Class: Aws::GameLift::Types::GameSessionPlacement
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameSessionPlacement
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Represents a potential game session placement, including the full details of the original placement request and the current status.
<note markdown=“1”> If the game session placement status is ‘PENDING`, the properties for game session ID/ARN, region, IP address/DNS, and port aren’t final. A game session is not active and ready to accept players until placement status reaches ‘FULFILLED`. When the placement is in `PENDING` status, Amazon GameLift Servers may attempt to place a game session multiple times before succeeding. With each attempt it creates a
- docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession][1
-
object and updates this placement object with the new game session properties.
</note>[1]: docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession
Constant Summary collapse
- SENSITIVE =
[:ip_address, :port]
Instance Attribute Summary collapse
-
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session.
-
#end_time ⇒ Time
Time stamp indicating when this request was completed, canceled, or timed out.
-
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session.
-
#game_session_arn ⇒ String
An identifier for the game session that is unique across all regions.
-
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value.
-
#game_session_id ⇒ String
An identifier for the game session that is unique across all regions.
-
#game_session_name ⇒ String
A descriptive label that is associated with a game session.
-
#game_session_queue_name ⇒ String
A descriptive label that is associated with game session queue.
-
#game_session_region ⇒ String
Name of the Region where the game session created by this placement request is running.
-
#ip_address ⇒ String
The IP address of the game session.
-
#matchmaker_data ⇒ String
Information on the matchmaking process for this game.
-
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
-
#placed_player_sessions ⇒ Array<Types::PlacedPlayerSession>
A collection of information on player sessions created in response to the game session placement request.
-
#placement_id ⇒ String
A unique identifier for a game session placement.
-
#player_gateway_status ⇒ String
The current status of player gateway for the game session placement.
-
#player_latencies ⇒ Array<Types::PlayerLatency>
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
-
#port ⇒ Integer
The port number for the game session.
-
#priority_configuration_override ⇒ Types::PriorityConfigurationOverride
An alternative priority list of locations that’s included with a game session placement request.
-
#start_time ⇒ Time
Time stamp indicating when this request was placed in the queue.
-
#status ⇒ String
Current status of the game session placement request.
Instance Attribute Details
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets: ‘<unique identifier>.<region identifier>.amazongamelift.com`.
-
Non-TLS-enabled fleets: ‘ec2-<unique identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP Addressing].)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
[1]: docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#end_time ⇒ Time
Time stamp indicating when this request was completed, canceled, or timed out.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session. For example: ‘“difficulty”, “Value”: “novice”`.
<note markdown=“1”> * Avoid using periods (“.”) in property keys if you plan to search
for game sessions by properties. Property keys containing periods
cannot be searched and will be filtered out from search results
due to search index limitations.
-
If you use SearchGameSessions API, there is a limit of 500 game property keys across all game sessions and all fleets per region. If the limit is exceeded, there will potentially be game session entries missing from SearchGameSessions API results.
</note>
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_arn ⇒ String
An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: ‘arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`. This value is the same as `GameSessionId`. This value isn’t final until placement status is ‘FULFILLED`.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see [Start a game session].
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_id ⇒ String
An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: ‘arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string>`. This value is the same as `GameSessionArn`. This value isn’t final until placement status is ‘FULFILLED`.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_name ⇒ String
A descriptive label that is associated with a game session. Session names do not need to be unique.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_queue_name ⇒ String
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#game_session_region ⇒ String
Name of the Region where the game session created by this placement request is running. This value isn’t final until placement status is ‘FULFILLED`.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#ip_address ⇒ String
The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number. This value isn’t final until placement status is ‘FULFILLED`.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#matchmaker_data ⇒ String
Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see [Match Data].
[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#placed_player_sessions ⇒ Array<Types::PlacedPlayerSession>
A collection of information on player sessions created in response to the game session placement request. These player sessions are created only after a new game session is successfully placed (placement status is ‘FULFILLED`). This information includes the player ID, provided in the placement request, and a corresponding player session ID.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#placement_id ⇒ String
A unique identifier for a game session placement.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#player_gateway_status ⇒ String
The current status of player gateway for the game session placement. Note, even if a fleet has PlayerGatewayMode configured as ‘ENABLED`, player gateway might not be available in a specific location. For more information about locations where player gateway is supported, see [Amazon GameLift Servers service locations].
Possible values include:
-
‘ENABLED` – Player gateway is available for this game session placement.
-
‘DISABLED` – Player gateway is not available for this game session placement.
[1]: docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#player_latencies ⇒ Array<Types::PlayerLatency>
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#port ⇒ Integer
The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number. This value isn’t final until placement status is ‘FULFILLED`.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#priority_configuration_override ⇒ Types::PriorityConfigurationOverride
An alternative priority list of locations that’s included with a game session placement request. When provided, the list overrides a queue’s location order list for this game session placement request only. The list might include Amazon Web Services Regions, local zones, and custom locations (for Anywhere fleets). The fallback strategy tells Amazon GameLift Servers what action to take (if any) in the event that it failed to place a new game session.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#start_time ⇒ Time
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example ‘“1469498468.057”`).
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |
#status ⇒ String
Current status of the game session placement request.
-
PENDING – The placement request is in the queue waiting to be processed. Game session properties are not yet final.
-
FULFILLED – A new game session has been successfully placed. Game session properties are now final.
-
CANCELLED – The placement request was canceled.
-
TIMED_OUT – A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
-
FAILED – Amazon GameLift Servers is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 |
# File 'lib/aws-sdk-gamelift/types.rb', line 7571 class GameSessionPlacement < Struct.new( :placement_id, :game_session_queue_name, :status, :game_properties, :maximum_player_session_count, :game_session_name, :game_session_id, :game_session_arn, :game_session_region, :player_latencies, :start_time, :end_time, :ip_address, :dns_name, :port, :placed_player_sessions, :game_session_data, :matchmaker_data, :priority_configuration_override, :player_gateway_status) SENSITIVE = [:ip_address, :port] include Aws::Structure end |