Class: Aws::GameLift::Types::CreatePlayerSessionInput
- Inherits:
 - 
      Struct
      
        
- Object
 - Struct
 - Aws::GameLift::Types::CreatePlayerSessionInput
 
 
- Includes:
 - Structure
 
- Defined in:
 - lib/aws-sdk-gamelift/types.rb
 
Overview
Constant Summary collapse
- SENSITIVE =
 [:player_id]
Instance Attribute Summary collapse
- 
  
    
      #game_session_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A unique identifier for the game session to add a player to.
 - 
  
    
      #player_data  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
Developer-defined information related to a player.
 - 
  
    
      #player_id  ⇒ String 
    
    
  
  
  
  
    
    
  
  
  
  
  
  
    
A unique identifier for a player.
 
Instance Attribute Details
#game_session_id ⇒ String
A unique identifier for the game session to add a player to.
      2881 2882 2883 2884 2885 2886 2887  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 2881 class CreatePlayerSessionInput < Struct.new( :game_session_id, :player_id, :player_data) SENSITIVE = [:player_id] include Aws::Structure end  | 
  
#player_data ⇒ String
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
      2881 2882 2883 2884 2885 2886 2887  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 2881 class CreatePlayerSessionInput < Struct.new( :game_session_id, :player_id, :player_data) SENSITIVE = [:player_id] include Aws::Structure end  | 
  
#player_id ⇒ String
A unique identifier for a player. Player IDs are developer-defined.
      2881 2882 2883 2884 2885 2886 2887  | 
    
      # File 'lib/aws-sdk-gamelift/types.rb', line 2881 class CreatePlayerSessionInput < Struct.new( :game_session_id, :player_id, :player_data) SENSITIVE = [:player_id] include Aws::Structure end  |