Class: Aws::GameLift::Types::PriorityConfiguration
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::PriorityConfiguration
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Custom prioritization settings to use with a game session queue. Prioritization settings determine how the queue selects a game hosting resource to start a new game session. This configuration replaces the default prioritization process for queues.
By default, a queue makes game session placements based on the following criteria:
-
When a game session request does not include player latency data, Amazon GameLift places game sessions based on the following priorities: (1) the queue’s default destination order, and (2) for multi-location fleets, an alphabetic list of locations.
-
When a game session request includes player latency data, Amazon GameLift re-orders the queue’s destinations to make placements where the average player latency is lowest. It reorders based the following priorities: (1) the lowest average latency across all players, (2) the lowest hosting cost, (3) the queue’s default destination order, and (4) for multi-location fleets, an alphabetic list of locations.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#location_order ⇒ Array<String>
The prioritization order to use for fleet locations, when the ‘PriorityOrder` property includes `LOCATION`.
-
#priority_order ⇒ Array<String>
A custom sequence to use when prioritizing where to place new game sessions.
Instance Attribute Details
#location_order ⇒ Array<String>
The prioritization order to use for fleet locations, when the ‘PriorityOrder` property includes `LOCATION`. Locations can include Amazon Web Services Region codes (such as `us-west-2`), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see [Amazon GameLift service locations.]
[1]: docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
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# File 'lib/aws-sdk-gamelift/types.rb', line 9372 class PriorityConfiguration < Struct.new( :priority_order, :location_order) SENSITIVE = [] include Aws::Structure end |
#priority_order ⇒ Array<String>
A custom sequence to use when prioritizing where to place new game sessions. Each priority type is listed once.
-
‘LATENCY` – Amazon GameLift prioritizes locations where the average player latency is lowest. Player latency data is provided in each game session placement request.
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‘COST` – Amazon GameLift prioritizes queue destinations with the lowest current hosting costs. Cost is evaluated based on the destination’s location, instance type, and fleet type (Spot or On-Demand).
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‘DESTINATION` – Amazon GameLift prioritizes based on the list order of destinations in the queue configuration.
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‘LOCATION` – Amazon GameLift prioritizes based on the provided order of locations, as defined in `LocationOrder`.
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# File 'lib/aws-sdk-gamelift/types.rb', line 9372 class PriorityConfiguration < Struct.new( :priority_order, :location_order) SENSITIVE = [] include Aws::Structure end |