Structure
 
- Defined in:
 - lib/aws-sdk-gamelift/types.rb
 
Overview
Constant Summary collapse
- SENSITIVE =
 []
Instance Attribute Summary collapse
- 
  
    
      #compute_name  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
The unique identifier of the compute resource to deregister.
 - 
  
    
      #fleet_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A unique identifier for the fleet the compute resource is currently registered to.
 
Instance Attribute Details
#compute_name ⇒ String
The unique identifier of the compute resource to deregister. For an Anywhere fleet compute, use the registered compute name. For a container fleet, use the compute name (for example, ‘a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9`) or the compute ARN.
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      # File 'lib/aws-sdk-gamelift/types.rb', line 3432 class DeregisterComputeInput < Struct.new( :fleet_id, :compute_name) SENSITIVE = [] include Aws::Structure end  | 
  
#fleet_id ⇒ String
A unique identifier for the fleet the compute resource is currently registered to.
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      # File 'lib/aws-sdk-gamelift/types.rb', line 3432 class DeregisterComputeInput < Struct.new( :fleet_id, :compute_name) SENSITIVE = [] include Aws::Structure end  |