Class: Aws::GameLift::Types::Build
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::Build
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Properties describing a custom game build.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#build_arn ⇒ String
The Amazon Resource Name ([ARN]) assigned to a Amazon GameLift build resource and uniquely identifies it.
-
#build_id ⇒ String
A unique identifier for the build.
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#name ⇒ String
A descriptive label associated with a build.
-
#operating_system ⇒ String
Operating system that the game server binaries are built to run on.
-
#server_sdk_version ⇒ String
The Amazon GameLift Server SDK version used to develop your game server.
-
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes.
-
#status ⇒ String
Current status of the build.
-
#version ⇒ String
Version information associated with a build or script.
Instance Attribute Details
#build_arn ⇒ String
The Amazon Resource Name ([ARN]) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`. In a GameLift build ARN, the resource ID matches the BuildId value.
[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#build_id ⇒ String
A unique identifier for the build.
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label associated with a build. Build names don’t need to be unique. It can be set using [CreateBuild] or [UpdateBuild].
[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html [2]: docs.aws.amazon.com/gamelift/latest/apireference/UpdateBuild
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#operating_system ⇒ String
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#server_sdk_version ⇒ String
The Amazon GameLift Server SDK version used to develop your game server.
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes. When the build status is ‘INITIALIZED` or when using a custom Amazon S3 storage location, this value is 0.
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#status ⇒ String
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY – The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED – The game build upload failed. You cannot create new fleets for this build.
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#version ⇒ String
Version information associated with a build or script. Version strings don’t need to be unique.
290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/aws-sdk-gamelift/types.rb', line 290 class Build < Struct.new( :build_id, :build_arn, :name, :version, :status, :size_on_disk, :operating_system, :creation_time, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |